Inactive [MECH] FalseBook 0.96alpha - CraftBook for Bukkit,85++ICs, Gates, Minecarts / MC1.4.6

Discussion in 'Inactive/Unsupported Plugins' started by GeMoschen, Mar 5, 2011.

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    FalseBook - Your CraftBook for Bukkit

    Current version: v0.96alpha
    Minecraft: 1.4.6

    Show Spoiler

    • supported Permissionplugins
      • bPermissions
      • bukkitPermissions
      • Essentials GroupManager
      • Permissions
      • PermissionsEx
      • SuperPerms
      • Vault (still in development)
    • uses the syntax of CraftBook for better compatibility
    • implements over 85 Integrated Circuits (ICs)
    • implements [Lift Up] & [Lift Down]
    • toggleable ...
      • ... bridges
        • undestroyable
      • ... doors
        • undestroyable
      • ... gates
        • undestroyable
      • ... areas
    • a lot of fancy features for minecarts
      • collect and deposit items from chests to minecarts
      • make furnaces which refill themselfs with minecarts
      • program carts to take only specific items out of chests
      • craft things out of a chest with a minecart
      • lift up & down for minecarts!
    • chatsystem with different chat-channels to clean up the normal chat
    • toggleable...
      • netherrack (with fire)
      • pumpkins
      • glowstone <-> another block (even if minecraft itself has the glowstonelamp now...)

    Minecart Blocktypes:
    Show Spoiler

    • BenchOut : Iron-Ore
    • Booster 2x : Gold-Ore
    • Booster 8x : Gold-Block
    • Brake-Block 25% :Gravel
    • Brake-Block 50% : Soulsand
    • Burn : Iron-Ore
    • ConstantSpeed-Block : Iron-Block
    • Craft : Iron-Ore
    • Deposit / Collect : Iron-Ore
    • Eject-Block : Coal-Ore
    • Emitter-Block : Lapis Lazuli Ore
    • Reverse-Block : White wool
    • Station-Block : Obsidian
    • Sort-Block : Netherrack
    • Teleport-Block : Lime wool
    • Program-Cart : Lapis Lazuli
    • Programmed Deposit-Block : Blue wool

    Other Features:
    Show Spoiler

    • Bridge (FalseBookBlock.jar)
    • Doors (FalseBookBlock.jar)
    • Gates (FalseBookBlock.jar)
    • Toggle Netherrack Fire (FalseBookExtra.jar)
    • Toggle Pumpkins (FalseBookExtra.jar)
    • Toggle Soulsand to Glowstone and back (my addition) (FalseBookExtra.jar)
    • ToggleAble Areas (Experimental):

      Define the area with the "Wooden Hoe" (use rightclick)
    • /farea <areaname> -> Adds an Area
    • /delfarea <areaname> -> removes an Area
    • /listfarea -> Lists all Areas
    • /fareatoggle <areaname> autosave -> toggles the autosave function of an area. Autosave = save blocks, when toggling the area off.
    • /fareatoggle <areaname> protect -> toggles the protection of an area. ON = Area is only destroyable/buildable to users with permission: falsebook.destroy.blocks
    • /fareaallow <areaname> id[:subid] -> will add/remove the blocktype from the toggleable blocks of this area. Default: all blocks will be toggled.
    • (FalseBookBlock.jar)

    Important Note:
    You must copy ALL jar-Files over the old ones (all files have been changed) !
    The "Package_..."-Files must go into "plugins/FalseBook/ICPlugins/"

    Download FalseBook 0.96alpha for Minecraft 1.4.6

    FalseBook Wiki - Work in progress

    YouTube-Channel with Videos

    Donations are welcome if you wish to support me


    Attached Files:

    cevio, Artem-s86, Dereku and 67 others like this.
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    Just turn the sign around. Carts will always be dispensed in the direction of the sign.

    Just turn the sign around. Carts will always be dispensed in the direction of the sign.

    These things will be fixed in 0.89.
    khamseen_air likes this.
  3. hmm, when i have this plugin installed my minecraft client crashes, the same for other players.
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    I'm not sure if anyone's suggested this, but would it be possible to make it so that when you have a IC on a book shelf, it doesn't try to read a book?
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    so far none of my ics have tried to read any of my books :)
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    Noobish question ,but how do I make a gate? I simply cant find a normal description on how to use your plugin anywhere T.T

    I got to the point of bulding a fence and placing a sign on it and typing in on line 2 = [Gate]
    and line 3 = 101
    It said blocktype not allowed ,tho in permissions I have 85 in and fence is 85 -.-
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    Should have stated an example: Putting a hidden switch on a book shelf will cause you to read the book when clicking on it.
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    Pretty sure you only need [Gate] on line two, all other lines are blank.

