Saga - RPG, Settlements and Factions:Version: v0.7 (beta) Saga is a combination of settlement, faction and role-playing mechanics rolled into one. Features: RPG Players gain experience from killing both mobs and players and by harvesting resources. Training attributes provides various bonuses. Passive and active abilities based on attribute scores. Settlements Ability to create settlements and invite players. Chunk based (16x16) claiming system. Protection from outside griefing. Settlements gain experience and levels. Member roles that grant attribute bonuses and permissions. Buildings with various effects: resource production, abilities, spawn command, hostile mob prevention, pvp arena, item buying, homes, attribute training. Factions Players can create factions and invite other players. Faction chat. Fight for control over settlements. Factions gain experience and levels. Wages based on the amount of settlements held. Assign members roles that grant attribute bonuses and permissions. Option for faction vs faction only pvp. Additional features Prevent creepers from damaging blocks. Rechargeable guardian rune that restores the inventory after death. Admin and special chat. X-ray indication (experimental). Statistics. Download Saga Source Code Bukkit dev Commands Permissions Comments: Saga is in beta, so all feedback is appreciated. Sagas configuration is very versatile - almost everything can be tweaked. However, during beta I want to test the default configuration. The configuration files are in json format, so edit them if you know what you are doing. I will be providing a comprehencive way of editing the config files at the end of beta testing. Changelog: Version 0.7 Made Saga work with 1.4.6 Tweaked help messages. Made it possible to combine arenas Added Crumble Arena minigame Rebalanced ability requirements Made watchtower only work above ground Added flash commands to see chunk and storage area bounds Saga now breaks every time mc updates. Great job, whoever though it was a good idea! Version 0.6 Moved buildings to buildings.json. Removed factions levels. Factions now gain settlement claim points instead of levels. Factions gain ranks by claiming settlements with certain buildings. Removed settlement levels. Settlements now gain claim points instead of levels. Settlements gain new roles by Setting buildings. Building points are now based on claimed land. Made it so factions have access to claimed settlements storage areas. Added an option to change max and min faction and settlement name length. Added chest protection in homes. Balanced abilities and exp. Made so most abilities either require a rank or a role. Removed warmaster ranks and added knight, wizard, marksman instead. Made Stoneskin ability into a shield that regenerates after combat. Renamed Bash to Disarm. Added abilities: Parry Block from front ignores all damage and makes defender temporary invulnerable. Berserk Melee damage increases while in combat. Backstab Bonus damage and armour penetration from behind. Lightning Fires a lightning bolt at target location. Meteors Shoots multiple fireballs from the sky. Fixed blocking always applied bug. Fixed being damaged in creative. Fixed farms not protecting animals from outsiders. Version 0.5 Reduced enderman and blaze exp. Improved stats, list and help messages by adding a frame. Heavy swing now depends on strength and willpower. Strength, precision and willpower reduce axe, shovel and pickaxe durability decrease. Farmer, blacksmith, woodcutter and miner can now build in settlement buildings. Members can claim for their settlement for a faction. Faction members receive coins for killing players. Removed redundant player levels. Instead of gaining levels, players will now directly gain attribute points. Improved map by adding different colours for biomes and more solid characters. Fixed map command north not being the actual north. Fixed error spam that was caused by NPC plugins. Fixed a bug where force ability was cancelled if there were non enemies nearby. Fixed a bug that resulted from explosions that were created by non-entities. Version 0.4 Added vault support for economy, chat and permissions. Fixed player data reset on operating systems with case sensitive directories. Removed redundant repair ability. Added a configuration option to disable Saga in certain worlds. Version 0.3 Fixed Saga not working with CB 1.3.1-R2.0 Saga is now not compatible with CB 1.3.1-R1.0 Fixed some typos Fixed unlimited roles/ranks exploit Fixed different worlds distance bug in /pay Decreased wages and amount of held settlements required A faction requires 4 members to be formed Added some effects and and sounds and arm animations Fixed watchtower not letting to use hostile mob spawn commands Signs now display syntax when entered incorrectly Added custom health Removed warding attribute Rebalanced attributes: Strength increases melee damage Precision increases ranged damage and armour penetration Willpower increases magic damage and enchanted armour penetration Rebalanced abilities: Fireball can be used more often Nerfed bash Other minor tweaks Added Counter(attack) ability: Activated when blocking Stops all damage and hits the attacker Depends on strength Added Ricochet ability: Arrow bounces off blocks and hits a single target Depends on precision Added Stoneskin ability: Absorbs damage for Depends on willpower Version 0.1 Beta release.
andf54 just want to point out a typo in your code https://github.com/andfRa/Saga/blob/master/src/org/saga/buildings/BuildingDefinition.java Code: public final static String CRAFT_AMOUNT_REPLACE = "#caft_amount"; should be, i think: Code: public final static String CRAFT_AMOUNT_REPLACE = "#craft_amount"; "craft" instead of "caft"
Updated to v0.3 [CB 1.3.2-R2.0]. Will not work with [CB 1.3.2-R1.0]. Please redownload when you update bukkit. Notable changes: Removed warding attribute, added custom health (max 50) and rebalanced. Added 3 new abilities: Counter(attack), Ricochet, and Stoneskin. Nerfed wages from claiming settlements.
Made some modifications to stats, list and help messages. Greatly improved map: Special thanks to Father of Time for figuring out how to get those bonus characters.
Great plugin! It has a lot of possibilities but it's growing quickly. I'd like to suggest some features that would be really useful for big servers. Dynmap integration MySQL Database Easy way to translate the plugin
Looks like great plugin! Can you please update it to 1.5.1? To update do u change the external jars to craftbukkit 1.5.1?