Inactive [MECH/FUN/RPG] Monster Apocalypse - A Complete Rework of Minecraft Mobs. [1.2.5-R4.0]

Discussion in 'Inactive/Unsupported Plugins' started by blainicus, Dec 31, 2011.

  1. Offline

    Spl1tz

    You could add XP drop modification and which mobs spawn at day and night or both.
    EDIT: Could also PLEAAAAASEE update the config features descriptions, at least for the latest features? Cuz "Hard cap on all mobs spawning" is missing and i'd like to know what it does.
    Everything else is also kinda confusing... I have wolfs disabled and yet they spawn, i got Silverfish to spawn between minY 1 and maxY 50 (underground in caverns etc) and they still spawn above Y60. I'd like also to know whats the best settings for a normal spawning rate like default but having blazes, silverfish and slimes spawning on normal world and without having a change on all other default mobs and animals spawning rate and amount?
    EDIT: My config
     
  2. Offline

    gallexme



    Some gameplay vidoe made by me the song is sometimes like the ingame gameplay :D
     
  3. Offline

    blainicus

    Can't be done. 1.2 includes hardcoded AI changes that will make it impossible to form behaviors on your own regarding light.

    I really like this video other than the song, do you mind if I post it on the main page for now? (Another dude is working on a more complicated video.)
     
  4. Offline

    Austin

    An excellent plugin! Though the zombie dead stacking is a bit funky, could be better but I can't say how. Also, I cant seem to get skeleton exploding arrows to work. I already set the config and all. Does it have something to do with a 0.8 explosion radius? I have the frequency to 15% with super arrows on.
     
  5. Offline

    blainicus

    You need to enable 'all other properties', since this includes most of the advanced mob properties, including skeleton arrow explosions.
     
  6. Offline

    gallexme

    Sure u can if u want
     
  7. Offline

    vsack

    Instead of making blainicus feel unappreciated by issuing demands left and right, how about recognizing that this is a pretty ambitious mod that is potentially one of the best Bukkit has to offer?

    I'll gladly install this mod and kick back and wait to see what the future holds instead of complaining about what isn't here (which ain't much).

    Great job, blainicus! I hope you stick with it!
     
  8. Offline

    blainicus

    Thank you.

    I appreciate this, it's really nice to hear. Although this should be obvious, it hasn't really bothered me (being far too old for minecraft in general).
     
  9. Offline

    tassox33

    I'm currently using this mod and loving it. I have yet to edit the breakable blocks, but I will when im off work. Thanks for all the hard work, I know how frustrating programming can be.
     
  10. Offline

    Austin

    so we wont have a 1.2 version? If thats the case, I better not get my server hooked on it.
     
  11. Offline

    gallexme



    second video by me
     
  12. Offline

    Lathanael

    DOH! Hopefully That'll change soon. I like creepers to be passive at day :D
     
  13. Offline

    firecombat4

    Is it possible for this plugin to allow giants to spawn, i cant seem to find them in the config.
    Thanks
     
  14. Offline

    blainicus

    Yes, you can add any mob type to spawnpoints. There are other mods more specialzed in spawning wild giants and wolves though.
     
  15. Offline

    Jastro

    Update for 1.1. pls :(
     
  16. Offline

    Goolem

    This mod looks awesome and I really want to implement it into my multiverse based server... But i can't get it to work at all. No matter how i change the config it never sets to my world called "survival" and when i try and use the zombie config it freaks out in command prompt saying "generic error in spawn configs, most likely caused by using the wrong craftbukkit version or user defined config error. Plugin disabled". I don't understand because i'm using the craftbukkit-1.1 and i've tried multiple other versions just to try and get it to work. I'm not sure what i'm missing so if anyone has and help they can provide i would really love to use this plugin... 8X. I've spent close to three hours trying to get it to work...
     
  17. Offline

    FarSideX

    I just started testing this plugin and it looks awesome! Good work!

    It does work with 1.1-R3 so I don't understand the requests to update it for that.

    BUT, I do have to use a workaround to get it to work with my multiworld server (XcraftGate based). What I do is move the plugin out of the plugin directory, start the server, move the plugin back, then load the plugin using PluginReload. This allows it to run on non default world as it initializes after all the worlds are set up by Xcraftgate.

    Of course this workaround can get tiresome while trying to work out a decent configuration. A reload command for the config sure would be nice :). I may hack a command in to do that for now, also one to delay the full initialization until a start command is given, maybe but probably not.
     
