I messed around a little bit with geared mobs and got an odd Issue: I tried to spawn a zombie with a colored chestplate and got one with colored pants. I have no idea what I have done wrong... Code: Spawning the Zombie and giving him Equipment: Code: Entity entity = player.getWorld().spawnEntity(location, EntityType.ZOMBIE); setWeapon(entity, new CraftItemStack(267)); //You can ignore this CraftItemStack chestplate = new CraftItemStack(Material.LEATHER_CHESTPLATE); CraftItemStack cchestplate = colorArmor(chestplate,255,0,0); setChestplate(entity, cchestplate); The coloring method: Code: private CraftItemStack colorArmor(CraftItemStack item, int r, int g, int b){ int color = (r << 16) | (g << 8) | b; NBTTagCompound nbttag = new NBTTagCompound(); NBTTagCompound tag = new NBTTagCompound(); NBTTagCompound display = new NBTTagCompound(); nbttag.setCompound("tag", tag); nbttag.setCompound("display", display); display.set("color", new NBTTagInt("color", color)); item.getHandle().tag = nbttag; return item; } The setChestplate method: Code: public static void setChestplate(Entity entity, CraftItemStack item){ EntityLiving lEntity = ((CraftLivingEntity)entity).getHandle(); net.minecraft.server.ItemStack itemStack = item.getHandle(); lEntity.setEquipment(2, itemStack); } Well apparently bukkit knows that it's a chestpiece and does the stuff right but sends the client packets with wrong info.... Hopefully this will get fixed until the RB... EDIT by Moderator: merged posts, please use the edit button instead of double posting.