Inactive [MECH/FUN] PersonalChests v1.2.0 - Player bound chests [1.2.5-R1.0]

Discussion in 'Inactive/Unsupported Plugins' started by rodey, Jul 6, 2011.

  1. PersonalChests - Player bound chests
    Version: v1.2.0

    NOW on BukkitDEV!

    This is my first plugin and even my first Java written thing
    Hope you will enjoy it :)

    This plugin makes it possible to have different chest inventories for each Player with one chest.
    If you register a chest with contents already in it each player will have the change to get the items like a treasure chest.
    It is also possible to make a inventory chest that can be used by each player personally.

    • Treasure Chest like capabilities.
    • One chest different inventories for each player.
    • Entire world auto create PersonalChests.
    • Region Based PersonalChest (WorldGuard and/or Residence).
    • Large chest support.
    • Anti creeper and griefer support.
    • "/pchest create" : to create a PersonalChest.
    • "/pchest remove" : to unregister a PersonalChest.
    • "/pchest info" : to view is a chest is registered.
    permissions aren't necessary it will fall back to the default OP functionality for the edit functions.
    • "pchest.edit" : Permission to allow players(Admins/OP) create or remove PersonalChests.
    • "" : Permission that allows players to open PersonalChest.

    Regions: Makes all chests inside this region an PersonalChest when used by someone.
    But if the region is in a PersonalChest World it will cancel the registering in that specific region.
    Debug: The usual displays debug info.
    Worlds: Make all chests inside this world automatically an PersonalChest when used by someone. Useful when your world is a custom made world with chests and inventory in it.


    Jar file: PersonalChest.jar
    Source Code:

    A donation is greatly appreciated [​IMG]
    If you run a paid server and need some custom functionalities I'm willing to make that happen for you if you make a generous donation, contact me if you got some requests.

    Show Spoiler

    Version 1.2.0 (4/4/2012)
    • Enchanted items Support!
    Version 1.1.2 (31/3/2012)
    • CB 1.2.4-R1.0 Support
    Version 1.1.1 (8/3/2012)
    • Fixed chest create double row bug
    Version 1.1 (4/3/2012)
    • 1.2.3-R0.1 Support
    • Removed Spout dependency (From now on you don't need Spout to run this plugin)
    Version 1.0.9 (7/2/2012)
    • Fixed default regions in config bug (Chest Interact Event).
    • Fixed Spout close chest event bug.
    Version 1.0.8 (29/1/2012)
    • Fix for new Event System.
    Version 1.0.7 (22/1/2012)
    • Fixed permisson "".
    Version 1.0.6 (18/1/2012)
    • Fixed bug in the config where the regions don't get loaded properly. Make sure you have the correct config!
    Version 1.0.5 (29/12/2011)
    • Removed Permissions dependency, now you can use the permissions you like.
    Version 1.0.4 (20/11/2011)
    • Fixed some config bugs.
    • Registered chests now lock when spout is not loaded (useful to run on for example a newer CB version when spout isn't updated).
    • Works on CB 1337+ (minecraft 1.0) when spout is removed.
    Version 1.0.3 (1/10/2011)
    • Fixed item duplicate bug from Spout when player gets pushed away from chest. (Thanks to st_remy)
    • Fix the errors when a double chest was created is a chest was registered.
    • Remove and unregister chests when destroyed (still needs the "pchest.edit" permission).
    • Added "/pchest info" command to check if chest is registerd.
    • !!!Removed auto download Spout when not installed!!!
    Version 1.0.2 (22/8/2011)

    • Added support to use WorldGuard and Residence simultaneously.
    Version 1.0.1 (16/8/2011)

    • Added Residence Region Support
    • Fixed chests getting opened when viewed by an other player.
    • Tested for Bukkit 1060 (May manually update to latest Spout).
    Version 1.0.0 (9/8/2011)

    • Added Regional Based PersonalChest.
    • Fixed normal registerd chests not functioning.
    Version 0.9.3 (5/8/2011)

    • Bug Fix for chest in use event.
    Version 0.9.2 (5/8/2011)

    • Bug Fix for right click event for admin.
    Version 0.9.1 (5/8/2011)

    • Bug Fix for right click event.
    Version 0.9 (4/8/2011)

    • BukkitContrib migration to Spout (BukkitContrib no longer compatible).
    • Added creeper and griefer chest destroy protection (explosion protection).
    • Added the ability to unregister a chests from a PersonalChest world.
    • Added permission "" to open chests.
    • Added nicer chat messages.
    Version 0.8 (16/7/2011)

    • BukkitContrib doesn't need to be downloaded manually anymore
      PersonalChest downloads it automatically for you now.
    Version 0.7 (14/7/2011)