  18. Offline

    FarSideX

    blainicus

    The string you use to read the config for 'bonus spawns on one world only' and 'the name of that world' do not match the strings used to write them so those two options continuously get overwritten with the default config values.

    Besides that having fun with your plugin. Trying to get it so there are only a couple skeletons per hundred zombies so I can use them to knock any players standing on 1x1 towers down with super arrows (or blow up sky building players). Using natuarlistic bonus results in too many skeletons; this is when I noticed the issue with the config file overwriting my settings with default settings.
     
  19. Offline

    FourThunders

    Does anyone know how to set it up where spawnpoints wait to spawn mobs until they're dead, instead of just constantly spawning them based on the count you assigned to the spawn point? I'd like to set it up where I'd have a building or something that would have different levels to it, and would progressively get harder as you go further through, in terms of mobs. However, if I create a spawnpoint and set a count, it will just continue to spawn them and there will end up being a ton. I'm not sure if this makes sense, but I'm just wanting a set number to spawn and then have the plugin wait until they've all been killed before it spawns more. Is there a way to do this? Thanks!
     
  20. Offline

    blainicus

    I'm pretty sure someone else solved this problem by forcing multiverse to load first, check the bukkitdev comments pages. (if I remember right he renamed the plugin jar and plugin.yml plugin name).
    This has given me an idea for a new major version (customize all the spawn settings for the different bonuses). Definately seems worthwhile, I'll do this if I can come up with one more major feature.

    You probably aren't setting the world name lines right, make sure you're using the default's spacing format (regular world names are a string list, everything else is a string).

    Mess around the period and chance. Period is in seconds, chance is what percent chance per mob.
     
  21. Offline

    FarSideX

    I saw the post about renaming, no good. Craftbukkit reports 'Done' before XcraftGate gets around to loading the world.

    As for the world names not right, that is not the case here. I decompiled the jar file before posting and found the error in the code.

    Reading:
    Code:
    this.boneworld = getConfig().getBoolean("Only enable bonus spawns on one world?", false);
    this.boneworldname = getConfig().getString("Bonus spawn world name:", "world");
    
    Writing:
    Code:
    getConfig().set("Only enable bonus spawns on one selected world?", Boolean.valueOf(this.boneworld));
    getConfig().set("Bonus spawn world name", this.boneworldname);
    
    Reading:
    boneworld is missing the 'selected'
    boneworldname has an ':' at the end.

    Fixing the reading part fixes the error without breaking any configs currently in use.
     
  22. Offline

    Aphantas

    I seem to be having a problem with barnyard animals.
    chickens are spawning without end in some locations, cows in others and so on. In short it there is no Monster Apocalypse, just a poultry apocalypse.
    This has not been constant and most of the time the plugin has worked perfectly.
    Here is a screen shot of the feathered horde and their fellow legions.
    Show Spoiler

    2012-02-06_19.36.55.png


    Show Spoiler

    2012-02-06_19.41.06.png


    The Spoiler contains my current config for this plugin.

