Plugin Request Mob Deathmatch

Discussion in 'Plugin Help/Development/Requests' started by Ck1000MC, Aug 19, 2015.

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    Ck1000MC

    Hello, I'm back with a new minigame plugin request.
    ===THE BASICS===
    Set spawnpoints, the lobby point, and the endpoint. The kits each have special abilities based on the mob. The kits also have a specific regen time, a cost to use and armor. Each ability has a certian type: Ranged, Physical or Magic. Some abilities can block certian types of attacks or make them do more damage.
    You can only select one ability per item the kit gets in the lobby.
    ===HOW TO CUSTOMIZE YOUR KIT===
    When you join a game and are teleported to the lobby and click a mob set my /mdmsetmob, it opens a GUI. In the gui, there is a large chest box layout. In 5 rows going downward, there is an Iron Sword, Iron Axe, Iron Shovel, a Bow, and a glass bottle. When you hover over each of them, they say "[Item] Skill" (for the glass bottle, it says "Passive Skill"). 2 boxes over from each of the items, there are books with each of the abilities and descriptions listed on the books when you hover your mouse over them. When you click on a book ability, the ability is equiped and linked to your item it was listed under. You can only select one ability/book for each row.
    ===COMMANDS AND PERMISSIONS===
    /mdm create [name] - mdm.create - creates the game, and also creates the lobby spawnpoint at your location.
    /mdm setlobby [name] - mdm.setlobby - sets the game lobby.
    /mdm setend [name] - mdm.setend - sets the endpoint for an arena.
    /mdm join [name] - mdm.join - join the game lobby
    /mdm leave - mdm.leave - leave the current game
    /mdm setkitmob [kitname] - mdm.setmob.kit - spawns a kit equip/ability equip selection mob in your location
    /mdm setjoinmob - mdm.setmob.join - spawns a join zombie mob at your location where you can join games
    N/A - mdm.kit.[kitname] - gives permission to use a kit.
    N/A - mdm.joinfull - gives permission to join full games
    ===THE ITEMS/SKILLS YOU GET WHEN YOU SELECT YOUR KIT===
    Sword
    Axe
    Shovel
    Bow
    Passive (Always is activated)
    ===THE KITS===
    > Zombie
    Cost: FREE
    Regen: 0.15 per second
    Armor: 3.5
    - SWORD: None
    - AXE:
    Venomous Bite
    Cooldown: 6 seconds
    Cost: FREE
    Type: Physical
    Lunge forward, dealing KB2, 5 damage, and posion for 4 seconds to whoever you collide with.
    Death's Grasp
    Cooldown: 10 seconds
    Cost: 500
    Type: Physical
    Must be right clicked on an enemy within 2 blocks. When used, hold the enemy in place for 1 second, and you recieve slowness 3. Afterwards, they are thrown forward (power of KB3) and take 7 damage.
    - SHOVEL:
    Undead Awakening
    Cooldown: 13 seconds
    Cost: FREE
    Type: Magic
    Summon 3 zombies surrounding anyone within 6 blocks of you. Each zombie attack counts as a physical attack, not a Magic one.
    - BOW:
    Rotten Flesh Launcher
    Cooldown: 2 seconds
    Cost: FREE
    Type: Ranged
    You can only fire your bow every 2 seconds, and when you do - launch a piece of rotten flesh that deals KB3, 3 damage and poison for 3 seconds.
    - PASSIVE:
    Infection
    Cost: FREE
    Every time you hurt your opponent, you have a 15% chance of infecting them for 7 seconds, giving slowness 2, weakness 1, nausia 2 and regeneration 1.
    > Skeleton
    Cost: FREE
    Regen: 0.2 per second
    Armor: 4.5
    - SWORD: None
    - AXE:
    Bone Shotgun
    C
    ooldown: 6 seconds
    Cost: FREE
    Type: Ranged
    Shoot a bone in front of you that deals 4 damage and KB3.
    - SHOVEL:
    Skeletal Arm Block
    C
    ooldown: 13 seconds
    Cost: Free
    Type: Physical
    For the next physical attack that is targetted at you, reduce the incoming damage by 8.
    Bone Explosive
    Cooldown: 10 seconds
    Cost: 500
    Type: Ranged
    Place a bone at your feet. If any enemies come within 3 blocks of it, it explodes, dealing 8 damage and KB2.
    - BOW:
    Inferno Arrow
    Cooldown: 12 seconds
    Cost: FREE
    Type: Ranged
    Your next arrow will be on fire, dealing +3 damage. Also iflicts burn and KB3 instead of the regular KB2.
    Trap Arrow
    Cooldown: 14 seconds
    Cost: 500
    Type: Ranged
    Your next arrow will stop your enemy in their tracks completely in a wall of webs (2x1 blocks), for 4 seconds.
    - PASSIVE: None
    ===Essentials ECO Earnings:===
    +5 per kill
    +25 per win
    ===JOINING GAMES===
    To join a game, you must right click on a zombie you can set using /mdm setjoinmob. When you right click on it, a giant large chest GUI will appear, showing different wool for each of the games/arenas you have created. If you create an arena, it will add a wool to the GUI. Red wool means the game is in progress and green wool means the game is not started and still in the lobby. When you hover your mouse over wool it shows text:
    "(Light Red) [Arena Name]
    (Cyan) [CurrentPlayers / MaxPlayers]
    (Green) Type: (Light Purple) COMING SOON
    (Green) Status: [Joinable / In Progress]
    (Green) Newest Kit: (Light Purple) COMING SOON"
    When you click on the wool, if it is red wool, it will say "Game is in progress!", and if it is green wool, you will be teleported to the game lobby set with /mdm setlobby [name]. Then you can equip and customize your kit and the game can begin.

    Bump

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: Jun 11, 2016
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