Inactive [RPG] Death and Rebirth v2.6.1 - Death like in MMOs [Spout] [1.2.3-R0.2]

Discussion in 'Inactive/Unsupported Plugins' started by muCkk, Aug 10, 2011.

  1. Offline

    muCkk

    Death and Rebirth moved to DevBukkit. This Thread is not updated anymore. Of course you can still post here, but I recommend to use DevBukkit.




    [​IMG]

    Old Thread (open)

    Death and Rebirth: v2.3.6
    Players die like in most MMORPGs and need to be resurrected.​

    !! If you update to v2.3.x use '/shrine update <shrine>' to update each shrine !!
    Download Github : Netload
    Source Github
    After installation you have to activate the plugin using /dar enable <yourWorld>.​
    Language files (open)

    If you translate them in your language please contact me so i can add them here. Thanks :).​
    Rename the file to "message.yml" and put it in /plugins/Death and Rebirth/​
    Additional info on editing:
    • never use tabs in yml (yaml) files
    • use UTF-8 encoding if you have special character like ä, é or something like that.
    Installation (open)

    1. Put the DeathAndRebirth.jar in you plugins folder.
    2. After you start the server the plugin will create all necessary files.
    3. You may now want to edit the config. An explanation of all variables can be found below or directly in the config file.
    4. Activate the plugin for each world using /dar enable <world>.
    5. Deactivate spawning features form other plugins (i.e. MyHome: Spawn at home).
    6. If you use Permissions give normal users 'dar.res' and admins 'dar.admin'. Special nodes are 'dar.ignore' and 'dar.nodrops'. If admins have the '*' node you may want to remove nodrop or ignore for them like this:

      Code:
      groups:
                            admins:
                                default: false
                                build: true
                                permissions:
                                    - '*'
                                    - '-dar.ignore'
                                    - '-dar.nodrop'
    7. Done :)!

    Features:
    • If a player dies he becomes a ghost
    • Ghosts can't use chests and furnaces and can't pickup items
    • ... are ignored by monsters
    • ... don't take damage
    • ... are not involved in pvp
    • ... can't interact with blocks (except doors, levers and buttons)
    • Ghost names ("Ghost of <Playername>")
    • Grave-signs
    • Dropping system
    • Shrines: get near a shrine to resurrect yourself and right click it to bind your soul
    • Resurrection through other players
    • Automatic version check on join (for Ops)
    • Skins, sounds and the colors of the gohst-sky are editable (using Spout)
    • Multi-language support
    • Supported by CraftBukkitUpToDate (Thanks!)
    • Supporting:
      • Permissions
      • Spout
      • NoCheat (see fly mode for additional infos)
    How to create shrines:
    A tutorial in french from JeasonP (Merci! :))

    Informations:
    • Ghosts: When a player dies he becomes a ghost and will respawn at his location of death. A lightning effect will appear on death and on rebirth (can be turned off). The location will be marked with a sign saying "R.I.P <Playername>". The player gets a new name: "Ghost of <Playername>". Ghosts are ignored by monsters, get no damage and are excluded from PvP. In the config file can be choosen if they can use doors, levers and buttons, if they can fly or chat. Picking up items and using chests and furnaces is not possible for ghosts.
    • Dropping: You can decide if players will drop their items like normal or if the items disappear and the player gets them upon resurrection.
    • Flying (for ghosts): To fly you have to hold crouch and steer with the mouse. Walking is not necessary. Flying is disabled by default. Also the server has to enable the fly mode in the server.properties file. That's a problem, because cheaters will be able to abuse this. If you want to protect your server I recommend using NoCheat.
    • Shrines: Shrines can be used by players to resurrect themselves. Admins can turn anything into a shrine. Therefore you need to select an area (just like in WorldEdit) using the selection mode and a stick or your crosshair and commands. Left clicking with a stick will show admins the name of a shrine.
      There are two modes (shrine only on and off):
      1. on : Ghosts have to get to a shrine to use resurrection.
      2. off: Players can bind their souls to a shrine (right click) and use the resurrection command (/res) anywhere to get resurrected.
    • Resurrection: Players can resurrect others. In the configuration can be determined how close the player has to be and if he needs a special item which will be consumed.
      A player can resurrect himself by right clicking a shrine or using /reb near a shrine. If reverseSpawning is enabled the player will spawn at the shrine (or at the spawn if he didn't bind his soul) and resurrection is possible at his grave.
    • Multiworld: Death and Rebirth has to be enabled for each world separately.
    • Admins: have the possibility to change all options ingame. Ops can also use left clicking to get the name of a shrine.
    Behold! A bunch of spoilers:
    Videos and Screenshots (open)

