[RPG/MECH] mcMMO v1.2.07 - RPG Addiction Redefined! Multi-Lingual! [1337][1549]

Discussion in 'Inactive/Unsupported Plugins' started by nossr50, Feb 5, 2011.

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    Awesome! Looking forward to it. :D
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    I think my first post was in March, which is around when I started my server (if not earlier). Haven't been here since the beginning, but can't imagine the server without it :)
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    So it had been awhile since I updated mcMMO (and my server). I updated to the lastest mcmmo (at the time 1.1.04), and cb1000. The plugin ran fine, but all of my users stats were reset to 0. Since then I've been messing around with it trying to fix the issue. The first thing I did was back up all the flat files which still contained my users correct levels, so those are safe. I'm now running 1.1.05, and I think i figured out how to get the stats restored (assuming i needed to move the flat files into the flatfiles folder?). Every time I run a command I get:

    That ones from the console, but the error happens when I run a command from in game too. This happens even if I delete my mcmmo folder and .jar and install fresh with a fresh config, and occurs if I switch to mysql.

    What am I missing, or is this a bug of some sort? Thanks very much for the plugin, my server's been using it since late march/early april, and the server isn't the same without it!
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    i was wandering...is there someway to play singleplayer with mcmmo?
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    Is there a way to only block fast ore mine ?
  7. Looks great. but I wonder... do you think you can enable people to change the color in config? or anywhere else? Because I'd like it to be green but I don't want to change the graphics extra and upload them just because of such minor change. Since it's just an simple recolor.

    Btw: I love this plugin. It's the top plugin on my list and I care most about it. Keep on the work!
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    Actually I have support for recoloring the bar based on skill built in, just debated whether or not to toss the controls in the config!
    1. public static Color getRetroColor(SkillType type)
    2. {
    3. switch(type)
    4. {
    5. case ACROBATICS:
    6. return new Color(0.3f, 0.3f, 0.75f, 1f);
    7. case ARCHERY:
    8. return new Color(0.3f, 0.3f, 0.75f, 1f);
    9. case AXES:
    10. return new Color(0.3f, 0.3f, 0.75f, 1f);
    11. case EXCAVATION:
    12. return new Color(0.3f, 0.3f, 0.75f, 1f);
    13. case HERBALISM:
    14. return new Color(0.3f, 0.3f, 0.75f, 1f);
    15. case MINING:
    16. return new Color(0.3f, 0.3f, 0.75f, 1f);
    17. case REPAIR:
    18. return new Color(0.3f, 0.3f, 0.75f, 1f);
    19. case SORCERY:
    20. return new Color(0.3f, 0.3f, 0.75f, 1f);
    21. case SWORDS:
    22. return new Color(0.3f, 0.3f, 0.75f, 1f);
    23. case TAMING:
    24. return new Color(0.3f, 0.3f, 0.75f, 1f);
    25. case UNARMED:
    26. return new Color(0.3f, 0.3f, 0.75f, 1f);
    27. case WOODCUTTING:
    28. return new Color(0.3f, 0.3f, 0.75f, 1f);
    29. default:
    30. return new Color(0.3f, 0.3f, 0.75f, 1f);
    31. }
    32. }

    Yeah that would be how you get that stats restored, not all commands support use from console atm. This is a bug.

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
    Last edited by a moderator: Jul 18, 2016
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    @nossr50 it seems mcMMo uses superperms but states that its using permissions 2.7.7 on start up May just want to fix that :D
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    It says that because its detecting Permissions among your plugins
  11. I somehow don't get how to change the xpbar to retro. I just downloaded and I guess I've been missing something. There are no retro options in the config.. (I went over the config whole 2 times yet)
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    @nossr50 any possibility of using shears on leaves for herbalism exp? I didn't see it in the changelog and it does not appear to be in 1.0.50 (haven't updated my live server to 1060 yet)
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    sorry I meant fast mineing of obisidian -_-'
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    Unless I missed something, the Retro style has not yet been released. So that could explain why the option doesn't exist in your config file.
  15. Fast mining of obsidian is deadly for the diamond pickaxe after 14 blocks it's dead. And when you make it take even more damage on ability (avaible in config) the pickaxe won't do as many obsidian blocks anymore. But that's just an alternate way.
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    This following link states that its still WIP.
  17. argh.. damn you scrolling. I didn't see that small text about the picture because the scrollbar scrolled too low... damn it. Sry. Well.. can't it!

