[RPG/MECH] mcMMO v1.2.07 - RPG Addiction Redefined! Multi-Lingual! [1337][1549]

Discussion in 'Inactive/Unsupported Plugins' started by nossr50, Feb 5, 2011.

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  1. Offline

    nossr50

  2. Offline

    Machete.Panda

  3. Offline

    keenerb

    That's what I was looking for.

    Is it possible to set the gain rate on a per-skill basis?

    Wait, that was silly.

    I could set the world-wide gain rate to 10, and then set the individual skill gain rates to whatever divisor gives me the result I want.

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: Jul 18, 2016
  4. Offline

    Xorglord

    Not sure if this has been suggested, but an Alchemy type skill would be awesome. Some ideas I thought of include:
    The base multiplyer for alchemy increasing the duration of positive potion effects (up to double at lvl 1000) and decreasing the duration of negative potion effects (down to 50% at lvl 1000). Perhaps the active skill could turn regular potions into throwing potions (once every 4-5 minutes or so). Anyway, just some ideas.
     
  5. Offline

    rmb938

    Just wondering if this will every be implemented: a way to temporarily ban people from getting exp for skills.
     
  6. Offline

    shanko

    hey I cant seem to build with Iron blocks anymore =[
     
  7. Offline

    Jozeth

  8. Offline

    hiro24

    Heyy, quick question. I asked this in the bukkitdev forums section for mcmmo 4 days ago but never got a response.

    A couple months back a few ppl expressed interest in adding the option to cap skill levels. I believe the dev said they'd look into adding it in the future, but nothing was ever said about it after that. Can anybody tell me if it was added or if it is planned to be added?
     
  9. Offline

    brewno

    I have an issue and I don't how to resolve it.

    I have 2 friends, and they are at a party together, mining. I want to hit them (PVP server), but its like as if they have God mode. Though the command is disabled. I can't hurt them at all. Because they are in a party.
    How can I disable that? Is it a bug?
     
  10. Offline

    erickingsr

    Check WorldGuard properties.
     
  11. Offline

    silentdojo

    Anyone else notice when a mob dies of "Bleeding" no EXP ORBS are dropped?
     
  12. Offline

    teegee543

    Tree feller hasn't been working for me a for a while. My current versions are:
    mcMMO 1.2.07
    CB 1572
     
  13. Offline

    nossr50

    A patch will be out tomorrow to fix some more bugs
     
    andrewkm and Niemand like this.
  14. Offline

    kahlilnc

    Oh yes I always wanted to ask this but is there a way to set multiplier gain per group?
     
  15. Offline

    Serevi

    I take it modifying the repair skill to allow greater chance of keeping enchants would be something too complicated to post here but, if not, could someone help me scale it to .1% per level that you completely keep the enchant?
     
  16. Offline

    M1steRious

    Got this error whenever someone tries using anvils:

    [SEVERE] Could not pass event PLAYER_INTERACT to mcMMO
    java.lang.NoSuchMethodError: org.bukkit.inventory.ItemStack.getEnchantments()Ljava/util/Map;
    at com.gmail.nossr50.skills.Repair.repairCheck(Repair.java:58)
    at com.gmail.nossr50.listeners.mcPlayerListener.onPlayerInteract(mcPlayerListener.java:193)
    at org.bukkit.plugin.java.JavaPluginLoader$11.execute(JavaPluginLoader.java:330)
    at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:58)
    at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:339)
    at org.bukkit.craftbukkit.event.CraftEventFactory.callPlayerInteractEvent(CraftEventFactory.java:171)
    at net.minecraft.server.ItemInWorldManager.interact(ItemInWorldManager.java:266)
    at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:592)
    at net.minecraft.server.Packet15Place.a(SourceFile:39)
    at net.minecraft.server.NetworkManager.b(NetworkManager.java:226)
    at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:92)
    at net.minecraft.server.NetworkListenThread.a(SourceFile:108)
    at net.minecraft.server.MinecraftServer.w(MinecraftServer.java:516)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:414)
    at net.minecraft.server.ThreadServerApplication.run(SourceFile:457)
     
  17. Offline

    APOLARCAT

    Thank you for creating this plugin! I really enjoy it a lot. Hope you continue updating it.
     
  18. Offline

    DrDewman

    I get the same error as others.

    Show Spoiler

    2011-12-14 23:43:14 [SEVERE] Could not pass event PLAYER_INTERACT to mcMMO
    java.lang.NoSuchMethodError: org.bukkit.inventory.ItemStack.getEnchantments()Ljava/util/Map;
    at com.gmail.nossr50.skills.Repair.repairCheck(Repair.java:58)
    at com.gmail.nossr50.listeners.mcPlayerListener.onPlayerInteract(mcPlayerListener.java:193)
    at org.bukkit.plugin.java.JavaPluginLoader$11.execute(JavaPluginLoader.java:330)
    at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:58)
    at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:339)
    at org.bukkit.craftbukkit.event.CraftEventFactory.callPlayerInteractEvent(CraftEventFactory.java:171)
    at net.minecraft.server.ItemInWorldManager.interact(ItemInWorldManager.java:266)
    at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:592)
    at net.minecraft.server.Packet15Place.a(SourceFile:39)
    at net.minecraft.server.NetworkManager.b(NetworkManager.java:226)
    at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:92)
    at org.getspout.spout.SpoutNetServerHandler.a(SpoutNetServerHandler.java:546)
    at net.minecraft.server.NetworkListenThread.a(SourceFile:108)
    at net.minecraft.server.MinecraftServer.w(MinecraftServer.java:516)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:414)
    at net.minecraft.server.ThreadServerApplication.run(SourceFile:457)

     
  19. Offline

    Jozeth

    Update man, to 1597 :)
     
  20. Offline

    DrDewman

    Ooh okay ;D I'll edit this once we get it working and updated.

