I want to open a GUI after right clicked a netherite ingot that has a custom name and lore. Why doesn't this work? My code so far: Code: package me.gladiator.betraysmp.events;import net.md_5.bungee.api.ChatColor;import org.bukkit.Bukkit;import org.bukkit.Material;import org.bukkit.entity.Player;import org.bukkit.event.EventHandler;import org.bukkit.event.Listener;import org.bukkit.event.block.Action;import org.bukkit.event.player.PlayerInteractEvent;import org.bukkit.inventory.Inventory;import org.bukkit.inventory.ItemStack;import org.bukkit.inventory.meta.ItemMeta;import java.util.Arrays;public class OnIngotClickOpenGUI implements Listener { @EventHandler public void BetrayGUI(PlayerInteractEvent event) { System.out.println("At least started"); ItemStack BetrayIngot = new ItemStack(Material.NETHERITE_INGOT); ItemMeta meta = BetrayIngot.getItemMeta();meta.setDisplayName(ChatColor.LIGHT_PURPLE + "" + ChatColor.BOLD + "Betray Ingot"); meta.setLore(Arrays.asList("The Betray Ingot.", "Use 4 of these to craft a Ban Token.")); BetrayIngot.setItemMeta(meta); if(event.getAction() == (Action.RIGHT_CLICK_AIR) || event.getAction() == (Action.RIGHT_CLICK_BLOCK)) { if (event.getPlayer().getInventory().getItemInMainHand().getType().equals(BetrayIngot)) { System.out.println("passed the ingot check"); Player player = event.getPlayer(); Inventory gui = Bukkit.getServer().createInventory(player, 27, ChatColor.GOLD + "" + ChatColor.BOLD + "Betray Ingot Craft"); ItemStack shell = new ItemStack(Material.NAUTILUS_SHELL); ItemStack sea = new ItemStack(Material.HEART_OF_THE_SEA); gui.setItem(11, shell); gui.setItem(15, sea); player.openInventory(gui);} } } } }
Sry but should I do, event.getPlayer().getInventory().getItemInMainHand().getItemMeta().equals(BetrayIngot))