[RPG/MECH] mcMMO v1.4.05 - RPG Addiction Redefined! Multi-Lingual! [1.4.7-R1.0 / 1.5.1-R0.2]

Discussion in 'Archived: Plugin Releases' started by mcMMO, Apr 3, 2012.

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    mcMMO - The RPG Lovers Plugin

    Latest Release Version (1.4.05) : Info - Download
    Latest BetaVersion (1.4.06-beta2) : Download
    Work on 1.4.06 is underway!
    -=Official mcMMO Server=-
    IP: play.mcmmo.org
    IRC: #playmcmmo
    mcMMO proudly supports MCProHosting, the leading provider in Minecraft Servers
    1.4.04 has been released! This version contains numerous bugfixes, as well as support for the new 1.5 blocks. More 1.5 features will be coming once the codebase has stabilized to the point of a CraftBukkit Beta Release. You can download 1.4.04 here.​
    In order to allow server owners to keep up with development better, we have decided to begin release a weekly beta build on BukkitDev every Friday that contains all the additions, optimizations, and bug fixes we're currently working on. Hopefully this will allow for a compromise between our long-term releases and our endless flood of daily dev builds.​
    All donations are evenly split between dev team members.
    IRC Chat
    #mcmmo @ irc.esper.net
    Who is mcMMO?
    @nossr50 - Founder​
    @GJ - Project Lead & Developer​
    @NuclearW - Developer​
    @bm01 - Developer​
    @Glitchfinder - Developer​
    @TfT_02 - Developer​
    @T00thplck1 - Developer, SQL Guru​
    @Shatteredbeam - Community Manager​
    Quick Links
    iTzMag, PandaGOD, dark_hunter and 7 others like this.
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    Reposting this issue :

    I am having an issue with super breaker. When a player uses it on a single piece of ore (the players Ive seen doing it useing a silk touch axe, at around level 700 mining), they recieve close to a full stack of the ore. So lets say there are 4 iron ore and they mine it, they can recieve up to 256 iron ore from the 4 pieces. I found out about it because one of my players had 8 stacks of diamond blocks on him.

    Would like to continue using this plugin....but this is a rather huge flaw.
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    I see you say you are working on 1.4.0 but was wondering will this work with the current build of 1.4.5 craftbukkit
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    It's to be assumed that the next version will be for the current version of CB. Although there's not a recommended build for 1.4.5 yet, it's more than likely that mcMMO 1.4.0 will support Minecraft/CB 1.4.(2/5), considering 1.3.11 was for Minecraft/CB 1.3.1.

    Now, I'm not a developer of this mod or anything so I don't know for sure. I'm just going off assumption. Your best bet is just to wait and see. But since Mojang isn't releasing 1.5 until some time in January, and there's no version between 1.3.(1/2) and that besides 1.4.(2/5), it only seems logical that the next version would be for that build.
  5. Glad you like it. :) I added that.
    If you find any bugs, please report them on Github.
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    how can i fix this

