Inactive [RPG] The MineQuest v0.61 - RPG System with Customizable Quests, Classes, and NPCs [1000]

Discussion in 'Inactive/Unsupported Plugins' started by jmonk, Mar 14, 2011.

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    MineQuest - RPG System with Customizable Quests and Classes
    Version: 0.62-test
    MineQuest started out as a plugin to add some RPG-like progression to Minecraft. It had 8 (By default, now completely customizable) character classes (4 Combat, 4 Resource - also by default) and you gained experience by doing tasks related to the class (e.g. Warriors fight with a Sword, or WarMages cast WarMage Spells). All combat classes gained health when they went up in levels, and all classes gained related abilities at certain levels.

    An example of a custom class configuration is now available:

    Now MineQuest has grown to be a much bigger project than gaining abilities and extra health. It includes mobs that get harder over time based on a level adjustment (determined by active players in the server). It has built in economy(iConomy Supported)/town systems that are available if people so desire. Most likely the coolest thing so far is the quest system.

    Good Places to start in game are /minequest, /cubonomy (economy), and /quest (questing specific). Also poking around the help pages (Linked as more information below) gives some details about more advanced commands as well.

    MineQuest is equipped with a system that is being developed so that minecraft can have real instanced dungeons where a select party can teleport into a world that has traps, harder monsters, and special loot. When complete players are brought back to their original locations.

    These quests are completely customizable as they only load from a text file. MineQuest will search the bukkit directory for the appropriate .quest file when the quest is started. This means that anyone running a server could write a quest. Not just plugin developers!

    The spell system is nothing special, and I'm sure that others exist out there, but what really makes MineQuest unique is the complete package, dungeons and everything.

    MySQL or SQLite

    Suspected Conflicts:
    Towny, Essentials Spawn, World Guard, mcMMO,
    Other plugins that modify damage/health

    This is a video of the first real dungeon created, the first time through

    MineQuest 0.40 Trailer -


    Whats new in 0.60?


    Please read the following FAQ before posting your question. It will help you out by getting the answer faster and help us out by having a smaller volume of questions.
    There are some forums on the MineQuest site found below.
    If you cannot solve your issues in the MQ Forums and from the FAQ and the bug does not already exist please post it on the bug tracker.

    More Info:
    Information about MineQuest and its features

    Version 0.61:
    *NPC Fix Item Properties (Blacksmith Capabilities)
    *Fixed Ranged Ability Bindings
    *Other NPC Property changes
    *Bug Fixes
    Version 0.60:
    *Idle Quest System
    *Main World Scripting
    *Reputation System
    Version 0.53:
    *Fixed Instancing System
    *Fixed NPC Respawning Issue
    *Updated to b860
    *Fixed money naming
    *A couple hidden features

    Full Changelog:

    If you love MineQuest then help keep the project alive:
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    Evan Melvin

    NPCTrader worked well, however a lot of users complained because the trading was based on commands, and it was a little tedious. I'm not sure that there's a particular solution for this though. Some sort of inventory interface could work well, however I don't know how easy that would be to implement, if it could be done at all. I don't think a range was ever implemented either, so you could target an npc, walk a hundred blocks away, and then trade with them.

    Craftizens had some good quest types, other than the kill and gather type quests. There was a quest type that required you to go to a specific location, and another that required you to obtain the blocks needed after you accepted the quest, so you had to go out and gather them. I like the scripted quests system you've implemented. I've tried writing a quest and it worked out okay, but it does seem a bit like overkill for simple quests.

    You probably wouldn't need a ton of iConomy support if you ended up implementing shops and quest rewards, as that seems to be what the majority of people use it for anyway.
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    Ok I'm thinking of some sort of system where you walk near the NPC and if you left click it will do buying operations on the block you are holding, and right click will do selling operations. The first time you click he would say something about what it will do the next time you click, this would reduce misclicks. Then after that it would do the appropriate buy/sell operation, that is if the block type is supported in the store.

    I want to add quest events for block destroys, and as I mentioned I'm working on monster kills. Mostly done I think...
    Area quests would be really simple to write and very easy to rewrite. Something like the following should work (untested).
    Event:0:MessageEvent:10:Head to Mountainside Town to the northeast
    Event:2:MessageEvent:10:Congratulations! You made it!
    Only problem is that might teleport them back when they complete it... I'll be sure to make the teleporting for quests optional in the next update.

    iConomy support: I agree, not much else to say.

    I had an idea of adding a site somewhere that I can hold all of my quests and user released quests, maybe I'll add a forum to my site or something like that.
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    Very cool stuff so far, I'm heavily considering this plugin even though I already use mcMMO. I would love to have more control over which features I can utilize so as to not convolute my server too much with so many plugins!
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    worldguard god mode doesnt work anymore D:

    and how about adding a option to disable cubconomy cus people sometimes use iconomy instead
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    What do you mean worldguard god mode doesn't work anymore? What is worldguard god mode? How is it broken? and did I somehow cause this?

    Once more if you have no cubonomy stores then it shouldn't affect your users. However since there is a constant stream of people who seem to think having it in there does something, next release I will add an option to disable all of the commands.

