Inactive [MECH/FUN/RPG] Monster Apocalypse - A Complete Rework of Minecraft Mobs. [1.2.5-R4.0]

Discussion in 'Inactive/Unsupported Plugins' started by blainicus, Dec 31, 2011.

  1. Offline

    jampakdd

    hello im a server owner and i would like to report this plugin BRIKEN JEESUS at least make a video on how to make the zombies attack crap it does not WORK thanks post it here if u do make a video
    http://youtube.com/user/minecastersful/ thanks...
     
  2. Offline

    Pitsbrgparatrpr

    Any idea, what I did that the monsters cant hurt me at all, but the other players get hurt??? I am the only operator if that matters, but I cant get hurt except by fire? Everyone else can! did I mess something up in the Plugin?
     
  3. Offline

    Trust518

    Can some1 tell me how to set up this O_O?? I dunno how to -.-"
     
  4. Offline

    Krimson_Ninja

    It isnt working for me, anything i did wrong? here is the list of plugins i use on the server aswell,

    PermissionsBukkit-1.6.jar
    • multiworld.jar
    • MonsterApocalypse.jar
    • AutoAnnouncer.jar_disabled
    • ChestShop.jar
    • LWC.jar
    • MobDisguise.jar
    • WorldGuard.jar
    • NoCheat.jar
    • BOSEconomy.jar

