Inactive [MECH/FIX/ADMN]ANTIPvPLOGGER V 1.4 - Prevent Players From Logging Out [1.2.5RB]

Discussion in 'Inactive/Unsupported Plugins' started by KillerSmurf, Dec 4, 2011.

  1. Offline

    Mike L

    Are players supposed to be 'flagged' by monsters? Is there any way to disable this?
    When I was running this (version 1.0), players were being flagged by mobs, I also had complaints of players logging in to have lots of mobs around them, this was causing a lot of complaints as my server is on hard mode.
    Also, after running the plugin for a while, players were leaving npc's behind even when not in combat.
     
  2. Offline

    KillerSmurf

    They leave NPCs behind if there is an entity with in 10 blocks... or they might always spawn.... Check in the config for these option >.<

    Updated coming out today. Features:
    Wont spawn a NPC if in creative mode.
    Wont spawn a NPC if the player died then logged out.
    Wont "Kill" the player on log in if they NPC died...So if some servers keep track of kills it wont add 2 kills.
    Instead it will just clear their inventories and send them to spawn.

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 22, 2016
  3. Offline

    LEOcab

    Hey there! I'm looking for a solution to my PvP logging problem. I've used a similar plugin in the past but I was bombarded with complains from people who get kicked out by lag ('End of Stream' and errors like that) during fights and, even though I don't experience such kicks myself since I'm in the same LAN as the server, it sounds like a very annoying side effect. Is there a way to get around this somehow? I know 'End of Stream' for example can be caused by closing the game instead of hitting Disconnect so I do see how this could be hard to accomplish. :p
     
  4. Offline

    Mike L

    If there's any way you could add an option to disable entity/mob related NPC spawning that would be AWESOME!
    I really only want to punish players for pvp-logging, I don't want to punish people for logging out near mobs/entities.
    If this would be possible that would be amazing, thanks so much for your great work!
     
  5. Offline

    Lextao

    Heroes support please :3
     
  6. Offline

    KillerSmurf

    You could use mine?
     
  7. Offline

    LEOcab

    Can it differ between intentional disconnects and lag kicks? :)
     
  8. Offline

    KillerSmurf

    I don't think so... The playerQuitEvent, is registered even when a player is "Kicked" by an admin... So I doubt I can tell the difference that way.
     
  9. Offline

    LEOcab

    Yeahh I'll have to give this plugin a shot anyways. After NoCheat, MCBans, SpamHammer, LeaverBuster, and abolishing all anti-griefing laws, all that is left to complain about on my server is the cowardly and spiteful at of PvP logging. :mad:

    Oh and by 'lag kicking' I meant players getting disconnected due to bad latency (End of Stream errors), not getting kicked by an admin.
     
  10. Offline

    KillerSmurf

    I know, I am saying I can't even differ from the kick of an admin, and just leaving normally... So I can't tell the difference between lag and normal either.
     
  11. Offline

    HighlifeTTU

    Killer - I want to soft launch tonight. Can you get on the mumble?
     
  12. Offline

    FlyJ4ck

    Arghh! Make it work with Auth! :(
     
  13. Offline

    Mike L

    Posted this a couple days ago with no reply, just thought i would post it again, thanks smurf :)

    "Is there any way you could add an option to disable entity/mob related NPC spawning?
    I really only want to punish players for pvp-logging, I don't want to punish people for logging out near mobs/entities.
    If this would be possible that would be amazing, thanks so much for your great work!"
     
  14. Offline

    KillerSmurf

    Alright, today I can work on it. I will definetly add the option for only spawning if players are nearby. (I will probably just make that the main way. meaning it wont be an option.) As for AuthMe, I will actually start looking into it, and see if there is a way. If I can not find a way. I will just make my own "AuthMe" plugin that is compatible with AntiPvPLogger, it will just basically be an extension.
     
  15. Offline

    KillerSmurf

    Updated. Now there is a download for the AuthMe version..
     
  16. Offline

    FlyJ4ck

    Im so thankfull, but - it doesn't work :/
     
  17. Offline

    KillerSmurf

    I tested it on my server? it worked... Did you download the "AuthMe" version
     
  18. Offline

    locknlol

    Is there any way to selectively disable this in specific worlds via MultiVerse, or via WorldGuard regions?
     
  19. Offline

    KillerSmurf

    You can't damage NPCs if they are in a anti-pvp world guard region...but other wise no.
     
  20. Offline

    locknlol

    Here is our issue, we use a War type plugin for creating Capture the Flag, Team Death Match, Free For All, and Spleef type of games. - This allows us to pre load a player with a pre set inventory / layout. When a player enters the bg they are given the items, when they leave the bg their original inventory is restored.

    Our issue is that your plugin is conflicting in a negative way. If they are to log out or disconnect from the server, the NPC is spawned and saves their inventory from the BG. If there was a way to design a region based 'if in world guard region, don't spawn NPC' - or such, all would be grand. Any thoughts?
     
  21. Offline

    FlyJ4ck

    ofc i did killer smurf
    player's avatars just stay for like 15 minutes
    but u cant hurt them
     
  22. Offline

    RustyDagger

    I have a few questions.

    1. What do you mean by factions support?
    2. Any chance of per world settings I have a Plugin Free map so i need to be able to stop it working completely on that map. weather it be permissions or a config.

    Currently using combattag but i am unhappy with it things that they say work don't and its very picky about when it spawns the npc.
     
