TurretsOriginal Author: azazadBukkitDev page Automated turrets for your Bukkit server! Building turrets is easy: Just place a fence post, then right click with a minecart on top. It's so easy, even a guest could do it! (That's why Turrets has permissions support.) Breaking turrets is also easy: Just left-click it until it breaks, just like a minecart. Dependencies: Vault Features Turrets target hostile mobs Turrets will avoid shooting through walls Turrets use ammo chests (configurable). Turrets are upgradable! Upgrade a turret by replacing the block under its fence post: iron -> gold -> diamond Better turrets can shoot faster, farther, more accurately Firing speed, range, and accuracy can be changed in the configuration Turrets are breakable! (With permissions, of course) Players can strategically destroy enemy turrets for epic team PvP (Planned feature) Permissions support through Vault Planned Features (Not implemented yet) Maximum number of turrets per player Friend/Enemy lists so players can be targeted too Make the turrets shoot more than just arrows Make the damage needed to break a turret configurable Economy support so players have to pay to make turrets Factions/Clans integration Targeting API Commands /turrets save - Save all turrets to database Permission Nodes turrets.create - Allows a player to create turrets turrets.destroy - Allows a player to destroy turrets turrets.admin - Allows a player to access administrative features Known bugs I am aware that the turrets' arrows fall short of their targets. I have not yet implemented upward angling. Right after a turret is created, it hovers above its post If the server is shut down improperly (without using the /stop command) turrets may turn into regular minecarts and remain. Punch them until they break and go away.