    • MagicSpells.jar
    • ColorMe.jar
    • MobBounty.jar
    • WorldEdit.jar
    • CommandBook.jar
    • BookWorm.jar
    Code:
    Worlds:
    - zombie
    Always night: false
    Use new event system?: true
    Check for the deaggro permission for entity attacks, shooting super arrows, and mega-aggro?: false
    Enable natural hostile spawns?: true
    Enable natural passive spawns?: false
    Enable spawn points?: false
    Enable bonus spawns?: false
    Enable naturalistic bonus spawns?: false
    Hard cap on all mobs spawning: 1000000
    Only enable bonus spawns on one world?: false
    'Bonus spawn world name:': zombie
    Only enable naturalistic bonus spawns on one selected world?: false
    Naturalistic bonus spawn world name: world
    Enable worldguard spawn flag checks?: false
    Spawn individual wave mobs in the same spot?: false
    Enable bonus spawns midair? (Useful for Ghasts): false
    Enable custom monster health?: false
    Enable custom monster damage?: false
    Enable worldguard damage flag checks?: false
    Enable custom monster explosion properties? (Normal Creeper/Ghast): false
    Enable spawning changes?: false
    Enable custom monster drops?: false
    Enable monsters destroying nearby torches?: false
    Enable monsters attacking from a massive range?: false
    Mega-aggro range: 160
    Mega-aggro range Y: 80
    How far mobs should stop away from players: 10
    Enable monsters attacking smartly and seeing through walls?: false
    Enable Zombies attacking walls?: true
    Enable PigZombies attacking walls?: false
    Drop the block item when a Zombie destroys it?: true
    Enable worldguard 'enderman-grief' flag checks for all monster block operations?: false
    Enable zombies piling up corpses when they can't reach players or attack a block sooner?: false
    Actually kill the zombie when it corpse piles?: true
    Mininum unreaching time before suicide piling: 50
    Block to use for corpse piling: GRAVEL
    Make wolves aggressive?: false
    Make zombie pigmen aggressive?: false
    Make zombie pigmen use mega-aggro?: false
    Enable worldguard creeper explosion flag check for creepers, ghasts, and death explosions?: false
    Check block spawn blacklist (deny spawn on these blocks)?: false
    Invert block spawn list? (Make whitelist): false
    Enable all other monster properties?: false
    Bonus monsters per player: 4
    Percent chance of spawning a monster in bonus waves: 100.0
    Minimum light level to spawn: 0
    Maximum light level to spawn: 7
    Minimum bonus spawn distance: 24
    Maximum bonus spawn distance: 80
    Bonus spawn Y offset: 0
    Bonus spawn period: 60000
    Naturalistic bonus spawn mob attempts per tick: 10
    Number of mobs to spawn in a spot if found: 1
    Tick period for bonus natural spawns, increase this to drastically slow spawning: 1
    Minimum naturalistic bonus spawn distance: 24
    Maximum naturalistic bonus spawn distance: 160
    Minimum light level to spawn naturalistic bonus: 0
    Maximum light level to spawn naturalistic bonus: 7
    Minimum Y for naturalistic bonus: 0
    Maximum Y for naturalistic bonus: 128
    Bonus Spawns:
      Creeper:
        spawn: true
        chance: 100.0
      Enderman:
        spawn: true
        chance: 100.0
      Skeleton:
        spawn: true
        chance: 100.0
      Spider:
        spawn: true
        chance: 100.0
      Zombie:
        spawn: true
        chance: 100.0
      Blaze:
        spawn: false
        chance: 100.0
      CaveSpider:
        spawn: false
        chance: 100.0
      Chicken:
        spawn: false
        chance: 100.0
      Cow:
        spawn: false
        chance: 100.0
      Ghast:
        spawn: false
        chance: 100.0
      MagmaCube:
        spawn: false
        chance: 100.0
      MushroomCow:
        spawn: false
        chance: 100.0
      Pig:
        spawn: false
        chance: 100.0
      PigZombie:
        spawn: false
        chance: 100.0
      Sheep:
        spawn: false
        chance: 100.0
      Silverfish:
        spawn: false
        chance: 100.0
      Slime:
        spawn: false
        chance: 100.0
      Squid:
        spawn: false
        chance: 100.0
      Villager:
        spawn: false
        chance: 100.0
      Wolf:
        spawn: false
        chance: 100.0
    Naturalistic Bonus Spawns:
      Creeper:
        spawn: true
        chance: 100.0
      Enderman:
        spawn: false
        chance: 100.0
      Skeleton:
        spawn: false
        chance: 100.0
      Spider:
        spawn: false
        chance: 100.0
      Zombie:
        spawn: true
        chance: 100.0
      Blaze:
        spawn: false
        chance: 100.0
      CaveSpider:
        spawn: false
        chance: 100.0
      Chicken:
        spawn: false
        chance: 100.0
      Cow:
        spawn: false
        chance: 100.0
      Ghast:
        spawn: false
        chance: 100.0
      MagmaCube:
        spawn: false
        chance: 100.0
      MushroomCow:
        spawn: false
        chance: 100.0
      Pig:
        spawn: false
        chance: 100.0
      PigZombie:
        spawn: false
        chance: 100.0
      Sheep:
        spawn: false
        chance: 100.0
      Silverfish:
        spawn: false