    Show Spoiler


    Worlds:
    - New Mordavia
    Always night: false
    Enable natural hostile spawns?: true
    Enable natural passive spawns?: true
    Enable spawn points?: true
    Enable bonus spawns?: true
    Enable naturalistic bonus spawns?: true
    Hard cap on all mobs spawning: 1200
    Only enable bonus spawns on one selected world?: false
    Bonus spawn world name: world
    Only enable naturalistic bonus spawns on one selected world?: false
    Naturalistic bonus spawn world name: world
    Enable worldguard spawn flag checks?: false
    Spawn individual wave mobs in the same spot?: false
    Enable bonus spawns midair? (Useful for Ghasts): true
    Enable custom monster health?: true
    Enable custom monster damage?: true
    Enable worldguard damage flag checks?: true
    Enable custom monster explosion properties? (Normal Creeper/Ghast): true
    Enable spawning changes?: true
    Enable custom monster drops?: true
    Enable monsters destroying nearby torches?: true
    Enable monsters attacking from a massive range?: true
    Mega-aggro range: 50
    Mega-aggro range Y: 30
    How far mobs should stop away from players: 5
    Enable monsters attacking smartly and seeing through walls?: false
    Enable Zombies attacking walls?: false
    Enable PigZombies attacking walls?: true
    Drop the block item when a Zombie destroys it?: true
    Enable worldguard 'enderman-grief' flag checks for all monster block operations?: false
    Enable zombies piling up corpses when they can't reach players or attack a block sooner?: true
    Actually kill the zombie when it corpse piles?: true
    Mininum unreaching time before suicide piling: 50
    Block to use for corpse piling: SOULSAND
    Make wolves aggressive?: false
    Make zombie pigmen aggressive?: true
    Make zombie pigmen use mega-aggro?: true
    Enable worldguard creeper explosion flag check for creepers, ghasts, and death explosions?: true
    Enable all other monster properties?: true
    Bonus monsters per player: 4
    Percent chance of spawning a monster in bonus waves: 70.0
    Minimum light level to spawn: 0
    Maximum light level to spawn: 7
    Minimum bonus spawn distance: 24
    Maximum bonus spawn distance: 80
    Bonus spawn Y offset: 0
    Bonus spawn period: 60000
    Naturalistic bonus spawn mob attempts per tick: 50
    Number of mobs to spawn in a spot if found: 2
    Tick period for bonus natural spawns, increase this to drastically slow spawning: 1
    Minimum naturalistic bonus spawn distance: 24
    Maximum naturalistic bonus spawn distance: 160
    Minimum light level to spawn naturalistic bonus: 0
    Maximum light level to spawn naturalistic bonus: 7
    Minimum Y for naturalistic bonus: 0
    Maximum Y for naturalistic bonus: 128
    Bonus Spawns:
    Creeper: false
    Enderman: true
    Skeleton: false
    Spider: false
    Zombie: false
    Blaze: true
    CaveSpider: true
    Chicken: true
    Cow: false
    Ghast: true
    MagmaCube: true
    MushroomCow: false
    Pig: false
    PigZombie: true
    Sheep: false
    Silverfish: true
    Slime: true
    Squid: false
    Villager: false
    Wolf: false
    Naturalistic Bonus Spawns:
    Creeper: true
    Enderman: false
    Skeleton: true
    Spider: true
    Zombie: true
    Blaze: false
    CaveSpider: false
    Chicken: false
    Cow: false
    Ghast: false
    MagmaCube: false
    MushroomCow: false
    Pig: false
    PigZombie: false
    Sheep: false
    Silverfish: false
    Slime: false
    Squid: false
    Villager: false
    Wolf: false
    Monster Properties:
    Blaze:
    health: 30
    damage: 7
    CaveSpider:
    health: 25
    damage: 3
    Chicken:
    health: 4
    damage: 0
    Cow:
    health: 10
    damage: 0
    Creeper:
    health: 5
    damage: 0
    standard explosion radius: 3.0
    standard fire: true
    Enderman:
    health: 50
    damage: 7
    burns in sunlight: false
    Ghast:
    health: 100
    damage: 0
    standard explosion radius: 1.0
    standard fire: true
    MushroomCow:
    health: 10
    damage: 0
    Pig:
    health: 10
    damage: 0
    PigZombie:
    health: 25
    damage: 6
    Sheep:
    health: 8
    damage: 0
    Silverfish:
    health: 8
    damage: 1
    Skeleton:
    health: 20
    damage: 4
    burns in sunlight: true
    Spider:
    health: 16
    damage: 2
    Squid:
    health: 10
    damage: 0
    Villager:
    health: 20
    damage: 0
    Zombie:
    health: 30
    damage: 4
    burns in sunlight: true
    Advanced Monster Properties:
    Blaze:
    true damage (completely ignores armor): 7
    explode on death: true
    death explosion causes fire?: true
    death explosion radius: 1.0
    spawn new mob on death: false
    death spawn type: Blaze
    death spawn count: 1
    death spawn chance: 100.0
    Immunities:
    cactus: false
    drowning: false
    attacks: false
    explosions: true
    falling: true
    fire: true
    lava: true
    projectiles: false
    CaveSpider:
    true damage (completely ignores armor): 1
    explode on death: false
    death explosion causes fire?: false
    death explosion radius: 1.0
    spawn new mob on death: false
    death spawn type: CaveSpider
    death spawn count: 1
    death spawn chance: 100.0
    Immunities:
    cactus: false
    drowning: false
    attacks: false
    explosions: false
    falling: true
    fire: false
    lava: false
    projectiles: false
    Chicken:
    true damage (completely ignores armor): 0
    explode on death: false
