Plugin category: Mechanics Suggested name: Mon owners What I want: when creepers, zombies, skeletons, or spiders have the name of name's mob it won't attack the persons name in its name. Because I read that and it made almost no since I will give an example. My ign is 15987632 and when I spawn in a zombie with the name 15987632's Zombie it won't attack me or damage me no matter what. So for example if it was a creeper and not a zombie if a creeper locks on to a player next to me and blows up than it wouldn't damage me. If anyone has questions post them here. And btw I'm spawning the mobs in with a plugin I coded and because I tried and failed at this plugin I requested it here Ideas for commands: No commands needed for this plugin. Ideas for permissions: none are needed but if u want Owner.zombie Owner.skeleton Owner.creeper Owner.spider When I'd like it by: ASAP but take ur time
Already have it in PEX nodes. Example: - -modifyworld.mobtarget.monster.creeper - -modifyworld.mobtarget.monster.zombie VIP: prefix: '&e&lVIP ' permissions: - -modifyworld.mobtarget.monster.creeper - modifyworld.* options:
Juprup i want it per mod and per player for example if i have a zombie named 15987632's Zombie it wont attack me but if lets say u have zombie named Juprup's Zombie it will attack me
15987632 So no commands, no perms, just a simple plugin that will deny that mob attacking the person who's name is within the mob's? This is a simple plugin that can be made really fast. Later today if I have time I can make this.
15987632 Plugin is done, if a renamed monster targets a player with the player's name within the monster's name, it wont attack/target that player. If there is a typo in the name or is any other player, then the monster will target them; the names are also NOT case sensative, so it wont matter if you forget to capitalize a letter. Download link: MobOwners.jar ~ 27 lines of code used.
Gamecube762 ty i will test now Gamecube762 it works thanks EDIT by Moderator: merged posts, please use the edit button instead of double posting.
AronTheGamer This just does what I mentioned above, its not an organized system and works on all entities that extend Monster. When a monster targets something, it checks if the target is a player, then it checks if the monster's name has the player's name within it and that's it. Does exactly what the OP asks for.
Gamecube762 and i love it bc i use it along with the plugin i made. I spawned a mob coming from a player with that players name. And now it will not attack the owner