onDeath(PlayerDeathEvent event) error

Discussion in 'Plugin Development' started by daniel_svs, Jan 14, 2021.

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    i am very new to java and don't know much, it's giving me an error on the onDeath(PlayerDeathEvent event) part

    here is my code

    package tld.example.myplugin;
    import org.bukkit.Bukkit;
    import org.bukkit.ChatColor;
    import org.bukkit.Location;
    import org.bukkit.Sound;
    import org.bukkit.command.Command;
    import org.bukkit.command.CommandExecutor;
    import org.bukkit.command.CommandSender;
    import org.bukkit.entity.Player;
    import org.bukkit.event.EventHandler;
    import org.bukkit.event.entity.PlayerDeathEvent;
    public class death implements CommandExecutor {
        private Main plugin;
        public death(Main plugin) {
            this.plugin = plugin;
        public boolean onCommand(CommandSender sender    , Command cmd, String label, String[] args) {
            if (!(sender instanceof Player)) {
                sender.sendMessage("only players can use this command");
                return true;
                public void onDeath(PlayerDeathEvent event) {
                    Location deathLocation = event.getEntity().getLocation();
                    int x = (int) deathLocation.getX();
                    int y = (int) deathLocation.getY();
                    int z = (int) deathLocation.getZ();
                    String world = deathLocation.getWorld().getName();
            return true;
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    You put the EventHandler function inside of another function. You can't do that.
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    Also you really should follow naming conventions and call the class Death instead.

    Further I hope you aren't creating those x/y/z/world variables for the sake of saving the location to a config or something, because Location implements ConfigurationSerializable so manual serialization is not necessary.
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    @daniel_svs If you do not have any questions left, please mark the thread as solved.

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