Inactive [MECH/FUN/CHAT/DEV/TP/EDIT] MineFauna v.0.4.1 Beta - Adds mob NPCs! [1.2.5-R3.0]

Discussion in 'Inactive/Unsupported Plugins' started by BlueCactus, Oct 15, 2011.

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    MineFauna | V.0.4.1 Beta
    Thank you davir1 for providing the .jar I lost! :D
    Warning: You probably don't want to use this plugin on a big server. This plugin spams chat​
    (this WILL be fixed in future versions). It's good if you're on a smaller server with people who can tolerate spam with some new gameplay mechanics attached.​
    At the moment Allora (the chatbot) responds to every chat message! Use /bottoggle to disable that.
    • You can go out at night and find NPCs.
    • There are creeper, spider, enderman, and slime NPCs, among other types.
    • You can tame an NPC by right-clicking it with a piece of wheat or pork.
    • You can ride an NPC by right-clicking it with a saddle.
    • NPCs chat with each other.
    • NPC mobs can go through Nether portals with this plugin!
    • When enabled with /buildtoggle, NPCs can build houses, among other things.
    • Right-click an NPC with an item or blank hand and type /mine to make it mine!
    • Right-click an NPC with an item or blank hand and type /mfrename [name] to rename it!
    • NPCs have moods! Make one angry, and you might have a whole group after you!
    • NPCs get hungry, and will try to get food. You can feed them.
    • You can make an NPC house yourself with /generatehouse.
    • Make blazes fight spiders and creepers using /hostiletoggle
    Extended feature list (open)

    The feature list below is still incomplete list, and not everything may work.)

    There are tamable NPCs. (Types: Spider, Villager, Blaze, Slime, Snow Golem,
    Enderman, Ghast, Creeper, Silverfish, Cave Spider and Magma Cube).
    In the new version, you can save NPCs by stopping the server correctly or by using /mfsave.​
    /mfload reloads​
    You can configure whether certain types of mobs are mobs become NPCs in the configuration. I am not certain that they are all configurable, though.
    -Players can use food (not all types) to tame the NPCs. Blazes eat some strange things!
    NPCs can be ridden using saddles.
    -If you feed an NPC, it will become your friend. (Blazes are picky eaters!)
    -Friendly NPCs will defend the players that they are friends with. (with the exception of villagers).
    -Blaze rods can be used to temporarily make NPCs invincible.
    -NPCs can mate and attempt to find food themselves.
    -Allora (the bot) and spawn slimes are toggleable in the configuration.
    -NPCs will talk among themselves and to you when you come near them.
    -NPCs have death screams, and will say something when you hit them.
    -Mobs dissapear when entering Nether portals. Players who enter them will wind up on an odd platform. I was working on making mobs teleport between worlds.
    -NPCs can build/destroy.
    -Chatting "come here allora" brings the Allora NPC to you.
    -If you say something near an NPC, it might respond.
    -Right-clicking with a piece of paper displays a list of groups.
    NPCs have moods.
    NPCs can be transported to the Nether and back.
    NPCs might attack in groups.
    NPCs can mine after making houses.
    /generatehouse - Makes an NPC house.
    /buildtoggle - Toggles NPC building/destroying
    /hostiletoggle - Toggles Nether and normal mobs being hostile by default
    /alloratoggle - Toggles the Allora chatbot on/off
    /allorabio - Gives a "bio" of Allora.
    /toggleslimes - Toggles slime pets at spawn on and off.
    /mfrename - Used to rename NPCs. Right-click on an NPC with an item to select it.
    /mfdebug - Shows information about the plugin.
    /acom - Used to communicate with Allora. It doesn't work.
    /famine - Starves nearby NPCs.
    /mfsave and /mfload - For saving/loading.
    /attack - Doesn't work.
    /nether - /green - back and forth from Nether commands (/nether doesn't work)
    /chattoggle - Toggles NPC idle-chatting.