    Thanks, working on making everything more configurable.

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
    Last edited by a moderator: May 12, 2016
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    well fire damage penerates worldguard god mode and i randomly die with god mode all happend after i installed MineQuest

    (worldguard god mode= the player who has it toggles shouldnt be able to die in any way)
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    okay than one more problem i need to know before using this plugin. So if you cast fireball u set fire on block so if your settings on worldguard firespread:eek:ff and lighter:eek:ff so if you cast fireball on wood the fire never will stop burning so there is the problem :/ btw the plugin is awesome !
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    I think the solution to this will be that you can only cast abilities in areas you have edit capability.

    Then I will build into my editing system some hooks to check against world gaurd, permissions etc.

    In regards to god mode, I'm not sure how I'm going to fix this but I am thinking about it. I might have to do some experimentation with world guard.
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    but if firespread is globaly off so you cant cast fire so u cant use spells ?
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    I thought the issue people had was that it created fire when your not supposed to be able to?

    If world guard is causing issues with the fireball after it is cast and the fire is already there, there isn't much I can do...
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    Evan Melvin

    The issue is that it won't go out and you can't put it out, worldguard doesn't register the block as being added by the user, so it thinks the block is supposed to be there. If the block was changed back to air ~5 seconds or so after fireball was cast, then I think that would solve the issue (overwriting worldguard of course).
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    no there is a problem , sory for my bad english but i try to clarify . The problem is when you desible fire spread on worldguard and when u light a wood , the wood will never burn and fire will stay for ever so i disabled lighter and lava wont burn wood ,wool etc so u cant light up wood but if you cast fireball on people and they are near wood the wood wik catch a fire and will burn for ever :/ and i dont want to this happen
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    Ok, I have a Create/Destroy event built into MineQuest, I use it for things like wall of water (which goes away after a minute). I should be able to switch fireball over to this in the next ability pack. Sorry for the confusion.
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    Thank you for fixing this =)
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    i've got an error to:
    "you appear to be missing MySQL JDBC
    Unable to initialize database
    please help me i really want this plugin
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    Could you make a non-MySQL version of this, for those of us who don't know how to set up MySQL?
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    I did, it was SQLite support.
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    I have got it working, but I can't start any quests. Any help?
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    Take a look at the installation page and see if that can't help you.

    Gonna need some more information than that. What exactly is the problem? What error does it give you?

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
    Last edited by a moderator: May 12, 2016
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    is there anyway to disable the town plugin you have made?
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    hmm id did what you said but now he says:
    "you are not connected to a database" but i am i use my satabase Minecraft.
    and i'm using your modified craftbukkit.jar

    got it working don't know what i did but it workd :p

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
    Last edited by a moderator: May 12, 2016
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    Once again, no.
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    Could you upload a version that doesn't use SQLite or MySQL?
    Or what that mean too much recoding?
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    kexus you are asking the plugin developer to change his plugin to make it easier for yourself. Consider instead researching MySQL or sqlite and make it easier for the developer.

    MySQL and Sqlite are both standard and you will be able to use what you learn with other plugins like LWC (which someone suggested to you in another post).

    Also flat files will kill your server with lag due to I/O (Hard drive writes and reads)
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    never mind, decided not to run the plugin because my users didn't like it because it was too difficult for them
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    This seems to make /god from worldguard AND essentials not work :/ any way to fix it or is it something you will have to look at in the plugin?

    Also, what do you make of this:

