ComPassionate - The ultimate tool-set for your players' compasses! Version: v2.6 BukkitDev: ComPassionate v2.6 ComPassionate v2.6 Quick video showcasing ComPassionate: (This video is fairly outdated, be sure to read the updated features) Ever wondered why Notch took the time to add the compass, and then destroyed its use by the creation of beds? If so, then you've been wondering the same thing as me. ComPassionate was my very first Bukkit plugin. Because of this, there were lots of issues with it. In order to see how far I've actually come from day one, I decided to completely revamp this plugin to suit my satisfaction. This plugin is the ultimate tool-set for compasses, allowing the tracking (and saving) of several waypoints in addition to the tracking of mobs and players. Not good enough? Tell me what else this should do, and I'll look into it ASAP! Features: Currently 4 Unique Compass Modes to make your compass experience more enjoyable and practical! Completely internal control (no commands if you so desire, simply left/right click!) Mob Tracker (Compass Mode) Read further down to find out more! Player Tracker (Compass Mode) Read further down to find out more! Waypoint Tracker (Compass Mode) Read further down to find out more! (NEW) Grave Tracker (Compass Mode) Read further down to find out more! BukkitPerms support (NEW) and option to disable permissions all together (NEW) Ability to choose whether or not players who die with a compass will spawn with a compass (Makes Grave Tracker useful) More Configuration Complete set of user-friendly commands Commands: There are 3 'base' aliases for the ComPassionate commands: /compassionate, /compass, and /cp /cp help - Tells you everything you need to know. /cp locate <waypointName> - Targets the named waypoint /cp waypoint list - Lists all of your waypoints /cp newwaypoint <name> - Creates a new waypoint with <name> at current location /cp info <waypointName> - Tells you the coordinates and info of a certain waypoint /cp setinfo <waypointName> <info...> - Allows you to set a generic description for a waypoint /cp remove <waypointName> - Removes a waypoint from your current list /cp mode help - lists a separate help section for compass modes /cp locateplayer <playerName> - Locates the selected player /cp share <waypointName> <playerName> - Sends a waypoint to another player /cp toggle - Toggles the entire ComPassionate feature set, on/off Permissions : (Move your mouse to reveal the content) Permissions : (open) Permissions : (close) - 'compassionate.waypoint' - Allows the use of the Waypoint Compass mode (and commands) - 'compassionate.mob' - Allows use of the Mob-Tracker Compass mode - 'compassionate.player' - Allows use of the Player-Tracker Compass mode - 'compassionate.locateplayer' - Allows use of /cp locate <playerName> - (NEW) 'compassionate.grave' - Allows use of Grave Tracker Compass mode - (NEW) 'compassionate.untrackable' - Players with this node will be hidden from the PlayerTracker Usage: **To cycle through each compass mode, right-click with a compass in your hand! Compass Mode: Waypoint Tracker Spoiler (Move your mouse to the spoiler area to reveal the content) Show Spoiler Hide Spoiler The Waypoint Tracker is what I consider the premier feature of ComPassionate 2.0. It allows players to create lists of waypoints that can be seamlessly targetted by their compass, in addition to allowing descriptions of each waypoint to be made (so they aren't confused by similar entries) Left-Click: Cycles through the player's current list of waypoints Shift-Left-Click: Sets a waypoint to the player's current location, and prompts them for a name and description Shift-Right-Click: Tells you which waypoint you're tracking Compass Mode: Mob Tracker Spoiler (Move your mouse to the spoiler area to reveal the content) Show Spoiler Hide Spoiler The Mob Tracker mode will essentially scan an area around you (configurable) for mobs, select a mob at random, tell you what type of mob it is, and set your compass to follow that mob. Every 5 seconds, the compass will update to the mob's new location. If the mob dies, or you go too far away, it will drop the target. Players have the option to remove certain mobs from the cycle. Usage: Left-Click: Tracks a random mob in a configurable vicinity Shift-Left-Click: Will 'ignore' the mob for future trackings. This is useful for only searching for a specific type of mob in an area. Shift-Right-Click: Tells you which mob you're tracking Compass Mode: Player Tracker Spoiler (Move your mouse to the spoiler area to reveal the content) Show Spoiler Hide Spoiler The Player Tracker mode is extremly similar to the Mob Tracker mode, except it will scan players instead of mobs. For this reason, I'm not really going to give much use info for it. All the steps for the mob scanner, are the same for this. (Just pretend each 'mob' is replaced with 'player') (NEW) Compass Mode: Grave Tracker Spoiler (Move your mouse to the spoiler area to reveal the content) Show Spoiler Hide Spoiler The Grave Tracker mode allows players to keep track of the last place they died. This can be useful for going to retrieve items after a nasty fall, creeper encounter, or dance with cave spiders. It also persists through reloads, so if the server shuts off unexpectedly, you can find your items when it's back up. Usage: Left-Click: Locate your last