        chance: 100.0
      Slime:
        spawn: false
        chance: 100.0
      Squid:
        spawn: false
        chance: 100.0
      Villager:
        spawn: false
        chance: 100.0
      Wolf:
        spawn: false
        chance: 100.0
    Monster Properties:
      Blaze:
        health: 20
        damage: 5
      CaveSpider:
        health: 20
        damage: 2
      Chicken:
        health: 4
        damage: 0
      Cow:
        health: 10
        damage: 0
      Creeper:
        health: 20
        damage: 0
        standard explosion radius: 3.0
        standard fire: false
      Enderman:
        health: 40
        damage: 7
        burns in sunlight: true
      Ghast:
        health: 10
        damage: 0
        standard explosion radius: 1.0
        standard fire: true
      MushroomCow:
        health: 10
        damage: 0
      Pig:
        health: 10
        damage: 0
      PigZombie:
        health: 20
        damage: 5
      Sheep:
        health: 8
        damage: 0
      Silverfish:
        health: 8
        damage: 1
      Skeleton:
        health: 20
        damage: 4
        burns in sunlight: true
      Spider:
        health: 16
        damage: 2
      Squid:
        health: 10
        damage: 0
      Villager:
        health: 20
        damage: 0
      Zombie:
        health: 25
        damage: 4
        burns in sunlight: false
    Advanced Monster Properties:
      Blaze:
        true damage (completely ignores armor): 0
        explode on death: false
        death explosion causes fire?: false
        death explosion radius: 1.0
        spawn new mob on death: false
        death spawn type: Blaze
        death spawn count: 1
        death spawn chance: 100.0
        Immunities:
          cactus: false
          drowning: false
          attacks: false
          explosions: false
          falling: false
          fire: false
          lava: false
          projectiles: false
      CaveSpider:
        true damage (completely ignores armor): 0
        explode on death: false
        death explosion causes fire?: false
        death explosion radius: 1.0
        spawn new mob on death: false
        death spawn type: CaveSpider
        death spawn count: 1
        death spawn chance: 100.0
        Immunities:
          cactus: false
          drowning: false
          attacks: false
          explosions: false
          falling: false
          fire: false
          lava: false
          projectiles: false
      Chicken:
        true damage (completely ignores armor): 0
        explode on death: false
        death explosion causes fire?: false
        death explosion radius: 1.0
        spawn new mob on death: false
        death spawn type: Chicken
        death spawn count: 1
        death spawn chance: 100.0
        Immunities:
          cactus: false
          drowning: false
          attacks: false
          explosions: false
          falling: false
          fire: false
          lava: false
          projectiles: false
      Cow:
        true damage (completely ignores armor): 0
        explode on death: false
        death explosion causes fire?: false
        death explosion radius: 1.0
        spawn new mob on death: false
        death spawn type: Cow
        death spawn count: 1
        death spawn chance: 100.0
        Immunities:
          cactus: false
          drowning: false
          attacks: false
          explosions: false
          falling: false
          fire: false
          lava: false
          projectiles: false
      Creeper:
        true damage (completely ignores armor): 0
        explode on death: false
        death explosion causes fire?: false
        death explosion radius: 1.0
        spawn new mob on death: false
        death spawn type: Creeper
        death spawn count: 1
        death spawn chance: 100.0
        Immunities:
          cactus: false
          drowning: false
          attacks: false
          explosions: false
          falling: false
          fire: false
          lava: false
          projectiles: false
      Enderman:
        true damage (completely ignores armor): 0
        explode on death: false
        death explosion causes fire?: false
        death explosion radius: 1.0
        spawn new mob on death: false
        death spawn type: Enderman
        death spawn count: 1
        death spawn chance: 100.0
        Immunities:
          cactus: false
          drowning: false
          attacks: false
          explosions: false
          falling: false
          fire: false
          lava: false
          projectiles: false
      Ghast:
        true damage (completely ignores armor): 0
        explode on death: false
        death explosion causes fire?: false
        death explosion radius: 1.0
        spawn new mob on death: false
        death spawn type: Ghast
        death spawn count: 1
        death spawn chance: 100.0
        Immunities:
          cactus: false
          drowning: false
          attacks: false
          explosions: false
          falling: false
          fire: false
          lava: false
          projectiles: false
      MushroomCow:
        true damage (completely ignores armor): 0
        explode on death: false