    Version 2.0 with Spout


    Ghost Skin
    [​IMG]

    Version 1.1

    Commands (open)

    • /rebirth <player>
      Resurrects the specified player. If no player is mentioned the plugin tries to resurrect the commandsender himself. A player who wants to resurrect himself needs to stand on a shrine or his soul bound to one.

      Alias: /reb <player>
      Example: /reb muckk
      If you don't use Permissions everybody has access to this command.

    • /mygrave
      Tells the player where his grave is.

    • /shrine <add, list, rm, pos1, pos2, select, update> <name>
      • add <name>: Adds a new shrine to the world.
      • rm <name>: Removes the shrine (but not the blocks!).
      • list: Shows a list of all shrines.
      • pos1: Selects the first position for a cuboid selection.
      • pos2: Selects the second position.
      • select: Turns the selection mode on and off. You can now use a stick to make a cuboid selection. Left clicking selects position 1, right clicking position 2.
      • update <name>: Turns a shrine from version 2.x to a shrine from version 2.3.

    • /dar <reb, reload, enable, disable, world, fly, shrinemode, ghostinteraction, ghostchat, dropping, versionCheck, lightningD, lightninR, signs, spawn, pvpDrop> <shrine/player>
      • reb <player>: Resurrects the player.
      • reload: Reloads all config files (includes config, shrines, ghosts and graves)
      • enable <world>: Enables Death & Rebirth in that world
      • disable<world>: Disables Death & Rebirth in that world
      • world: Gives you the name of your current world
      • fly: Toggles flying for ghosts on and off
      • shrinemode: If enabled ghosts have to get to a shrine to be resurrected.
      • ghostinteraction: If this is true ghosts can't use doors, buttons and levers.
      • ghostchat: Toggles if ghosts are allowed to chat.
      • dropping: Toggles if players will drop their items upon death
      • versionCheck: Toggles the version checking.
      • lightningD: Toggles the lightning effect on death.
      • lightningR: Toggles the lightning effect on rebirth.
      • signs: If disabled there won't be signs at the grave of a player.
      • spawn: Toggles reverseSpawning (see config).
      • pvpDrop: toggles PvPDrop (see config).
      Examples:
      /dar add MyFirstShrine
      /dar list
      /dar enable myWorld
      If you don't use Permissions only OPs can use this command.
    Config (open)

    You will find the config.txt in /plugins/Death and Rebirth/ after a server restart.
    • amount: Amount needed of that item to reserruct someone. Default is 1.
    • blockGhostInteraction: If set to true ghosts can't use doors, buttons and levers. Default false.
    • distance: Maximal distance to the dead player. Default is 10 blocks.
    • dropping: true: players drop their items upon death. false: players don't drop items and receive them after resurrection.
    • fly: Defines if ghosts can fly. Default false.
    • ghostChat: Enables or disables if ghosts can chat. Default true.
    • ghostName: Sets the name of ghosts. Use %player% for the Playername.
    • ghostPermissionsGroup: Without function at the moment. Ignore this.
    • graveSigns: Toggles if a sign is place upon death.
    • lightningOnDeath: Turns the lightning effect on death on/off.
    • lightningOnRebirth: Turns the lightning effect on rebirth on/off.
    • needItem: Defines if an item is needed to resurrect players. This option can be true or false. Default is false.
    • itemID: The id of the item which will be consumed. You can find a list here. Default is feather (288).
    • pvpDrop: If this is enabled players will drop one random item if they are killed by a player. This option overrides 'dropping'.
    • reverseSpawning: If set to true the player will spawn at his shrine and has to resurrect at his corpse.
    • shrineRadius: Radius of shriens. Default 3.
    • shrineOnly: If set to true dead players have to walk to a shrine. Default false.
    • versionCheck: Turns checking for a new version on/off.
    • 'worldName': Defines if Death & Rebirth is activated for this world. Can be true or false, default false.