    About the future of MineFauna:
    MineFauna development is in a bad situation right now. I have lost the up-to-date source code and lost quite a bit of work doing so. (I actually made it so you can not listen to the NPCs via command.) But that does not mean I am done developing this plugin. I have a strong vision for where I want to go with this in the future, and I can pretty much promise you that this plugin will be a very good plugin someday. The next version I post (V.0.5 Beta) whenever it comes will have all players with the default of not hearing NPCs (with the exception of Allora, which is up to high-rankers on the server whether everyone hears her.)​
    Goals for 0.5 beta:
    Less annoying​
    Have a good dynamic learning system​
    Get rid of the explosive mob reproduction​
    Lower the mob screeching rate (not complain everytime they are hit).​
    Less lag​


    -Fixed a spelling error
    -Made /bottoggle work
    -Readded NPC idle talking

    -Updated to new listener system
    -Disable mob idle chatting
    -Allora responds to everything, will be fixed
    -Added new learning engine

    0.3.1b & 0.3.1c/ 0.3.2:
    • Altered friendship.
    • Disabled loading automatically when the plugin enables.
    0.3.1a incomplete changelog:
    • Added a new configuration variable. NPCs can now be set to only spawn under special conditions.
    • Added /npcs
    • Broke the plugin, apparently.
    0.3 incomplete changelog:
    • NPCs can make mineshafts now.
    • Changed NPC houses.
    • Added /nether and /green and /mine
    • Worked on NPC chatting
    • Changed paths
    • Made the spawn slimes be spawn wolves
    Older changelogs (open)

    0.2 incomplete changelog:
    • Fixed some slime and villagers errors
    • Fixed right-clicking with nothing in hand bug
    • Fixed friend mobs, made them defend you again
    • Fixed right-clicking on an NPC with an item firing an error
    • Made some types of NPCs in Nether portals teleport to the other side.
    • Added a message NPCs say if it kills its hunger target.
    • Changed hunger. Hungry mobs will now attack zombies, chickens, cows, and humans.
    • More kinds of mobs can mate.
    • Added wolf NPCs.
    • Expanded NPC moods.
    • Spiders are now passive by default.
    • Made right-clicking an NPC with an apple restore health.
    • Added in-chat health information if you are riding an NPC.
    • You can only ride an NPC if you are its friend now.
    • Added a lot more possible names for NPCs.
    • Added saving and loading NPCs.
    • Added /mfsave and mfload
    • Added "/dictionaries" folder.
    • /famine Will cause all NPCs near you to have very low hunger.
    • /attackplayer added but doesn't work yet
    0.1 incomplete changelog from 0.7p
    NPCs finally have practical purposes for their inventories.
    NPCs collect logs, which are added to their inventories.
    Killing an NPC will cause it to drop its inventory.
    Let NPCs modify other blocks.
    NPCs build houses when they get enough wood.
    Right clicking an NPC with a block will add it to its inventory and remove it from yours.
    Broke right-clicking an NPC to make it chat to you when you have an empty hand This will now add a "nothing" to its inventory and cause the game to crash if you kill that NPC later.
    Blaze NPCs can make Nether-brick buildings.
    Made MineFauna NPC villages have gravel paths.
    Added NPC "groups". You can see a list of them by right-clicking the air with a piece of paper.
    Made some Nether mobs hostile to some normal mobs and vice-versa.
    Altered the mating code a lot, it is much better now + Made mating look more like mating
    Added hunger to Blazes and other mobs.
    Expanded the NPC cap to around 60,000
    Added to NPC chatting AI.
    Added cave spider NPCs, silverfish NPCs, snowman NPCs, and naturally spawning slime NPCs.
    When cave spiders attack a player they sometimes make a "skree".
    Some mobs now have special death messages (which are configurable)
    Made /alloratoggle and /slimetoggle work, along with /allorabio and /mfrename
    Added /buildtoggle and /generatehouse commands
    Made which types of mobs spawn as NPCs configurable
    Re-added Allora NPC, summon it with "come here allora".
    Fixed the villagers only having female names.
    Fixed players not being able to get off an NPC without killing it
    Made NPCs respond to sentences from players more dynamically
    Made NPCs talk among themselves better
    Fixed Allora's chat prefix
    NPCs have more damage messages.
    Removed some right-click functions.

