Inactive [RPG] The MineQuest v0.61 - RPG System with Customizable Quests, Classes, and NPCs [1000]

Discussion in 'Inactive/Unsupported Plugins' started by jmonk, Mar 14, 2011.

  1. Offline

    jmonk

    MineQuest - RPG System with Customizable Quests and Classes
    Version: 0.62-test
    Website:http://www.theminequest.com/
    Overview:
    MineQuest started out as a plugin to add some RPG-like progression to Minecraft. It had 8 (By default, now completely customizable) character classes (4 Combat, 4 Resource - also by default) and you gained experience by doing tasks related to the class (e.g. Warriors fight with a Sword, or WarMages cast WarMage Spells). All combat classes gained health when they went up in levels, and all classes gained related abilities at certain levels.

    An example of a custom class configuration is now available: http://www.theminequest.com/node/112

    Now MineQuest has grown to be a much bigger project than gaining abilities and extra health. It includes mobs that get harder over time based on a level adjustment (determined by active players in the server). It has built in economy(iConomy Supported)/town systems that are available if people so desire. Most likely the coolest thing so far is the quest system.

    Good Places to start in game are /minequest, /cubonomy (economy), and /quest (questing specific). Also poking around the help pages (Linked as more information below) gives some details about more advanced commands as well.

    Quests:
    MineQuest is equipped with a system that is being developed so that minecraft can have real instanced dungeons where a select party can teleport into a world that has traps, harder monsters, and special loot. When complete players are brought back to their original locations.

    These quests are completely customizable as they only load from a text file. MineQuest will search the bukkit directory for the appropriate .quest file when the quest is started. This means that anyone running a server could write a quest. Not just plugin developers!

    The spell system is nothing special, and I'm sure that others exist out there, but what really makes MineQuest unique is the complete package, dungeons and everything.

    Requirements:
    MySQL or SQLite

    Suspected Conflicts:
    Towny, Essentials Spawn, World Guard, mcMMO,
    Other plugins that modify damage/health

    Video:
    This is a video of the first real dungeon created, the first time through http://www.youtube.com/watch?v=Vq85ppcwuM8

    MineQuest 0.40 Trailer - http://www.youtube.com/watch?v=kx8tYNb0MCM

    Installation:
    http://www.theminequest.com/node/3

    Whats new in 0.60?
    http://www.youtube.com/watch?v=jB9-N9XWfJE

    Downloads:
    http://www.theminequest.com/node/35
    Backup: http://code.google.com/p/minequest/downloads/list

    Support:
    Please read the following FAQ before posting your question. It will help you out by getting the answer faster and help us out by having a smaller volume of questions.
    http://www.theminequest.com/node/36
    There are some forums on the MineQuest site found below.
    http://www.theminequest.com/forum
    If you cannot solve your issues in the MQ Forums and from the FAQ and the bug does not already exist please post it on the bug tracker.
    http://bugs.theminequest.com/projects/minequest

    More Info:
    Information about MineQuest and its features
    http://www.theminequest.com/node/11

    Changelog:
    Version 0.61:
    *NPC Fix Item Properties (Blacksmith Capabilities)
    *Fixed Ranged Ability Bindings
    *Other NPC Property changes
    *Bug Fixes
    Version 0.60:
    *Idle Quest System
    *Main World Scripting
    *Reputation System
    Version 0.53:
    *Fixed Instancing System
    *Fixed NPC Respawning Issue
    *Updated to b860
    *Fixed money naming
    *A couple hidden features

    Full Changelog:
    http://www.theminequest.com/node/74

    If you love MineQuest then help keep the project alive: http://www.theminequest.com/node/164
     
  2. Offline

    Makraiz

    Unfortunately I haven't figured out a way to do it with each having their own permission. But you can set it up so that players are restricted to 1 class. The line is in your main.properties. Change max_classes= to 1, . This won't restrict access to the resource classes either, players will still have all of those. Then go to your general.properties file, and find the starting_classes line to

    Code:
    starting_classes=Miner,Digger,Lumberjack,Farmer
    Players will then have to add a combat class manually with the /addclass classname command. Capitalization matters, so you will have to use capitals for the first letters of the class to successfully add the class.
    Players already existing in your database will be unaffected by these changes.

    Also I've yet to test mq fully on 1.8 yet, so I haven't tried the npcs but I have heard other reports of this.
     
  3. Offline

    ItsQ

    And if i'm bord with 1 clas i can change it so i still have only max 1 class but i can change it?