      (Use a backslash before colons in URLs!)
    • ghostSkin: Url to the skin used for ghosts.
    • deathSound: Url to the sound played on death.
    • resSound: Url to the sound played on resurrection.

    • changeColors: Toggles if the colors get changed.
    • ghostSky, ghostFog, ghostClouds, normalSky, normalFog, normalClouds:
      The colors for the sky when using spout. Colors are defined using RGB values from 0 to 1. So 1;1;1 would be white, 1;0;0 would be red. Separate the values with ';'.

      Do not touch these options, they are set automatically:
    • citizens: true if the server runs citizens.
    • nocheat: true if the server runs nocheat
    Permissions (open)

    • dar.res: Needed for /reb command
    • dar.ignore: Players with this node are ignored by the plugin.
    • dar.nodrop: The drops will be saved and the player gets them on rebirth.
    • dar.admin: Gives access to all /dar commands
    If you give admins the '*' node, you maybe have to exclude dar.ignore and/or dar.nodrop for them. It should look like this:
    Code:
    groups:
        admins:
            default: false
            build: true
            permissions:
                - '*'
                - '-dar.ignore'
                - '-dar.nodrop'
    Spout (open)

    Spout is not required to use this plugin but if you want to use this plugin to it's full extent you may want to install Spout (Server and Client).
    • Dead players have a ghost model
    • Sound effects
    • Notifications (achievement-like) instead of chat messages
    • Ghosts get a different sky color.
    Known Bugs (open)

    • MyHome can't be overriden. Deactivate 'respawnToHome' in its config. This also applies to other plugins which influence spawning. Essentials and Commandbook are working without changes.
    • With Spout: If you have been a ghost the clouds will glow at night. The only way to prevent that is by turning of this feature (changeColors=false in the config).
    Changelog (open)

    Version 2.3.6
    • players can now unbind their souls
    • if reverse spawning is enabled: players will spawn at the nearest shrine if their soul is not bound anywhere instead of spawning at the spawn point
    • grave signs are now removed properly (half steps etc. wont get destroyed)
    • fly speed of ghosts is now configurable. the default value was redruced
    • new option: pvpdrop. if it's enabled a player will drop one random item if another player kills him. this overrides the dropping option
    • soulbinding can now be turned off for each shrine individually (toggle: /shrine binding name). resurrection is always possible
    • if ghostName ist left blank in the config, it's handled like it's disabled buggy
    • added new messages
    • fixed nodrop: items are now saved in a file and will be regained even if the server crashes or restarts without stopping
    • fixed displayname/title(spout) related problems. if you have custom names they should reset properly now
    • fixed resetting sky colors
    Version 2.3.5
    • added support for build in permissions system of bukkit. as a consequence, nocheat will prevent the flymode
    • added a reverse-spawning option
    • added an option to disable signs
    • new messages (for you translators out there)
    • spout name and skin is saved and restored after rebirth (e.g.if you use playereditor)
    • added permission node "dar.nodrop"
    • fixed lightning toggles
    • fixed self-rebirth
    • fixed bug on killing someone with a command
    • fixed onDisable not working properly
    • fixed /dar not working in the console
    Version 2.3.4
    • fixed: message bug
    • fixed: "Could not pass event ENTITY_DAMAGE" bug
    • fixed: permissions bug (dar.res not working properly)
    Version 2.3.3


    • CraftBukkitUpToDate support
    • new messages
    • if dropping is disabled all ghosts get their items back on server shutdown (else they would be lost)
    • fixed checking of amount not working properly
    • fixed message bug with spout
    • fixed a bug causing an error while adding shrines
    • fixed a bug where ghosts could attack with a bow
    Version 2.3.2


