Inactive [MECH/FUN/RPG] Mobifier v1.4.0a - Your modifier for mobs & more! [1.2.5-R4.0]

Discussion in 'Inactive/Unsupported Plugins' started by DeadlyScone, Apr 27, 2012.

  1. Offline

    DeadlyScone

    Version: 1.4.0a
    Stage: Development

    Mobifier:
    Download | Ticket

    Upgrading:
    The only way right now to upgrade is to rather..
    a) delete the Mobifier plugin folder.
    b) add the new values to your configs in accordance to the config page.

    • Versions BEFORE 1.4.0a | Need to be upgraded if using version 1.4.0a
    • Versions BEFORE 1.1.9a | Need to be upgraded if using version 1.1.9a
    • Versions BEFORE 1.1.0a | Need to be upgraded if using version 1.1.0a
    • Versions BEFORE 1.0.4a | Need to be upgraded if using version 1.0.4a
    NOTICE:
    this plugin is in its "Development Stage" still. So acknowledge that this plugin is not finished. You can still use the plugin though to help me find bugs and let me know what features you guys want to see.

    Features:
    Requirements:
    You MUST have Vault installed and working on your server for this plugin to work.
    Vault: http://dev.bukkit.org/server-mods/vault/

    Description:
    Mobifier offers complete control over all mobs in your server and supports per-world support that allows you to change every aspect of mobs in each world. Tired of using a plugin that is hard to use, no commands, hard to understand configs, and just plain doesn't work out how you want it to? look no further! Mobifier takes the idea of AdvancedMobs(back in the day) and MonsterApocolypse and squishes them together with user friendly config and commands.

    Commands:
    /mf OR /mobifier | shows info and commands.
    /mf reload <world:allworlds> | reloads the config for "world" or all worlds

    Configuration Help:
    http://dev.bukkit.org/server-mods/mobifier/pages/config-with-comments/ < Click Here to see configuration with comments.

    Permissions:
    - mobifier.help
    - mobifier.reload
    _________________
    allows the user to access help
    allows the user to reload "world" or all worlds(adding support for each world soon)

    Future Ideas:
    too many to list :D

    Bug/Error/Improvement ideas:
    Please use the "Ticket" function that is right next to the download link. Do not leave a comment please.

    Known Issues:
    Health will NOT work for Creepers, Charged_Creepers, Ocelots, Cats, Dogs, MagmaCubes, Slimes, EnderDragons, or Wolfs.

    Always Night will not work
    Some attributes will not work.
    command "/m config" will not work.

    Installation:
    Just put the plugin in your plugins folder, that's it.

    Changelog:
     
  2. Offline

    Deleted user

    The general format of your thread title should be:
    [CATEGORY] PluginName v0.1 - Description [1.2.5-R1.0]

    Changelog, other information:
    Thought it may seem like overkill, we feel that requiring Plugin Developers to provide a changelog on their release post with a minimum amount of clicks (meaning not hidden in a spoiler) makes Server Admins' lives easier with very little extra effort on your part. To this end, we encourage and require that Plugin Developers provide a changelog at the end of the release post which contains the last two versions (if applicable), while providing the full changelog hidden in a spoiler. The specifics of this requirement is so that we can guarantee Server Admins will not have to keep expanding spoilers each time they need to check for a plugin update.

    On top of a changelog, while not required, I suggest other important information like a Todo List and/or a Known Issues list be provided, as outlined in the tips section below.

    If you still need more information, check out this link. You should probably read the guidelines before you post a submission.
    I also see that this isn't your first plugin...
     
  3. Offline

    DeadlyScone

    Lol wow. i'am so used to DevBukkit. Forgot all this formatting and stuff.

    Alright, it got fixed. had to take a time machine back to before devbukkit :p

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 25, 2016
    Deleted user likes this.
  4. Offline

    Myph

    The Mob loot is not working.
    What do I have to enable/disable?
    (Sorry For Spam)

    CHICKEN:
    Drops:
    - 334:2:18
    - 373:8264:1:100
    override: false
    explode on death: false
    death explosion causes fire: false
    explosion radius: 3.75
    explosion does block damage: false
    explosion does player damage: false
    spawn new mob on death: false
    death spawn mob: CHICKEN
    death spawn max count: 1
    death spawn min count: 1
    death spawn chance: 100.0
    Immunities:
    use immunities: false
    cactus: false
    drowning: false
    attacks: false
    explosions: false
    falling: false
    fire: false
    lava: false
    water: false
    projectiles: false
     
  5. Offline

    DeadlyScone

    Sorry, Attributes don't currently work. I will be starting that next because i just got done setting up the virtual health system for the entities health. Look for version 1.1.5a It will be coming out in the next 5 or so minutes of this message :p

    Basically to answer your question, the drops will not work because its part of the attributes, which don't work.

