Inactive [RPG] The MineQuest v0.61 - RPG System with Customizable Quests, Classes, and NPCs [1000]

Discussion in 'Inactive/Unsupported Plugins' started by jmonk, Mar 14, 2011.

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    MineQuest - RPG System with Customizable Quests and Classes
    Version: 0.62-test
    MineQuest started out as a plugin to add some RPG-like progression to Minecraft. It had 8 (By default, now completely customizable) character classes (4 Combat, 4 Resource - also by default) and you gained experience by doing tasks related to the class (e.g. Warriors fight with a Sword, or WarMages cast WarMage Spells). All combat classes gained health when they went up in levels, and all classes gained related abilities at certain levels.

    An example of a custom class configuration is now available:

    Now MineQuest has grown to be a much bigger project than gaining abilities and extra health. It includes mobs that get harder over time based on a level adjustment (determined by active players in the server). It has built in economy(iConomy Supported)/town systems that are available if people so desire. Most likely the coolest thing so far is the quest system.

    Good Places to start in game are /minequest, /cubonomy (economy), and /quest (questing specific). Also poking around the help pages (Linked as more information below) gives some details about more advanced commands as well.

    MineQuest is equipped with a system that is being developed so that minecraft can have real instanced dungeons where a select party can teleport into a world that has traps, harder monsters, and special loot. When complete players are brought back to their original locations.

    These quests are completely customizable as they only load from a text file. MineQuest will search the bukkit directory for the appropriate .quest file when the quest is started. This means that anyone running a server could write a quest. Not just plugin developers!

    The spell system is nothing special, and I'm sure that others exist out there, but what really makes MineQuest unique is the complete package, dungeons and everything.

    MySQL or SQLite

    Suspected Conflicts:
    Towny, Essentials Spawn, World Guard, mcMMO,
    Other plugins that modify damage/health

    This is a video of the first real dungeon created, the first time through

    MineQuest 0.40 Trailer -


    Whats new in 0.60?


    Please read the following FAQ before posting your question. It will help you out by getting the answer faster and help us out by having a smaller volume of questions.
    There are some forums on the MineQuest site found below.
    If you cannot solve your issues in the MQ Forums and from the FAQ and the bug does not already exist please post it on the bug tracker.

    More Info:
    Information about MineQuest and its features

    Version 0.61:
    *NPC Fix Item Properties (Blacksmith Capabilities)
    *Fixed Ranged Ability Bindings
    *Other NPC Property changes
    *Bug Fixes
    Version 0.60:
    *Idle Quest System
    *Main World Scripting
    *Reputation System
    Version 0.53:
    *Fixed Instancing System
    *Fixed NPC Respawning Issue
    *Updated to b860
    *Fixed money naming
    *A couple hidden features

    Full Changelog:

    If you love MineQuest then help keep the project alive:
  2. Ok im a total noob server admin who is making a server and sadly i cant find out why it wont work though it says i can add it please help
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    Kwenith: a bit more information or screenshot or something is needed. Your issue is too ambiguous for me atleast.
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    In addition to NPC's, the /init_store won't detect that I'm punching signs to set up a sign shop :/
  5. it says the function is broke when i try looking into it with essents. But im still looking into it im sorry if its hard im better with vocal explanations
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    Humm... I will need to leave this one to jmonk.... I don't think this plays nicely with Essentials though.
  7. even after i delete it stil wont work
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    I wonder if anyone else got this problem:

    if I fall and take damage, if i am hit by anything i keep loosing HP constantly untill i die
    its wierd Oo.

    in the console it says:

    MineQuest: Damage to (player name) x/10

    any sugestions how to stop it?
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    what other plugins are you using that deal with health changes? This is a known issue that MineQuest doesn't play nicely with other plugins when healing is concerned.
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    i am using:
    Mobiile(althou this one will hit the trash bin if it will piss me off more time >_>)
    (normally i use level craft as well, but untill ill get a bug free instalation of MineQuest, Level Craft is in a separate folder)
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    hummm.. I am not familiar with most of those... and that is an impressive list lol..