    • fixed crashing when running spout
    • fixed ghost toggle message
    • fixed reload not working
    • fixed checking of citizens and nocheat
    Version 2.3.1 (mirror)


    • fixed /shrine select not working correctly
    • admins now need to click with a stick to get a shrines name
    Version 2.3 (mirror)


    • new command: /shrine
    • new shrine system
    • new command: /mygrave
    • multi-language support
    • different sky color for ghosts (configurable)
    • lightning effect on death and on rebirth (configurable)
    • new permissions node: dar.ignore
    • shrine radius is now configurable
    • config gets saved on changes (to prevent damages on crashes)
    • D&R is now saver against the influence of other plugins (for example: EssentialsSpawn, AdminCMD, Towny)
    • players don't become ghosts if they die in the void
    • fixed grave bug (grave-signs lost the inscription)
    • fixed skin bug (no change on death)
    • rewritten message code (for multi-language support)
    • cleaned up the code a bit
    Version 2.2 (mirror)


    • works with bukkit #1060
    • code improvements (messages and shrines)
    • dar-command now works in the console
    • res is now reb to prevent problems with Towny
    • added automatic version check
    • added NoCheat support
    • skins and sounds are now changeable in the config
    • slabs and wool will be now resetted correctly when using /dar rm
    • added the possibility to left-click shrines for ops which will return the name of the shrine
    • added dropping system
    Version 2.1


    • shrines are now save from explosions
    • flying for ghosts
    • NPCs from citizens are ignored
    • new configuration options (fly, ghost interaction, shrine mode, ghost chat)
    • bugfix: no chat messages were displayed
    Version 2.0


    • added Spout and multiworld support
    • Permissions is no longer needed (but still supported)
    • Changed /shrine to /dar and added new arguments
    • Bugfixes
    Version 1.1
    • Players can now bin their souls by right clicking a shrine. /res will then work everywhere and teleport them to the shrine (if they are dead)
    • Ghosts can't be attacked by players and players not by ghosts
    • Ghosts can't interact with blocks (they are still able to use doors, buttons and levers)
    Version 1.0


    • first release
    Ressources I used (open)

    Read this if you update from 1.x to 2.x !! (open)

    Unfortunately i broke your shrines. Sorry =).
    That was necessary to add the multiworld support.
    There are two ways to fix this:

    1. Delete the shrines.yml located in \plugins\Death and Rebirth\data
    and add your shrines again to the world.

    2. Edit the shrines.yml and add the world name like this:


    Before (v1.1):
    Code:
    shrines:
        test:
            originalids:
                '3': 0
                '2': 0
                '10': 1
                '1': 0
                '0': 1
                '7': 1
                '6': 1
                '5': 1
                '4': 1
                '9': 1
                '8': 1
                '11': 1
            min:
                z: 101
                y: 63
                x: -45
            max:
                z: 103
                y: 66
                x: -43
            tb:
                z: 102
                y: 63
                x: -44
    After (v2.0):
    Code:
    shrines:
        yourWorldName:
            test:
                originalids:
                    '3': 0
                    '2': 0
                    '10': 1
                    '1': 0
                    '0': 1
                    '7': 1
                    '6': 1
                    '5': 1
                    '4': 1
                    '9': 1
                    '8': 1
                    '11': 1
                min:
                    z: 101
                    y: 63
                    x: -45
                max:
                    z: 103
                    y: 66
                    x: -43
                tb:
                    z: 102
                    y: 63
                    x: -44
    As you can see all you have to do is add the name of your world to it. It's important that the beginning of the worldname is between "shrines" and the name of the first shrine in the list.

    When you are finished check the yml with the Online YAML Parser.

     
    nazhrenn, JonasD and kahlilnc like this.
  2. Offline

    LucidLethargy


    Wahoo! Thank you! :D

    A few bugs i've noticed:
    <>For one reason or another, I spawn with a compass when I become a ghost... then when I turn back into a mortal I still have the compass - thus I get a compass every time I die.
    <>Sometimes I seem to not really die - flying wont work and when i jump off a cliff I die a second time. After the second death I am able to revive, but after the revival I am still skinned as a ghost. Very strange...

