[REQ] Trouble In Mineshaft ( Minigam

Discussion in 'Archived: Plugin Requests' started by hunajameloni, Nov 16, 2013.

  1. Offline

    hunajameloni

    Plugin category: IDK

    Suggested name: Trouble In Mineshaft ( Minigame )

    What I want: I want Trouble In Terrorist Town to Minecraft! I know there is few plugins for that, but they are bad, missing configs and not working at all...
    I want configs for: Traitor Shop, Detective Shop and general config.
    Idea:
    Show Spoiler

    Code:
     (This is REAL TTT gamemode's idea! See features below! )
    General
    The game first starts with all players in one area. There is a 00:30 (depending on the server) second preparation period, where the players can roam around the map, searching for ammo and hiding spots. During this time, players cannot harm each other. The players, however, can die from environmental damage, like fire and falling. Players who have been hurt/killed will be healed/respawned once the prep period is over. When the Prep period is over, the game begins and all effects of the game will be active. These include player-versus-player damage, players that die will not respawn until the next round, and players can buy equipment.
    The Three Groups
    When a player plays TTT, they will be divided up into three different groups. The groups are Innocent, Detective, and Traitor. All groups can kill other players. Detectives and Traitors can buy equipment from an equipment menu accessed by hitting the (for default) "C" key.
    Innocent
    The Innocent are the majority (normally 75% of the game's population.) Their group color is green. A traitor is shown as an innocent to everyone, except for other traitors. As an innocent player, you are the most vulnerable. Innocent players risk being killed by Traitors and being wrongly accused of being a Traitor. They also cannot buy equipment. The player can pick up weapons and use them against would-be killers, but normally, players will be killed, due to the surprise nature of the attack.
    Detective
    The Detectives are the smallest group in TTT (12.5% of the population or one Detective for every eight players.) They are special Innocents given equipment. Their group color is blue. Their job and the purpose of the equipment is to find out who the Traitors are. A Detective is generally a high profile target to Traitors, due to the Detective's ability to use their DNA scanners to scan bodies which yields evidence. Detectives, when searching bodies, can find extra information, like who he last saw. The Detectives can retrieve unspent equipment credits from dead Detectives and Traitors. Also, all Detectives get a credit when a Traitor is confirmed to be dead.
    Traitor
    The Traitors are the medium sized group in TTT (25% of the population or one Traitor for every four players.) Their group color is red, but this is not displayed to anyone other than Traitors, or when a Traitor has been confirmed to be dead. Their job is to kill all of the Innocent players. Traitors have the toughest job because of how the Innocent normally group together. This disadvantage, however, can be their greatest strength, as when two or more Traitors team up, they can take down the entire group. Of course, other players will grow suspicious when players start disapearing. Be prepared to get scanned, killed, or have to do some killing. Traitors, like Detectives, can buy equipment, mostly weapons. Like Detectives, Traitors can retrieve unspent equipment credits from dead Detectives and Traitors, and will be rewarded with a credit when a Detective is confirmed to be dead.

    Features:
    - Detective Shop - Shop menu for Detective. ( Works like Chest Commands. You can buy from detective shop with Emeralds. )
    - When player dies, chest will appears on same location where player died. When you open chest
    there is One Emerald, Player's drops, and wool ( Red wool if player was traitor, Blue wool if player was detective and Green wool if player was Innocent! ) Also there would be block that shows why player died ( block's name. Like: Skeleton Head named "Killed with Knife" ). And Compass. Compass points at killer when picked up. ( Compass only appears into chest if player who killed victim was NEAR! )
    Only Detectives can take the Emerald and Compass. None can take the Skull and Wool Block.
    Traitors can pick the emerald too and spend it on Traitor Shop.
    - CONFIGURABLE Traitor- and Detective Shop items!
    - Turns your whole server to TTT server. ( When you die, you become Spectator! )
    you CANNOT join when there is round already going. Wait for next round.
    - Feel free to add features from TTT gamemode and post your feature suggestions below :)
    - Spectators have creative and they are invisible. They can't chat with alive players.
    - When time runs out, new round shall begin. Configurable time
    - Preparation period, time to loot some chest. Configurable time.
    This post was hard to write because of my Bad English :/ So show some respect in comments.
    This is pretty similiar to Trouble In Mineville server's custom plugin.
    I would donate for plugin like this :)

    I know this plugin is very hard and I am looking for advanced developers with lots of time.




