Inactive [MECH/FUN/RPG] The Werewolf v2.2 - Become an epic Werewolf [Spout] [1060]

Discussion in 'Inactive/Unsupported Plugins' started by Dutch_Devil, Aug 16, 2011.

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    The Werewolf
    The Werewolf version 2.2
    New BukkitDev page: here
    please post your questions/suggestions there
    The Werewolf is the werewolf plug-in created to bring you the ultimate werewolf experience!

    It’s ideas are based of various myths/legends and and our personal ideas about how the plug-in should function.

    If you have any suggestions for the plug-in or need help, please tell us in the comments! We (Firemars and me) are a dedicated team and will try to read and answer every single one!

    RPGOverhead v1.0 is required for the latest version! This plugin will ensure compatibility with as many other RPG-style plugins as possible. It can be downloaded here.

    We recommend that you also download both the Spout.jar for your server and use the SpoutCraft client so you can enjoy the full Werewolf experience!

    The Werewolf features:

    Almost every feature is customisable in the config file! All the features named here are the default settings.

    • To become a Werewolf, you have to get bitten (attacked) by a wolf or Werewolf at night and contract the Wolven-infection (small chance). This infection turns the Human into a Werewolf when they step outside the next night. It can be stopped by staying inside the night after contracting the infection.
    • A Werewolf automatically turns into his Wolf-form at night.
    • A Werewolf can sprint in Wolf-form by using the shift-key.
    • A Werewolf cannot wield weapons (low damage) while in Wolf-form, but does high unarmed damage!
    • A Werewolf cannot wield Armor while in Wolf-form, but has a high natural defense! When turning in a Werewolf, the player drops his armor.
    • When in wolf-form, all wolves are friendly (unless another Werewolf controls them).
    • Prevents your wolves from being damaged while you are offline.
    • Werewolves are very vulnerable to “Silver” (Iron) weapons.
    • A recipe creates an item that cures Werewolves and turns them back into humans, when using the item, there is a 1/4th chance the user is cured. There is no way of telling wether the user is actually cured until the next night.

    Visuals & Audio [FONT=Arial](Requires Spout and Spoutcraft!)[/FONT]:
    • Achievements (Notifications):
      • [FONT=Arial][COLOR=rgb(0, 0, 0)][FONT=Arial][COLOR=rgb(0, 0, 0)][FONT=Arial]The Infection - Contract the infection[/FONT][/COLOR][/FONT][/COLOR][/FONT]
      • The Werewolf - Turn into a Werewolf
      • The Packleader - Have some wolf-companions
      • The Spreader - Infect a human
      • New Sherrif in Town - Kill a fellow Werewolf
      • The Cure - Make a Werewolfism-cure
    • When in wolf-form, character skin changes to a Werewolf skin.
    • Howling sound when a character transforms

    • thewerewolf.togglewerewolf..............allow toggling of werewolf status
    • thewerewolf.toggleself.......................allow players to toggle their own wolf status
    • thewerewolf.infectwerewolf...............allow infecting players by command
    • thewerewolf.infectself........................allow players to infect themselves
    • thewerewolf.cure...............................allow players to use the cure
    • thewerewolf.infectother.....................allow players to infect other players by hitting
    • thewerewolf.becomeinfected............allow players to become infected by hitting
    • thewerewolf.thewerewolf...................allow players to enable/disable the plugin

    Toggle Werewolfism.................................../togglewerewolf [PLAYERNAME]
    Toggle Werewolfism on yourself................/togglewolfself
    Infect player with Werewolfism.................../infectwerewolf [PLAYERNAME]
    Infect yourself with Werewolfism................/infectwolfself
    Toggle plugins on/off state........................../thewerewolf


    Look in the %server%/plugins/TheWerewolf/config.yml file for these options. I only describe the more important/harder to understand options here.
    • Modifiers.Night.Resolution changes the update cycle speed. Slower servers should insert higher numbers
    • Modifiers.Hardcore, hardcore mode makes werewolfs drop their items and disables them to talk properly
    • Files.Skin for a custom skin file
    • Files.Howl for a custom howl noise (when turning into a werewolf)
    • Disallowed.Items Insert any number of comma separated (spaces are ignored) item materials or id's here. Werewolfs can't use these items in any way.
    • Multiplied.Weapons are the weapons which do extra damage to a werewolf
    • Recipe.Materials for a custom recipe, again item name or item id, or null if spot should be skipped (going from topleft corner to the right, then the next line etc.)
    • Recipe.Result for a custom cure item
    Possible Future Features:

    • Customizeable per-player/per-group skins
    • When transforming to and from Wolf-form, the characters emits particles (similar to those of a Nether-portal).
    • Instead of damage prevention, despawn wolves while you are offline.
    • Whole new achievement screen with custom achievements.
    • Abitilies:
      • Growl - Stuns nearby hostile creatures
    • Anything else you submit!
    Known Bugs:
    • Please help with this plugin by submitting any bugs you found while playing!

    A BIG thanks to everyone who made this plugin possible! Especially the lead-designer of this plugin, Firemars. New features will be added through him!

    The test team (Minecraft Names) A-Z:
    • Daanie
    • DutchyDev
    • Firemars
    • Pimmi
    • Supershoarma
    (They also came with cool ideas for the plugin)

    The default skin:
    Beelzabeth, check him out, he makes some awesome skins!

