misc Mods: MAtmos WorldEdit-CUI ZanMinimap SinglePlayerCommands+WE ZeppelinMod Improved Chat WaterShader GLSL-Shader Custom Blocks and Items: FancyPack (but less buggy) original thread; latest version Kaevators TimberFrames StainedGlass (same links as fancypack) qFancyAdditions Kaevators SuperSlopes (same link as timberframes) MoCreatures all the other kaevators mods BetterThanWolfes sorted by pryority Mods where the dev plans to port to spout: Balkons WeaponMod some explanations: Spoiler (Move your mouse to the spoiler area to reveal the content) Show Spoiler Hide Spoiler MAtmos: adds backound sounds dependent on the surrounding blocks, Y pos and time of day adds action sounds for changing selected slot, attacking, blocking, falling/speed, etc Improved Chat: adds a cursor to the chat that allowes to correct the written text (not yet sent), scroll though the chatlog, write text for multiple lines (displayed in red what isn't anymore on the first line), with arrow up the last lines of written text can be copied. adds also ctrl+v and ctrl+v functions. its just everything a default console is able to do WorldEdit-CUI: makes the selectionpoints and the whole selection visible ZanMinimap: is a nice minimap with different displaying modes and waypoint management (multiworld/-server) WaterShader und GLSL-Shader add different shading like reflections, bump~, normal~, specular~, environmentbumpmapping etc and other optical effekts like cartoonshader, concav/vex world ZeppelinMod: lets you transfer Buildings into Objects and move around with them and transfer them back into normal buildings. FancyPack: removes the books from bookshelves adds 15 basic textures to bookshelf and fence bookshelf is like a storage for one item 16 basic textured Dishes, Chairs, Stools, (hidden)Walls the hidden walls are mainly to expand the chair 16 different clay and bone decorations 3 different lamps ceiling blocks (thin like hidden wall) chain, cage, street(2x walk speed), fancyStone(marble bricks), Flags (waving in the wind), plantpot suggestion for fancypack: would be cool to display the item in the shelf or like you put a book in the shelf and its a bookshelf, when you put a diamond in the shelf its full of diamonds (hard texture, no item) TimberFrames: as the name sais, it adds Timbered Frames these can be colored with every color, they will be colored dark grey if the block nearby burns they are completely additional to the blocks (doesn't count as normal block) StainedGlass: adds 15 colores to glass (semitransparent) qFancyAdditions: it isn't that important, it adds only a few basic blocks and items, would be possible without direct conversion Spoiler (Move your mouse to the spoiler area to reveal the content) Show Spoiler Hide Spoiler marbleOre 4 different marble-blocks 3 different colored brick blocks 16 granite blocks 4 stack blocks (diamond stack, redstone stack etc) and a few others SuperSlopes: adds slopes and ceiling stairs in many different basic materials and new materials suggestion: there should be also more normal stairs and ceiling&wall slaps, just like in betterthanwolfes BetterThanWolfes: adds so many things ... mechanical power generated by windmill or watermill can be used to lift platforms, power a table Saw, cook in a couldron BlockDispenser that places the block instead of the item like normal, it also converts wolfes to a wolf-block etc.
hmm there is already a plugin like TMI for the custom block stuff.. that needs to wait, like all client facing stuff. would be perhaps nice to either put up links or make a short description what the plugins doo
don't know... need to check again... last time somebody mentioned client side blocks Afforess said not yet.. I think the chat stuff is almost build in already... and there is a plugin called biomesounds.. that could be extended to the Atmos feature I think..
http://wiki.getspout.org/index.php?title=Custom_Blocks well the biome sound is ok, but MAtmos is much more complex, it checks what blocks are around the player and chooses the sound from that statistic i wrote in allmost every thread of those plugins the suggestion that they may want to port to spout
I would like to see some of them ported, but perhaps you point the developer of the biome sounds to MAtmos.
WaterShader won't happen, not for the time being at least, spoutdev team asked the dev of WaterShader if they could build it right into spoutcraft and they said no. I would absolutely love to see the author of MATmos build a spout plugin though. as a person that uses biomesounds right now thats just purely amazing. When the custom entities/blocks get a bit further mocreatures should be pretty easy to do.