They can't read stack traces you know?.... As every other plugin worked, he thought that it was the plugin's problem. It's perfectly normal and acceptable.
What? Even if it is the plugin's problem, it should be posted in Bukkit Help. This is the plugin requests forum.
Sushi No... This is the plugin request's forum. If the plugin doesn't work, then it's like RingOfStorms didn't develop and share it here.
Is the plugins problem not bukkits. The plugin originated from here and is only available here so why would he post it in bukkit help. The people would search bukkit dev or plugin list for Cbow and find nothing or just say "speak to the developer" so he decided to post it here which is the sensible logical thing to do.
TwiztidExlex You need to run with java 7, make sure you have the latest version, as it works for myself and the client who I made it for, must be your java. Sushi I wouldn't look in bukkit help for a custom plugin, therefor he would never get help form me if it was plugin related.
I reinstalled Java 7 and it worked perfectly! Thanks! I have one more suggestion or question about this plugin. I have a paintball server as I stated before, but I need it to be one shot kill so "you can get out" but with this plugin I can't charge the bow and make it one shot kill, is there a way to change the bow damage, or is it in the code, or maybe you know how to do this and want to take a little time and make this EDIT by Moderator: merged posts, please use the edit button instead of double posting.
TwiztidExlex the point of this plugin is to remove the charge and make it just like classic bows, if you want a new plugin make a new for it with very specific details on what you want, please read the sticky post on have to format your request http://forums.bukkit.org/threads/read-me-first-plugin-requests-guide.81209/#post-1206108]here[/url]. Edit: The classicBow plugin is done, if you want more functionality or such do not post here , pm me or make a new plugin request.
I wasn't requesting a entire new plugin. I was wondering if you are able change the amount of damage the bow does without having to charge it all the way.
He means that he wants all the features that this plugin has. But makes it so people get 1 shot killed.
Bump, Would like the arrow dupe glitch fixed, and updated to 1.3 [Whenever you shoot, some arrows run out, then you pick up the stack and it restores back to the amount you had.] RingOfStorms EDIT by Moderator: merged posts, please use the edit button instead of double posting.
Lol bumping him, You could do this with Skript! But... Because of the bow animation it makes it weird.. so I'll do it with a stick! Code: on leftclick with a stick: shoot an arrow at speed of 5
Maybe cancelling the event will prevent the animation. Also you don't have to specify the speed, it will use the default speed if none is given
Yeah i didn't know which speed it would be at so I added a speed and I'll try cancelling the event Oh ok thanks i'll try it. Nope animation still works. EDIT by Moderator: merged posts, please use the edit button instead of double posting.
Sorry been MIA for a while, the animation is client side btw so a plugin sevrerside won't have any affect. Is this plugin still needed to be updated? Or is the skript fine for you. @Max_The_Link_Fan @frogyfro
Ive never tried skript to be honest sorry But why not Code: on leftclick with a bow: shoot an arrow at speed of 5
https://dl.dropbox.com/u/51143191/OldBows.jar That's as close as it's get with a plugin, there's no 'EntityPullBowEvent' So we can't cancel it.
Erm, when you shoot arrows and pick them back up you should have the amount you started with O-o nothing is duped? You shoot, and pick back up restoring to the same value you had before. Dupe would mean you're getting extras somewhere. So correct me if I am wrong.
If you started with 64 then yes you would pick 64 back up. Maybe I don't understand what you are saying. Or you don't understand how the drops work?