    Ah yes, we get that too, simple way to avoid it is hold your pickaxe when right clicking the bookshelf.
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    Thanks Khamseem for your answers. It's all correct :)

    The only thing to avoid "reading bookshelfs by ICs" is to disallow ICs on Bookshelfs. I will add an option to disable it maybe!
    khamseen_air likes this.
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    Unless I missed it already existing, can we please have a console command to wipe "failed" ICs? It's frustrating to have those messages on every server restart with no way to resolve them other than manually editing the SQLite file (as far as I know).

    Edit: My apologies, hats off to GeMoschen. His post:
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    Brother Dave

    For [MC1200], the mob spawner, could you add squid to the list of available options?

    (BTW, great plugin.)
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    hi excuse me but the ic 1207 don't work u.u
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    That's not an overly helpful 'report'. In what way does it 'not work'? Is there an error appearing, either in game or in the server log?
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    in the console don't appearing nothing, i've odditem and worldguard: it's possible make falsebook don't work?
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    Any update on when farea's will be working like they used to pre 1.6? Toggling the area on when given power, and toggling off when losing power from a redstone circuit. It's still working backwards at the moment (toggling off when given power, toggling on when losing power).

    Also, I've run into a bug with farea's, if you toggle an farea on outside of your chunk that has colored wool in it, it will default the block type back to white wool. I imagine this has more to do with the way chunks are handled and not a specific bug to craftbook, but if there's a fix, it would be awesome.
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    Ever since I installed Falsebook, minecart collisions became terrible. Now it is impossible for them to make their way up any sort of incline, without bouncing back. Removing the plugin solves the issue. What is happening exactly?
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    Do you have minecartmani installed?

    Is there anyway I can use a lever to open/close a gate; my lever will open the gate, but I have to right-click the sign to close it

    Please vmake ejector blocks work like they do in craftbook

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
    Last edited by a moderator: Jul 17, 2016
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    my MC1200 Spawner with Monster diddnt work anymore i have the last RB and Flsebook 0.88

    2011-09-26 11:45:56 [SEVERE] java.lang.InstantiationException
    2011-09-26 11:45:56 [SEVERE]     at sun.reflect.InstantiationExceptionConstructorAccessorImpl.newInstance(
    2011-09-26 11:45:56 [SEVERE]     at java.lang.reflect.Constructor.newInstance(
    2011-09-26 11:45:56 [SEVERE]     at net.minecraft.server.EntityTypes.a(SourceFile:67)
    2011-09-26 11:45:56 [SEVERE]     at org.bukkit.craftbukkit.CraftWorld.spawnCreature(
    2011-09-26 11:45:56 [SEVERE]     at com.gemo.FalseBook.IC.ICs.worldedit.MC1200.Execute(
    2011-09-26 11:45:56 [SEVERE]     at com.gemo.FalseBook.IC.ICExecutionEvent.Execute(
    2011-09-26 11:45:56 [SEVERE]     at
    2011-09-26 11:45:56 [SEVERE]     at org.bukkit.craftbukkit.scheduler.CraftScheduler.mainThreadHeartbeat(
    2011-09-26 11:45:56 [SEVERE]     at net.minecraft.server.MinecraftServer.h(
    2011-09-26 11:45:56 [SEVERE]     at
    2011-09-26 11:45:56 [SEVERE]     at
    and bukkitpermissions diddnt work too, hope for getting 0.89 fast.
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    ahh, i said it was next to, cant you read that. sorry, but what u mean by "into"?? like the dust going into the block , the obsidian block?
  21. Last edited by a moderator: Jul 17, 2016
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    I have a weird bug here...
    If I place a [GATE]-Sign next to a fence wall, it opens like desired.
    But the problem is, that ALL fence structures wthin 20 blocks or so also behave like they were a part of the gate. :eek:
    Not only the ones next to or above the sign, but also those 10 or 15 blocks in front or behind it.
    Thats a really annoying one... :(
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    Thanks for those reports! I will take a look at those bugs!
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    Does the plugin still contain elevator?
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    (Using CB #1185 and FB 0.88alpha)

    Did you forget to add support for the new block types?
    "Block not found"

    Just saying. :)
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    hm i said before the 1200 monster diddnt work, all around no plugin support the monster anymore, is it because the upcoming npcs and the 1.8.1 version?
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    For me they do work perfectly. Maybe there is something wrong with your serverconfiguration? (Just asking because you said that none of the plugins work.. so I think that the plugins are working fine, but your Server got a problem)
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    ok, here's the deal. i want to open a double door of woods with 2 receiver, a transmitter and a p-detector which will get active when im near it. The transmitter also sends the signal right to the both receiver, but the two doors open "mixed" - the one is open, the other closed, when i go out of the range, the ones who were open will close, and the close one will open...

    where is my error ?!
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    The doors opening out of sync is normal with redstone current, you have to invert one of the inputs using a redstone torch.
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    its only the "monster" essentials diddnt work and falsebook not. its 1185 what did you try?
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    This might seem like a stupid question, but you do have monsters turned on right? I only ask because someone else complained of the same thing not realising that you need to have monsters on to spawn monsters using the mobspawner.

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