    01.12 19:45:19 [Server] INFO ... 16 more
    01.12 19:45:19 [Server] INFO at org.bukkit.plugin.java.JavaPluginLoader$1.execute(JavaPluginLoader.java:339)
    01.12 19:45:19 [Server] INFO at java.lang.reflect.Method.invoke(Unknown Source)
    01.12 19:45:19 [Server] INFO at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    01.12 19:45:19 [Server] INFO at sun.reflect.GeneratedMethodAccessor190.invoke(Unknown Source)
    01.12 19:45:19 [Server] INFO at com.gmail.nossr50.listeners.BlockListener.onBlockBreak(BlockListener.java:203)
    01.12 19:45:19 [Server] INFO at com.gmail.nossr50.skills.gathering.Herbalism.herbalismProcCheck(Herbalism.java:387)
    01.12 19:45:19 [Server] INFO at com.gmail.nossr50.util.Skills.xpProcessing(Skills.java:536)
    01.12 19:45:19 [Server] INFO at com.gmail.nossr50.datatypes.McMMOPlayer.addXP(McMMOPlayer.java:122)
    01.12 19:45:19 [Server] INFO Caused by: java.lang.NullPointerException
    01.12 19:45:19 [Server] INFO at net.minecraft.server.ThreadServerApplication.run(SourceFile:856)
    01.12 19:45:19 [Server] INFO at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:426)
    01.12 19:45:19 [Server] INFO at net.minecraft.server.MinecraftServer.q(MinecraftServer.java:494)
    01.12 19:45:19 [Server] INFO at net.minecraft.server.DedicatedServer.r(DedicatedServer.java:222)
    01.12 19:45:19 [Server] INFO at net.minecraft.server.MinecraftServer.r(MinecraftServer.java:596)
    01.12 19:45:19 [Server] INFO at net.minecraft.server.DedicatedServerConnection.b(SourceFile:30)
    01.12 19:45:19 [Server] INFO at net.minecraft.server.ServerConnection.b(SourceFile:39)
    01.12 19:45:19 [Server] INFO at net.minecraft.server.NetServerHandler.d(NetServerHandler.java:113)
    01.12 19:45:19 [Server] INFO at net.minecraft.server.NetworkManager.b(NetworkManager.java:290)
    01.12 19:45:19 [Server] INFO at net.minecraft.server.Packet14BlockDig.handle(SourceFile:46)
    01.12 19:45:19 [Server] INFO at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:558)
    01.12 19:45:19 [Server] INFO at net.minecraft.server.ItemInWorldManager.a(ItemInWorldManager.java:209)
    01.12 19:45:19 [Server] INFO at net.minecraft.server.ItemInWorldManager.breakBlock(ItemInWorldManager.java:282)
    01.12 19:45:19 [Server] INFO at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:462)
    01.12 19:45:19 [Server] INFO at org.bukkit.plugin.SimplePluginManager.fireEvent(SimplePluginManager.java:477)
    01.12 19:45:19 [Server] INFO at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:62)
    01.12 19:45:19 [Server] INFO at org.bukkit.plugin.java.JavaPluginLoader$1.execute(JavaPluginLoader.java:341)
    01.12 19:45:19 [Server] INFO org.bukkit.event.EventException
    01.12 19:45:19 [Server] SEVERE Could not pass event BlockBreakEvent to mcMMO v1.3.12-b1060
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    Anyone one know of a similar plugin to this one?
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    Reposting this issue :

    I am having an issue with super breaker. When a player uses it on a single piece of ore (the players Ive seen doing it useing a silk touch axe, at around level 700 mining), they recieve close to a full stack of the ore. So lets say there are 4 iron ore and they mine it, they can recieve up to 256 iron ore from the 4 pieces. I found out about it because one of my players had 8 stacks of diamond blocks on him.

    Would like to continue using this plugin....but this is a rather huge flaw.

    (ps....the ticket system isn't working either......ugh)
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    my unarmed mcMMO is 200+ and it only has the ironarm damage delt to mobs and not players. When i attack players with my hand, its as if i had no mcmmo at all. Fix to the solution
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    Hey !

    I wanted to test latest dev build. And when i moved to this dev build all plugins not working. So i back to the last beta build. And after that mcMMO not working.
    I using this build: http://dl.bukkit.org/downloads/craftbukkit/view/01602_1.4.5-R0.2/
    I don't know why it show message: It's up to date?
    So i using last beta build 1.4.5 R.0.2

    Error on start:

    Error in console:

    Please help, it's very important !
    Ask me for everything !
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    I had this, the only thing i found out, was my McMMO Stats was corrupted.

    And i run a 300 player faction server, so its hard for me to clear it ;P Best thing to do is Reset it.
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    Someone take this over and fix it. These guys seem to have given up on it, which is sad considering how widely popular it is.
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    mcMMO I get this error constantly:
            at net.minecraft.server.ThreadServerApplication.run(SourceFile:856)
    09:59:38 [WARNING] [mcMMO] Task #200 for mcMMO v1.3.11-b1030 generated an except
            at com.gmail.nossr50.util.Skills.watchCooldown(Skills.java:83)
            at com.gmail.nossr50.runnables.SkillMonitor.run(SkillMonitor.java:41)
            at org.bukkit.craftbukkit.scheduler.CraftTask.run(CraftTask.java:53)
            at org.bukkit.craftbukkit.scheduler.CraftScheduler.mainThreadHeartbeat(C
            at net.minecraft.server.MinecraftServer.r(MinecraftServer.java:529)
            at net.minecraft.server.DedicatedServer.r(DedicatedServer.java:222)
            at net.minecraft.server.MinecraftServer.q(MinecraftServer.java:493)
            at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:426)
            at net.minecraft.server.ThreadServerApplication.run(SourceFile:856)
  15. You're probably on 1.4.6 and you're not using the latest dev build. Get it here: http://ci.ecocitycraft.com/job/mcMMO/
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    TfT_02 I am on a Stable Recommended Build for Minecraft 1.4.5
  18. Than you should still try one of the latest dev build.
    You're not using the latest dev build.
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    OP: Excellent plugin, but I have a issue>
    I'm having a issue with the x4 xp event, I do not want x4 xp each time the game starts up because people level up to fast, how would I disable the x4 xp event, because it's set up on default?

