[MECH/FUN] QuickStrasse v0.75 - Fastest Minecraft Transport [1.3.1-R2.0]

Discussion in 'Inactive/Unsupported Plugins' started by SunShe, Mar 17, 2011.

  1. Offline

    SunShe

    Thank you! I will work on that soon.

    ahah ty, i have think to another thing. Can you show too in your video that possible to take the road in the middle by any direction? lol.
     
  2. Offline

    Dreadreaver

    havent had the time to try this myself but:
    does this work underwater? would be pretty neat to say the least =)
     
  3. Offline

    Tasqa

    Could you make it to travel one way, or do users not collide when on the same track?
    A wool block at start in the middle and at the end of a track just glass?
     
  4. Offline

    SunShe

    im not sure to understand you...
     
  5. Offline

    ZachBora

    He's asking if its possible to have :
    1 row wool
    1 row glass
    1 row wool
    1 row glass
    1 row wool
     
  6. Offline

    Skrip037

    Seriously, thanks alot for this plugin. This is seriously one of the most useful plugins out there.
     
  7. Offline

    TheShadow777

    really cool plugin, but without permission support useless for me :( pls make permission support :(
     
  8. Offline

    h3ndy_

    You mean the T-intersection?
    Sadly i deleted the testing area, but i can make a new video :D
     
  9. Offline

    SunShe

    no, i talked about a simple line road. Player are not obligate to go at a "begin/start road" to take it.

    Code:
              |
          <-- V -->
    #####################
          <-- | -->
              V
     
  10. Offline

    h3ndy_

    ah yes :D ok i will do a new
     
  11. Offline

    Jelle

    Sooooo awsome!

    But maybe add a config file, so u can edit the speed?

    My friends doesn't like the speed :)

    And maybe for an other time, but it would be great:
    Add in the config file which blocks u need for the road, like:

    x0x
    x = outline
    0 = middle

    x = customize item
    o = customize item

    What do u think about that?
     
  12. Offline

    blakefire

    When using down/up roads the land doesnt render so i am sent back to my starting point...
     
  13. Offline

    FoxAngel

    I just wanna say that in a |_ curve somethimes i get bugged, but i found a solution
     
  14. Offline

    blakefire

    Also in the old version i could fly right through water, now i cant D:
     
  15. Offline

    h3ndy_

    Why so?
    You should not be moving more out of the chunk then before.
    Also until now there is only stair movement possible...
    I found that too, it is when you are trying to combine staris and curves to quickly.
    It is not possible to build them behind each other with the way curves work.
     
  16. Offline

    rokugin

    Best fast travel I've played with yet. Would love to see a way to adjust speed either for all or for portions of blocks, maybe something like if you put it on sand it goes slower and default speed on dirt. Vertical rises would be cool as well, but dangerous if you fell off.

    You can go up two blocks.
    XXXWWW
    XXXWXX
    WWWXX
    W = Wool . X = anything
    You can't go down it however.
    Any higher and it acts like a solid wall, but that's not such a big deal now that it stops you if something is in the way instead of returning you to the start point.

    Keep up the fantastic work, thanks for making this amazing plugin.
     
  17. Offline

    EnzoFX

    I just updated to craftbukkit build 605, and quickstrasse is no longer working =/ Is an update possible?
     
  18. Offline

    godgodgodgo

    yeh it's not loading the plugin on b602 either :/
     
  19. Offline

    ZeePal

    Just wanted to let you know that this isnt working with 612 but is with 609 and the only change is the packet's being updated. I get the error:

    Code:
    13:33:19 [INFO] Disconnecting ZeePal [*]: Internal server error
    13:33:19 [WARNING] Failed to handle packet: java.lang.IndexOutOfBoundsException: Index: 0, Size: 0
    I also get this error with TDRSonar but its every time I try to get in the server but with yours i get it only once (start server, attempt connection, get error, reattempt connection, get in).

    I am using SimpleServer but i also tried it without this and still have the same problem.
     