    death explosion causes fire?: false
    death explosion radius: 1.0
    spawn new mob on death: false
    death spawn type: Chicken
    death spawn count: 1
    death spawn chance: 100.0
    Immunities:
    cactus: false
    drowning: true
    attacks: true
    explosions: true
    falling: true
    fire: false
    lava: false
    projectiles: true
    Cow:
    true damage (completely ignores armor): 0
    explode on death: false
    death explosion causes fire?: false
    death explosion radius: 1.0
    spawn new mob on death: false
    death spawn type: Cow
    death spawn count: 1
    death spawn chance: 100.0
    Immunities:
    cactus: false
    drowning: false
    attacks: false
    explosions: false
    falling: false
    fire: false
    lava: false
    projectiles: false
    Creeper:
    true damage (completely ignores armor): 0
    explode on death: false
    death explosion causes fire?: false
    death explosion radius: 1.0
    spawn new mob on death: false
    death spawn type: Creeper
    death spawn count: 1
    death spawn chance: 100.0
    Immunities:
    cactus: false
    drowning: true
    attacks: false
    explosions: true
    falling: false
    fire: false
    lava: false
    projectiles: true
    Enderman:
    true damage (completely ignores armor): 3
    explode on death: false
    death explosion causes fire?: false
    death explosion radius: 1.0
    spawn new mob on death: true
    death spawn type: Skeleton
    death spawn count: 1
    death spawn chance: 20.0
    Immunities:
    cactus: false
    drowning: false
    attacks: false
    explosions: false
    falling: false
    fire: false
    lava: false
    projectiles: false
    Ghast:
    true damage (completely ignores armor): 2
    explode on death: true
    death explosion causes fire?: true
    death explosion radius: 5.0
    spawn new mob on death: false
    death spawn type: Ghast
    death spawn count: 1
    death spawn chance: 100.0
    Immunities:
    cactus: false
    drowning: false
    attacks: false
    explosions: false
    falling: false
    fire: true
    lava: true
    projectiles: false
    MushroomCow:
    true damage (completely ignores armor): 0
    explode on death: false
    death explosion causes fire?: false
    death explosion radius: 1.0
    spawn new mob on death: false
    death spawn type: MushroomCow
    death spawn count: 1
    death spawn chance: 100.0
    Immunities:
    cactus: false
    drowning: false
    attacks: false
    explosions: false
    falling: false
    fire: false
    lava: false
    projectiles: false
    Pig:
    true damage (completely ignores armor): 0
    explode on death: false
    death explosion causes fire?: false
    death explosion radius: 1.0
    spawn new mob on death: false
    death spawn type: Pig
    death spawn count: 1
    death spawn chance: 100.0
    Immunities:
    cactus: false
    drowning: false
    attacks: false
    explosions: false
    falling: false
    fire: false
    lava: false
    projectiles: false
    PigZombie:
    true damage (completely ignores armor): 0
    explode on death: false
    death explosion causes fire?: false
    death explosion radius: 1.0
    spawn new mob on death: true
    death spawn type: PigZombie
    death spawn count: 1
    death spawn chance: 50.0
    Immunities:
    cactus: false
    drowning: true
    attacks: false
    explosions: false
    falling: true
    fire: false
    lava: false
    projectiles: false
    Sheep:
    true damage (completely ignores armor): 0
    explode on death: false
    death explosion causes fire?: false
    death explosion radius: 1.0
    spawn new mob on death: false
    death spawn type: Sheep
    death spawn count: 1
    death spawn chance: 100.0
    Immunities:
    cactus: false
    drowning: false
    attacks: false
    explosions: false
    falling: false
    fire: false
    lava: false
    projectiles: false
    Silverfish:
    true damage (completely ignores armor): 0
    explode on death: false
    death explosion causes fire?: false
    death explosion radius: 1.0
    spawn new mob on death: false
    death spawn type: Silverfish
    death spawn count: 1
    death spawn chance: 100.0
    Immunities:
    cactus: false
    drowning: false
    attacks: false
    explosions: false
    falling: false
    fire: false
    lava: false
    projectiles: false
    Skeleton:
    true damage (completely ignores armor): 0
    explode on death: false
    death explosion causes fire?: false
    death explosion radius: 1.0
    spawn new mob on death: false
    death spawn type: Skeleton
    death spawn count: 1
    death spawn chance: 100.0
    Immunities:
    cactus: false
    drowning: true
    attacks: false
    explosions: false
    falling: false
    fire: false
    lava: false
    projectiles: true
    Enable Super Arrows: true
    Super Arrow period: 1000
    Super Arrow chance: 20.0
    Super Arrow X/Z attack range: 20.0
    Super Arrow Y attack range: 80
    Make skeleton arrows explode?: true
    Arrow explosion radius: 1.0
    Arrow chance to explode on collision: 2.0
    Arrow explosion causes fire?: true
    Spider:
    true damage (completely ignores armor): 0
    explode on death: false
    death explosion causes fire?: false
    death explosion radius: 1.0
    spawn new mob on death: false
    death spawn type: Silverfish
    death spawn count: 2
    death spawn chance: 40.0
    Immunities:
    cactus: false
    drowning: false
    attacks: false
    explosions: false
    falling: false
