Plugin category: Mechanic Alternating Suggested name: PvpForOne (Don't care about the name you can call it whatever) What I want: I'd like to see a plugin which allows an area to be designated as a one on one combat only (single way combat). As we all know you can get teamed up on minecraft and it gets frustrating when you are one against the world. This plugin should work with world edit which will allow you to select an area to be this special area. The plugin should works like this: when one player just hit another player and the player that is being hit and running away is not allowed to get hurt by anyone else than the original player that hit him other attackers should receive a message "this player is already in combat" . Unless the running player manages to escape a timer should go off which will make the running player once again available to be attacked by anyone. OK so you find this still hard to understand?! Then read this: Player A decided to go pvping outside of the west side of the spawn. Spawn is a squared shaped therefore has four sides. As he walks into the west side he enters the single combat zone. He meets player B and C. Player B attacks player A; which runs away from him (player A). Then Player C also decides to run after player A; however Player B already engaged in combat with player A by attacking him while they were both running. So while player C tries to deal damage to player A he can't as a message in chat tells him: "this player is already in combat". However in the adrenaline rush Player A runs into the north side of outside of the spawn and finds him self in a multiway combat zone AKA normal pvp that we find in minecraft, where player B and C can attack player A. Simple?! Ideas for commands: select an area via world edit then for example: /region define 1v1. Ideas for permissions: admin.1v1. Set it to true to use the command When I'd like it by: 7th of September 2012. bump is this possible to make? EDIT by Moderator: merged posts, please use the edit button instead of double posting.