  20. Offline

    rokugin

    Plugin loads fine for me on Build 612, however I get an error back when I step on the paths saying it expected a different position than was returned. Hope you get this back up and running
     
  21. Offline

    QuackzMcDuck

    Update QuickStrasse to 1.4!!! I love it. Best plugin on earth!!! And half my server depends on it working!! <3!! PLEASE!! lol thanks..
     
  22. Offline

    KHobbits

    Minecraft 1.4 errors with Craftbukkit version git-Bukkit-0.0.0-612-g4c7a9e7-b617jnks (MC: 1.4)
    Show Spoiler

    22:10:07 [SEVERE] ENTITY_DAMAGED loading QuickStrasse v0.72 (Is it up to date?)
    java.lang.NoSuchFieldError: ENTITY_DAMAGED
    at com.bukkit.sunshe.QuickStrasse.QuickStrasse.onEnable(Unknown Source)
    at org.bukkit.plugin.java.JavaPlugin.setEnabled(JavaPlugin.java:118)
    at org.bukkit.plugin.java.JavaPluginLoader.enablePlugin(JavaPluginLoader.java:514)
    at org.bukkit.plugin.SimplePluginManager.enablePlugin(SimplePluginManager.java:216)
    at org.bukkit.craftbukkit.CraftServer.loadPlugin(CraftServer.java:94)
    at org.bukkit.craftbukkit.CraftServer.loadPlugins(CraftServer.java:72)
    at net.minecraft.server.MinecraftServer.e(MinecraftServer.java:215)
    at net.minecraft.server.MinecraftServer.a(MinecraftServer.java:202)
    at net.minecraft.server.MinecraftServer.d(MinecraftServer.java:142)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:257)
    at net.minecraft.server.ThreadServerApplication.run(SourceFile:375)
    22:10:07 [INFO] Done (0.174s)! For help, type "help" or "?"
    22:10:13 [INFO] KHobbits [/127.0.0.1:13501] logged in with entity id 124
    22:10:13 [SEVERE] Nag author: '<NoAuthorGiven>' of 'QuickStrasse' about the following: onPlayerJoin has been replaced with a new signature, (PlayerJoinEvent)
     
  23. Offline

    fuzetsu490

    Can't wait for this to be fixed :D I love this plugin~
     
  24. Offline

    KrazyBonez

    fix the awesomeness :(
     
  25. Offline

    SunShe

    lol so many players behind it, thank you all, let's me see that. I just see now about 1.4 and haven't tested it. The version 600+ have changed fully the teleport system event, and i surely think that i need to remaking all :/

    This plugin was based on an event glitch, i dumno if it's still possible now. Time to pickup a redbull and test all that :D
     
  26. Offline

    QuackzMcDuck

    Good luck, I really like this plugin so I hope you can do it. :D
     
  27. Offline

    KrazyBonez

    GL this plugin was awesome, even if its not the same im sure you can come up with something, your a good plugin maker. thanks for the work your doing :)
     
  28. Offline

    SunShe

    Bad new. it's impossible to make this plugin work again like the older one. tested everything, glitch are fixed. but i can see with a scheduler maybe, but the result will be not same, and speed less fast. :( i have scare that it's the end of this plugin my friends. :/

    Ok! i have finaly successful maked something, it's less fast, but result are not so unpleasante, the transport are smoothed. Glitchs was fixed but i have crafty to cause something similare. I will update it is few minutes and please;

    Say me what did you think about this new transport speed and about "smooth transport" if you like it, bugs, etc...?
    i'm really interesting, because i feel the end of this plugin...

    _

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 12, 2016
  29. Offline

    Nate Wiebe

    Plugin is now working which is awesome. It is a bit jumpy though. Its slower, but I wouldn't say it's smoother. If it's possible to make it faster, make it faster. When I'm on the track, it will bounce back every so often, with no output in the console. (So it's not complaining about moving wrongly)

    But the main thing is it's working which is good enough for me. =D
     
  30. Offline

    QuackzMcDuck

    Theres nothing wrong with this new version. I like it. It's more smooth and seems like it will prevent the problems with moving to fast and then having to wait for chunks to load...I really really, really hope you keep this going..

    Great job!
     

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