    Other than that it's great! And neither of those is a huge deal, although the compass bug might be depending on whether or not that happens to everyone, or just me as the admin.
     
  3. Offline

    hedich

    that did the trick, last version works perfekt, even got the sky red and the ghast sound now

    mind=blown

    awesome plugin and i love the fact that you can keep your items when you die
    makes it alot more fun to explore and you dont have to be afraid to lose those precious items :p
     
  4. Offline

    muCkk

    @hedich Thanks. I'm glad I could help :).

    @LucidLethargy Hum, the compass should disappear on rebirth, I'll check that out. Is there a special thing you do when you don't really die? Does it maybe only happen if you die through fall damage or doesn't it matter how you die?
     
  5. Offline

    M4xwellou

    @muCkk

    I really don't understand... I'm even starting with a fresh essentials and config files. There is no other plugins or folders in my plugins folder but it's not working...
    As soon as I remove essential, it works but it still says to that my home bed is missing or obstructed (but it works ! )
     
  6. Offline

    muCkk

    @M4xwellou Which version of Essentials are you using btw?
     
  7. Offline

    M4xwellou

    @muCkk

    latest, I just redownloaded and tested it just to be sure :)
    But same problem... I'm running out of idea, nothing here makes sense x)
     
  8. Offline

    muCkk

    @M4xwellou [​IMG] .. Ok, maybe the last resort, if you want to zip your whole server folder and send it to me. Perhaps I can find out what's going on.
     
  9. Offline

    M4xwellou

    @muCkk

    No problem !
    With all the plugins or just with essentials and "Death and rebirth" ?
     
  10. Offline

    muCkk

    @M4xwellou Everything, craftbukkit, plugins, plugin configurations .. but don't put in the world, that's getting to big.
     
  11. Offline

    M4xwellou

    @muCkk

    as you wish, I'll Pm you with the link in a moment :)
    Thanks for your help :)
     
  12. Offline

    Dothackking

    Is there any way to know where the nearest shrine is?

    Also: this plugin and Heroes don't seem to get along anymore...when I put Heroes in, this plugin stops making people ghosts

    It seems to only be certain classes in heroes that mess this up as well. My Archer class works fine, Ranger does not

    I have narrowed it down to health amounts. I haven't tried anything between 60 and 90 health, but 90 and up do not work

    It's also very errattic
     
  13. Offline

    muCkk

    @Dothackking At the moment there is no way to find the nearest shrine, but I could add a command for that in the next version. The health should be between 1 and 20, 20 is full health, 0 and the player is dead ;).
    For the Heroes problem I have to check out their code to locate the problem.
     
  14. Offline

    Dothackking

    Is there any way to keep them from having a name when theyr'e ghost?
     
  15. Offline

    muCkk

    I already responded at DevBukkit, but just in case:
    If you mean that they keep their normal names just leave GHOST_NAME blank. If you don't want any displayname, that's not possible at the moment.
     
  16. Offline

    m0rt

    Can you please make shrine protection toggleable? We have other protection plugins, but this one can't be overriden by beeing admin.
     
  17. Offline

    LucidLethargy

    Can't wait for the new version, currently there are some bugs as some of my members aren't being turned into ghosts (they just spawn and lose their items!) Strangely some others it does work for...
     
  18. Offline

    muCkk

    That's odd. Do you have more information on this bug (errors, cause of death, other conditions..)?

    Just to let you guys know: an update is coming soon.
     
  19. Offline

    muCkk

    Version 2.5.2
    • CB 1337
    • ops can edit shrines
    • shrine protection can be turned off
    • fixed ghosts can open chests
    • placing of signs changed when dying in water (above the water) or by an explosion (at the bottom of the crater)
    • fix (more a workaround) for the permissions problem: you can configure if admins with the * permission are ignored and have nodrop or not
    • fixed a nullpointer while resurrecting another player
     
  20. Offline

    Dominhiho

    The config.yml keeps resetting to the defaults when I reset, reload the server which is quite annoying as I want to disable grave signs as they allow the player to be reborn by right clicking on them. The /dar commands don't do anything either.