    • v2.2 - Unnecessary update!
      • fixed tiny bug which shouldn't occur?
      • changed name of speed modifier for ppl having trouble running
      • split Speed in Speed_Multiplier and Jump_Multiplier
    • v2.1 -
      • Improved running, you won't need to use shift anymore
      • Higher jumping
      • Fixed a bug where RPGOverhead couldn't be found
    • v2.0 - bug fixes:
      • TheWerewolf would initialize faster than spout
    • v2.0 - features:
      • Extending RPGOverhead to enjoy maximum compatibility
      • added 2 commands + permission nodes to change yourself into a werewolf
    more... (open)

    • v1.5 - bug fixes:
      • armor wouldn't drop while in hardcore mode
      • angry wolves captured from other players would attack their new owner
    • v1.5 - features
      • splitted hardcore mode in chat-scramble and item-drop in config file
      • chat-scramble only occurs between wolfs and players (players get the text scrambled)
      • chat-scramble messages are now editable
      • insta-friendly of wolves can now be disabled
      • werewolfs armor will act for every damage source (also fall damage!)
        • sources can be disabled (armor won't act)
        • minimum damage of 1 even if armor would lower it to 0
      • werewolfs growl when other entities target them
    • v1.3 - Corrected tiny console bug
    • v1.2 - Implemented some user ideas:
      • Customizeable items which a werewolf receives extra damage from
      • Customizeable recipe/cure item
      • a command, /thewerewolf, to turn the plugin on or off
      • optional 'hardcore mode'
        • Werewolfs drop their items and can't pick them up
        • Werewolfs can't talk, all they do is make beastily noises
    • v1.1 - Fixed bug where players would never turn after being infected
    • v1.0 - Initial release!
    Caid, MMySlime, rezznov and 2 others like this.
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    D: noooo it is?
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    lol its soooo outdated. . .
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    Hey! i have maked my own server?! but i cant get that Plugin to working? i have installed it. but my friend will not transform? why?!
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    -_- This plugin is terribly out dated. . . In the title look at the CB build.
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    This might only be happening because the plugin is out of date, but whenever I try to edit settings in the config yaml the settings revert after reloading the plugins/relaunching the server. I thiiink the jar file is creating a new default config file with each launch and just overwritting the old one, rather than checking to see if one exists first. In any case, it would be nice to have a solution to that.
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    you should get a better skin for it
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    Update please
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    Mine just says: "An International error has occured well performing this command."
    What can I do?
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    Hey i just got my server up, so im kinda a noob with plugins, i have spout but when i put this plugin in the plugin folder, it says it cant run it, can u help?
    the plugin looks awesome though

    ok i got it, so the problem is its outdated?

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
    Last edited by a moderator: May 18, 2016
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    Error With R2.0

    22/05/2012 10:36:26 م [SEVERE] Could not load 'plugins\TheWerewolf.jar' in folder 'plugins'
    22/05/2012 10:36:26 م org.bukkit.plugin.UnknownDependencyException: RPGOverhead
    22/05/2012 10:36:26 مat org.bukkit.plugin.SimplePluginManager.loadPlugins(
    22/05/2012 10:36:26 مat org.bukkit.craftbukkit.CraftServer.loadPlugins(
    22/05/2012 10:36:26 مat org.bukkit.craftbukkit.CraftServer.<init>(
    22/05/2012 10:36:26 مat net.minecraft.server.ServerConfigurationManager.<init>(
    22/05/2012 10:36:26 مat net.minecraft.server.MinecraftServer.init(
    22/05/2012 10:36:26 مat
    22/05/2012 10:36:26 مat
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    I think that when a character is turned for the first time there should be a random skin chosen, For example there would be say, 5 werewolf skins. One would be black, grey, brown, dark grey, and for the Alpha wolf -In which I think should be obtained after 30 kills- would be white. I also think the eye color should change for the ammount of kills they have done, Or how long they have been a werewolf.
    Orange - 0 Kills - Defualt Eyes
    Dark Blue - 5 Kills - 4 MC Days
    Purple - 10 Kills - 8 MC Days
    Red - 30/15 Kills - N/A MC Days
    And, I think the skin should be changed and edited to this:
    I think it would look better (But Thats My Opinion)
    Could red possibly be the Alpha-Wolf's eyes?
    I was also experiencing trouble with the skin, It would follow me but never actully be me. (Maybe it's just the server)
    I also think that werewolves should have some sort of Roar. And the command should be shortened to /W. Anyway how the Roar I think it should be /w roar and it would push all players, mobs, enemies, back about 8 blocks and can be used 8 times every werewolf night.
    AND if you really want to contribute to the plugin you could make it so the skin gets a wound for damage for example:
    3 Hearts - Small Scar (Not Permanent)
    6 Hearts - Large Scar Across Chests (Not Permanent)
    7 Hearts Multiple Scars Across Face And Chests (Not Permanent)
    8 Hearts Alot Of Scars On Arms, Face, Chest, Legs, Ect, (Not Permanent)
    10 Hearts (Dead) - A Small Scar On Face (Permanent)
    I do not know how the Dead scar could work, like, What if you die multiple times? I don't know :p Maybe you can figure it out! :D

    In conclusion this is a amazing plugin and I hope to see more updates! :D
  13. Cool plugin, ever thought of making a vampire one?
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    vampire plugin hasn't been updated in forever. If it works for you could you send me a download link?
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    This Plugin NEEDS to be update please Alot of people wanting it!
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