    2011-03-24 20:31:14 [INFO] Starting minecraft server version Beta 1.3
    2011-03-24 20:31:14 [INFO] Loading properties
    2011-03-24 20:31:14 [INFO] Starting Minecraft server on *:6777
    2011-03-24 20:31:14 [WARNING] The server will make no attempt to authenticate usernames. Beware.
    2011-03-24 20:31:14 [WARNING] While this makes the game possible to play without internet access, it also opens up the ability for hackers to connect with any username they choose.
    2011-03-24 20:31:14 [WARNING] To change this, set "online-mode" to "true" in the server.settings file.
    2011-03-24 20:31:14 [INFO] This server is running Craftbukkit version git-Bukkit-0.0.0-544-g6c6c30a-b556jnks (MC: 1.3)
    2011-03-24 20:31:14 [INFO] Preparing level "patton"
    2011-03-24 20:31:14 [INFO] Preparing start region
    2011-03-24 20:31:15 [INFO] WorldGuard loaded.
    2011-03-24 20:31:15 [INFO] GroupManager - INFO - Scheduled Data Saving is set for every 60 minutes!
    2011-03-24 20:31:15 [INFO] GroupManager version 1.0(alpha-5) is enabled!
    2011-03-24 20:31:15 [INFO] AnjoSecurity loaded GroupManager Successfully!
    2011-03-24 20:31:15 [INFO] AnjoSecurity version 1.6c is enabled!
    2011-03-24 20:31:15 [INFO] [HeroicDeath] enabled.
    2011-03-24 20:31:15 [INFO] Minecart Mania Autocart version 1.01 is enabled!
    2011-03-24 20:31:15 [INFO] WorldEdit 4.2 enabled.
    2011-03-24 20:31:15 [INFO] WorldEdit: Permissions plugin detected! Using Permissions plugin for permissions.
    2011-03-24 20:31:15 [INFO] Wool_Color_Spawner: Wool Color Giver version 0.2.1 is enabled!
    2011-03-24 20:31:15 [INFO] Wool_Color_Spawner: Permissions plugin found, switching to its permissions
    2011-03-24 20:31:15 [INFO] Fake Permissions version 2.5.1 is enabled!
    2011-03-24 20:31:15 [INFO] WorldEdit: Permissions plugin detected! Using Permissions plugin for permissions.
    2011-03-24 20:31:15 [INFO] creaturebox: activated permissions.
    2011-03-24 20:31:15 [INFO] creaturebox version 0.5.1 is enabled!
    2011-03-24 20:31:15 [INFO] Take yourself wonder by wonder, using /magiccarpet or /mc. MagicCarpet version 1.4.5 is enabled!
    2011-03-24 20:31:16 [INFO] Loaded Essentials build 2.0.295 maintained by Zenexer, ementalo, Aelux, Brettflan, KimKandor, snowleo and ceulemans.
    2011-03-24 20:31:16 [INFO] Minecart Mania Core version 1.03a is enabled!
    2011-03-24 20:31:16 [INFO] TravelPortals version 1.43 is enabled!
    2011-03-24 20:31:16 [INFO] Loaded EssentialsChat build 2.0.295 by Zenexer, ementalo, Aelux, Brettflan, KimKandor, snowleo and ceulemans.
    2011-03-24 20:31:16 [INFO] SuperJump version 0.1 has been enabled!
    2011-03-24 20:31:18 [INFO] MineQuest version 0.3 is enabled!
    2011-03-24 20:31:18 [INFO] BorderGuard Lite (Square) version 2.2 is enabled!
    2011-03-24 20:31:18 [INFO] WorldGuard: Permissions plugin detected! Using Permissions plugin for permissions.
    2011-03-24 20:31:18 [INFO] WorldGuard: Single session is enforced.
    2011-03-24 20:31:18 [INFO] WorldGuard: TNT ignition is blocked.
    2011-03-24 20:31:18 [INFO] WorldGuard: Lighters are PERMITTED.
    2011-03-24 20:31:18 [INFO] WorldGuard: Lava fire is blocked.
    2011-03-24 20:31:18 [INFO] WorldGuard: All fire spread is disabled.
    2011-03-24 20:31:18 [INFO] WorldGuard 4.0-alpha1 enabled.
    2011-03-24 20:31:18 [INFO] [iConomy] Logging is currently disabled.
    2011-03-24 20:31:18 [INFO] [iConomy] v4.5 (Elektra) loaded.
    2011-03-24 20:31:18 [INFO] [iConomy] Developed by: [Nijikokun, Coelho]
    2011-03-24 20:31:18 [INFO] [iConomy] hooked into Permissions.
    2011-03-24 20:31:18 [INFO] Loaded EssentialsSpawn build 2.0.295 maintained by Zenexer, ementalo, Aelux, Brettflan, KimKandor, snowleo and ceulemans.
    2011-03-24 20:31:18 [INFO] Done (0.350s)! For help, type "help" or "?"
    2011-03-24 20:31:19 [INFO] 143 recipes
    2011-03-24 20:31:19 [INFO] SonyUSA [/] logged in with entity id 470
    2011-03-24 20:31:52 [SEVERE] Could not pass event PLAYER_COMMAND_PREPROCESS to MineQuest
    java.lang.IndexOutOfBoundsException: Index: 0, Size: 0
        at java.util.ArrayList.rangeCheck(
        at java.util.ArrayList.get(
        at org.monk.MineQuest.Listener.MineQuestPlayerListener.processTown(
        at org.monk.MineQuest.Listener.MineQuestPlayerListener.onPlayerCommandPreprocess(
        at org.bukkit.plugin.RegisteredListener.callEvent(
        at org.bukkit.plugin.SimplePluginManager.callEvent(
        at net.minecraft.server.NetServerHandler.c(
        at net.minecraft.server.NetServerHandler.a(
        at net.minecraft.server.Packet3Chat.a(SourceFile:24)
        at net.minecraft.server.NetworkManager.a(SourceFile:230)
        at net.minecraft.server.NetServerHandler.a(
        at net.minecraft.server.NetworkListenThread.a(SourceFile:100)
        at net.minecraft.server.MinecraftServer.h(
    2011-03-24 20:33:19 [INFO] §9[PLAYER_COMMAND] SonyUSA: /who 
    Craftbukkit 556

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
    Last edited by a moderator: May 12, 2016
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    What command were you running?
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    have this installed, really love it. Is it possible to delete a town?
    also dropstash and addblock doesn't seem to be working
    both give unknown command
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    sorry for the late reply, Haven;t tested it out yet. I've been working on my VPS. Once I get home tomorrow after school, I'll definitely give it a try. Does this interfere with Citizens at all?
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    My quest thing doesn't work...

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