    Which reminds me, there's a bug where people can right click on their grave signs and be reborn.
     
  21. Offline

    muCkk

    @Dominhiho If you edit the config use /dar reload afterwards, that way the changes should be saved.
    Resurrecting by clicking the grave is intended (at least if you disabled corpse spawning), that should be the normal way people get back to life.
     
  22. Offline

    Dominhiho

    I see now, thanks a bunch!
     
  23. Offline

    Ripper76

    Why people respawn on shrines after death? I have enable corpse_spawning and disable binding on shrines
     
  24. Offline

    muCkk

    Maybe I unintentionally broke that in the last update. Have to check if something is wrong.
     
  25. Offline

    turbonadduv

    Citizens conflict?

    I receive that errors in console at every death:

    Code:
    20:21:58 [INFO] [Death and Rebirth] Error while checking for NPCs
    20:21:58 [SEVERE] java.lang.NullPointerException
    20:21:58 [SEVERE]       at muCkk.DeathAndRebirth.listener.EListener.checkForNPC(EListener.java:231)
    20:21:58 [SEVERE]       at muCkk.DeathAndRebirth.listener.EListener.onEntityDeath(EListener.java:76)
    20:21:58 [SEVERE]       at org.bukkit.plugin.java.JavaPluginLoader$64.execute(JavaPluginLoader.java:707)
    20:21:58 [SEVERE]       at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:58)
    20:21:58 [SEVERE]       at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:339)
    20:21:58 [SEVERE]       at org.bukkit.craftbukkit.event.CraftEventFactory.callPlayerDeathEvent(CraftEventFactory.java:303)
    20:21:58 [SEVERE]       at net.minecraft.server.EntityPlayer.die(EntityPlayer.java:160)
    20:21:58 [SEVERE]       at net.minecraft.server.EntityLiving.damageEntity(EntityLiving.java:469)
    20:21:58 [SEVERE]       at net.minecraft.server.EntityHuman.damageEntity(EntityHuman.java:584)
    20:21:58 [SEVERE]       at net.minecraft.server.EntityPlayer.damageEntity(EntityPlayer.java:202)
    20:21:58 [SEVERE]       at net.minecraft.server.EntityHuman.d(EntityHuman.java:721)
    20:21:58 [SEVERE]       at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:916)
    20:21:58 [SEVERE]       at net.minecraft.server.Packet7UseEntity.a(SourceFile:33)
    20:21:58 [SEVERE]       at net.minecraft.server.NetworkManager.b(NetworkManager.java:226)
    20:21:58 [SEVERE]       at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:92)
    20:21:58 [SEVERE]       at org.getspout.spout.SpoutNetServerHandler.a(SpoutNetServerHandler.java:501)
    20:21:58 [SEVERE]       at net.minecraft.server.NetworkListenThread.a(SourceFile:108)
    20:21:58 [SEVERE]       at net.minecraft.server.MinecraftServer.h(MinecraftServer.java:471)
    20:21:58 [SEVERE]       at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:374)
    20:21:58 [SEVERE]       at net.minecraft.server.ThreadServerApplication.run(SourceFile:417)
    
     
  26. Offline

    muCkk

    @turbonadduv Yes it's a problem with citizens, I'll fix that.
     
  27. Offline

    muCkk

    Version 2.5.3
    • added a return message for /shrine setspawn
    • fixed errors related to economy plugins
    • fixed an error related to citizens
    • fixed a problem which appeared when corpse spawning is enabled
    • fixed players having superpermbridge.* being ignored
    • fixed an item dupe bug
     
  28. Offline

    Ripper76

    It's not fixed =(
     
  29. Offline

    muCkk

    What's not working and how can I reproduce it?
     
  30. Offline

    Ripper76

    I enabled "spawn on corpses" and "only shrines modes". But when people dies, he respawns near the shrine.
     
  31. Offline

    crazymanma

    This is a great plugin and everyone who I have played with it with has liked it but I have found one problem with it, when you turn into a ghost you can loose hunger points
     

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