Request: Delete all blocks on a map.

Discussion in 'Archived: Plugin Requests' started by CameronK, May 10, 2011.

  1. Offline

    CameronK

    Earlier today, I had this idea of a map. And that map would have absolutely no blocks except for maybe a 4x4 starting area. Players could then build out from that location, creating incredible floating castles and such.

    Cheating would obviously be allowed, but it'd be cool to see.

    I searched around Google but couldn't find an easy way other than taking WorldEdit, walking one direction, then another, and deleting everything in-between.
     
  2. Offline

    Adondriel

  3. Offline

    CameronK

    I was thinking complete nothing, as in from void to sky. I just tried something with worldedit 10 mins ago; my server still's lagged out xD


    Code:
    2011-05-10 16:17:08 [SEVERE] java.lang.OutOfMemoryError: Java heap space
    2011-05-10 16:17:08 [SEVERE]     at java.util.Arrays.copyOf(Unknown Source)
    2011-05-10 16:17:08 [SEVERE]     at java.util.Arrays.copyOf(Unknown Source)
    2011-05-10 16:17:08 [SEVERE]     at java.util.ArrayList.ensureCapacity(Unknown Source)
    2011-05-10 16:17:08 [SEVERE]     at java.util.ArrayList.add(Unknown Source)
    2011-05-10 16:17:08 [SEVERE]     at com.sk89q.worldedit.DoubleArrayList.put(DoubleArrayList.java:66)
    2011-05-10 16:17:08 [SEVERE]     at com.sk89q.worldedit.EditSession.setBlock(EditSession.java:247)
    2011-05-10 16:17:08 [SEVERE]     at com.sk89q.worldedit.EditSession.setBlocks(EditSession.java:865)
    2011-05-10 16:17:08 [SEVERE]     at com.sk89q.worldedit.commands.RegionCommands.set(RegionCommands.java:56)
    2011-05-10 16:17:08 [SEVERE]     at sun.reflect.GeneratedMethodAccessor3.invoke(Unknown Source)
    2011-05-10 16:17:08 [SEVERE]     at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    2011-05-10 16:17:08 [SEVERE]     at java.lang.reflect.Method.invoke(Unknown Source)
    2011-05-10 16:17:08 [SEVERE]     at com.sk89q.minecraft.util.commands.CommandsManager.executeMethod(CommandsManager.java:343)
    2011-05-10 16:17:08 [SEVERE]     at com.sk89q.minecraft.util.commands.CommandsManager.execute(CommandsManager.java:272)
    2011-05-10 16:17:08 [SEVERE]     at com.sk89q.worldedit.WorldEdit.handleCommand(WorldEdit.java:1031)
    2011-05-10 16:17:08 [SEVERE]     at com.sk89q.worldedit.bukkit.WorldEditPlayerListener.onPlayerCommandPreprocess(WorldEditPlayerListener.java:94)
    2011-05-10 16:17:08 [SEVERE]     at org.bukkit.plugin.java.JavaPluginLoader$5.execute(JavaPluginLoader.java:228)
    2011-05-10 16:17:08 [SEVERE]     at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:59)
    2011-05-10 16:17:08 [SEVERE]     at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:257)
    2011-05-10 16:17:08 [SEVERE]     at net.minecraft.server.NetServerHandler.handleCommand(NetServerHandler.java:642)
    2011-05-10 16:17:08 [SEVERE]     at net.minecraft.server.NetServerHandler.chat(NetServerHandler.java:613)
    2011-05-10 16:17:08 [SEVERE]     at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:607)
    2011-05-10 16:17:08 [SEVERE]     at net.minecraft.server.Packet3Chat.a(SourceFile:36)
    2011-05-10 16:17:08 [SEVERE]     at net.minecraft.server.NetworkManager.a(NetworkManager.java:195)
    2011-05-10 16:17:08 [SEVERE]     at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:73)
    2011-05-10 16:17:08 [SEVERE]     at net.minecraft.server.NetworkListenThread.a(SourceFile:100)
    2011-05-10 16:17:08 [SEVERE]     at net.minecraft.server.MinecraftServer.h(MinecraftServer.java:370)
    2011-05-10 16:17:08 [SEVERE]     at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:285)
    2011-05-10 16:17:08 [SEVERE]     at net.minecraft.server.ThreadServerApplication.run(SourceFile:394)
     
  4. Offline

    Adondriel

    You ran out of memory... lol
     
  5. Offline

    CameronK

    Yeah, I know. xD
     
  6. Offline

    Adondriel

    the only problem with deleting from void to sky with worldedit is that the world will still gen like normal even after you delete it once you get to an undiscovered area...
     
  7. Offline

    CameronK

    Yeah. I don't have many members (private server for friends and I) so we wouldn't build a TON....if we needed it, I'd just clear more land. :p
     
  8. Offline

    Timberjaw

    I believe there is some kind of performance glitch when loading maps with no 'floor'.

    Also, I wouldn't necessarily recommend using Flatland right now, for multiple reasons, but mainly since it will overwrite the spawn chunks every time the server is restarted. Chunks other than the spawn chunks wouldn't be affected though.
     
  9. Offline

    SilverstarX

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