    Incomplete 0.1 changelog from 0.1d4:
    Renamed /mfgenhouse to /generatehouse
    Added /hostiletoggle and /chattoggle
    Made NPCs respond to sentences from players more dynamically
    Made NPCs talk among themselves better
    Fixed Allora's chat prefix
    Fixed NPCs attempting to respond to all text and re-enabled some chat commands

    Incomplete changelog for 0.7p
    NPCs will talk to you when you get near them
    Removed Allora giving you experience points
    You can give NPCs in-chat commands.
    Made more things configurable.
    New commands.
    Incomplete changelog for 0.6.1p:
    Improved the compass functions
    Compasses will continue to point to NPCs even after they've moved.
    Compasses can be used to teleport to NPCs.
    Arrows will not tell the gender of an NPC instead of brewing stands.
    They also tell if the NPC has a mate.
    Right-clicking somewhere with leather can teleport a NPC to you.
    Expanded the amount of foods that normal NPCs can eat.
    Right-clicking with blaze powder when not aiming at a nearby mob will set a players experience level to 9001 if they are an op.
    Added Blaze NPCs:
    They eat special foods:
    They only eat golden apples, gold blocks, or ghast tears.
    Ghast tears are the only one that causes them to be your friend.
    Added Ghast, Magma Cube, and Creeper NPCs.
    Added slime pets.
    They can be renamed with /mfrename [newname]
    Slime pets can be grown by right-clicking on one with a slimeball.
    Altered some of the no-item-in hand messages.
    Removed tips from the start-up process.
    Added some commands
    /mfdebug - Get the NPC population
    /mfrename - For renaming NPCs
    /acomm [message] - For communicating with an Allora-like bot that claims to be Allora.
    /allorabio - Tells about Allora's history.
    /mfversion - tells the MineFauna version.
    Incomplete changelog for 0.6p (for between 0.6p and 0.5p):
    Massively rewrote NPC code.
    NPCs now spawn on their own.
    Hundreds of NPCs are now possible.
    Villager NPCs possible
    Enderman NPCs possible
    More colors for them in chat!
    NPCs are auto-named.
    NPCs now can mate, result ing in babies.
    Added secondary NPCs being able to attack pigs when they are hungry.
    Right-clicking on an NPC with a food item (pork, rotten flesh, or wheat) can feed it.
    Feeding an NPC makes it your friend.
    Friendly NPCs (with the exception of villagers) will defend you.
    Friendly NPCs will also not attack.
    Shooting an NPC with an egg can change its gender
    Right-clicking an NPC with a blaze rod can make it invincible
    Right-clicking an NPC with a saddle can make you ride it.
    Right-clicking an NPC with nothing can make the NPC say something to you.
    "Tips" from Allora.
    "get me [npcname]" teleports you to the NPC.
    Allora has a configurable custom command.
    Allora has a configurable best friend. This can be used to prevent griefers from taking advantage of Allora as much.
    Allora is now a villager.
    "npcpop" command that allows you to see the NPC population (not sure if this is accurate).
    Allora's mood isn't as easy to put in the toilet now.
    Broke a whole bunch of commands regarding secondary NPCs.
    Added NPC "census".
    Right clicking with a book gives a list of NPCs.
    Right-clicking a watch advances time extremely quickly.
    Made add-food/drain-food commands for ops only.
    Broke Allora attacking mobs on command.
    Multiple NPCs work better now.
    NPCs besides Allora now have genders.
    "come here [npcname]" will get the NPC and bring it to you.
    NPCs now have individual moods.
    "how are you [npcname]" will tell you how that NPC is feeling
    NPCs besides the main NPC now have hunger, and over time get hungrier.
    "feed [npcname]" will feed the NPC you mentioned.
    "allorahungerdown [npcname]" will lower the hunger variable of the NPC you mentioned.
    "are you hungry [npcname]" will let you see how hungry that NPC is.
    If a player hits the NPC, it will announce on the chat who hit her.
    "bot attack [mob]" makes Allora attack a nearby mob of that type
    Supported mobs:
    "follow me allora" has been improved
    "drop [block I.D.]" causes Allora to show and drop 1 of that block.
    "trade [block I.D.] for [block I.D]" Allora will how up with the block you requested and the block you trade for it will dissappear from your inventory.
    Damage-specific pain messages.
    If a player hits the NPC, it will announce on the chat who hit her.
    The NPC can have a "baby".
    Players can name it.
    When it dies, Allora says it has in chat.
    Allora can do math now.
    Finding a number's square root
    Squaring a number
    Finding the average between two numbers.
    Allora has a variable that allows her to remember who she was talking to.
    "give [number] [block I.D] to [bot name]"
    "go home allora" is now "go away allora"
    Allora now has an inventory.
    If I (Cactose) join your server, I will get a special message in chat and it will try to set me on fire.
    And some other things.