    Also you is the error log, of my server only running minequest.

    Code:
    2011-10-07 21:41:38 [INFO] <Admin_of_Siveria> ./spawnnpc[0m
    2011-10-07 21:41:52 [WARNING] Task of 'MineQuest' generated an exception
    java.lang.NoSuchMethodError: net.minecraft.server.ItemInWorldManager.<init>(Lnet/minecraft/server/WorldServer;)V
        at org.martin.bukkit.npclib.NPCManager.spawnNPC(NPCManager.java:35)
        at org.monksanctum.MineQuest.Event.Absolute.SpawnNPCEvent.activate(SpawnNPCEvent.java:59)
        at org.monksanctum.MineQuest.Event.EventParser.run(EventParser.java:55)
        at org.bukkit.craftbukkit.scheduler.CraftScheduler.mainThreadHeartbeat(CraftScheduler.java:137)
        at net.minecraft.server.MinecraftServer.h(MinecraftServer.java:439)
        at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:374)
        at net.minecraft.server.ThreadServerApplication.run(SourceFile:417)
    2011-10-07 21:43:01 [INFO] <Mitanus> ./spawn_npc npcnaam[0m
    2011-10-07 21:43:29 [WARNING] Task of 'MineQuest' generated an exception
    java.lang.NoSuchMethodError: net.minecraft.server.ItemInWorldManager.<init>(Lnet/minecraft/server/WorldServer;)V
        at org.martin.bukkit.npclib.NPCManager.spawnNPC(NPCManager.java:35)
        at org.monksanctum.MineQuest.Event.Absolute.SpawnNPCEvent.activate(SpawnNPCEvent.java:59)
        at org.monksanctum.MineQuest.Event.EventParser.run(EventParser.java:55)
        at org.bukkit.craftbukkit.scheduler.CraftScheduler.mainThreadHeartbeat(CraftScheduler.java:137)
        at net.minecraft.server.MinecraftServer.h(MinecraftServer.java:439)
        at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:374)
        at net.minecraft.server.ThreadServerApplication.run(SourceFile:417)
    2011-10-07 21:45:25 [WARNING] Task of 'MineQuest' generated an exception
    java.lang.NoSuchMethodError: net.minecraft.server.ItemInWorldManager.<init>(Lnet/minecraft/server/WorldServer;)V
        at org.martin.bukkit.npclib.NPCManager.spawnNPC(NPCManager.java:35)
        at org.monksanctum.MineQuest.Event.Absolute.SpawnNPCEvent.activate(SpawnNPCEvent.java:59)
        at org.monksanctum.MineQuest.Event.EventParser.run(EventParser.java:55)
        at org.bukkit.craftbukkit.scheduler.CraftScheduler.mainThreadHeartbeat(CraftScheduler.java:137)
        at net.minecraft.server.MinecraftServer.h(MinecraftServer.java:439)
        at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:374)
        at net.minecraft.server.ThreadServerApplication.run(SourceFile:417)
    Its a command but it says "./"

    And this is with /spawn_npc bob on windows vps server

    Code:
    2011-10-08 13:58:42 [WARNING] Task of 'MineQuest' generated an exception
    java.lang.NoSuchMethodError: net.minecraft.server.ItemInWorldManager.<init>(Lnet/minecraft/server/WorldServer;)V
        at org.martin.bukkit.npclib.NPCManager.spawnNPC(NPCManager.java:35)
        at org.monksanctum.MineQuest.Event.Absolute.SpawnNPCEvent.activate(SpawnNPCEvent.java:59)
        at org.monksanctum.MineQuest.Event.EventParser.run(EventParser.java:55)
        at org.bukkit.craftbukkit.scheduler.CraftScheduler.mainThreadHeartbeat(CraftScheduler.java:137)
        at net.minecraft.server.MinecraftServer.h(MinecraftServer.java:439)
        at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:374)
        at net.minecraft.server.ThreadServerApplication.run(SourceFile:417)
    Note: I don't have a database set up by both of my test servers, i dont know if its realy needed for npcs or not.

