[RPG/MECH] mcMMO v1.2.07 - RPG Addiction Redefined! Multi-Lingual! [1337][1549]

Discussion in 'Inactive/Unsupported Plugins' started by nossr50, Feb 5, 2011.

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    Are you only allowing specific skills? I haven't tried adding them individually. Axes skill seem to work fine when setting the permission 'mcmmo.skills.*' (Enabling all skills)
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    /mmoedit <playername> axes <value>

    does not work, it will say it changed the value but when you do /stats it isn't changed and you can type the command again and nothing happens.

    Plus I'm still confused on how levels work... I'm at 1000 excavation and I'm digging sand to test loot tables.

    Takes 30 sand to lvl to 1001 than 10 more to 1002 than it the next 3 levels takes 1 sand each..

    To be honest it shouldn't take 1 sand to lvl once at that high...
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    From the looks of it, nossr hasn't added axes to the modify list as of yet. As far as drop chance, everything has a random chance to drop. I haven't checked out the updated drop rates but I think I posted the old ones a few days ago.
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    [WARNING] Using the stupidly long constructor com.gmail.nossr50.mcMMO(PluginLoader, Server, PluginDescriptionFile, File, File, ClassLoader) is no longer recommended. Go nag the plugin author of mcMMO to remove it! (Nothing is broken, we just like to keep code clean.)
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    Nossr said XP overhaul is coming up in the future. Patience. :K
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    Next content update will be the XP overhaul and much more robust configuration file options. I can't give an ETA but thats what I'll be working on next.
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    glad to see you working on this consistently, I love this plugin almost as much as craftbook whenever that gets released, I look forward to your updates and hope it never breaks on me when updating lol. Please dont abandon this like alot of other devs do.
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    @Stephen92 Unless bukkit goes under, I will continue to make sure this plugin is supported by current and future builds of bukkit. Thanks for the compliment, still amazes me to hear everyone likes my RPG plugin so much, I thought it would be liked but I didn't think it would be this well received.

    I would also like to give a shout out to everyone who has donated so far, thank you very much I really did not expect to get any donations in the beginning! Your donations make me feel less lazy about programming for this plugin :).

    I hope you guys will like the next update, it will be a pretty drastic overhaul of the XP system, I'll attempt to remove the randomness from skill gaining and try to implement some kind of curve so it is more difficult to gain skill at higher levels.

    The changes to configuration file will let you tweak the messages for mcMMO among other things, and of course change the XP rate which has been highly requested.

    @Penorzilla Thats a bug, I forgot to let axes also be modifiable, I'll change that in the next patch!

    Thanks again everyone for the bug reports, donations, praise, and critique.
    I do my best to read every post in this thread.
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    The unarmed skill when you are over level 50, you are allow to hurt players in a protected town with pvp off, can you fix that? I am using Worldguard.
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    i have a suggestion... could you add level requirements to gear? example: 25 mining requirement to use Stone Pickaxe?
  12. With the new BukkitBuild (428) I get the following error:

    java.lang.NoSuchFieldError: ENTITY_DAMAGEDBY_ENTITY
    at com.gmail.nossr50.mcMM:confused:nEnable(mcMMO.java:92)
    at org.bukkit.plugin.java.JavaPlugin.setEnabled(JavaPlugin.java:140)
    at org.bukkit.plugin.java.JavaPluginLoader.enablePlugin(JavaPluginLoader.java:426)
    at org.bukkit.plugin.SimplePluginManager.enablePlugin(SimplePluginManager.java:187)
    at org.bukkit.craftbukkit.CraftServer.loadPlugin(CraftServer.java:74)
    at org.bukkit.craftbukkit.CraftServer.loadPlugins(CraftServer.java:55)
    at net.minecraft.server.MinecraftServer.e(MinecraftServer.java:179)
    at net.minecraft.server.MinecraftServer.c(MinecraftServer.java:166)
    at net.minecraft.server.MinecraftServer.d(MinecraftServer.java:118)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:217)
    at net.minecraft.server.ThreadServerApplication.run(SourceFile:512)

    For the fix look here: http://forums.bukkit.org/threads/oops-i-broke-your-plugins.599/#post-67424
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    Do you know when a config will be implemented? It looks like there are pre-set commands, but I don't want it to clash with Essentials or other plugins. Any way of disabling some things in mcMMO?
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    This looks pretty damn fun. The question is are you planning to add Multiworld support? I would love to see this on world a but not on say world b and c.
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    @Mircast I didn't think of allowing for that kind of customization, but upon hearing your suggestion I shall. There is a config implemented as of last update, but does not currently allow for what you want to do. I'll look into updating mcMMO very soon to allow for custom command names.

    @Kane Hmm, I believe such a thing is possible I'll look into it!

    @NoFear13 if possible, please use 325

    @strupan Its on my todo list, I'm waiting for the next big revision of WG though (4.x). It will be out ASAP when WG 4.x hits.
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    If you could add support for towny, My day would be made.

    And for the "cant pass blockevent" bug after reloading plugins, essentials have their source here:

    Hopefully this will help, cause your plugin is the only one I have that won't completly reload,
    As long as I have your plugin on my server, I need to restart the server everytime I want to change something.
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    Request: Disable built in death messages, OR allow us customizable messages. Im using heroicdeath and love it.. i dont like seeing death messages twice :)
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    Can it be made so we can customize even more than command names? For instance exactly how many unarmed attacks we have to have in order to increase levels, and at what levels we can disarm others? Lets be able to customize everything [​IMG]
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    Does Acrobatic skill make you jump higher?
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    Version 0.6.1
    • Customizable command names
    • Axes are now modifiable with mmoedit
    • Party members are now correctly informed when someone leaves
    • Fixed incorrect descriptions in /mcc
    • Death messages removed
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    i have a small request. would it be possible to have a command for leaving a party? like /leaveparty or /lp?
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    @scar413 There is a command to leave. Type /party q
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    oh good, thx. but, you should update the mainpost or have a better form of documentation of all features/commands. its hard to keep track of what this plugin is offering at this point.
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    You're right, I'll update it
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    So, mcMMO overrides pvp settings when it comes to the unarmed skill
    the additional damage you gain at level 50 ise applied no matter what.
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    @Zerosan That shouldn't be happening, are you using a newer version of mcMMO?

    The first post has been updated to include up to date information about the project.
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    can't test with the latest right now, will do tomorrow.
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    Yeah I only add specific skills. Whats worse, with the last update it seems that even though my classes only have specific skills, it's allowing them to level all skills now when it USED to work fine :/
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    Just updated to 0.61 Thanks!
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    Really like this plugin. Tho there is a bunch of things I would rather remove. Especially the way of toggling on and off things. It's a big hassle to start putting every nodes to every plugin the server is using for an admin. Because if I still use '*' to give all the nodes to an admin, I will get absolute all the stuff I actually don't want from this plugin. One of the things that is really annoying is the repair/anvil messages. Is there a way to turn this off? I can't build anything with this on as it spams my chat and I can't see the left corner. Looking forward to see a better way of customization, especially the option of toggle different options on/off. Keep up the good work 'tho!
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    The best way to get what you want is to tell me about it. I'll look into making the messages when interacting with repairing toggle-able.
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