Inactive [MECH] MultiInv V2.4.1 - Per World Inventories [1060]

Discussion in 'Inactive/Unsupported Plugins' started by Pluckerpluck, Feb 17, 2011.

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  1. 1) You should be able to shift click multiple files (though you'd have had to convert each folder separately). Thus massively speeding up the process.
    2) String extension = f.getName().substring(f.getName().lastIndexOf(".")); <-- chance is that if you have files without a "." in them
    "craftbukkit" instead of "" etc
    this will die... but I hadn't come across the problem before because I don't have any... so yes, this could be a bug.
    3) If you can zip (any compressing is fine) up the files and send them to me TODAY I can try and convert them for you. After that I'm gone for a few weeks.

    Otherwise I'd try and ensure that wherever the file browser first launches has no files with no extension and you jump straight to the directory with the files.

    If you don't get the files to me I'll try to have fixed the bug. It shouldn't be hard... but I'd messed with the source so I may have broken it elsewhere... plus I'm very busy today before I leave.
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    It seems to work perfectly, except for one thing:
    (It's possible that this is the "multiworld" mod I am using, since it hasn't seemed to be updated, but I thought I'd at least post what's happening and see if anyone else using THIS mod has the problem too)
    So I have 2 worlds, my default world, and my secondary. If I go to my secondary and start gathering things, then disconnect and stop the server while I was in that world, then restart the server and log in, I will be in the default, with the inventory of the secondary world permanently copied over my default world's inventory.

    I have tried this with a 3rd world and the same happens. It will ONLY copy over the inventory of the default world that I spawn in when I start (which, due to because I spawn in the default world each time makes me think it could just be multiworld.. I might try a different multiworld enabling mod and come back and see if I find any improvements). I've worked out almost all other possible scenarios I could think of and it works perfectly in those situations, except for when I d/c in a different world and stop the server.

    Well, I switched to Xcraftgate, which allows me to sign on to the same world I was on even after the server restarted and thus, there is no glitch.. So now I'm good now, heh heh... thanks for the plugin!

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
    Last edited by a moderator: May 9, 2016
  3. Ah good, I didn't realize there was a plugin that always spawned you in the default world. I'll eventually add a method to allow the use of that because it could be useful.
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    just wat i was looking for!!
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    Nice backdoor
  6. Ok, I'm off for three weeks. Plugins have a tendency to die if left that long so I'm not sure how this one will do.

    Turns out you can't edit the location of a link so if anyone does fix it just post it and smart people will find it.


    P.S I'm slightly depressed I didn't even have time to fix the crafting slot inventory bug... if anyone feels like fixing it (as for some servers this may be a major problem) then bukkitContrib could help (either the author or source). You just have to close the inventory in the onTeleportEvent and it will work.
  7. A restart seems to have fixed it, inventories was still empty though, but edited back..

    it is/was bukkit recommended at the time of writing.
    also latest version of multiinv at the time of writing.

    any other plugin that accesses inventory is openinv
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    Both are very relative. You can use /version and /version MultiInv to tell the real absolute values.

    And if you don't use the configuration anymore maybe it helps with reporting bugs in the future.

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    Where are the inventories stored at?
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    Im co owner of a 32 slot server, and we created a PVP world that runs factions and a normal world with other plugins. The problem is, when someone dies, they do not lose all of their items, they go back into the pvp world via xCraftGate or Commandbook Teleporting or even the Faction home, and all of their items are returned to them. Is there a fix for this? or have i missed any configuration files? We run 3 worlds. World World_Nether and PVP.
    Thanks, I need this fixed badly, players are duping their diamonds
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    Good evening,

    "Open source is great"
    Ohm, i havent a problem yet but, i asked me, how i can write a plugin with support of multiinv/multiverse. I dont know how i can select the current world where the players are.

