Just a quick note about something I feel could be significant. (Warning: wall of text-ish. Gist/summary at the bottom.) The current selection of hMod plugins includes many extremely versatile ones. An example of this is CraftBook, which provides both Redstone stuff like ICs and programmable controllers, in addition to minecart stuff, and other mechanisms like gates and bridges. When plugins try to cover huge areas and do tons of widely varying things, you're almost bound to end up in a situation (sooner or later) where you want one plugin for one of its features but it has other features that conflict with other plugins - plugins on which you or your players may be completely dependent. This situation has been my dilemma lately. I am an admin of a fairly populated server, and have been pushing for a certain plugin to be implemented. However, that plugin and another plugin that already runs on the server are completely incompatible. They do (basically) the same thing, but not in quite the same way. Removing the old one is apparently something my fellow admins are unwilling to do. My point is this. Can we please try to make one plugin for one feature? I understand from what I've heard that hMod was more prone to "feature grouping" due to overhead and performance hits associated with more plugins running - Bukkit seems to try to correct this issue, and I'd love for this to be reflected in a more feature-oriented approach for plugins. For example, if we take the CraftBook plugin and look at it, it has 3 major features. It provides "integrated circuits" that massively boost Redstone development. It provides large-scale mechanisms like bridges and gates. It also adds some extra control features for mine carts. The way I see it, these 3 features are only "weakly" related, and they could easily have been split into 3 plugins if the framework allowed for that. This would afford server admins a lot more flexibility, since they could pick and mix functionality without worrying about accidental incompatibilities that pop up due to plugins doing - literally - too much at a time. In hMod, this could be a pain to update. After all, the more plugins, the more need to update things. However, with Bukkit's built-in plugin update mechanism, this idea looks a lot better here. In short: no need for a plugin to provide lots and lots of features. Instead, plugins should be as specialized as possible, focus on one (or very few) things and on doing those well. This minimizes the risk of plugins "precluding" eachother because they do the same thing, and lets the administrator have even more control. Does this sound reasonable to anybody else?