[RPG/FUN] Guilds v2.2.4 - Customisable Guilds / Factions / Clans with special abilities [1.4.7-R0.1]

Discussion in 'Archived: Plugin Releases' started by AVOCARDO, Mar 8, 2012.

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    • All Caps
    thect likes this.
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    [1.1-R8] is the latest RB
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    the plugin is fully compatible with R8 and 1.2.3 servers, is it possible to get it in the released plugins forum?
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    Just [1.1-R8] please
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    now? thanx for your help
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    wow looks really awesome, searched long for something like this. I'm gonna try this out tommorow :)
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    Looks really nice, plenty of room to expand on this.

    Any chance you could add specific player stats and abilities? So you can increase a certain players' attack for example. I can see that being very useful in a community, where players can vote for a "Leader" of a Guild and that player gets increased stats above the other players.

    Also; could you add a command for admins to automatically create a base area? Or even have it generate a small Guild, although that may not be desirable as a Guild can cover a lot of eventualities.

    Just a couple of suggestions from me. :p

    Great work so far!
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    Can you add guild chat?
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    thoughts on using this in combination with factions?
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    this is nice sounding, I will be popping into your server thruout the week , need any help testing let me know, would like to get the hang of it before dumping it on our server, thanks :)
  13. so right now there is no prefix etc. to show in chat for example "tag" of the guild the player is in ?:O


    i downloaded and wtf i made /guilds create Orcs [Orc] <- it creates but how can i remove the guilds?! D:

    I type /guilds traits Elfs attack 50 (id want elfs to have lower attack in swords etc.)
    2012-03-15 14:04:18 [SEVERE] null
    org.bukkit.command.CommandException: Unhandled exception executing command 'guilds' in plugin Guilds v1.2.1
    at org.bukkit.command.PluginCommand.execute(PluginCommand.java:42)
    at org.bukkit.command.SimpleCommandMap.dispatch(SimpleCommandMap.java:166)
    at org.bukkit.craftbukkit.CraftServer.dispatchCommand(CraftServer.java:469)
    at net.minecraft.server.NetServerHandler.handleCommand(NetServerHandler.java:906)
    at net.minecraft.server.NetServerHandler.chat(NetServerHandler.java:866)
    at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:849)
    at net.minecraft.server.Packet3Chat.handle(Packet3Chat.java:33)
    at net.minecraft.server.NetworkManager.b(NetworkManager.java:229)
    at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:116)
    at net.minecraft.server.NetworkListenThread.a(NetworkListenThread.java:78)
    at net.minecraft.server.MinecraftServer.w(MinecraftServer.java:554)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:452)
    at net.minecraft.server.ThreadServerApplication.run(SourceFile:490)
    Caused by: java.lang.NumberFormatException: For input string: ""
    at java.lang.NumberFormatException.forInputString(Unknown Source)
    at java.lang.Integer.parseInt(Unknown Source)
    at java.lang.Integer.parseInt(Unknown Source)
    at me.avocardo.Guilds.Guilds.onCommand(Guilds.java:193)
    at org.bukkit.command.PluginCommand.execute(PluginCommand.java:40)
    ... 12 more

    when typing /guilds traits Orcs attack 200 (to make orcs have stronger attacks)
    it does successfully change it


    Why cant i see what options ive set to guilds?
    Why cant i leave from guilds?
    Why cant i remove guilds?
    Why cant i kick player out of guilds?
    What are the guilds settings i can change?
    How do i activate guilds abilities?
    Does the arrow abilities go automatically on when shooting a player / mob?
    You should add /guilds help page where you explain what the abilities does, 1 page for traits, 1 page for settings , 1 page for normal commands like create,list,delete,join...


    Made Elfs guilds swords make 50 instead of 100 the dmg
    it doesnt effect at all?
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    Wow. This sounds cool. So, should I be able to make permanent guilds that have just one ability and allow all of my players to choose to enter one of them? Like, the Robin Hood guild who would have lethal bow shots, the Juggernauts who take less damage from mobs, the Rambo's who hit hard, and so on?
    AVOCARDO likes this.
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    working on it as we speak...

    was this on the most recent release v1.2.2 because I was aware of an issue with v1.2.0 but fixed that...

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
    Last edited by a moderator: May 24, 2016
  16. i downloaded the 1.2.2 :)
    so the error came out on that.

    also i still want u to add those things into the helps etc. :D
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    The reson why is that it isnt an accepted number. You have to use 0, 100, 200 ,300 ,etc.... Thats why it got confused. It doesnt know how to handle those
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    Are you able to add traits and abilities after the guild has been created?

    For instance, I will be using this as a normal clan-type, feature. They will need to complete an objective to have the guild created, and then do further objectives to gain the abilities.
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    yes you can edit traits and abilities after creating group either through config manually or through commands... I am releasing 1.2.3 and 1.2.4 over the next few days so keep an eye out
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    WOW! Great idea! Although, I would like to build a server around your plugin... Although, What i would need is if there is a possiblity to BUY abilities? And 2 different ways, such as... Guild 1 can buy stronger attack damage with EXP or money (linked with vault) OR... they can buy decreases for other guilds SUCH AS Guild 1 Buys an increase damage from fire for Guild 2... so they take more damage from fire...

    Is that possible?! If so, please message me.
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    i like this idea i may try to implement this once i feel i have finished adding abilities and finished chat problems
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    Is, say fall damage 200 more or less damage than 100?
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    Hey could you add it so it says what guild your in
    And could you add a command like /guilds show (your guild) that shows all the guild members
    And if you have the time could you make it so you only need to type /g instead of /guilds (this will help... A LOT!)
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    will be in the next release /guilds list group will be the command

    fall damage is not working fully at the moment but 200 would increase the damage... working on a fix

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
    Last edited by a moderator: May 24, 2016
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    add setable guild training places! :D [cake]
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    you can use the commands /setbase <group> to set a base and /base to go there or /base <group>
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    AWESOME! Thanks!
    EDIT: But when i type /setbase (guild name) it responses : /setbase anyone can help?
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    We have 1.2.3, can you only set things in 0, 100, 200.. etc? or can I do say, 50..

    Any trait I set less than 100 or between 100 and 200 does not seem to work, is this intentional?

    Also, for player/mob is that increase/decrease to or from mobs/players?

    And finally, speed does not seem to work for me.

    O, apparently reducing attack less than 100 works.. I think.
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    Coud you add something so Guilds can claim land , just like Factions.
    Its looks really cool , yet it woud be more useful with the landclaiming
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    Merrick King

    Can somebody join more than one guild? If not, could you add it please?

    1. Could multiple bases be added, so I can have a different guild hall in each city?

    2. Citizens support! Have Citizens NPCs that are in guilds, which can heal/teleport/sell to people in that guild at a smaller cost. Also make it so you have to ask one of the NPCs to join the guild, that way there could be secret guilds.

    3. Titles- Have some kind of EXP system so that people in each guild can climb the ranks, with each guild having its own titles. Possibly add guild quests using citizens?

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