        death explosion causes fire?: false
        death explosion radius: 1.0
        spawn new mob on death: false
        death spawn type: MushroomCow
        death spawn count: 1
        death spawn chance: 100.0
        Immunities:
          cactus: false
          drowning: false
          attacks: false
          explosions: false
          falling: false
          fire: false
          lava: false
          projectiles: false
      Pig:
        true damage (completely ignores armor): 0
        explode on death: false
        death explosion causes fire?: false
        death explosion radius: 1.0
        spawn new mob on death: false
        death spawn type: Pig
        death spawn count: 1
        death spawn chance: 100.0
        Immunities:
          cactus: false
          drowning: false
          attacks: false
          explosions: false
          falling: false
          fire: false
          lava: false
          projectiles: false
      PigZombie:
        true damage (completely ignores armor): 0
        explode on death: false
        death explosion causes fire?: false
        death explosion radius: 1.0
        spawn new mob on death: false
        death spawn type: PigZombie
        death spawn count: 1
        death spawn chance: 100.0
        Immunities:
          cactus: false
          drowning: false
          attacks: false
          explosions: false
          falling: false
          fire: false
          lava: false
          projectiles: false
      Sheep:
        true damage (completely ignores armor): 0
        explode on death: false
        death explosion causes fire?: false
        death explosion radius: 1.0
        spawn new mob on death: false
        death spawn type: Sheep
        death spawn count: 1
        death spawn chance: 100.0
        Immunities:
          cactus: false
          drowning: false
          attacks: false
          explosions: false
          falling: false
          fire: false
          lava: false
          projectiles: false
      Silverfish:
        true damage (completely ignores armor): 0
        explode on death: false
        death explosion causes fire?: false
        death explosion radius: 1.0
        spawn new mob on death: false
        death spawn type: Silverfish
        death spawn count: 1
        death spawn chance: 100.0
        Immunities:
          cactus: false
          drowning: false
          attacks: false
          explosions: false
          falling: false
          fire: false
          lava: false
          projectiles: false
      Skeleton:
        true damage (completely ignores armor): 0
        explode on death: false
        death explosion causes fire?: false
        death explosion radius: 1.0
        spawn new mob on death: false
        death spawn type: Skeleton
        death spawn count: 1
        death spawn chance: 100.0
        Immunities:
          cactus: false
          drowning: false
          attacks: false
          explosions: false
          falling: false
          fire: false
          lava: false
          projectiles: false
        Enable Super Arrows: false
        Super Arrow period: 5000
        Super Arrow chance: 100.0
        Super Arrow X/Z attack range: 20.0
        Super Arrow Y attack range: 80
        Make skeleton arrows explode?: false
        Arrow explosion radius: 2.0
        Arrow chance to explode on collision: 100.0
        Arrow explosion causes fire?: false
      Spider:
        true damage (completely ignores armor): 0
        explode on death: false
        death explosion causes fire?: false
        death explosion radius: 1.0
        spawn new mob on death: false
        death spawn type: Spider
        death spawn count: 1
        death spawn chance: 100.0
        Immunities:
          cactus: false
          drowning: false
          attacks: false
          explosions: false
          falling: false
          fire: false
          lava: false
          projectiles: false
      Squid:
        true damage (completely ignores armor): 0
        explode on death: false
        death explosion causes fire?: false
        death explosion radius: 1.0
        spawn new mob on death: false
        death spawn type: Squid
        death spawn count: 1
        death spawn chance: 100.0
        Immunities:
          cactus: false
          drowning: false
          attacks: false
          explosions: false
          falling: false
          fire: false
          lava: false
          projectiles: false
      Villager:
        true damage (completely ignores armor): 0
        explode on death: false
        death explosion causes fire?: false
        death explosion radius: 1.0
        spawn new mob on death: false
        death spawn type: Villager
        death spawn count: 1
        death spawn chance: 100.0
        Immunities:
          cactus: false
          drowning: false
          attacks: false
          explosions: false
          falling: false
          fire: false
          lava: false
          projectiles: false
      Zombie:
        true damage (completely ignores armor): 0
        explode on death: false
        death explosion causes fire?: false
        death explosion radius: 1.0
        spawn new mob on death: false