  20. Its because you've given your players too many permission nodes. (by giving mcmmo.*)
    This is the permission they probably have, but shouldn't
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    is there a plugin that can stop players mining certin ores untill a certin level
  22. Yes, there probably is. It's not mcMMO though.
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    I still got some problem with McMMO eating abnormally much thread time.

    I have tried: Chunklets: false
    and i have tried: Chunklets: ture with a higher ConversionRate, like 3 or 5, but still it causing some lag.

    I have no clue how Chunklets and ConversionRate works and i should probably not change them at all, but im tearing my hair off cause of the lag :)

    I do know i want Chunklets: true becuse otherwise my players can exploit dubbel drops

    Running NoLagg examine 500 ticks
    with Chunklets: false

    Will output this adress causing 5000ms with only 5 ppl on.


    and running NoLagg examine 500 ticks
    with Cunklets: true
    will outpout this adress causing 50 000ms with only 5 ppl on


    I dont know if NoLagg is a good tool to track down my problems, but its the only tool i got.

    Bukkit 1.4.6-R0.1 #2561
    McMMO dev build #1070
  24. I'm not sure if this is a bug or something with your settings. I'll report back later when I've got more information for you.
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    Maby its world specific problem. Our world is approximately 50 0000 block in Z radius , but this should not have a inpact on mcMMO? Or, does mcMMO store the hole world instead of loaded and active blocks?

    Its works great on a new fresh map. But, then the map is very small also :)

    Our world border is set to 65 000 (huge i know).
    dynmap: http://mc.cybermine.se:8123
    world size: 30 GB

    What will happen if i clear all files in /minecraft/world/mcmmo_data ?

    the folder size is 5.95 GB and contains 1 119 870 files.
  26. Yes, this could be the case.
    Chunklets is a feature of mcMMO that tracks player places ores etc. So mcMMO doesn't give exp for those. This data is stored in mcmmo_data, if you would delete this folder. mcMMO will generate a fresh one, but all the old placed ores will not be marked as "player placed".
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    I changed the folder name to mcmmo_data_old and tested with a brand new mcmmo_data folder.

    Now mcMMO only uses 50ms under 500 ticks with Chunklets: true and ConversionRate: 1! Huge difference!

    I just wanted you to be aware of it :)
  28. Okay, than I know what was the issue. Thank you for letting me know that.
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    I appreciate the help, It's been fixed now!

    I'd like to report a dupe glitch on minecraft using mcmmo.
    When you use superbreaker in game the blocks dont break but they drop the ores, so you get double the ores. Is there any way in fixing this? I have disabled superbreaker for the time being.
  30. That is a feature, is you use /mining you can see that you have a chance of getting double drops. There are permission nodes and config settings to lower the rates or disable it all together.
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    Good evening chaps.

    I've noticed, for a long while, that Bleeding (Passive) does not work in my server during PvP. However, against Mobs it will cause Bleeding just fine. Similarly, players with Swords above 750 get 1 tick of bleed, and players who use Serrated Strikes get 3 ticks of bleed.

    Ever since Enchanteable Axes are roaming free, I've been hoping that a fix of this issue would re-balance PvP to MAYBE favor swords, but since nobody in my server seems to be doing anything about it, I came here. Would there be a line of code out of place that disables the first two ticks/hearts of Bleed damage? Because from what I've seen and tested, that's what's occuring.

    It's also worth nothing that dogs can still successfully **GORE** a player and they will bleed normally from that.

    - Cheers, Jaeger

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