mine colony has became a popular sp mod so i thought why not making it for multyplayer and maybe integrate iConomy to it
Since we can spawn NPCs as of now I'm sure it'd be possible to set the nature of them to say go to a tree and every x seconds a log is taken from the tree(for lumberjack)
would be pretty neat if ported, though would definitely need a permission system or your going to have colonies springing up everywhere
Well if there isn't any path finding why not have create a way for the NPC to find it's way back 'home' and then for collecting resources you have it wander around aimlessly and search for the log ID and then where it's positiion is you have it makes it's way there. Or are you checking to see if we can make NPC's move around period with bukkit right now?