    fire: false
    lava: false
    projectiles: false
    Squid:
    true damage (completely ignores armor): 0
    explode on death: false
    death explosion causes fire?: false
    death explosion radius: 1.0
    spawn new mob on death: false
    death spawn type: Squid
    death spawn count: 1
    death spawn chance: 100.0
    Immunities:
    cactus: false
    drowning: false
    attacks: false
    explosions: false
    falling: false
    fire: false
    lava: false
    projectiles: false
    Villager:
    true damage (completely ignores armor): 0
    explode on death: false
    death explosion causes fire?: false
    death explosion radius: 1.0
    spawn new mob on death: false
    death spawn type: Villager
    death spawn count: 1
    death spawn chance: 100.0
    Immunities:
    cactus: false
    drowning: false
    attacks: false
    explosions: false
    falling: false
    fire: false
    lava: false
    projectiles: false
    Zombie:
    true damage (completely ignores armor): 0
    explode on death: false
    death explosion causes fire?: false
    death explosion radius: 1.0
    spawn new mob on death: true
    death spawn type: Zombie
    death spawn count: 1
    death spawn chance: 80.0
    Immunities:
    cactus: false
    drowning: true
    attacks: false
    explosions: false
    falling: true
    fire: false
    lava: false
    projectiles: false
    Attackable blocks:
    - block:seconds
    Natural:
    Creeper:
    spawn: true
    spawncount: 1
    spawnchance: 100.0
    spawnymin: 1
    spawnymax: 128
    replacement: Creeper
    Enderman:
    spawn: true
    spawncount: 1
    spawnchance: 100.0
    spawnymin: 1
    spawnymax: 128
    replacement: Enderman
    Skeleton:
    spawn: true
    spawncount: 1
    spawnchance: 100.0
    spawnymin: 1
    spawnymax: 128
    replacement: Skeleton
    Zombie:
    spawn: true
    spawncount: 1
    spawnchance: 100.0
    spawnymin: 1
    spawnymax: 128
    replacement: Zombie
    Blaze:
    spawn: true
    spawncount: 1
    spawnchance: 100.0
    spawnymin: 1
    spawnymax: 128
    replacement: Blaze
    CaveSpider:
    spawn: true
    spawncount: 1
    spawnchance: 100.0
    spawnymin: 1
    spawnymax: 128
    replacement: CaveSpider
    Chicken:
    spawn: true
    spawncount: 1
    spawnchance: 100.0
    spawnymin: 1
    spawnymax: 128
    replacement: Chicken
    Cow:
    spawn: true
    spawncount: 1
    spawnchance: 100.0
    spawnymin: 1
    spawnymax: 128
    replacement: Cow
    Ghast:
    spawn: true
    spawncount: 1
    spawnchance: 20.0
    spawnymin: 80
    spawnymax: 128
    replacement: Ghast
    MagmaCube:
    spawn: true
    spawncount: 1
    spawnchance: 100.0
    spawnymin: 1
    spawnymax: 128
    replacement: LavaSlime
    MushroomCow:
    spawn: true
    spawncount: 1
    spawnchance: 100.0
    spawnymin: 1
    spawnymax: 128
    replacement: MushroomCow
    Pig:
    spawn: true
    spawncount: 1
    spawnchance: 100.0
    spawnymin: 1
    spawnymax: 128
    replacement: Pig
    PigZombie:
    spawn: true
    spawncount: 1
    spawnchance: 100.0
    spawnymin: 1
    spawnymax: 128
    replacement: PigZombie
    Sheep:
    spawn: true
    spawncount: 1
    spawnchance: 100.0
    spawnymin: 1
    spawnymax: 128
    replacement: Sheep
    Silverfish:
    spawn: true
    spawncount: 1
    spawnchance: 100.0
    spawnymin: 1
    spawnymax: 128
    replacement: Silverfish
    Slime:
    spawn: true
    spawncount: 1
    spawnchance: 100.0
    spawnymin: 1
    spawnymax: 128
    replacement: Slime
    Spider:
    spawn: true
    spawncount: 1
    spawnchance: 100.0
    spawnymin: 1
    spawnymax: 128
    replacement: Spider
    Squid:
    spawn: true
    spawncount: 1
    spawnchance: 100.0
    spawnymin: 1
    spawnymax: 128
    replacement: Squid
    Villager:
    spawn: true
    spawncount: 1
    spawnchance: 100.0
    spawnymin: 1
    spawnymax: 128
    replacement: Villager
    Wolf:
    spawn: true
    spawncount: 1
    spawnchance: 100.0
    spawnymin: 1
    spawnymax: 128
    replacement: Wolf
    Drops:
    Creeper:
    drops:
    - TNT:1:20
    Overwrite?: false
    Enderman:
    drops:
    - ENDER_STONE:2:60
    Overwrite?: false
    Skeleton:
    drops:
    - BOW:1:3
    Overwrite?: false
    Spider:
    drops:
    - WEB:1:100
    Overwrite?: false
    Zombie:
    drops:
    - LEATHER_CHESTPLATE:1:1
    - LEATHER_LEGGINGS:1:2
    - LEATHER_HELMET:1:3
    - LEATHER_BOOTS:1:4
    - LEATHER:1:10
    Overwrite?: false
    Blaze:
    drops:
    - BLAZE_ROD:1:80
    Overwrite?: false
    CaveSpider:
    drops:
    - WEB:1:100
    Overwrite?: false
    Chicken:
    drops:
    - item:count:chance
    Overwrite?: false
    Cow:
    drops:
    - RAW_BEEF:1:100
    Overwrite?: false
    Ghast:
    drops:
    - item:count:chance
    Overwrite?: false
    MagmaCube:
    drops:
    - item:count:chance
    Overwrite?: false
    MushroomCow:
    drops:
    - item:count:chance
    Overwrite?: false
    Pig:
    drops:
    - item:count:chance
    Overwrite?: false
    PigZombie:
    drops:
    - item:count:chance
    Overwrite?: false
    Sheep:
    drops:
    - item:count:chance
    Overwrite?: false
    Silverfish:
    drops:
    - item:count:chance
    Overwrite?: false
    Slime:
    drops:
    - item:count:chance
    Overwrite?: false
    Squid:
    drops:
    - item:count:chance
    Overwrite?: false
    Villager:
    drops:
    - item:count:chance
    Overwrite?: false
    Wolf:
    drops:
    - item:count:chance
    Overwrite?: false



