Inactive [MECH] NaturalGiants v1.30 - Make Giants Spawn Naturally [1000]

Discussion in 'Inactive/Unsupported Plugins' started by Intelli, Mar 31, 2011.

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    NaturalGiants - Make giants spawn naturally
    Version: v1.30

    As per the title, this plugin makes it so giants will spawn naturally along with other mobs.
    Giants are set to be more rare, and by default will only spawn 5% of the time compared to other mobs. This option, along with other options, can be changed within the configuration file. Giants additionally will only spawn in the dark / at night.

    Download: (1.30)

    Config Information: (Modified within
    spawnrate - By default, set at 5%. This will make 5% of monsters spawned as giants. Maximum value is 100.
    health - How much health a giant has. By default set at 200.
    drop - What item giants drop upon being killed. By default set to drop 64 bones (item #352)
    fireattack - Determines if the giants deal a fire attack upon targeting a player. Set it to "0" to disable the attack.


    Version 1.3
    • Fixed entity tracking issues.
    Version 1.2
    • Private release.
    Version 1.1
    • Added configuration file, with the ability to configure the giants spawn rate, health, what items they drop, and if they deal a fire attack.
    Version 1.0
    • First release.
    Let me know if you have any questions, or find any problems.
    _Hamstern_, Jobsti, Undrtakr and 10 others like this.
  2. wtf? id want my giants have 300 or 400 health so this is useless plugin if it just restarts server :D
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    Lynet ArchAngel

    its not usless but like, its more fun with more health:D
    so he schould fix that:eek:
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    So, to add an item to the mobs drops do I add:
    352,10;350,6;264,1 with the ;
    352,10:350,6:264,1 with :
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    it only drops 1 sort of item.. is there any chance to chance that ? o=
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    I downloaded bukkit last night and this is one of the first plugins I added. I installed the .jar, ran RUN.bat and changed nothing to the setup file. I entered the game and waited around until I found one.

    When I get within thirty blocks of it, it and I both catch fire and I take damage. If I shoot it with an arrow, no matter how far away, I take damage. If I turn fire damage off, the creature can't hurt me at all and just sort of ..stares at me sadly.

    Is this a 1.7 glitch, or..?
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    no its supposed to be that way
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    I'm supposed to take damage any time I attack it? I'm not sure I understand the purpose of a monster that there is no way to attack without dying.
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    I am going to be straight up and frank, I would use this plugin, but the giant doesn't ever die, it just disappears, and then it doesn't give that event to any other plugin, making any practical use for giants (such as points in monster hunt) non-existant. If you could PLEASE have the giants die normally, I would love to use this mod.
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    limit theyre health then i was disapointed to thats why i uninstalled this
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    OMG this looks epic..... can you change their skin? Easy? i not too good at... stuff.... anyway i might try it... WHY NOT XD

    can you set its damage too :confused:

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
    Last edited by a moderator: May 13, 2016
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    stand in water while attacking
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    It just seems like it would be easier to remove the damage. I don't understand what it adds. "You need 200 health worth of people to fight it"
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    whens the plug gonna be 953 i miss the giants :(
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    I like this plugin, working good with Bukkit 953.
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    The drops and health is working, but the giants arnt doing any damage to players whatsoever. also, you should change the fire attack to shooting ghast fireballs opposed to just setting on fire.

    Also, it would be really nice if you could add a chance for several different drops
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    is there any way to make it so that giants only spawn on certain worlds? like i have a dungeon labyrinth world with zombies but giants spawn there sometimes which isnt good. and also gosox you can change what they drop in the config file
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    inactive? :(
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    I sure hope not.
    Noppoly likes this.
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    really great except there is one problem. My giants keep randomly despawning even while looking at them.
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    Happens to me too, but I think its because at that range a normal mob would despawn, but since giants are so big they SEEM to despawn while they are close, but really they are far enough away for the game to think they are too far away from the player, causing the giants to despawn.
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    configure what and how many mobs can come along with the giants
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    I would assume that the giants entity is restricted by minecraft itself? and so its not possible to attack any part of it other than its feet? and fire damage from a giant zombie doesnt really seem to go well togother =/, but definately like the idea of it having a configurable basic attack, maybe a stomp. Oh and my giants dont seem to move unless i come within range, is this intended? Also theres some good ideas in the Mo Creatures mod, such as ogres that can demolish the environment, maybe possible for giants? Regards.
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    but somtimes giants spawned full over the world!
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    Hey cool idea but can you make it that you can toggle normal attack on/off because that fire attack is too OP. And can you make it that we can chance the dam of the attack.
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    make naturalslimes too :)
    jtlcr777 likes this.
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    natural slimes above ground would be interesting, easier to make sticky pistons.
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    G1R Productions

    Its not op because giants don't run after and attack you, they just stand there.
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    Hmm... can you make them burn or configurable option to make them burn in day light? Please?
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    The download url doesn't work anymore...
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    is it possible for them to burn in the day?

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