  23. Offline

    HighlifeTTU

    Cama: Need you to do a quick update for me on the death plugin, critical error :-\ Check your email.
     
  24. Offline

    Kaosvf

    Hi,
    I would advice that you missed "depend: [AuthMe]" in the yaml file, infact without it the plugin gives an error on server starting...

    I would report another problem, appear this after that a player disconnect:

    Code:
    2012-02-15 14:21:08 [SEVERE] Could not pass event org.bukkit.event.player.PlayerQuitEvent to AntiLogger
    java.lang.NullPointerException
        at com.killersmurf.antilogger.listeners.ALPlayerListener.onPlayerQuit(ALPlayerListener.java:52)
        at org.bukkit.plugin.java.JavaPluginLoader$2.execute(JavaPluginLoader.java:277)
        at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:61)
        at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:460)
        at net.minecraft.server.ServerConfigurationManager.disconnect(ServerConfigurationManager.java:176)
        at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:667)
        at net.minecraft.server.NetworkManager.b(NetworkManager.java:231)
        at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:100)
        at org.getspout.spout.SpoutNetServerHandler.a(SpoutNetServerHandler.java:552)
        at net.minecraft.server.NetworkListenThread.a(NetworkListenThread.java:78)
        at net.minecraft.server.MinecraftServer.w(MinecraftServer.java:537)
        at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:435)
        at net.minecraft.server.ThreadServerApplication.run(SourceFile:465)
    2012-02-15 14:21:11 [INFO] Cancelling event!
    I use bukkit Stable 1.1-R4, AuthMe v2.5.1, AntiLogger-AuthMe.jar v0.0.1
     
  25. Offline

    KillerSmurf

    Hmmm... When I get home from school, would you like to come to my test server?
     
  26. Offline

    FlyJ4ck

    ofc killer
     
  27. Offline

    thedomepiece

    is this plugin still active? no post since december 4th. the plugin seems to work but i am having several severe errors in consol when someone logs out

    lol nm i am reading it backwards

    ok so i updated to current version of bukkit and of antilogger and no more errors, but i cannot attack the npc that is left behind

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 22, 2016
  28. Offline

    tsuna25

    So they only spawn if a player gets hit before he logs out?That would be better if it was like that i hate it when they kick you out o faction real fast then kill you its just lame.
     
  29. Offline

    Cheewy

    Must say I love the plugin been using it forever. Probably since the 1st released one before you have even taken over the project and I thank you for taking it over!

    Now to my problem the plugin works when players log out it makes an npc for 20 sec's I have it set to. The problem is there own faction can kill them or even worldguarded regions they can die. Also it takes off all there armor and items and they die in 2-3 hits and nothing drops but they lose all there items. I have bukkit 1.1.4R and I have your latest build any idea's here to the problem?
     
  30. Offline

    RaesWolf

    Now even though it has been working fine i started getting these errors yesterday. If you really need a list of my plugins let me know because its quite a decent list overall. But Some of them include:

    Banadvertising, ancientgates, cartarmor, antilogger, vault, multiverse, ecocreature heroicdeath, nethrar, creaturebox, experiencebank, CFBanner, bleeding mobs, votifier, founddiamonds book worm, multiinv, world edit spout, logblock, permsex, worldguard, lottery, iconomy, biomed, lockette, no cheat, no lagg, citizens, essentials, ancasino, narrowtuxlib, showcase, chestshop mcmmo, citizens, setrankpex, privatewarp, factions, myhome, dynmap vanish.

    not all but it is like 96% of them

    Code:
    17.02 17:03:54 [Server] WARNING Task of 'AntiLogger' generated an exception
    17.02 17:03:54 [Server] INFO java.lang.NullPointerException
    17.02 17:03:54 [Server] WARNING Task of 'AntiLogger' generated an exception
    17.02 17:03:54 [Server] INFO java.lang.NullPointerException
    17.02 17:03:54 [Server] WARNING Task of 'AntiLogger' generated an exception
    17.02 17:03:54 [Server] INFO java.lang.NullPointerException
    17.02 17:03:54 [Server] WARNING Task of 'AntiLogger' generated an exception
    17.02 17:03:54 [Server] INFO java.lang.NullPointerException
    17.02 17:03:54 [Server] WARNING Task of 'AntiLogger' generated an exception
    17.02 17:03:54 [Server] INFO java.lang.NullPointerException
    17.02 17:03:54 [Server] WARNING Task of 'AntiLogger' generated an exception
    17.02 17:03:54 [Server] INFO java.lang.NullPointerException
    17.02 17:03:54 [Server] WARNING Task of 'AntiLogger' generated an exception
    17.02 17:03:54 [Server] INFO java.lang.NullPointerException
    17.02 17:03:54 [Server] WARNING Task of 'AntiLogger' generated an exception
    17.02 17:03:54 [Server] INFO java.lang.NullPointerException
    17.02 17:03:54 [Server] WARNING Task of 'AntiLogger' generated an exception
    17.02 17:03:54 [Server] INFO java.lang.NullPointerException
    17.02 17:03:54 [Server] WARNING Task of 'AntiLogger' generated an exception
    17.02 17:03:54 [Server] INFO java.lang.NullPointerException
    17.02 17:03:54 [Server] WARNING Task of 'AntiLogger' generated an exception
    17.02 17:03:54 [Server] INFO java.lang.NullPointerException
     

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