    Made Allora have strings it defaults to instead of saying a lot of "null".
    Changed some strings
    Probably more than what I listed above.
    Allora uses a configuration file
    Allora's name can be changed in the configuration, along with a prefix and suffix
    Allora's respawn point can be changed (Edit: this doesn't really work very well though, maybe not at all!)
    Allora break apart sentences into words and handle them.
    Allora can learn words.
    Allora announces in chat after taking damage
    Probably more than that.
    Fuctioning NPCs
    NPCs respawn when killed (usually)
    "come here allora" summons the NPC
    "kill me allora" summons the NPC and causes you to lose health
    "go home allora" sends the NPC home to its respawn point
    Expanded "alloradebug", now has the NPC entity ID and location
    Quite a few removed commands including "kill me"
    Probably more things, I don't know.
    All the stuff in the original bot (First release :D)
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    Sounds interesting, ill give it a whirl.
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    :( i was level 131 before i had stupid allora, i became her friend and tped her to me... then when night came.... she attacked me and i died cus when i hit her i lit on fire... now im level 1 >:/

    EDIT: make her not fight you at night...
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    me tooo broken :D
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    video? photo?
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    This is a bot plugin.

    Tossing in random mob altering features is just going to make things confusing for server admins.
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    Hi , i use the build 1550 and i try the version 0.5p at the link :
    05:37:48 [INFO] [Allora] Allora 0.5p is active. Hello [Allora is by BlueCactus]
    05:37:48 [INFO] NPCs, AI, and more! LulzCore!
    05:37:48 [GRAVE] Error occurred while enabling Allora v0.5p (Is it up to date?): null
        at hello.first.onEnable(
        at org.bukkit.plugin.SimplePluginManager.enablePlugin(
        at org.bukkit.craftbukkit.CraftServer.loadPlugin(
        at org.bukkit.craftbukkit.CraftServer.enablePlugins(
        at net.minecraft.server.MinecraftServer.t(
        at net.minecraft.server.MinecraftServer.a(
        at net.minecraft.server.MinecraftServer.init(
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    1566 and still screwy
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    why does allora spawn as a zombie and attack me?
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    I get the same error.
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    for me when i say come here allora it spawns a zombie that tries to kill me and when i put make a baby it spawns a spider :(
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    ok, heres what i think you need to do about this plugin:

    1. finish the npc itself. drop the chat bot developement, drop developing what it can do, first off make it spawn as an npc (human npc, not villager)

    2. make it register commands properly, such as Come here allora.

    3. give it the ability to recognize a misstyped word, such as Com here allora.

    4. give it some inteligence, such as the whole mining and math thingy

    5. add a whole mess of preset sentences

    6. allow players to set preset messages and responses in config

    7. teach it to learn

    thats how i think you should work to develop this plugin. this is a big plugin, and from what i can see, your focusing on multiple things at one time. prioritize parts of it, and complete those first
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    1. I haven't worked on the chat bot in a while, but it still needs work. Allora currently does spawn as a villager in the version I am developing. Spawning a human NPC is a huge can of worms I'd rather not open yet.

    2. As far as I know it does register commands properly, are you talking about it responding before the player?

    3. That's a good idea, I might add something like that.

    4. Mining and math are already in the plug-in, and in the next version NPCs will be able to kill pigs for food and reproduce.

    5. I'm not a huge fan of preset sentences. I probably would have more, but the biggest problem with the chatbot is determining when Allora should respond, its not like some other chatbots on the internet that are always supposed to be conversing.

    6. There's a custom command option in the version I am developing. I'm too lazy to make all the commands configurable.

    7. That's a goal.

    That's what its supposed to do. NPCs don't have to be humans.

    Because the main NPC is a zombie and zombies attack people.

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
    Last edited by a moderator: May 20, 2016
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    its also saying allora v0.5p is out of date. null

    why is there no default allora config?

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
    Last edited by a moderator: May 20, 2016
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    I was trying allora out and right as i said "come here allora" it came to me but it was a zombie... was that suppose to happen?

    Never mind, i saw the post above, but can you make it a different mob? Like Steve or just a villager? Just so she/he/it doesnt die from the sun? (Daylight)

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
    Last edited by a moderator: May 20, 2016
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    I changed her into a villager, and she'll be one in 0.6p. If you want you could get the latest pre-release (the link is on my Twitter account), which has Allora as a villager.
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    looks realy nice.