    Also with block destroy i get this:


    Code:
    2011-10-08 14:06:56 [SEVERE] Could not pass event BLOCK_BREAK to MineQuest
    java.lang.NullPointerException
        at org.monksanctum.MineQuest.Quester.SkillClass.SkillClass.isClassItem(SkillClass.java:649)
        at org.monksanctum.MineQuest.Quester.Quester.destroyBlock(Quester.java:1298)
        at org.monksanctum.MineQuest.Listener.MineQuestBlockListener.onBlockBreak(MineQuestBlockListener.java:81)
        at org.bukkit.plugin.java.JavaPluginLoader$39.execute(JavaPluginLoader.java:511)
        at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:58)
        at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:338)
        at net.minecraft.server.ItemInWorldManager.c(ItemInWorldManager.java:195)
        at net.minecraft.server.ItemInWorldManager.dig(ItemInWorldManager.java:92)
        at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:497)
        at net.minecraft.server.Packet14BlockDig.a(SourceFile:43)
        at net.minecraft.server.NetworkManager.b(NetworkManager.java:226)
        at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:92)
        at net.minecraft.server.NetworkListenThread.a(SourceFile:108)
        at net.minecraft.server.MinecraftServer.h(MinecraftServer.java:464)
        at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:374)
        at net.minecraft.server.ThreadServerApplication.run(SourceFile:417)
    And damage:


    Code:
    2011-10-08 14:05:19 [SEVERE] Could not pass event ENTITY_DAMAGE to MineQuest
    java.lang.NullPointerException
        at org.monksanctum.MineQuest.Quester.SkillClass.SkillClass.defend(SkillClass.java:367)
        at org.monksanctum.MineQuest.Quester.Quester.defendEntity(Quester.java:1262)
        at org.monksanctum.MineQuest.Listener.MineQuestEntityListener.onEntityDamage(MineQuestEntityListener.java:110)
        at org.bukkit.plugin.java.JavaPluginLoader$61.execute(JavaPluginLoader.java:670)
        at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:58)
        at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:338)
        at net.minecraft.server.Explosion.a(Explosion.java:140)
        at net.minecraft.server.World.createExplosion(World.java:1461)
        at net.minecraft.server.WorldServer.createExplosion(WorldServer.java:145)
        at net.minecraft.server.EntityCreeper.a(EntityCreeper.java:118)
        at net.minecraft.server.EntityCreature.c_(EntityCreature.java:69)
        at net.minecraft.server.EntityLiving.s(EntityLiving.java:788)
        at net.minecraft.server.EntityMonster.s(EntityMonster.java:27)
        at net.minecraft.server.EntityLiving.s_(EntityLiving.java:280)
        at net.minecraft.server.EntityMonster.s_(EntityMonster.java:31)
        at net.minecraft.server.EntityCreeper.s_(EntityCreeper.java:68)
        at net.minecraft.server.World.entityJoinedWorld(World.java:1193)
        at net.minecraft.server.WorldServer.entityJoinedWorld(WorldServer.java:48)
        at net.minecraft.server.World.playerJoinedWorld(World.java:1175)
        at net.minecraft.server.World.cleanUp(World.java:1090)
        at net.minecraft.server.MinecraftServer.h(MinecraftServer.java:460)
        at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:374)
        at net.minecraft.server.ThreadServerApplication.run(SourceFile:417)
    Note!!!!! I was running 61 i i'm now running version for 1185 This download link:
    http://code.google.com/p/minequest/downloads/detail?name=MineQuest-CB1185T-0-62.jar&can=1&q=

    All seems to work now.!

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: Jul 17, 2016
  4. Im Recieving the same thing as well...i was doing some digging and it seems that Minequest cant Find Iconomy? (Or other way arround) anyone know what do i need to edit to fix this?
    Also My /spawn_npc [name] seems to generate some error and no npc to be shown....
     
  5. Offline

    ItsQ

    Try downloading this one:
    http://code.google.com/p/minequest/downloads/detail?name=MineQuest-CB1185T-0-62.jar&can=1&q=
    Its for 1185. @me it fixs that npcs dont spawn.

    Where to i put my war.quest ?
    If i place it in the same folder as my bukkit.jar it dont work. Help?

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: Jul 17, 2016
  6. Offline

    ltan

    Jotolink, give us a little bit more time. Unfortunately things have become hectic for me at work, new promotion, and jmonk is busy at school at the moment. With that we are attempting to bring in new talent to help us keep up with the recent releases by notch. We are trying to keep up, but real life has been pretty rough on us lately.

    -Ltan
     
  7. Offline

    tachidi

    Is it possible to un-hook temporary iConomy from MQ?
     
  8. Offline

    Thallium

    Does it work with 1.8? ^^
     
  9. Offline

    ltan

    If I have understood what you are asking, iConomy is not necessary for MQ to run. It is added due to the masses requesting it. It can be configured out and will then default to using the built in Cubonomy that is the standard inside of MQ.