        death spawn type: Zombie
        death spawn count: 2
        death spawn chance: 50.0
        Immunities:
          cactus: false
          drowning: false
          attacks: false
          explosions: false
          falling: false
          fire: false
          lava: false
          projectiles: false
        Attackable blocks:
        - block:seconds
    Natural:
      Creeper:
        spawn: true
        spawncount: 1
        spawnchance: 100.0
        spawnymin: 1
        spawnymax: 128
        replacement: Creeper
      Enderman:
        spawn: false
        spawncount: 1
        spawnchance: 100.0
        spawnymin: 1
        spawnymax: 128
        replacement: Enderman
      Skeleton:
        spawn: false
        spawncount: 1
        spawnchance: 100.0
        spawnymin: 1
        spawnymax: 128
        replacement: Skeleton
      Zombie:
        spawn: true
        spawncount: 1
        spawnchance: 100.0
        spawnymin: 1
        spawnymax: 128
        replacement: Zombie
      Blaze:
        spawn: false
        spawncount: 1
        spawnchance: 100.0
        spawnymin: 1
        spawnymax: 128
        replacement: Blaze
      CaveSpider:
        spawn: false
        spawncount: 1
        spawnchance: 100.0
        spawnymin: 1
        spawnymax: 128
        replacement: CaveSpider
      Chicken:
        spawn: true
        spawncount: 1
        spawnchance: 100.0
        spawnymin: 1
        spawnymax: 128
        replacement: Chicken
      Cow:
        spawn: false
        spawncount: 1
        spawnchance: 100.0
        spawnymin: 1
        spawnymax: 128
        replacement: Cow
      Ghast:
        spawn: false
        spawncount: 1
        spawnchance: 100.0
        spawnymin: 1
        spawnymax: 128
        replacement: Ghast
      MagmaCube:
        spawn: false
        spawncount: 1
        spawnchance: 100.0
        spawnymin: 1
        spawnymax: 128
        replacement: LavaSlime
      MushroomCow:
        spawn: false
        spawncount: 1
        spawnchance: 100.0
        spawnymin: 1
        spawnymax: 128
        replacement: MushroomCow
      Pig:
        spawn: false
        spawncount: 1
        spawnchance: 100.0
        spawnymin: 1
        spawnymax: 128
        replacement: Pig
      PigZombie:
        spawn: false
        spawncount: 1
        spawnchance: 100.0
        spawnymin: 1
        spawnymax: 128
        replacement: PigZombie
      Sheep:
        spawn: false
        spawncount: 1
        spawnchance: 100.0
        spawnymin: 1
        spawnymax: 128
        replacement: Sheep
      Silverfish:
        spawn: false
        spawncount: 1
        spawnchance: 100.0
        spawnymin: 1
        spawnymax: 128
        replacement: Silverfish
      Slime:
        spawn: false
        spawncount: 1
        spawnchance: 100.0
        spawnymin: 1
        spawnymax: 128
        replacement: Slime
      Spider:
        spawn: false
        spawncount: 1
        spawnchance: 100.0
        spawnymin: 1
        spawnymax: 128
        replacement: Spider
      Squid:
        spawn: true
        spawncount: 1
        spawnchance: 100.0
        spawnymin: 1
        spawnymax: 128
        replacement: Squid
      Villager:
        spawn: true
        spawncount: 1
        spawnchance: 100.0
        spawnymin: 1
        spawnymax: 128
        replacement: Villager
      Wolf:
        spawn: false
        spawncount: 1
        spawnchance: 100.0
        spawnymin: 1
        spawnymax: 128
        replacement: Wolf
    Drops:
      Creeper:
        drops:
        - item:count:chance
        - item:count:chance
        Overwrite?: false
      Enderman:
        drops:
        - item:count:chance
        Overwrite?: false
      Skeleton:
        drops:
        - item:count:chance
        Overwrite?: false
      Spider:
        drops:
        - item:count:chance
        Overwrite?: false
      Zombie:
        drops:
        - bread:1:20
        Overwrite?: false
      Blaze:
        drops:
        - item:count:chance
        Overwrite?: false
      CaveSpider:
        drops:
        - item:count:chance
        Overwrite?: false
      Chicken:
        drops:
        - item:count:chance
        Overwrite?: false
      Cow:
        drops:
        - item:count:chance
        Overwrite?: false
      Ghast:
        drops:
        - item:count:chance
        Overwrite?: false
      MagmaCube:
        drops:
        - item:count:chance
        Overwrite?: false
      MushroomCow:
        drops:
        - item:count:chance
        Overwrite?: false
      Pig:
        drops:
        - item:count:chance
        Overwrite?: false
      PigZombie:
        drops:
        - item:count:chance
        Overwrite?: false
      Sheep:
        drops:
        - item:count:chance
        Overwrite?: false
      Silverfish:
        drops:
        - item:count:chance
        Overwrite?: false
      Slime:
        drops:
        - item:count:chance
        Overwrite?: false
      Squid:
        drops:
        - item:count:chance
        Overwrite?: false
      Villager:
        drops:
        - item:count:chance
        Overwrite?: false
      Wolf:
        drops:
        - item:count:chance
        Overwrite?: false
    Spawn Block Blacklist:
    - block
    
