[MECH] RollingMinecarts - Now on BukkitDev

Discussion in 'Inactive/Unsupported Plugins' started by Tomab, Jun 22, 2011.

  1. Offline

    Tomab

    Now on BukkitDev

    Downloads:
    Demonstration Video:


    Thanks go to ChrizC for taking the time to make this video, demonstrating the features of this plugin!
     
    Trenny likes this.
  2. Offline

    EvilPeanut

    First Post! :D
    Looks interesting...
    Il have to try it out :D
     
  3. Offline

    Evilscotsman999

    looks cool! will def. try it outt
     
  4. Offline

    jtngtr

    Great plugin, I've been looking for this; however I tested it and it seems to work only with empty regular minecarts, not storage minecarts.
     
  5. Offline

    Tomab

    I've been sending and recieving storage minecarts with my friend who is 2800 tiles away, I'm not sure why you're having a problem with storage minecarts. It could be that the minecart enters an unloaded chunk and the server stops calculating it's movements. I forgot to mention I've been using orion304's MinecartPermanence v1.0 to prevent this.

    Is there any more information you can provide that could help me determine why this mod isn't working for you?
     
  6. Offline

    jtngtr

    Thanks for your concern and quick reply! It is now functioning properly, the issue was that the storage minecarts i was using were created before I loaded the plugin.
     
  7. Offline

    Tomab

    Ah, I forgot to mention that. My code takes advantage of bukkit's VEHICLE_CREATE event and thus only vehicles added after the mod are affected. Thanks for helping me with that.

    Edit: Fixed in 0.1.3 - minecarts deployed before the plugin now get the speediness applied automatically.
     
  8. Offline

    maedayleen

    Hi,

    This plugin looks really interesting and I will certainly test it on my server.

    Will it be possible to choose which type of cart can be considered as full ? Like, only storage carts and no empty carts.

    (Sorry for my bad english)
     
  9. Offline

    Tomab

    Maedayleen, I can do this yes. It'll be in the next version just for you!
     
  10. Offline

    maedayleen

    Wow thank you :D
     
  11. Offline

    ejoman3002

    Hey nice work but im getting a problem where if i reload my server all the carts seem to go back to normal. I push the button to launch my carts and they shoot out like theres noone in them and stop near the beggining of my rails. I usually have to pick up the cart and put it back down again for it to work right again
     
  12. Offline

    Tomab

    np.
    Thanks for alerting me! I've taken care of it. Let me know if it's working for you now.
     
  13. Offline

    ejoman3002

    Sick worked perfectly when i started my server. Thanks allot and keep up the nice work
     
  14. Very cool plugin !! It allows me to test my rollercoaster prototypes without having to ride the minecart. I love it !! :D
     
  15. Offline

    Tomab

    Thanks! I appreciate the feedback.
     
  16. Offline

    Masterflapdrol

    it would be awesome if you set the max speed of the minecarts higher so they can ride pretty fancy diehard lol
     
  17. Offline

    Bdl2

    This looks like it will completely fix all of the bugs I have with this.
    Due to the issue of unoccupied minecarts not moving like the others, when the minecarts were linked together they would crash into eachother because of the varying speeds of each cart. You, my sir, have fixed this. I can now have trains that work. :3
     
  18. Offline

    THA_D

    i cant get the "eject here" to work

    EDIT: lol wrong post its the vid after the rolling minecarts one, minecart mania

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 16, 2016
  19. Offline

    Tomab

    thx. I'm glad to have helped!
     
  20. can you please make it activate rail sensors?
     
  21. Offline

    Tomab

    Don't they do that already?
     
  22. well it didn't for me :confused: tough i'l try under more circumstances to find out.

    I got #1000 if that's the problem...

    Ok i have done further testing for all 3 situations (Going uphill/straight/downhill) and what i notice was that it works perfectly just with going uphill and straight.
    Aparently it dosn't activate teh sensor while going downhill.

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 16, 2016
  23. Offline

    Tomab

    Maik619,
    I really appreciate you helping track down this bug. I have not tested it on #1000 but I assume it would be the same. I have been able to replicate this bug as you describe it on my server running RB #1185. I tested for this bug again after removing all my plugins and it still occurs.

    I believe this to be a problem with either the recent bukkit builds or perhaps Mojang's server jar. It is not caused by RollingMinecarts. Again thanks for the help!
     
  24. No problem, if you manage to fix this it would be great :D
     
  25. Offline

    dralletje

    nice!
    does it support traincarts?
    I can imagine that it conflicts.
     
  26. Offline

    Tomab

    I have not tried traincarts. Perhaps you can try it and let us know?
     
    gameswereus likes this.
  27. Offline

    dralletje

    Sure :)
    Now know, but tomorrow I will
     
  28. Offline

    gameswereus

    Thanks for the continued support for this plugin!
     
  29. Offline

    gameswereus

    Have to tested it out?
     
  30. Offline

    Anthony13

    cool..sweet, it works with 1368
     

Share This Page