    **EDIT: I have a problem... it's kinda weird. I switched the gaining of exp from mobs that are spawned from spawners to true but since 1.0.50 I don't get expoints from those anyways.
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    if it was me id have 99% of it all in configs and use sort config/scripting to change things and make most advanced RPG plugin for minecraft <3
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    It either fixed itself or I updated since and have forgotten. Great plugin. Love the XP bar. :D
    Edit: Perhaps show your current active skill level, and maybe even your power level?
    (Power level is just the sum of all of your skills, right? )
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    After Im in a party and quit it, the health bars dont reset. Infact I get this error:
    21:58:14 [SEVERE] Exception while reading plugins/mcMMO/mcmmo.users (Are you sure you formatted it correctly?)
    java.io.FileNotFoundException: plugins\mcMMO\mcmmo.users (The system cannot find the file specified)
            at java.io.FileInputStream.open(Native Method)
            at java.io.FileInputStream.<init>(Unknown Source)
            at java.io.FileInputStream.<init>(Unknown Source)
            at java.io.FileReader.<init>(Unknown Source)
            at com.gmail.nossr50.mcMMO.getParties(mcMMO.java:188)
            at com.Balor.utils.threads.PartiesGarbageCollector.garbageCollectorAndSave(PartiesGarbageCollector.jav
            at com.Balor.utils.threads.PartiesGarbageCollector.run(PartiesGarbageCollector.java:59)
            at org.bukkit.craftbukkit.scheduler.CraftWorker.run(CraftWorker.java:34)
            at java.lang.Thread.run(Unknown Source)
    As a side note health doesn't update also, but it does when we're in a party.
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    Well derp cause i need the bridge for other plugins. Dose not mean that default commands should use the bridge over superperms.

    order of checking should be superperms > permissions 2/3 > Pex > others.

    Super perms is going to be Less Stress on the server than any of the others really.
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    Notch is adding a RPG system in the 1.8 Adventure Update.
    Don't-cha know
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    i just had a small suggestion that i thought might appeal to some people considering if it would be easy to add to mcmmo or not. Another good skill might be cooking. Like the ability for getting a higher level in cooking might be killing something or cooking something in a furnace without putting anything in it i dont know i just wanted to throw the cooking skill idea out there so you can toss that around if you like.
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    THX moron now you ruined my register plugin....
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    how can i add the HUD¿
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    Do you have Spout installed server side and using the Spoutcraft client side?
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    Does this have MultiWorld support? I have two worlds.
    - Survival
    - Creative(you can give yourself everything)

    So, i dont want that they can use McMmo on the creative, because you can abuse mining etc.
  28. Well if you have multiworld permissions you just have to give the people the permissions on Survival only.
    I think mcMMO will detect that. :p
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    The flaw with this is I cannot 'check' for superperms since EVERYONE has it, this is how mcMMO checks

    1. public static void initialize(Server server)
    2. {
    3. Logger log = Logger.getLogger("Minecraft");
    4. if(permissionsEnabled && permissionType != PermissionType.PERMISSIONS) return;
    5. Plugin PEXtest = server.getPluginManager().getPlugin("PermissionsEx");
    6. Plugin test = server.getPluginManager().getPlugin("Permissions");
    7. if(PEXtest != null) {
    8. PHandle = (PermissionManager) PermissionsEx.getPermissionManager();
    9. permissionType = PermissionType.PEX;
    10. permissionsEnabled = true;
    11. log.info("[mcMMO] PermissionsEx found, using PermissionsEx.");
    12. } else if(test != null) {
    13. PHandle = (PermissionHandler) ((Permissions) test).getHandler();
    14. permissionType = PermissionType.PERMISSIONS;
    15. permissionsEnabled = true;
    16. log.info("[mcMMO] Permissions version "+test.getDescription().getVersion()+" found, using Permissions.");
    17. } else {
    18. permissionType = PermissionType.BUKKIT;
    19. permissionsEnabled = true;
    20. log.info("[mcMMO] Using Bukkit Permissions.");
    21. }
    22. }

    First it checks for PermissionsEx, then it checks for Permissions, and finally it defaults to superperms. Since there is no 'checking' for superperms, how mcMMO checks for it is looking for anything else first. If you want I could throw in some kind of config to bypass this process and use superperms.
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    Maybe Check for the presence of permissionsbukkit and bpermissions in the plugin dir then proceed with what you have there. or take a look at world edits system it gets it right :D

    I dont think any other superperms managers are widly used.
  31. It would be cool if you could make grass give expoints (default is 0) and if you could edit the levels that are required for skills and such. It would also be cool if you were able be able to repair gold with level 25 only and such. That would make mcMMO even more variable. ^^ it would also be pretty helpful if you could change the mob expoints multiplier.. because maybe some people think skeletons are more difficult than spiders and so they'd want to change it or anything like.
    also I have a questions:
    1. What does the Fire rate limiter really do? I once put it on 2000 I once put it on 4000 I didn't see any change except that the arrows bugged more and didn't want to shoot. (but maybe that's just my opinion) :s
                Enabled: true
                Interval: 1000
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