     
  5. Offline

    blainicus

    No new config files, you will need to work within one. Your other assumptions are correct, lower attempts per tick=lower spawns, and tick period DOES apply to both naturalistic and bonus.

    To the rest of you, the documentation is there, you just need to look through it. Most questions have already answered, and 'please help' is not going to get you anywhere (since I have no idea what you need).
     
  6. Offline

    Pitsbrgparatrpr

    Thanks for your time, I goti it now :)
     
  7. Offline

    Bruder_Brruno

    Hey Bukkit Community,

    I got a Problem with this Plugin.
    Every time i try to edit the Config and after that running the Server again it loads an new Config file, so my edit Setting get lost. Does anyone know a fix for this?

    Bruder_Bruno
     
  8. Offline

    blainicus

    You're setting something up wrong in your config that is causing errors, which you might not be viewing. Make sure you know how to set up a yaml config, and be wary of new lines.
     
  9. Offline

    TpkAko

    When I use the default config file with mega-aggro and see-through-walls set to true, there is usually spiders everywhere! Spiders will swarm around a player's house. How can I change this so that its more even'd out and zombies, spiders, creepers (less common), and skeletons can all spawn and swarm a player's house?
     
  10. Offline

    Pitsbrgparatrpr

    Would this look right for having the settings work on both the regular world and nether on a standard server with only this plugin:
    World:
    - Overworld
    - Nether

    I saw some posts where people called the regular world "world" others said use "overworld", and was not sure? I have no special name for the server we use, just the default so not sure which to use. thanks anyone for help!
     
  11. Offline

    Noxturno

    hey guys can someone explain the light levels abit more? i seem to get monsters spawn when the area its fully lit
     
  12. Offline

    Darkraven19

    I have just start my first server was going to zombie Apocalypse went though and put all mobs setting to false but zombies and it not working the only thing that is, is Always night: true
     
  13. Offline

    Briantheefirst

    i always get a " an internal error occurred while performing this command " when i type in /monsterapocalypse help me!

    [​IMG]

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 22, 2016
  14. Offline

    blainicus

    You need to enable the spawn points flag for it to work. It's used solely for spawn points, everything else is done via the config.
     
  15. Offline

    Briantheefirst

    thanks it now works
     
  16. Offline

    MCFuture

    You need to change the "master settings" in the beginning of the config. The things like:
    Enable spawning changes?: false
    Enable custom monster drops?: false
    Just change them to true.
     
  17. Offline

    LTFRANTZ

    i find this whole thing extremely confusing with all the options, all i want is to make zombies aggressive from around 100 blocks away so they find you, on my Nazi Zombies server, instead of people having to search for them... could someone lead me through which settings i need to change to only have this happen?
     
  18. Offline

    Benz145

    Hi, I'm running MC 1.2.5-R1.0 and also running the corresponding version of MA. I enabled massive-aggro, but only Spiders are affected by it. I can't find a configuration to change this... is it a bug?
     
  19. Offline

    Aeonxan

    Hi, I'm having troubles with the spawn rates. How do I get mobs to spawn a lot? Also, the zombies still seem to burn in the sun even though I set it so they wouldn't...
     
  20. Offline

    blainicus

    Use bonus/naturalistic spawns.

    No, it is known that it cannot affect zombies/skeletons/endermen.

    Zombies no longer accept mega-aggro since 1.2.
     