    I would post a server log but all it contains is the server overloaded warnings because of the unholy amount of chickens.
     
  23. Offline

    blainicus

    Thanks for identifying this, I have it fixed now.

    I'm honestly clueless. Try disabling each of the spawn methods until you can narrow it down to which one is causing this.
     
  24. Offline

    belkinman94

    am i the only one who isnt some sort of computer genius that manages to throw this plugin into their server and have near instant chaos? theres rarely any complaints in the server bat but none of the settings i change in config ever seem to do anything, its like the plugin's not even in the server despite it saying it loaded successfully, what the heck am i doing wrong?
     
  25. Offline

    blainicus

    Two possibilities, you may have put the right world name but formatted it wrong, it should look like
    World:
    -world
    (amount of spaces may be off, I haven't worked on this in a while).

    The other thing is you may need to enable properties of some types in the top of the config. For example, if you don't enable 'All other monster settings', immunities, true damage, skeleton arrows may not do anything. The plugin was designed with this sort of double lock model in order to allow people to set some crazy setting up, but then later remove it without having to go back and put all the default values back into the sub-fields.
     
  26. Offline

    Aphantas

    thanks for the quick reply. Chickens are only enabled in bonus spawns. This error only appears very occasionally, but I have also had it occur with sheep when I first activated the plugin. Sheep are disabled on the naturalistic or bonus spawn lists so I am clueless as to which spawn method is getting stuck in a loop. Not a major issue since i can just butcher them and it stops.

    also, this plugin is fantastic. I would definately recommend this plugin as a must-have for servers.
     
  27. Offline

    blainicus

    I remember seeing a server with this exact problem once and they had the mod which did /butcher. I would be quick to point the finger at that mod.
     
  28. Offline

    blainicus

  29. Offline

    gnv115

    It's good!!
    but.. Is it possible each different set-up per world?
    Please.. I would like to make worlds different of difficulty!!!
     
  30. Offline

    blainicus

    Yes, all you need to do is copy and rename the jar as well as edit the plugin.yml within to have the new name and you can have multiple installations. OR mess with the multiworld options and get lesser m=functionality on several worlds.
     

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