    Ideas for admin commands: /traitor - Become traitor ( Admin command ).
    /detective - Become detective ( Admin command ).
    /endround - End current round. /startround - FOrce starts round.
    Ideas for Player Commands: /traitorshop - Opens traitor shop menu.
    /detectiveshop - Opens detective shop menu. /spectator - Become spectator.
    ( Ask for more commands, if curious. )



    Ideas for permissions: tms.admin ( All admin commands )
    tms.user ( All player commands )

    When I'd like it by: As Soon As Possible.

    Traitor Shop item examples.
    Show Spoiler

    • Body Armor - Passively gives a 60% resistance to damage. Has no effect on the player's appearance.
    • Disguiser - Once purchased, the player may open the shop menu with C and click the Disguiser tab at the top. Then he may click the check box - this will disguise him. A disguised player has no name. This makes them an obvious Traitor, but since nobody can see their name, if the Traitor retreats, they can blend back in and nobody will know who was shooting. You can also bind a key to easily toggle the disguise.
    • Radar - Scans every 30 seconds, showing the location of every living player.
    • Silenced Pistol - A silenced pistol allowing for medium range silent kills. Victims do not scream when killed. Does low damage and has mediocre accuracy.
    • Silenced/Unsilenced AWP - A silenced/unsilenced sniper rifle allowing for long range silent kills. Victims do not scream when killed. Does high damage and has mostly good accuracy.
    • Silent/Night Fox - A silenced sub-machine gun allowed for small range silent kills. Victims do not scream when killed. Does high damage and has poor accuracy.
    • Knife - Can be used to silently stab an unsuspecting victim, and can be thrown with right click. It deals about 50 damage and will tell you when you can get an instant kill when holding it. Like the silenced pistol, victims do not scream when killed.
    • C4 - A destructive timed bomb. The Bomb can be programmed to explode after any time between 45 seconds and 10 minutes. When it expires, it causes multiple deadly explosions that will kill anyone within a fairly long radius. Has a distinctive beep to alert the Innocents. Any Innocent can try to defuse it by cutting 1 of 6 wires at random, but the longer the timer is set for, the more likely they will cut a bad wire and cause it to explode instantly. Detectives can use Defusal Kits to more safely defuse C4.
    • Flare Gun - Shoots a flare to burn a dead body; can be used as a weapon, dealing about 50 damage over a short period of time. You only have four bullets in this gun so use wisely.
    • Newton Launcher - When fired at a physics prop or player, it will push that prop or player. Can be used to push people standing on a ledge over. Works at a long distance, but has a long recharge. Uses the physgun model, so if you hold it out you will be an obvious traitor.
    • Poltergeist - A special weapon that can be fired at any physics prop, attaching a thruster. The thruster will begin to thrust in short bursts, throwing the prop around violently and potentially killing anyone in its way. As the thruster expires, the bursts will get faster until the thruster explodes, dealing damage to anything nearby. The Poltergeist has a long recharge and has no effect when fired on players.
    • Decoy - Can be used on a body to falsify evidence, causing the location revealed by a DNA test to be incorrect.
    • Radio - Can be activated by opening the shop with C and clicking the Radio tab. From there, you can play a number of sounds from the radio, from gunfire to death screams to C4 beeping, which may lure players to or scare them away from the radio.
    • Jihad Bomb - Once activated, the Traitor will go into a frenzy for about 2 seconds, screaming "LALALALALALALALA" and, unless an Innocent/Detective guns the Traitor down, will detonate and kill all surrounding players. Also has a right-click which makes the Traitor taunt "Hey, over here!" While this may not sound useful, it could prove to be effective if used near other innocents.
    • Death Station - The death station is what it says...A death station. Once placed anyone who uses this station will be killed, instantly. Not very useful in most situations since people will think "Where did that come from?" It's especially not worth it if an innocent sees someone get killed just by using it.
    • Ignore gun items!
    • I'll add pics to support my Request :)

    Show Spoiler
    [​IMG]

    Dead Innocent's "Chest".

    Anyone?

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: Jun 5, 2016
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    hunajameloni

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