    • Better check if chests are opened or not.
    Version 0.6 (13/7/2011)

    • Large chest support!!!
    Version 0.5 (7/7/2011)

    • Fixed right click interact event error on blocks.
    Version 0.4 (7/7/2011)

    • Fixed chest not automatically getting registered in PersonalChest Worlds.
    Version 0.3 (7/7/2011)

    • Fixed Double chests that ain't registered still get got message that they aren't supported.
    • Fixed single chests that ain't registered still check if in use.
    Version 0.2 (7/7/2011)

    • Fix when multiple players are viewing chest. Now only one person at the time can view a chest.
    • Large registered chest don't give an error anymore. They will display a message that I't isn't supported yet.
    • Registered Chests can't be destroyed. Need to unregister the chest to destroy a chest.
    Version 0.1 (7/7/2011)

    • Releasing my awesome plugin
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    not to create, to destroy, what do you mean by permission node? When you break a chest it unregisters the chest. I found a way with world guard regions to allow them to access the chest but not break it, just another unneeded plugin but it works. (im using this for a bank)
  3. They should not be able to break them...
    If the players don't have the permission to edit the contents...
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    they can break them..and i had to fix it with world guard. the reason they couldnt edit the contents was worldguards fault though. only problem i have is a player can break a pchest WITHOUT the permission to do so.
  5. Then its a bug, I'll go have a look at it.
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    thank rodey sorry for not making myself clear just woke up
  7. NP, Thx for using the plugin :D
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    I've got a problem: Is there any way to remove it without losing everything stored in all of our chests? I defined our world as world to create new personalchests for every chest in it when installing it, kind of a problem though. Does somebody know how to do it right? I deleted the .jar or deleted the chestfolder instead etc., but we always lose all our items (stored in large chests, just to add) . That sucks. :(
  9. Restore it for every person who stored something in a chest?
    Because when you remove the jar the contents that where last inside a the chests are still inside.
    If you didn't alter anything inside a chest the original items are left intact, because it doesn't register an chest until you use it.

    Could you be more specific what you precisely did, so I can track back what went wrong an what the cause of the problem is.
    Tell it to me like I'm a child ;)
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    I installed the plugin and added our world into the config.yml so that chests are automatically created in this world.
    When I deleted the .jar, the chests were empty. :( (I recovered from our daily backup of course)
  11. Hmm strange, because if you add the world to the config the chests won't get empty...
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    They did not when I installed the plugin. Just when I delete it, that's my problem.
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    Can't wait till the furnaces ^^
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    Sadly items don't keep enchantments.
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    Every time i click the chests it says "You cannot open the chest at this moment" what is it trying to say and how can I fix it?

  16. Currently it's a time issue, even on Christmas I'm replying to this don't know why but I do love to make plugins xD

    That is a good notice, I forgot about that one, this needs a rewrite on the saving part but it is necessary.

    Do you have Spout intalled on the server?
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    Still can't delete this...
    Every pchest ever created (and this is literally every single one as I added the world to the config) is empty after deleting Personalchest. :/
  18. Updated to 1.0.5 to remove Permission dependency.

    @danthe You can try the new version but I doubt that it will work, I seriously don't know what the problem could be, unless I have the exact same server settings to replicate it...
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    No, i don't have spout on my server.
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    But I don't get it, Spoutcraft is just another Minecraft program, what has it got to do with running this plugin... I've been on a server that has this plugin and works with the normal Minecraft launcher... :( I'm not a happy camper

    *edit* downloaded spoutcraft instead of spout... woopsies. i'll see what happens :S

    WOW :D

    This has gone from what seemed like a bad plugin to the best plugin on my server :)

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
    Last edited by a moderator: May 17, 2016
  22. This plugin needs some functions that bukkit normally doesn't have, because bukkit can't detect if chests are opened or not, with spout you can.
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    I have a problem..
    this is my config
    Debug: true
    Worlds: Otaku_Island #My Whole Map
    WorldGuardRegions: otaku_island.otaku_town, otaku_island.otaku_town_park, otaku_island.otaku_town_square #I want to cancel the PersChest inside this region
    but it's not working..
  24. If the world is "Otaku_Island " with Captial "O" maybe you have to do the same with the regions.
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    yep i tried that one too..
  26. What region manager are yo using?
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  28. morizuki

    New version is online:

    Version 1.0.6 (18/1/2012)
    • Fixed bug in the config where the regions don't get loaded properly. Make sure you have the correct config!
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    Thank you so much XD

    I just wanna ask, is there any way to scan the whole chunk once and register all the chest?
  30. I think it is possible, but in the time I can work on the plugin it isn't any time soon yet.

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