Earlier today, I had this idea of a map. And that map would have absolutely no blocks except for maybe a 4x4 starting area. Players could then build out from that location, creating incredible floating castles and such. Cheating would obviously be allowed, but it'd be cool to see. I searched around Google but couldn't find an easy way other than taking WorldEdit, walking one direction, then another, and deleting everything in-between.
um... you could use flatland... a WIP version of dungeonator, that creates giant flat stone thing... http://forums.bukkit.org/threads/the-dungeonator-a-procedural-dungeon-crawl-generator.6052/page-3 The download is on Pg-3
I was thinking complete nothing, as in from void to sky. I just tried something with worldedit 10 mins ago; my server still's lagged out xD Code: 2011-05-10 16:17:08 [SEVERE] java.lang.OutOfMemoryError: Java heap space 2011-05-10 16:17:08 [SEVERE] at java.util.Arrays.copyOf(Unknown Source) 2011-05-10 16:17:08 [SEVERE] at java.util.Arrays.copyOf(Unknown Source) 2011-05-10 16:17:08 [SEVERE] at java.util.ArrayList.ensureCapacity(Unknown Source) 2011-05-10 16:17:08 [SEVERE] at java.util.ArrayList.add(Unknown Source) 2011-05-10 16:17:08 [SEVERE] at com.sk89q.worldedit.DoubleArrayList.put(DoubleArrayList.java:66) 2011-05-10 16:17:08 [SEVERE] at com.sk89q.worldedit.EditSession.setBlock(EditSession.java:247) 2011-05-10 16:17:08 [SEVERE] at com.sk89q.worldedit.EditSession.setBlocks(EditSession.java:865) 2011-05-10 16:17:08 [SEVERE] at com.sk89q.worldedit.commands.RegionCommands.set(RegionCommands.java:56) 2011-05-10 16:17:08 [SEVERE] at sun.reflect.GeneratedMethodAccessor3.invoke(Unknown Source) 2011-05-10 16:17:08 [SEVERE] at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) 2011-05-10 16:17:08 [SEVERE] at java.lang.reflect.Method.invoke(Unknown Source) 2011-05-10 16:17:08 [SEVERE] at com.sk89q.minecraft.util.commands.CommandsManager.executeMethod(CommandsManager.java:343) 2011-05-10 16:17:08 [SEVERE] at com.sk89q.minecraft.util.commands.CommandsManager.execute(CommandsManager.java:272) 2011-05-10 16:17:08 [SEVERE] at com.sk89q.worldedit.WorldEdit.handleCommand(WorldEdit.java:1031) 2011-05-10 16:17:08 [SEVERE] at com.sk89q.worldedit.bukkit.WorldEditPlayerListener.onPlayerCommandPreprocess(WorldEditPlayerListener.java:94) 2011-05-10 16:17:08 [SEVERE] at org.bukkit.plugin.java.JavaPluginLoader$5.execute(JavaPluginLoader.java:228) 2011-05-10 16:17:08 [SEVERE] at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:59) 2011-05-10 16:17:08 [SEVERE] at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:257) 2011-05-10 16:17:08 [SEVERE] at net.minecraft.server.NetServerHandler.handleCommand(NetServerHandler.java:642) 2011-05-10 16:17:08 [SEVERE] at net.minecraft.server.NetServerHandler.chat(NetServerHandler.java:613) 2011-05-10 16:17:08 [SEVERE] at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:607) 2011-05-10 16:17:08 [SEVERE] at net.minecraft.server.Packet3Chat.a(SourceFile:36) 2011-05-10 16:17:08 [SEVERE] at net.minecraft.server.NetworkManager.a(NetworkManager.java:195) 2011-05-10 16:17:08 [SEVERE] at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:73) 2011-05-10 16:17:08 [SEVERE] at net.minecraft.server.NetworkListenThread.a(SourceFile:100) 2011-05-10 16:17:08 [SEVERE] at net.minecraft.server.MinecraftServer.h(MinecraftServer.java:370) 2011-05-10 16:17:08 [SEVERE] at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:285) 2011-05-10 16:17:08 [SEVERE] at net.minecraft.server.ThreadServerApplication.run(SourceFile:394)
the only problem with deleting from void to sky with worldedit is that the world will still gen like normal even after you delete it once you get to an undiscovered area...
Yeah. I don't have many members (private server for friends and I) so we wouldn't build a TON....if we needed it, I'd just clear more land.
I believe there is some kind of performance glitch when loading maps with no 'floor'. Also, I wouldn't necessarily recommend using Flatland right now, for multiple reasons, but mainly since it will overwrite the spawn chunks every time the server is restarted. Chunks other than the spawn chunks wouldn't be affected though.
Maybe its possible to alter the world generator also for SMP like this mod for SSP? http://www.minecraftforum.net/viewtopic.php?t=80246 (Biosphere, the last one in the opening post)