    Ltan

    The link posted above is a test version that for the most part does work with CB1.8. There are some issues still that are being worked out, but for the most part it works. We just haven't released an official CB1.8 version as CB1.9 is supposedly "days away" if you listen to the hype.

    Ltan

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: Jul 17, 2016
  10. Offline

    tachidi

    It's koz i have same problem as in this post - http://forums.bukkit.org/threads/rp...lasses-and-npcs-1000.8576/page-48#post-734868. Seems, that it can't find iConomy, but i've turn off economy in the config.
     
  11. Offline

    ItsQ

    I stopt working with this plugin to much work on the server side.
     
  12. Offline

    ltan

  13. Offline

    tachidi

    Code:
    2011-10-20 14:16:21 [SEVERE] Could not pass event PLUGIN_ENABLE to MineQuest
    java.lang.NoClassDefFoundError: com/iConomy/iConomy
    ...
    Same problem.
     
  14. Offline

    keenerb

    I have not been able to access theminequest.com for a day or two.

    Am I the only one?

    Was hoping to get this installed this weekend, now I'm :(
     
  15. Offline

    TyanColte

    Same here, i can't access the website nor can the plugin access the website for downloading updated files. i'm a sad panda :(
     
  16. Offline

    ltan

    ACK!

    Working on it now!
     
  17. Offline

    tachidi

    So, how does it going?
     
  18. Offline

    ladan208

    Okay the plugin is awesome, the abilities is awesome even your icon is awesome thanks ;)
     
  19. Offline

    unicornsrock

    LOVE this plugin dont give it up please
     
  20. Offline

    keenerb

    ANybody know what's up with this project? It looks awesome, but theminequest.com is down again, there's no activity on their forums, no updates for a while?
     
  21. Offline

    jmonk

    I regret to inform all of you that The MineQuest project will be going down sometime in the next week. The project has been pretty dormant for a while as I have not had time to devote to it since I started graduate school. Also my free webhosting is being taken down within the next week or so, so I thought this would be a good moment to shutdown the project as it is already dead.

    I do love minequest and wish I could continue to work on it. If anyone wants to pick up the project they are welcome to and will have my full support, all of the bukkit plugin code to date is open source and available on google code.
     
  22. Offline

    Yoogoo

    This is something for my server!
     
  23. Offline

    -ExoSere-

    I must bring this to your attention, there IS no wiki i can find from this page. Please add one, I am a fan but I have NO clue how to use it...
     
  24. Offline

    EchoMC

    Hello Everyone. My name is Echo. About a year ago I started playing around with minecraft servers. After some time I built my own and eventually found bukkit. When I did I also found Minequest. The plugin was very cool. Gave this game so much more than just building. It made it possible to go on adventures with your friends. Fight through dungeons. Shoot fireballs and so much more. I loved it. My players loved it. So when I saw that they were going to stop working on it I decided that I will continue it. I would hate to see this plugin die. It has so much potential and so I will keep it alive.

    I invite you all to check out the post where I will continue this plugin:
    http://dev.bukkit.org/server-mods/minequest/

    I am a programmer but I won't be able to do it alone. I would like anyone that wishes to be involved to leave a comment there on that dev page. I will get back to you as quickly as I can so we can get this plugin moving and get everyone questing again.
     
  25. Offline

    Makraiz


    Thank you for picking up the project. I was pretty bummed to see that announcement only a week before minecraft releases.

    Unfortunately when I tried to click your link bukkit told me I didn't have permission :/
     
  26. Offline

    ornirus

    I just found out about this plugin and it sounds awsome! I hope it continues.

    I also cant access the link :(
     
  27. Offline

    EchoMC

    You guys are having trouble because Bukkit hasn't approved my dev page yet. I have a feeling that they will flag it and remove it. It may be a while.
     
  28. Offline

    torrentails

    @EchoMC: If you get the dev page up and running or just generaly want help, let me know. I'll be able to help you out with maintaning and programing this plugin, althogh I'm still a bit of a novice at Java.


    If financial support for a website or some such is a problem then I'll be able to help with that too.

    The last thing I want to see is this plugin die while there is so much more potential to be exploited and on the doorstep of a full Minecraft 1.0 release.
     
  29. Offline

    -ExoSere-

    Oh YES! at least theres a wiki
     
  30. Offline

    EchoMC

    It would be great if you can help program. Right now I'm working to get a team ready to work on it for full release support. I suggest you visit the IRC page which can be found here. http://irc.lc/esper/minequest/ I am quite active there. You can contact me though it.
     

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