Inactive [RPG/MECH] CityGuard v1.0 - Set up any mob you want as guard [1.0.1-R1]

Discussion in 'Inactive/Unsupported Plugins' started by Schwarzer Zylinder, Jan 12, 2012.

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    @Schwarzer Zylinder Is it updated for 1.2.3 yet oh and do you have skype so i can have a word with you
  3. No, I wait for a recommended build.
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    Ok btw do you have skype if so pm me your skype name or add me my name is johnshone.3
  5. You said 1.1 is 1.2.3 but it doesnt seem to be like that.
    2012-03-12 15:02:11 [INFO] Entities enhanced[0] subclassed[1]
    2012-03-12 15:02:11 [SEVERE] Could not load 'plugins\CityGuard_v1.1.jar' in folder 'plugins'
    org.bukkit.plugin.InvalidPluginException: java.lang.VerifyError: class me.zylinder.cityguard.CityGuard overrides final method getName.()Ljava/lang/String;
    at org.bukkit.plugin.SimplePluginManager.loadPlugin(
    at org.bukkit.plugin.SimplePluginManager.loadPlugins(
    at org.bukkit.craftbukkit.CraftServer.loadPlugins(
    at org.bukkit.craftbukkit.CraftServer.<init>(
    at net.minecraft.server.ServerConfigurationManager.<init>(
    at net.minecraft.server.MinecraftServer.init(
    Caused by: java.lang.VerifyError: class me.zylinder.cityguard.CityGuard overrides final method getName.()Ljava/lang/String;
    at java.lang.ClassLoader.defineClass1(Native Method)
    at java.lang.ClassLoader.defineClassCond(Unknown Source)
    at java.lang.ClassLoader.defineClass(Unknown Source)
    at Source)
    at Source)
    at$000(Unknown Source)
    at$ Source)
    at Method)
    at Source)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    at java.lang.Class.forName0(Native Method)
    at java.lang.Class.forName(Unknown Source)
    ... 8 more
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    A few requests/compaints.

    Cant set a golem as a guard
    Setting any creature to invincible golem can still kill
    Setting any creature to damage multiplier by 100000000 still cant take out golem in 1 hit.

    My users think its funny to make the golems take out the other guards. PLease FIX!

    I also have this problem with all guards.

    I set a big radius like 20-25 horizontal. I set a monster like blaze or silverfish or anything else. Sometimes theystay in the same spot sometimes they run around in circles or if theres like 5 zombies inside its watch area it will attack some and not others???????

    On server reloads or restarts guards diapear

    I changed update interval to 1 but it still updates every 10 seconds like i havent changed anything

    guards dont attack enderman

    They also diapear now but are still reegister as being there

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
    Last edited by a moderator: May 23, 2016
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    It Is Not Updated For 1.2.3 Yet.
  8. i created pigzombie and a zombie
    now i cant do anything
    2012-03-16 01:36:36 [SEVERE] null
    org.bukkit.command.CommandException: Unhandled exception executing command 'guard' in plugin CityGuard v1.11
    at org.bukkit.command.PluginCommand.execute(
    at org.bukkit.command.SimpleCommandMap.dispatch(
    at org.bukkit.craftbukkit.CraftServer.dispatchCommand(
    at net.minecraft.server.NetServerHandler.handleCommand(
    at net.minecraft.server.NetServerHandler.a(
    at net.minecraft.server.Packet3Chat.handle(
    at net.minecraft.server.NetworkManager.b(
    at net.minecraft.server.NetServerHandler.a(
    at net.minecraft.server.NetworkListenThread.a(
    at net.minecraft.server.MinecraftServer.w(
    Caused by: java.lang.IndexOutOfBoundsException: Index: 1, Size: 1
    at java.util.ArrayList.RangeCheck(Unknown Source)
    at java.util.ArrayList.get(Unknown Source)
    at me.zylinder.cityguard.CityGuardPlayerListener.onCommand(
    at me.zylinder.cityguard.CityGuard.onCommand(
    at org.bukkit.command.PluginCommand.execute(
    ... 12 more
    also how can i make these aggressive to all who come near?
    how can i combine this with factions?
    each faction has their own type or guard & they would aggro every other faction player than their own
  9. dont know about1.0 but 1.1 for 1.2.3 minecraft, pure shit.

    The guard will be created, if u set it night only , it sometimes is there, sometimes isnt.
    If u create for example: Zombie guard with 10 x 10 radius , spawn another zombie next to it (mob zombie) the guard wont do shit about it.
    If u attack the guard, the guard becomes aggressive against every player.
    This plugin is pure shit sorry to say that :D u need to work on this really much
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    lol look at all that i posted here
  11. retard like u obviously cannot use EDIT button so you must keep pressing new posts.
    as i said, this plugin is shit, it needs hell of a lot more work.
    NOTHING in this plugin basicly works :D the creation of guard does but thats it.
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    lol can but dont
  13. ^_^ <3
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    Looks like a good plugin, I will try it XD
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    i havent seen whats happened since the latst updates. but yes hopefully now its good
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    pretty awesome plugin, wouldnt have thought of it myself. but, can you set a guard to say, make sure a player cant do anything. like for example:

    player1 has been trolling, blowing things up. so, i put him in jail. could i set a guard to make sure he isnt up to trouble?
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    Theres a plugin simply called jail that has that built in. but no i dont think this does that.
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