Diseasecraft It would be an excellent addition to Minecraft (and make the game more realistic) if diseases were added. This could be done as a mod, but would probably be less effective than it would be in SMP. So I will elaborate on my ideas for a disease plugin. There would be multiple diseases (in later updates perhaps there could be more, it would be up to the author) and each one would have unique symptoms, and some would be more contagious than others. If it is absolutely necessary the author can make this a spout plugin, but it would be preferable if it didn't require spout. And I would be very much opposed to this requiring spoutcraft. Please do not make this plugin require spoutcraft. (I don't know who uploaded this picture, or who built the building in it but whoever it was, they receive credit for this picture, no copyright intended) This would be the manner in which the diseases spread: General infection- every piece of food that a player eats has a chance of being infected. This is calculated based on how long the food has been in the player's inventory, or a chest, etc. Also cows and other passive mobs have a chance to generate diseases, which is spread to other players as if the mob were a player as well (see below). Being attacked by a zombie, or bitten by a wolf, or being attacked by any aggressive mob also has a chance to cause infection. If a player consumes infected food, or is infected this way, the server will randomly choose between the diseases in the plugin. The disease with the most severe symptoms will be the least likely and the disease with the least severe symptoms will be the most likely. Physical contact- any player who comes in direct contact with an infected player will be immediately infected. Through the air- any player within 10 blocks of an infected player has a chance (depending on the disease) calculated every 15 seconds to be infected, and any player within 5 blocks would have a higher chance calculated every 10 seconds (depending on the disease) of being infected. The following would be the basic diseases and the chances for infection: Cold- The percentage of likelihood for infection is 30% if you are 10 blocks away from an infected player and 50% if you are 5 blocks away. The chance for being infected through general infection is 5%. Influenza (flu)- the percentage of likelihood for infection is 35% if you are 10 blocks away from an infected player and 55% if you are 5 blocks away. The chance for being infected through general infection is 7%. Pneumonia- the percentage of likelihood for infection is 40% if you are 10 blocks away from an infected player and 60% if you are 5 blocks away. The chance for being infected through general infection is 8%. If this is ever made into a plugin there may be more diseases added, and the percentages and how many blocks away a player is before infection calculation comes into effect may be changed based on beta testing. General Disease Effects: Players infected would be given notice 2 Minecraft days after infection that they have been infected. They would consume food x times as fast as normal. (see Specific Disease Effects) They would walk 1.5 times slower and their vision would be slightly blurred, making it hard for them to walk in a straight line. They would stumble slightly, and not move in a linear path even if they walked directly forward. Being in cold water (any water not near lava or some source of light) would cause the player to shiver violently and lose 1 heart every second until they are out. They would not be able to shoot arrows in a straight line, or swing a sword accurately. If they attempt to use a sword it would swing around erratically, almost never actually hitting. Looking directly at the sun would cause the player to go blind for several seconds. Sprinting would be disabled and any attempt to sprint would only cause the player to collapse on the ground (using the same code as lying down on a bed) for 5 seconds. Jumping would cause the player's vision to jump around, and shift violently. Please give me suggestions for this, as I can't think of every plausible symptom by myself. Please leave me suggestions here, or PM me. Recovering from disease- It would take 3 full Minecraft days to recover, unless the player receives treatment or rests. If the player is lying in bed, they will recover twice as quickly. They may become delusional from fever, and see nightmarish hallucinations of monsters, or some kind of danger to themselves. (this may be removed if it doesn't work out in beta testing, assuming some kind plugin author takes the task). Cures for a disease will be brewed as if they were normal potions. The exact recipes have not yet been worked out. Specific Disease Effects- Cold- players are more sensitive to being in the cold, and if they are not in at least level 10 light, they will begin 'freezing' and will lose a half a heart every second until they are. Player's hunger rate is 3x faster than normal. Pneumonia- If a player dies from freezing while having a cold, they will appear to be cured, but they have been infected with pneumonia. For 2 Minecraft days they will be infectious but not actually infected. Then they will develop pneumonia. If a player with pneumonia moves too fast, they will begin drowning until they stop and either stand still or lie down for a few seconds. If a player with pneumonia attempts to sprint, they will irritate their lungs and will take 2 hearts of damage until they lie down in a bed. Player's hunger rate is 4x faster than normal. Influenza- Same as the cold, except freezing occurs in light level less than level 12. Player's hunger rate is 3.5x faster than normal Hierarchy- Symptoms will be more severe depending on which disease the player has contracted. Symptoms will be the least if the player has contracted a cold, more severe if the player has contracted influenza, and most severe if the player has contracted pneumonia. Innoculations- One player may be designated the "doctor" and he or she may brew vaccines for the disease. It will significantly decrease the likelihood of contracting a disease (or remove it, depending on how the tests play out). Mutations- Diseases may mutate to become resistant or even immune to the effects of inoculations. They may mutate to cause more symptoms as well, depending on how the author feels about programing that in. Allergies- (credit to Jeff.Halbert for the original idea) Every time a player eats a piece of food, they increase the likelihood of developing an allergy to that food. (this would be configurable) If a player develops an allergy to a food, eating it would cause them to go into "respiratory distress" and begin drowning. This would continue until they were either dead, or took a specific potion to counteract the effects. This would be brewed by the doctor. (I may be adding to the allergies idea soon) Sample code: (please don't ding me on this, I barely know how to code anything, I really just understand the concepts, so that is what this will basically be, concepts that I will attempt to put in a form that Java would accept) Config: Diseases: Cold: InfectionRadius:HungerRate:InfectionLiklihood: Influenza: InfectionRadius:HungerRate:InfectionLiklihood: Pneumonia: InfectionRadius:HungerRate:InfectionLiklihood: Aggressive Mobs: (infection chance) (this would be for each mob, but only if it applied to that mob) OnBite:OnFireball:OnSwordHit:OnArrowShoot: Passive Mobs: (name of mob):InfectionChance:TimeBetweenCalculations: (this would be (number)s (number)m (number)h (number)d (number)w (number)m (number)y Food Infection: OriginalRate: (x)%TimeBeforeIncrease:AmountOfIncrease: These last 2 mean that the longer the food goes without either being thrown in water, or just eaten, it will be more likely to become infected. These last 2 control the time before this chance increases, and how much it increases when it does. Please leave a post below, or PM me, (as mentioned before) if you have any ideas or suggestions.