Inactive [MECH] FalseBook 0.96alpha - CraftBook for Bukkit,85++ICs, Gates, Minecarts / MC1.4.6

Discussion in 'Inactive/Unsupported Plugins' started by GeMoschen, Mar 5, 2011.

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    FalseBook - Your CraftBook for Bukkit

    Current version: v0.96alpha
    Minecraft: 1.4.6

    Show Spoiler

    • supported Permissionplugins
      • bPermissions
      • bukkitPermissions
      • Essentials GroupManager
      • Permissions
      • PermissionsEx
      • SuperPerms
      • Vault (still in development)
    • uses the syntax of CraftBook for better compatibility
    • implements over 85 Integrated Circuits (ICs)
    • implements [Lift Up] & [Lift Down]
    • toggleable ...
      • ... bridges
        • undestroyable
      • ... doors
        • undestroyable
      • ... gates
        • undestroyable
      • ... areas
    • a lot of fancy features for minecarts
      • collect and deposit items from chests to minecarts
      • make furnaces which refill themselfs with minecarts
      • program carts to take only specific items out of chests
      • craft things out of a chest with a minecart
      • lift up & down for minecarts!
    • chatsystem with different chat-channels to clean up the normal chat
    • toggleable...
      • netherrack (with fire)
      • pumpkins
      • glowstone <-> another block (even if minecraft itself has the glowstonelamp now...)

    Minecart Blocktypes:
    Show Spoiler

    • BenchOut : Iron-Ore
    • Booster 2x : Gold-Ore
    • Booster 8x : Gold-Block
    • Brake-Block 25% :Gravel
    • Brake-Block 50% : Soulsand
    • Burn : Iron-Ore
    • ConstantSpeed-Block : Iron-Block
    • Craft : Iron-Ore
    • Deposit / Collect : Iron-Ore
    • Eject-Block : Coal-Ore
    • Emitter-Block : Lapis Lazuli Ore
    • Reverse-Block : White wool
    • Station-Block : Obsidian
    • Sort-Block : Netherrack
    • Teleport-Block : Lime wool
    • Program-Cart : Lapis Lazuli
    • Programmed Deposit-Block : Blue wool

    Other Features:
    Show Spoiler

    • Bridge (FalseBookBlock.jar)
    • Doors (FalseBookBlock.jar)
    • Gates (FalseBookBlock.jar)
    • Toggle Netherrack Fire (FalseBookExtra.jar)
    • Toggle Pumpkins (FalseBookExtra.jar)
    • Toggle Soulsand to Glowstone and back (my addition) (FalseBookExtra.jar)
    • ToggleAble Areas (Experimental):

      Define the area with the "Wooden Hoe" (use rightclick)
    • /farea <areaname> -> Adds an Area
    • /delfarea <areaname> -> removes an Area
    • /listfarea -> Lists all Areas
    • /fareatoggle <areaname> autosave -> toggles the autosave function of an area. Autosave = save blocks, when toggling the area off.
    • /fareatoggle <areaname> protect -> toggles the protection of an area. ON = Area is only destroyable/buildable to users with permission: falsebook.destroy.blocks
    • /fareaallow <areaname> id[:subid] -> will add/remove the blocktype from the toggleable blocks of this area. Default: all blocks will be toggled.
    • (FalseBookBlock.jar)

    Important Note:
    You must copy ALL jar-Files over the old ones (all files have been changed) !
    The "Package_..."-Files must go into "plugins/FalseBook/ICPlugins/"

    Download FalseBook 0.96alpha for Minecraft 1.4.6

    FalseBook Wiki - Work in progress

    YouTube-Channel with Videos

    Donations are welcome if you wish to support me


    Attached Files:

    cevio, Artem-s86, Dereku and 67 others like this.
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    To repeat what has been said 3 times in the last 20 posts:

    2.Line: [Gate]
    3.Line: ItemID (has to be activated in the Config-File)
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    My IC's aren't working. Anyone got any idea why?

