Primary: Nuke Plugin Secondary: Disguise Capture The Flag Plugin

Discussion in 'Archived: Plugin Requests' started by EpicATrain, Jun 18, 2013.

  1. Offline

    EpicATrain

    Plugin category: Mechanics

    Suggested name: NukePlugin & CaptureTheFlagPlugin

    What I want: Howdy, I'm EpicATrain. I'm creating (from scratch) a new type of gameplay and map and I need a little bit of help. I'm a master redstone guru and I plan on making the map with a healthy mixture of redstone and plugin action. The game idea is still in development as I build the map so giving you an idea of what I'm building is kinda hard... however, I do need a plugin that can do what I request. I need a plugin that can take a endercrystal explosion and explode out to a radius of X (configurable in a config file) sphere shape and can remove all blocks except X blocks (configurable in a config file), and lastly removes any drops left over to remove lag. That's what I need mainly.

    What I'm doing is creating a reactor inside a map underground and when the reactor explodes, it creates a HUGE crater in the map with as less lag as possible. In my map I'll be using command blocks, enchantment tables, and obsidian. I need the explosion to be able to remove command blocks, enchantment tables but not obsidian. I created a lower hallow half-sphere of obsidian in the map already to simulate what the crater looks like after a nuke exploded. Right now I'm using minimal amounts of TNT to simulate the effect but I ran into a problem.

    The problem is... TNT doesn't remove enchantment tables or command blocks. I could get a more powerful explosion plugin but that would remove the obsidian too, which I don't want.

    Secondary, I need a very light weight plugin that can create 3 (maybe 4) teams that players can choose. Pvp among the same group needs to be disabled but PVP across the different groups needs to be allowed. The name of the groups needs to be in a config file for later editing. I want to make use of the scoreboard that shows which team (not players but team) is in first place based on progress through the map AND kill-death ratio.

    I also need the secondary plugin to keep x items alive (configureable in a config)... meaning, if a player dies while holding item X, the item X would immediately be transferred to another player on the same team. If item X is lost or captured by another team, it returns to it's place of origin. I also need this same item X to be able to be able to win a round if placed in a certain chest on the map. (As I'm typing this this actually sounds like a capture the flag plugin... hmmmm).

    I also need this secondary plugin to make all the players on a team look the same. So for example, if I join the game and select team A (or whatever I call it), it automatically changes that player's character to whatever I set up in a config. For example, team 1 would be a white coat villager, team 2 would be a normal player, and team 3 would be a random mixture of 5 different mobs. What I'm creating is a scientist versus navy seals, versus ugly monsters in an epic battle to capture or destroy a compound. I need that team 3 to give the approperiate weapons to the random mob that is assigned to that player.

    I realize what I'm asking for is a lot but it's all for one map that I'm creating, and if I can do this right, I can take this plugin and put it on any map I create.

    Ideas for commands: reload config command

    Ideas for permissions: I'm planning on doing all the config via a config file and not in game, so I personally don't see the use for permissions currently.

    When I'd like it by: It will be a while before I finish my map. I estimate my map will be finished in a month. I don't need this plugin right away, but sometime soon so I can test in game.
     
  2. Offline

    EpicATrain

    I'm bumping this because I've had no reply.
     

Share This Page