I have a lot of time invested in a not-yet-released project to teach beginners Java programming so they can create Minecraft mods. I chose the Bukkit class library and CraftBukkit server for mod development because it was accessible to beginners, well-documented and supported often by new releases. I also liked that it doesn't require hacking a Minecraft game client. So I've been researching the DMCA dispute and EULA controversy to determine whether people who learn to create mods with Bukkit will have a place to use those skills. To that end I have a few questions. 1. Is there anyone left running the Bukkit project here at Bukkit.org? I'm assuming the answer is yes, since the site and forums are still here, but the lack of a post on the home page letting people know the current status makes me wonder. 2. Has a counter-notice been filed by Bukkit against the DMCA takedown, or a decision been made on whether to file one? If one is filed, Wesley Wolfe (Wolvereness) will have 14 business days to file suit asserting copyright violation. If he didn't, all project files and source code would be available again. 3. The code at issue in the DMCA dispute is Minecraft server code whose presence in CraftBukkit has never been challenged by Mojang. In fact, Mojang developers provided early advice to the Bukkit programmers on making that code work, and Mojang COO Vu Bui continues to support the Bukkit project. Given that, wouldn't it be possible to move the contested server code to a new open source project and distribute it separately in its own JAR file for users to download in order to run CraftBukkit? Apologies if I am misunderstanding something fundamental here -- I can't review the Github project to examine the source code -- but it seems on the outside like this dispute is solvable. Thanks for any cluesticks you could provide me in this time of need.