So I am just about to start a HUGE project where a player will use one of the new spawn eggs to spawn a mob and duel with other players mobs. I am just wondering if this is at all possible. Looking through the API, I have found some things useful that I can use: http://jd.bukkit.org/apidocs/org/bu...tml#setTarget(org.bukkit.entity.LivingEntity) Sets the target of the mob, however how can I get the living identity from the two eggs? Maybe make it so a player can only throw the eggs when there are no other monsters within a 30 block radius and then just get the two entities. http://jd.bukkit.org/apidocs/org/bukkit/entity/LivingEntity.html#damage(int) Deals the given amount of damage to this entity, from a specified entity (but how can I use this to change a mobs damage to the other mob) http://jd.bukkit.org/apidocs/org/bukkit/event/entity/CreatureSpawnEvent.SpawnReason.html#EGG Get the event-spawning event from the egg throw, but how can I restrict this to check for certain things before allowing the event (probably just an eventcancel but any discussion on this is still appreciated).