    - looking forward to config file and hopefully i can teach allora to speak german /language file?!? ^^
    - you also could make allora to default "steve" skin and let people change alloras skin with a simple skinart.png file?

    keep going :)
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    I will eventually make most of the major phrases configurable, and most of the more complex phrases will be learned from people in chat. Configuration files could be shared like language files at that point, and I could have a whole bunch of them in the post.

    The skin part isn't possible without a modded client, like Spoutcraft.
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    actually, you could create a new minecraft account called Allora, and if you get the npc human set up, put its name under Allora, and it will then gain the skin that you gave to the minecraft account Allora. true, it wont be customizable by the players for their server, but it is a way to give it a skin
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    There already is an Allora account. I don't think its mine though.
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    okay then not, please dont make it a spout plugin :O
  24. Come here, go away,folow me and kill me wont even work? they do nthing.​
    i spawned a "baby" it was a spider , it just walked off lol​
    When night time: the "baby" attacks coz its a freaking spider... i dont like this :E
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    why, spout rocks. and he could make it so that if you have spout, you get skins, and if you dont have spout, then you wont get skins, so that its not dependant
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    y does allora keep attacking me and my guests?!? how do i fix????
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    guys listen

    blue here is trying to make a fully functioning ai and chat bot in minecraft. even NOTCH hasnt managed to do that yet. he has a lot of shit to deal with for making it, and as he doesnt even have the title "plugin creator" im assuming hes also new to this. hell, he cant even make it a freaking human npc, so for everyone that is bitching and complaining, cut him some goddamn slack. you have no idea how hard it is to make a chatbot. its hard enough to make one that simply registers synonymous words from the user, let alone one that can learn new words. there is so much work put into this, so appreciate what hes done so far, and be happy with the progress hes making

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    This Plugin is very nice and good.
    I went sis in German.
    I come from Germany.
    I can translate. :)

    at net.minecraft.server.NetServerHandler.a( at net.minecraft.server.Packet3Chat.a( at net.minecraft.server.NetworkManager.b( at net.minecraft.server.NetServerHandler.a( at net.minecraft.server.NetworkListenThread.a(SourceFile:108) at net.minecraft.server.MinecraftServer.w( at at 2011-12-18 10:51:56 [INFO] <saad22> allorahappy[0m 2011-12-18 10:52:11 [SEVERE] Could not pass event PLAYER_CHAT to Allora java.lang.ArrayIndexOutOfBoundsException: 1 at hello.say.onPlayerChat( at$6.execute( at org.bukkit.plugin.RegisteredListener.callEvent( at org.bukkit.plugin.SimplePluginManager.callEvent( at at net.minecraft.server.NetServerHandler.a( at net.minecraft.server.Packet3Chat.a( at net.minecraft.server.NetworkManager.b( at net.minecraft.server.NetServerHandler.a( at net.minecraft.server.NetworkListenThread.a(SourceFile:108) at net.minecraft.server.MinecraftServer.w( at at 2011-12-18 10:52:11 [INFO] <saad22> alloradebug[0m 2011-12-18 10:52:46 [SEVERE] Could not pass event ENTITY_DEATH to Allora java.lang.NullPointerException at hello.death.onEntityDeath( at$65.execute( at org.bukkit.plugin.RegisteredListener.callEvent( at org.bukkit.plugin.SimplePluginManager.callEvent( at org.bukkit.craftbukkit.event.CraftEventFactory.callEntityDeathEvent( at net.minecraft.server.EntitySkeleton.dropDeathLoot( at net.minecraft.server.EntityLiving.die( at net.minecraft.server.EntitySkeleton.die( at net.minecraft.server.EntityLiving.damageEntity( at net.minecraft.server.EntityMonster.damageEntity( at net.minecraft.server.EntitySkeleton.damageEntity( at at at net.minecraft.server.Entity.w_( at net.minecraft.server.EntityLiving.w_( at net.minecraft.server.EntityMonster.w_( at net.minecraft.server.World.entityJoinedWorld( at net.minecraft.server.WorldServer.entityJoinedWorld( at net.minecraft.server.World.playerJoinedWorld( at net.minecraft.server.World.tickEntities( at net.minecraft.server.MinecraftServer.w( at at
    Whats sis ? :O

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
    Last edited by a moderator: May 20, 2016
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    can i make it go a path??

    it wil be sooo cool
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    its okay if its optional, but when its spout only its useless for me, my server is running some mods with modloader and minecraftforge and they cant handle spout

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