known death location Shift-Left-Click: (none) Shift-Right-Click: (none) Known Issues: - None thus far. Reporting Bugs: (USE BUKKITDEV TICKETS, IF POSSIBLE) Please give me: Your Bukkit Build # The stack-trace (if there is one) [error log] The version of this plugin that you're using. Any additional information that you can muster up. TODO: Spoiler (Move your mouse to the spoiler area to reveal the content) Show Spoiler Hide Spoiler BukkitPerms support Global Waypoints (so admins can create a list of 'places to see', or do treasure hunts) Make it so that commands can fully handle compass modes, if people so desire. Suggestions/Requests: Have something you want added that's compass related? Let me know, and I'll be glad to give it a shot! Just post your request here in this thread, on BukkitDev, or PM me! The Project Page at BukkitDev: http://dev.bukkit.org/server-mods/compassionate/ Changelog: Version 2.6 Updated plugin to run on the current Bukkit build Fixed the issue where config files wouldn't initialize themselves for new users Cleaned up and modified the formatting of some commands /cp info <waypointName> now shows the coordinates of the waypoint along with the description Version 2.5.3 Fixed an NPE when the player respawns. This is not a critical update, as the NPE did nothing more than clog the server-log. Still encouraged, however. Older Changelogs: Spoiler (Move your mouse to the spoiler area to reveal the content) Show Spoiler Hide Spoiler Version 2.5.2 Fixed an NPE with the new 'compassionate.untrackable' feature /cp locate now sets your Compass Mode to Node Tracker Version 2.5.1 Minor bug fixes, nothing to document really Version 2.5 Updated to be compatible with R5 and up Added 'compassionate.untrackable' to hide players from PlayerTracker Added /cp toggle, allows to turn off all features of ComPassionate (and then turn them on again) Version 2.4 Added an option for spawning with a compass (provided the given player died with a compass). This makes Grave Tracker much more useful. Also made sure to prevent any duplication (if they die with a compass they don't drop it when they spawn with one) Version 2.3.1 Added new config option 'Enable-Permissions'. Setting this to 'false' will allow everyone to use every mode (This is for servers with no permission plugins) Version 2.3 Added new Compass Mode: Grave Tracker New permission node 'compassionate.grave' Version 2.2 Added /cp share <waypointName> <playerName> Added notification message after setting the info for a waypoint Fixed a few NPE's that may/may not have been noticed Version 2.1 Added /cp locateplayer <playerName> (Permission: compassionate.locateplayer) Added /cp remove <waypointName> (For removing waypoints from list) Changed waypoint creation so that it won't allow duplicate entries A bit of command tidying up Perms3 dropped in favor of BukkitPerms Version 2.0.1 Fixed a few NPE errors that I completely forgot to check for. Removed a debug message that I left in on mistake. Version 2.0 (8/23) Completely re-designed the plugin from top to bottom. Re-released due to major differences. Massive code refractoring (Almost nothing from the original plugin exists) Mob/Player Tracker now auto-update the target's position Completely new command interface Waypoints that can be saved, named, described, and cycled through You can now 'forget' mobs in Mob Tracker, so you dont pick up the same one over and over again Seriously. The new waypoints actually work this time Version 0.2.4 (6/24) Bounty Hunter no longer tracks NPCs (if using Citizens plugin) Node Tracker now has the feature to Shift-Left Click in order to update to your most recent node (a feature it SHOULDhave had before, but wasn't properly implemented in the coding!) To elaborate further, the only way to 'update' your compass target before, was to switch all the way around until you hit Node Tracker again, which updates to the node by default. Now, you can simply shift-left click in order to do this! Any and all NPE's have been fixed. Go ahead. Try to get some spammed. I dare ya'. (But seriously, I *think* I got rid of them all with a little code re-working, let me know if it works or not ) Players are now loaded into the Compass Database via logging in, as opposed to their first 'right-click' (this is what was causing NPEs before) Version 0.2.3 Bug fix to multiple unforseen issues with Mob Scanner and Bounty Hunter Added new Compass Mode (Bounty Hunter) Additional code clean-up (not much) Basis for permission's support (not implemented, but should be in 0.2.5) Version 0.2 Improved Compass Mode toggling Added new Compass Mode (MobScanner) Added new command /mobscanner (I'm aware that it should be branched off of /compassionate, fixing later Improved overall message display, to make things clearer and neater Version 0.1.1 Added command /compassionate Added ability to cycle through spawn and the player's waypoint/node Version 0.1 Releasing ComPassionate to the public Also, I'd like it known up front that I have done no testing with a live server, so I haven't tested with multiple players. I'm fairly sure that this plugin should work with several players, but there is a slight chance that I may have overlooked an area or two. Let me know how it goes. EDIT: Uploading video now EDIT2: Done. EDIT by Moderator: merged posts, please use the edit button instead of double posting.