i am very new to java and don't know much, it's giving me an error on the onDeath(PlayerDeathEvent event) part here is my code Code: package tld.example.myplugin; import org.bukkit.Bukkit; import org.bukkit.ChatColor; import org.bukkit.Location; import org.bukkit.Sound; import org.bukkit.command.Command; import org.bukkit.command.CommandExecutor; import org.bukkit.command.CommandSender; import org.bukkit.entity.Player; import org.bukkit.event.EventHandler; import org.bukkit.event.entity.PlayerDeathEvent; public class death implements CommandExecutor { @SuppressWarnings("unused") private Main plugin; public death(Main plugin) { this.plugin = plugin; plugin.getCommand("death").setExecutor(this); } @Override public boolean onCommand(CommandSender sender , Command cmd, String label, String[] args) { if (!(sender instanceof Player)) { sender.sendMessage("only players can use this command"); return true; } @EventHandler public void onDeath(PlayerDeathEvent event) { Location deathLocation = event.getEntity().getLocation(); int x = (int) deathLocation.getX(); int y = (int) deathLocation.getY(); int z = (int) deathLocation.getZ(); String world = deathLocation.getWorld().getName(); } return true; } }
Also you really should follow naming conventions and call the class Death instead. Further I hope you aren't creating those x/y/z/world variables for the sake of saving the location to a config or something, because Location implements ConfigurationSerializable so manual serialization is not necessary.