  21. Offline

    Xanxix

    @blainicus

    i saw the video and became a fan, sadly i use the zombie world config and the zombies don't break anything and the skeles still shoot horrible, and it also seems to be less mobs spawned. and they don't go after the torches. the damage that ignores armor doesn't even work. i am using the right CB, and do not see any error messages in my logs.

    when i lookup the version number it says 0.0.1 ??? i d/l from bukkitdev if it makes any differance
     
  22. Offline

    LTFRANTZ

    Do you know if this feature will be re-added or is on another Mod... its the whole reason i wanted this =(
     
  23. Offline

    willyt1200

    Very weird, when i edit the config file it does nothing. Even with essentials config.yml. I use notepad++ then press save and exit and load up my server. the options i put in the config have no affect at all. And when i look at it i see that it is in fact edited but having no affect. Plese help.

    Thanks,
    will

    Fixed that, but, zoms still burn in sunlight and when a zom dies its supposed to spawn 2 more. This is what i have:
    Zombie:
    true damage (completely ignores armor): 0
    explode on death: false
    death explosion causes fire?: false
    death explosion radius: 1.0
    spawn new mob on death: true
    death spawn type: Zombie
    death spawn count: 2
    death spawn chance: 100.0

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 22, 2016
  24. Offline

    blainicus

    I suggest making your own config, the zombie one is pretty old.

    It's not possible to do any more, vanilla ruined it. The new AI's are slow and unresponsive. You can still do very similar things using Zombie Pigmen in place of Zombies (all of the special zombie settings can be set to apply to pigmen, including aggressiveness). Otherwise, you could simple run a pre-1.2 server (if it's private and your friends are willing to downgrade their version).

    You need to enable the global properties setting.

    Enable all other monster properties?: true
     
  25. Offline

    CBlackrose

    I'm having issues with this plugin, whenever I go to edit the settings for it, and more specifically the bonus mob settings, mobs stop spawning altogether. If somebody can let me know how to post my config, I can do that if it helps at all.
     
  26. Offline

    QuinnLeFaye

    Loving the Plugin...few questions...
    Can someone please explain what each one option means:

    Use new event system?: true
    Enable natural hostile spawns?: false
    Enable natural passive spawns?: true
    Enable spawn points?: false
    Enable bonus spawns?: true
    Enable naturalistic bonus spawns?: true
    Enable spawning changes?: false

    Also, I'm getting hostile mobs during the day. Would changing the minimum light levels solve this? Does "Naturalistic bonus spawn mob attempts per tick" increase the number of mobs if it's higher?

    What I would like is (alot of) hostile mobs spawning at night and burning when it's light. Only passive mobs spawning during the day, no hostile mobs when it's light...
     
  27. Offline

    blainicus

    You can get vanilla double spawns by running default settings with naturalistic bonus spawns enabled, 40 mob attempts per tick and nothing else changed. Vanilla spawn rate (n)=20*n/20
     
  28. Offline

    raught19

    I don't seem to be able to edit wolves' damage or health values. When I have a tamed wolf, he seems to have the default health value, even though I added him to the list. Also when he attacks, he seems to do no damage to monsters. Just continuously attacks him. Thought I'd bring this to your attention. I of course could of done something wrong. Is there a different way to change wolves?
     
  29. Offline

    blainicus


    Unfortunately no, there's no method to detect whether wolves are tamed. Make sure you have both global flags enabled. If it still doesn't work, try it with just health.

    One of the problems with multi-world spawning changes is how multi-world plugins work. Often times you need to set different access methods in your main plugin for different world plugins. However, you can set similar rates for all the worlds (add all of them to to config) and use the bonus spawns to make each world more unique (you can select a single world for bonus/naturalistic). Multi-world in MA is dependant on the bukkit access method getServer().getWorld(name).

    All that aside, if you really need drastically different settings for multiple worlds, the easiest way is to copy+rename the jar and edit the plugin.yml to suit your setup. Multiple Monster Apocalypse jars with no overlapping worlds, proper renames, and plugin.yml fixing should behave as separate plugins.
     
  30. Offline

    S.L.P.Major

    Can someone post a config that makes your server like the video? Thanks.
     

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