[RPG/MECH] mcMMO v1.2.07 - RPG Addiction Redefined! Multi-Lingual! [1337][1549]

Discussion in 'Inactive/Unsupported Plugins' started by nossr50, Feb 5, 2011.

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    Thanks the worldguard support is what i'm waiting on to reapply this plugin. Economy support is not needed just an option to turn off the clay making.
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    I just checked through my user file and I found this: :48::Mining_Coalition:39:4:1:::26:11:
    What is Mining_Coalition?
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    can u add a command to see a list of all ur skill levels?
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    In regards to the balancing:
    If skills could not be leveled up in a WorldGuard area, that would be ideal, but my guess is that such a restriction simply isn't possible. Being able to adjust excavation drop rates or items in a config file would be great, as I view it as the biggest exploit of protected land. To compensate for now, I've nerfed TNT and set a low iConomy selling price on clay/gunpowder/glowstone. While the playerbase was upset with having TNT nerfed, they would have been more upset to lose MMO - they've really grown attached the plugin. Keep up the good work, we're loving it. I'm really interested in seeing people level up their archery skill for that *daze* proc in pvp battles.
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    ok i found a 'bug' with worlguard /god on i got a instant kill by a creeper

    bug report edit:
    diamond armor makes a creeper instant kill you

    second bug report update:
    sometimes it disables worldguard fire spread block
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    What repair level do you have to be to repair diamonds tools?
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    being in a party disables pvp damage, unless your unarmed, then you can still damage party members.
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    I'm currently having problems with the Archery Skill, no matter what i shoot/kill with my bow it wont level at all, and Acrobatics either im confused by how to level that up, but i tried jumping alot, swimming alot, moving alot, and even hurting myself with jumping but still no results. Please do either fix the prob or give me a response
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    @MasterRokon You level archery by shooting hostile monsters, you level acrobatics by falling enough to do at least 1 heart of damage.

    @Nachocuban I can't replicate this

    @RedUnix 50

    @Ugarte The daze proc will certainly annoy anyone it hits, I guarantee it :3

    Version 0.5.7
    • Fixed monsters instant killing players
    • Misc fixes
    Known Issues: Death messages not behaving properly, working on
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    To begin with, Thank you for the nice plugin but here is an error message with bukkit build 293~304.

    This server is running Craftbukkit version git-Bukkit-0.0.0-393-gbba70c8-b304 (MC: 1.2_01)
    This server is also sporting some funky dev build of Bukkit!

    2011-02-13 07:09:55 [INFO] [mcMMO] Permissions enabled.
    mcMMO version 0.4.4 is enabled!

    critical: Could not pass event PLAYER_RESPAWN to mcMMO
    java.lang.NumberFormatException: empty String
    at sun.misc.FloatingDecimal.readJavaFormatString(FloatingDecimal.java:1012)
    at java.lang.Double.parseDouble(Double.java:527)
    at com.bukkit.nossr50.mcMMO.PlayerList$PlayerProfile.getMySpawn(mcUsers.java:606)
    at com.bukkit.nossr50.mcMMO.mcPlayerListener.onPlayerRespawn(mcPlayerListener.java:27)
    at org.bukkit.plugin.java.JavaPluginLoader$3.execute(JavaPluginLoader.java:134)
    at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:60)
    at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:214)
    at net.minecraft.server.ServerConfigurationManager.d(ServerConfigurationManager.java:174)
    at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:704)
    at net.minecraft.server.Packet9Respawn.a(SourceFile:10)
    at net.minecraft.server.NetworkManager.a(SourceFile:232)
    at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:72)
    at net.minecraft.server.NetworkListenThread.a(SourceFile:104)
    at net.minecraft.server.MinecraftServer.h(MinecraftServer.java:317)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:232)
    at net.minecraft.server.ThreadServerApplication.run(SourceFile:512)

    and when I give some permissions for the party system, server shows criticals too.
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    Just wanted to say that I love your plugin !
    thank you very much
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    DL link is broke atm, cant find the .jar DL on the github either.... lookin forward to the new skills tho :D