    So, can everyone one help me with this problem ? ^^
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    How do you do so from XX - the old world, people can't bring items to XX2 - the new world, but they can go with items from XX to nether and back to XX and from XX2 to nether and back to XX2?
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    Celtic Minstrel

    That's exactly what I requested awhile ago. Keep in mind that even if he implemented the request, setting it up that way would allow you to take items from XX to XX2 via the nether. For example, take a chest from XX to nether, put items into it. Go back to XX, then go to XX2 and go to the nether. Get items from chest. Return to XX2 and voila, you've taken your items from XX to XX2.
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    Hmm I don't have a plugin that makes me spawn in the default world, but somehow I just noticed that I had my inventory from another world. Dunno how that happened, but the point is that it did.
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    Celtic Minstrel

    Spawning in the default world is normal behaviour since 1.6, I believe.
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    Hey guys who is it going? I have been away for a while so I have not been able to keep up with the comments, I had posted a somewhat serious bug my users have found. The bug consist of users being in the crafting table, inputting items in there and while the crafting table is open they get teleported by another player and all those items follow them into the other world. Which therefor corrupts or currency we have implemented. Now this was with bukkit 953, Which we are still on at the current moment. I am about 80 percent finished with the bukkit version 1000 my question now is, Has this bug been fixed & address, or is this still an issue I might be looking forward to upon updating to 1000?

    Hmm could this be possible? Each item have an item id # inside the plugin itself. Might create a big file if you have alot of players but for example stone{xx} and then you will have stone{xx2} and nether will be xxy y being accepting from both worlds and items with {xx} can not except items with {xx2}

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
    Last edited by a moderator: May 9, 2016
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    After updating MultiInv from 2.1 to 2.3 it sits there for ages after "[MultiInv] version 2.3.0 is enabled!" when I restart the server before it completes doing whatever it's doing and lets people join. Could you fix that once you get back?
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    from the OP:
    (Updating from 2.1 to 2.2 requires inventory conversion)

    did you do the inventory conversion? there's a link for it in the OP if you didn't. and I'm guessing you need it for 2.2 & beyond
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    Yes, I did that. However it doesn't sit there for ages anymore, it only did that the first couple of times after updating, not really sure why that is.
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    Has anyone been having trouble when new players join the server with this plugin active? I'm not entirely sure if it's this plugin that is causing it, but I know this plugin does make an entry in the log when players join.
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    **Quick Question**

    I am going to a single world server and I am wondering if I uninstall this will everyone loose the items they currently have on them? do I have to make everyone chest their items?
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    any way you can make this plugin use less cpu? maybe saving the inventory on mysql instead of flatfiles?
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    Open source is great
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    CButD tells me it has no source for multiinv, any ideas why?
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    I've had 2 maps, "world" and "survival" and on the new server there is only one world named "world".
    Is it possible to restore the inventory from survival to world?
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    Got an error for you.
    2011-07-30 14:47:56 [SEVERE] Could not pass event PLAYER_MOVE to MultiVerse
        at com.onarandombox.Rigby.MultiVerse.MVPlayerListener.onPlayerMove(
        at org.bukkit.plugin.RegisteredListener.callEvent(
        at org.bukkit.plugin.SimplePluginManager.callEvent(
        at net.minecraft.server.NetServerHandler.a(
        at net.minecraft.server.Packet10Flying.a(SourceFile:126)
        at net.minecraft.server.NetworkManager.b(
        at net.minecraft.server.NetServerHandler.a(
        at net.minecraft.server.NetworkListenThread.a(SourceFile:105)
        at net.minecraft.server.MinecraftServer.h(

    Seems once in a while if I /spawn or simply use a portal to the original world (spawn set by essentials spawn), then their inventories are wiped. This happens on occasion, but severely annoying when the inventory from the survival map is cleaned out..[/CODE]
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    Problem: People keep their items when they die -_-
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    Just, nvm. I think it's workign properly now. I was over complicating the shares. Simplicity is the key to making this work.
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    how did you get it working properly?
  30. @Pluckerpluck
    Using CB1043 and MultiInv 2.3.0. When changing world via MultiVerse portal:

    19:53:00 [SEVERE] Could not pass event PLAYER_PORTAL to MultiInv
    at org.bukkit.plugin.RegisteredListener.callEvent(
    at org.bukkit.plugin.SimplePluginManager.callEvent(
    at net.minecraft.server.ServerConfigurationManager.f(
    at net.minecraft.server.EntityPlayer.a(
    at net.minecraft.server.NetServerHandler.a(
    at org.getspout.spout.SpoutNetServerHandler.a(
    at net.minecraft.server.Packet10Flying.a(SourceFile:126)
    at net.minecraft.server.NetworkManager.b(
    at net.minecraft.server.NetServerHandler.a(
    at net.minecraft.server.NetworkListenThread.a(SourceFile:105)
    at net.minecraft.server.MinecraftServer.h(
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