Fixed the bug, that I described in the previous post, now blocks show up correctly in the inventory, the only bug that is left - when block is destroyed it gives only one specific block, that isn't based on metadata
Could we please get a very early release as soon as that is fixed? (well, that isn't that big of a problem for me atm). Would be awesome.
I fixed the blocks, now they drop correctly with the correct values, currently I am remaking the whole mod form ground up, added from fresh start: extra stairs, extra stone blocks, extra wood blocks, extra metal blocks, extra and transparent window blocks WITHOUT USING ADDITIONAL BLOCK IDs, but altering the already available blocks in the game, next in the line are the slopes up, down, sides and corners, drawer, chest, extra doors. Not multiplayer ready, when the changes will be added in the craftbukkit server file, then I will post a first release of it. I want to make sure, it is done correctly with no bugs and for now there is only one minor bug in the game, the transparen window blocks don't appear transparent while holding in hand or in inventory, because Minecraft isn't designed to show them transparent in an inventory slot or in hand (or I just don't know where to look to change it), even the Ice block isn't transparent in the inventory/hand, which is the default block already in minecraft (used that technique to make the new glass transparent) What I plan to do with the extra Block IDs I saved by remaking the way, new blocks are stored, well I was thinking of making some simple modelled Chairs, Sofas and Tables --- merged: Feb 21, 2011 1:59 AM --- Uploaded and added information about my progress on the client side of the mod! Currently the client mod occupies 127-107 Block IDs with all the content described in the main post, YES all that stuff is in the game with only 21 Block IDs Used!!! I still have 14 Block IDs in spare, which I am planning currently to use in making some furniture - Chairs, Tables and Benches... Also I have plans for making something similar to this image: http://www.comparestoreprices.co.uk...-light-in-bronze-with-a-white-glass-shade.jpg , basically I want a ceiling type lamp, that acts similar to the lantern or lightstone
i would love to help you test this! PM me i want to be a special server! could i get the singleplayer? i want to see this ingame!
Currently there are no recipes for those blocks, I am using INVedit to add them into the game, after I will finish the recipes I could upload the current state of the mod for the client side, though it will look only good after the HD patcher will do his work, since I have prepared a really nice HD texture pack for this mod as well (some of the images for textures are gathered from various other HD realistic texture packs, but there are some made by myself or by editing an existing texture found online, will be neat to see it with Better light and grass, Zan's Minimap mod (where I have drawn a nice overlay for the radar as well, and of course the textures Here is how the radar looks ingame (this client is not modded with extra content, just the Texture Pack:
It might, but I won't be available in this weekend, family stuff . And I really want some furniture in the game, that would spice it up quite a bit for those, who like to decorate interior, which may take up a couple of days to code up. And also making recipes will take up equal time. Understand me correctly Gesh and others who are interested in this as much as I am, I want to make this mod as clean as possible without any major bugs (and I am testing it on the fly each time I add something into the game and I won't touch craftbukkit server jar until the client is complete. At start I wanted to make a simple mod, that adds few extra blocks, doors in the game, but now I think it will be much more worth than I expected, since Kaevator supported me with his code for the slopes, that I tweaked for this mod. I am a huge fan of Diablo game and I like the quality of Blizzard and best of all this sentence from the devs about the upcoming sequel: "The game will be ready when it is ready", and I like this way of doing things, since I like things to be done correct and perfect, I am modding this game as smooth and clean as I can with almost no bugs (except for the MC limitation bugs, like non transparent window block while holding in hand)
I would like to know, if you plan this mod/plugin to be compatibile with other craftbukkit plugins. I would also love to know, if you plan to release also source codes. Either way, thumbs up PS. If you want ideas, as you have now access to both client and server, you could make craftable item, that would work as mobile container (aka bag of holding or, if you like diablo, horadic cube), should be probably very expensive to make ...
I have been thinking about it for a while now, because I want it myself, though I don't know how to convert the onclick of the block to onclick in the inventory on an item, that's something unknown for me now. Before this I didn't have the slightest idea about how java or MC works, now I have learned quite a lot, considering the zero knowledge before.
just 1 more block i want to have in this mod: wood & stone stair corner so you can build better looking roofs
nope, should be a stair shape corner like if u take the original stairs and bend them to a corner block
I think that smooth roof is better (btw those diagonal blocks will be great to make lot of shapes to look more smooth. --- merged: Feb 22, 2011 11:04 AM --- Btw do you know that 1.3 update will be soon? There might be new blocks, so you will probably have to stick with 1.2 or adapt.
kovarex, I will definetly try to adapt my code into the newest Minecraft version of the game, especially if Notch is going to introduce new blocks, that would be awesome, will have to rearrange my texture images hehe, which shouldn't be much of a challenge as long as Minecraft Coder Pack will work in decompiling the minecraft.jar client, then everything should be good even if it doesn't translate the unknown fields, since from my experience some fields from 1.2 version weren't changed by MCP --- merged: Feb 23, 2011 3:55 AM --- Well the Minecraft Coder Pack doesn't support the newest version of MC (1.3), guess I will have to wait until it is updated, only then I will progress onto my mod, since there are some new blocks added, such as the bed LOL... then why he did implement a bed with no chairs in the game?
Isn't it possible to have something like terrain-aeron.png along with terrain.png, so you won't have to reorganise your textures when the terrain.png changes?
If you know how to make it happen or you know someone who might help me figure it out, it would be very nice, because there is no tutorial about it anywhere, at least I didn't find any. This mod will be standalone without any Modloader, so I can't use a custom image for textures as if I would be, if I would make it for Modloader.
The idea is great and it looks great but... If people uses this on a server they might destroy the whole server? It should be blocked if the server isnt running a mod.
This is kind of what I meant last page when I said you were going to have to wait for MCP to update once Minecraft did. It generally takes a couple weeks at the very least.
Well that's the risk, that will be taken. Making this mod for my server actually, and everyone else, who will use it on his/her server(s) are on your own, it may corrupt the save files etc (by the way, the new 1.3 version minecraft saves the game differently, in a couple of files, not thousands...
Well, as I'm sure Aeron is aware of, MCP has updated. And furthermore, let me just cross-post this from Vib Rib on the Something Awful forum:
Progress has been delayed because of my lack in time at the moment, postponed the progress until I will have more time after a week or so. The extra blocks won't require modloader, will be standalone replace class files type mod for the client and similar to the server Also I did some research upon rounded blocks, though at the moment with no progress about how to implement radius fuction in the game
Here's a question Aeron, is it possible you can make it so your mod only modifies existing block ids using the same system wool uses? If you do it like that, then theoretically, maps won't get all messed up if you remove the mod.
It will, but as I said previously I don't want to release an unfinished, raw crap and receive complaints about how bad it is, why this and that doesn't work etc.. If you have skype or other program such as msn, you could contact me, and perhaps help me with suggestions about recipies for the blocks/items etc... ?
oh man, this project is exactly what i was searching for. If i figure out this crazy mcp thing maybe i can help.... maybe... lol
im not sure if this is what you meant, but apparently going from singleplayer to multiplayer is hilariously easy. It's basically jsut copy and paste the src methods, with a few differences based mainly on how mcp decompiles i guess. But yeah, its hard to prove, but those are custom blocks in multiplayer, my friend can see and use them too if he downloads the same modded client. Uploaded with ImageShack.us
Yes, it looks easy if you add one block, but if you have to change a dozen of class files, it gets complicated, and also I have good news, I will have more free time for this project this week, starting from tomorrow and will be working on an alpha release of the mod