    Thank you!
     
  21. Offline

    convictedsaint

    I get this when using /mctop
    Code:
    18:56:07 [SEVERE] null
    org.bukkit.command.CommandException: Unhandled exception executing command 'mcto
    p' in plugin mcMMO v1.2.07
            at org.bukkit.command.PluginCommand.execute(PluginCommand.java:42)
            at org.bukkit.command.SimpleCommandMap.dispatch(SimpleCommandMap.java:16
    5)
            at org.bukkit.craftbukkit.CraftServer.dispatchCommand(CraftServer.java:3
    78)
            at net.minecraft.server.NetServerHandler.handleCommand(NetServerHandler.
    java:757)
            at net.minecraft.server.NetServerHandler.chat(NetServerHandler.java:722)
    
            at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:715)
            at org.getspout.spout.SpoutNetServerHandler.a(SpoutNetServerHandler.java
    :180)
            at net.minecraft.server.Packet3Chat.a(Packet3Chat.java:33)
            at net.minecraft.server.NetworkManager.b(NetworkManager.java:226)
            at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:93)
            at org.getspout.spout.SpoutNetServerHandler.a(SpoutNetServerHandler.java
    :550)
            at net.minecraft.server.NetworkListenThread.a(SourceFile:108)
            at net.minecraft.server.MinecraftServer.w(MinecraftServer.java:527)
            at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:425)
            at net.minecraft.server.ThreadServerApplication.run(SourceFile:457)
    Caused by: java.lang.NullPointerException
            at com.gmail.nossr50.command.Commands.processCommands(Commands.java:815)
    
            at com.gmail.nossr50.mcMMO.onCommand(mcMMO.java:263)
            at org.bukkit.command.PluginCommand.execute(PluginCommand.java:40)
            ... 14 more
    
    I'm running bukkit version 1597, and this shows only one of my top players and then gives me an error in chat:
    "An error occurred when attempting to perform this command."
     
  22. Offline

    Nori_Silverrage

    Probably no big deal, but what does this mean? [WARNING] GenericLabel belonging to mcMMO does not have a default size!

    I keep getting it in my console when users connect. Not sure if it is a config side issue on my end. Doesn't seem to affect anything.
     
  23. Offline

    Rycochet

    That's a Spout warning I added - all widgets need to have a default size. Labels are a bad example for most coders because they still display the text even when not set - so it's purely a case of setting the size (or using the methods to let it set the size automatically from the contents)... It should only report the first time per player per widget - but that can still be a lot of spam...
     
  24. Offline

    VoNDaLv

    Hi there! I'm totally new here (Minecraft, Bukkit and mcMMO) and I think I did everything ok but, once im in the server, I cant attack mobs with my fists, it says I cant weild a sword and it seems that when I mine something I don't get any mining exp. Can I have any help? We are planning on running a 24/7 server using this plugin for a Spanish Community and would like to implement this at it full potential.

    Thanks in advice!
     
  25. Offline

    shellofchaos

    Does this work with multiverse like have 1 world not mcmmo and one world have it?
     
  26. Offline

    ACStache

    I believe that requires negating any and all mcMMO permissions in the world you don't want mcMMO running in.
     
  27. Offline

    NEREVAR117

    Hey Noss, could you split the mcmmo.commands.party perm into two? One to create and manage parties and the other just for joining or leaving them. I ask because on my server I want a group of select people who can create a party, and the other players can choose who they want to side with. As it is now, it's basically either everyone can use /party to its fullest or no one can.
     
  28. Offline

    APhilosopher

    repairing swords still does not work, it used to be disabled but it is enabled again and due to it not working it is now an exploit,
    it allows players to sit there with an inv full of cobble and repair their sword forever raising their repair skill as high as they have the patience for
    when you do it you will visibly see the durability bar of the sword go up to green and stop not reaching max then when u use the sword it goes back down to where it was before the repair,.
    the same bug as was before, i just wish sword repair was still disabled so our repair skills wouldnt be getting so exploited on our server
     
  29. Offline

    Neero

    I'm wondering if Unbreaking enchantment works when using Super Breaker?

    Great mod btw! :D The most important mod on my server!
     
  30. Offline

    Ikarirain

    I have an idea/suggestion, if it hasn't already been made. How about having armor proficiency skills that level up whenever armor that you wear takes damage?

    Leather Armor would provide gradually rising resistance to arrows as it levels, and give players a small speed bonus for each leather piece worn.

    Iron Armor would give small defensive bonuses as the skill levels up, but give a small, flat-rate speed penalty for each iron piece worn.

    Gold Armor would give a small chance to cut damage in half, and a gradually improving chance to negate all damage done to any gold armor worn (improving the durability of the armor by preventing it from taking damage). Gold Armor would not suffer from any speed penalties.

    Diamond Armor would decrease the amount of damage taken by a percentage, which gradually rises as the skill levels up, similar to Iron Armor, but Diamond Armor gives a much more noticeable speed penalty.

    Of course, if you're only wearing one piece, you only get 1/4 of the full effects of wearing a full set, so if you were to wear one of each type, you'd level all four skills, but at 25% of the speed in each one as well. It would give people a reason to choose different armor sets rather than go straight for diamond, and even give Gold Armor a reason for existing. Tanks could focus on Iron and Diamond for maximum damage reduction, while bowmen or scouts could use Gold and Leather to outmaneuver the Tanks when necessary (swapping damage reduction and speed boosts when switching between gold and leather).
     
  31. Offline

    andrewkm

    @nossr50
    Curious... Do you have a build server such as jenkins where we can keep up to date on development builds?
     
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