    edit: also i have seen no xp gains from gathering clay, is this intended?
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    Link is back up
    Version 0.5.9
    • Fixed duping inventories on death
    Known Issue: Sometimes when using unarmed to kill another player, they will not drop the contents of their inventory.
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    how do we update it? just delete the old .jar and place this one in it?
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    great! thanks for the timely update... now for extensive testing >.<
    also going to be asking my users for some balance input, will report back ASAP :D

    real quick question about parry, is this just a chance to "parry" when the sword is the active item? or is there a certain way to use it? or is it a persistent perk?
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    It's a chance to parry when you have the sword out. All attacks you receive (aside from ranged) can be parried.
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    I was using an out of date version, the unarmed party damage has resolved itself.
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    a suggestion, do you think you could add a system that lets you break blocks faster as you level up?
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    This is really good but I wish there was a way to check what level you are. Like when you do /mining it tells you your level. And also for the combat skills, does this work on pvp too? Like the parrying and such. Do you get xp for killing players?
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    Is it possible to get a /skills as well? The stats and achievements mod takes over the /stats command.

    Great plugin!
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    Oh thanks. Also it seems ridiculously easy to level archery. Well I had this mob tower and so i stood in teh stream of mobs and shot them down. I got to like level 80 in 5 minutes. That may be because i was shooting into a constant stream of mobs tho lol. Oh i realized /stats is the same as in stats and achievemetns plugin so it wont work. Is it possible to change to /skills or something?

    Also with the archery i get an error in the console a lot.

    java.lang.IllegalArgumentException: Health must be between 0 and 200

    and then a bunch of stuff like at.net.minecraft.server.etc

    It doesn't seem like it scales damage either. And i haven't dazed anything yet even at level 100. (At least i don't think i did)
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    bug report: 99% sure that the plugin is not passing death to bukkit/server correctly, players who should die from fall dmg get a msg stating they died, but just have their hearts refilled. not sure if this only happens on a chance to roll, or everytime the player should die from falling

    edit: not really sure if this is a balancing issue or not, but now that my users have figured out that pouring water onto gravel turns it to clay, bricks have become relatively useless,I like the idea of being able to get clay form gravel, but do you think you could change, or add an option to change(once settings is implemented) to make clay a rare drop from gravel, or something along those lines?
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    @l5p4ngl312 Doh! Fixed in 0.5.10
    Version 0.5.10
    • Fixed trying to set health to an invalid value
    @diegokilla Death messages aren't working correctly. It's one of two bugs I'm tracking. Anything else weird besides the message not working?
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    Wait so is 0.5.10 out yet? Will that fix the damage scaling/ abilities not happening?

    Also. I need an alternative to /stats... Is there a way I can change it myself?
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    ya nossr, trying to repair an iron pickaxe (havent tested other mats/tools) with 1 iron in inv works as intended, uses the iron up. However, if u have more than one (i had 15 at the time) it takes no iron, just repairs it and uses nothing

    edit: ok apparently the iron repair thing does work, it just takes the iron some thime later, like minutes later,(i am sure this is not due to server lag or anything like that)

    edit: seems that archery skill registers every hit on mobs,(even the ones that do no dmg if u are shooting too fast... the ones that bounce off)
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    The number one request I have for this plugin would be the balancing of skill leveling. My server knows that once that change is implemented, I will be resetting the skills, and I would rather get it over with sooner than later.

    Also, great job, this makes the game so much more amazing.
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    Hmmm. It seems that damage scaling & special abilites only work in pvp. Is that intended or a bug?

    EDIT: damage actually doesnt really seem to scale vs. mobs or players
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    i have a error in my server console it looks likt this:
    this is from McMMO because if i put it away from the plugin folder it doesn't show up.
    and in minecraft if i type /mcmmo it says nothing

    EDIT: i fixed already had a old version of bukkit so i installed the new one and it worked :)
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