    One thing that might help identify the issue is, right now it looks like you health is only 10. you can go into your database and modify this. Then you can see if you are taking damage constantly, or if was just enough to kill you at the low level you start out in MQ.
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    thank jmonk your the best ^^
    jmonk likes this.
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    thanks Itan, ill give it a shot
    i rly want this mod to work whith my low skills :s
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    Ok, I am officially working on it. I plan on doing a 0.41 ASAP to fix this and other command issues people have found, like /addclass etc.

    Not yet, I wanted too but it was just too much for this release. Hopefully we can this month in 0.50.

    Try ltan's suggestion, If things are still really not working for you feel free to send us an email at [email protected] to get things going with a bit more dialog.

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
    Last edited by a moderator: May 12, 2016
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    @jmonk now that is a profesional and friendly support!
    you rock! I will ofc, send u a mail or two and if my mind will be willing ill learn a bit from you :)

    Thank You!
  16. i cant find a command/event list anywhere...
    Would be a big help!
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    Thanks jmonk!

    have you tried ? I can vouch that the commands are located on that site with minimal searching if you use the left menu ;)

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
    Last edited by a moderator: May 12, 2016
  18. sure i have.
    cant find it.
    Dont see there a list with ALL commands.
    Sorry for my stupidity,
    could you send me the link?
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    I think I now understand what you are getting at. You are looking for a cheatsheet of sorts that lists all of the commands on one page with minimal reading correct?

    If that is the case, I will need a little bit of time but I will create a cheatsheet with what you are looking for.
    maniacmusic likes this.
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    How do you delete Npcs?
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    There is a bug that keeps anyone from removing NPCs in 0.40. Will be fixed in the next day or two with 0.41.
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    Also i found a Bug where if you hit a NPC you get exp as a warrior
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    Confirmed jmonk. I just hit my Wise_Man and went up about 3-4 points per hit.
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    The exp when you punch an NPC has been a problem since the dev. builds :(

    On my server it's not a problem at the moment because they aren't detecting being hit at all :O I think it may be some sorta issue with the way the shop signs and NPC's detect punching in the plugin is broken...

    Two more bugs to report jmonk :

    1. Super creepers in the main world area (or any super mob) that changes the ground to dirt, the block will glitch and flip between it's original block type and dirt over and over until server restart. Any block you put on top of it also turns to dirt, and you can't destroy the block, it just comes right back (server reboot fixes it).

    2. Super creepers drop a bugged TNT block. If you put, say, 20 tnt onto a super creeper dropped TNT it will vanish and you only get 1 tnt. Also if you place it and try to light it, it just vanishes and does nothing :(
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    Thanks, I'll be sure to fix that.

    Do you have some sort of world protection plugin that is messing up super mob block changing? I have never seen this issue on my server.

    Don't really know what to think about the TNT thing.

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
    Last edited by a moderator: May 12, 2016
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    No world protection, per se. I use worldguard/worldedit but I only have 1 or 2 defined areas, the main world isn't protected at all. That's really the only major plugin I have installed besides iconomy and essentials.

    Also I'll disable it in a little and see if the npc hit detection and sign hit detection works with it off.

    Edit: Nope, /init_store and npc's still don't respond to being hit... nothing else that I use modifies hitting events
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    Do you plan on adding factions, hostile npcs and loot-tables? Would make this mod perfect for what my server is working on.
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    jmonk, first of all I wanted to say you rock for addressing all these issues immediately the way you have been! My players have discovered another bug. Farmer only goes up if you BREAK the dirt block with your hoe, but using the hoe as intended for farming (tilling the soil) does not grant any skill gain whatsoever. I'm not sure if bukkit will actually has an event for tilling soil, but I don't think that block_break is correct for farming.

    If the above is true I have already thought of a work around, give level 0 farmer a skill to bind to the hoe so that you can define it separately in the config files.

    Also.. I love what Kellgoth has said about factions & hostile npcs and loot tables.. I was planning on adding towny, and iconomy/assorted plugins to handle it, but I would prefer to just use yours if you have any plans to implement such things. One of my players also asked if there would be a fishing skill. It might be interesting if you could configure different item/block values to fish up based on level.
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    Is there a tutorial on config?
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    kk, but does this work with towny?

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