    Thanks for using my plugin!

    - DeadlyScone
     
  6. Offline

    Myph

    Would I have to enable Natural Spawn Override: false to Natural Spawn Override: true to get the Mob Stats working? and what does the 'override: false' mean? Keep up the good work and thanks for the help =)
     
  7. Offline

    DeadlyScone

    If you want the Natural Spawn Properties to work, yes change it from false to true

    Basically "Override" means that it will override the default minecraft values if set true. if not, minecraft will be handling everything.
     
  8. Offline

    Myph

    So when do you think you will get the Attributes (Mob Drop/New Mob On Death) Working?
     
  9. Offline

    DeadlyScone

    T_T
     
  10. Offline

    DeadlyScone

    New Update
     
  11. Offline

    Myph

    The new update doesn't work, please test some more =)
    • Cannot pass on the entity targets from Mobifier =(
    How To Fix:
    • For the Item:Damage etc, Use the Item ID and not the Item Name!
    1. so 322:1:10 Will Drop 1 Golden Apple, 10% each kill
     
  12. Offline

    DeadlyScone

    the reason of the error is your fault. If you need help with the config please look at the config help on the devbukkit webpage for my plugin.
     
  13. Offline

    Myph

  14. Offline

    Myph

    It would be nice to see an Economy Support (iConomy)

    WOLF:
    XP: 12
    Money: 10.46-20.
    Drops:
    - RAW_BEEF:0:2:18
    - RAW_BEEF:0:1:20
    - RAW_CHICKEN:0:1:16
    - RAW_FISH:0:1:16

    And the Creepers still drop 100%
    + when using /Butcher with essentials, it goes BOOM!
     
  15. Offline

    md_5

    Approved.
     
  16. Offline

    FreakyFox

    Natural Spawn Properties:
    Natural Spawn Override: false (should this be true?)
    Natural Animal Spawn Rate: 400
    Natural Monster Spawn Rate: 1

    what will i have to set the spawn rates to if i want the "classic" spawnrates??? spawnrate:1 for zombies sounds very slow???... and one more thing.. (now i have downloaded the plugin) WHERE IS the config file!! it dosent create one when i run the server
     
  17. Offline

    DarkshadeDX

    When do you think it is likely that you'll get Ender dragons working in full?

    I'd really like to have natural ender dragons flying around that you kill for Diamons and explode after death xP
     
  18. Offline

    joehot2000

    this looks a brilliant plugin, and i will get it immediatley.
    i dont really care if it is development, as long as it works. :)
    it it nice that you can change how many mobs spawn, and this is gonna be very fun :D

    gonna try it!!

    oh.....
    i have put it in my server, and it has not generated a config.....

    edit: my internet is going crazy, so i cant delete the post.
    it is me being an idiot.

    rg.bukkit.plugin.UnknownDependencyException: Vault

    sorry i cant delete the above posts :(
    the plugin is PARTLY working, but the mob spawning thing does not work (or i am getting something wrong)
    i changed mob spawning for all mobs, and now all that is spawning is chickens and pigs.
    it also does lag the server quite a bit, resulting in tps drop.
    its nice to provide feedback, even if the plugin does not quite work for me :/

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 25, 2016
  19. Offline

    Derjyn

    Yeah, this thing is borked. Nothing worked. I set zombies for example, to do more damage. And spawn 4x as much. Didn't work. Set chickens to explode on death. Didn't work. Actually, nothing that I setup worked. And don't go rambling that "I need to go to the wiki and read" or "You set up your config wrong". You can tell this thing is shoddy. The actual config has to be edited in a cumbersome way (I've set up SpaceBukkit, so have plugin config editing from there, actual files are on the server machine elsewhere).

    If you list features that aren't actually implemented... big developer slap on the wrist for you. The config lines are there, but don't do anything? You talk about ease-of-use and what-not, but how is not explaining anywhere that features aren't actually there, forcing us to edit lines and troubleshoot without knowing this, easy?

    I don't know if I can trust developers who do this kind of stuff.
     
  20. Offline

    wax5871551

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