    Like, they just don't become IC's when I make them and on startup it says "Loaded 0 ICs" - we had around 100 (Not bothered if we lose them - new map anyway) - I just need one to lock off the teleport gate for new map to greylist players.
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    CraftBukkit version git-Bukkit-1.2.3-R0.2-75-gdbd06b4-b2109jnks (MC: 1.2.4) (Implementing API version 1.2.4-R0.1-SNAPSHOT)
    [WARNING] Task of 'FalseBookIC' generated an exception
            at java.util.HashMap$HashIterator.nextEntry(
            at java.util.HashMap$
            at java.util.AbstractCollection.addAll(
            at java.util.HashSet.<init>(
            at org.bukkit.permissions.PermissibleBase.getEffectivePermissions(
            at org.bukkit.craftbukkit.entity.CraftHumanEntity.getEffectivePermissions(
            at com.bukkit.gemo.utils.Permissions.SuperPermsPermissions.getGroups(
            at com.bukkit.gemo.utils.Permissions.VaultPermissions.getGroups(
            at com.bukkit.gemo.utils.Permissions.SuperPermsPermissions.getGroups(
            at com.bukkit.gemo.utils.Permissions.VaultPermissions.getGroups(
            at com.bukkit.gemo.utils.UtilPermissions.isPlayerInGroup(
            at com.bukkit.gemo.FalseBook.IC.ICs.selftriggered.MC0272.Execute(
            at com.bukkit.gemo.FalseBook.IC.ICFactory.executeSTICs(
            at org.bukkit.craftbukkit.scheduler.CraftScheduler.mainThreadHeartbeat(
            at net.minecraft.server.MinecraftServer.w(
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    Everything seems to be working fine but the bridge/door/gate/etc.. protection doesn't work.
    People can't break the blocks and people get the 'You are not allowed to destroy bridgeblocks' message. Exactly as it is intended.
    But there is still an item dropped on the ground! This allows them to cheat items!


    Ignore that.. latest 1.2.4 dev build "fixed blocks dropping when BlockBreakEvent is canceled"
    So the problem wasn't the plugin but craftbukkit.
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    There was a chunk issue i believe one-two versions ago.
    Im not 100% sure if it was fixed or not, however it does seem better here. (Chunks would not unload resulting in massive amounts back then)

    Please add ironbars/netherfence to allowed gate types :)

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
    Last edited by a moderator: Jul 17, 2016
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    works thnaks very much :)
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    Does this stress the server much ?
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    Well on the bright side, there's a dev build for Craftbook that works on 1.2.4.
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    How do i let un-oped players to use lifts?
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    GeMoschen wo hast du die seite mit den permissions gelassen ?
    verlink die mal direkt im ersten post oder setz nen spoiler rein

    und wie sind die rechte ?
    - falsebook.blocks.lift.
    - falsebook.blocks.lift.*
    - falsebook.blocks.lift.use
    - falsebook.blocks.lift.create
    - falsebook.blocks.lift.destroy
    use ok
    build no create no destroy no ?
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    Is there a way to complete disable the [gate] [lift]'s? I'm using bettermechanics for Gate / Lifts but want to keep Falsebook's Cauldron stuff.
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    i got some problems with permissions for non OP's. I'm using Groupmanager an the latest version of Falsebook. In the permission.yml of Bukkit an the globalgroups.yml of Groupmanager i add the permission "- falsebook.blocks.*" for using lifts etc. but it doesn't work. I hope you can help me.

    P.S. Sorry for my bad englisch. And i hope i am here right with this question.
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    Anyone getting failed Ics, particually [MC0271] , My other Ics are working ^.-
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    We need a fix for the Appledrops, it's important because the SkyblockMultiplayer.
    Tanite likes this.
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    Where do I find permission nodes? I can't find it...​
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    yeah gemoschen need to reup a page in his wiki or a spoiler in first post
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    To expand on my post on the previous page:

    - What's the "everything" line for [Collect] and [Deposit] signs? I tried *, I tried all, I tried 1-9999, I tried 1?9999. No dice. :(
    - Is there a rail feature to have chest carts pick up item drops nearby yet?

    Edit: For "everything", the following worked:
    L2: [Deposit]
    L3: 1?999
    L4: 2000?9999
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    Would like to know this as well...

    Can you please transfer to bukkitdev like every single other plugin?
    This entire thread is so un-organized, cant find permissions, bugs are a mess to report, etc...

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
    Last edited by a moderator: Jul 17, 2016
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    I dont now if its just me but whenever I try and hook redstone up to a [Gate] sign and run the charge nothing happens I just sit and stare and nothing ever happens Please look into this or help me thank you.
  21. What about adding a "Constant high-speed" - block for faster routes? :)
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    Im having trouble with gates , it works fine with wooden fence but not with iron fence or glass, the id's are in the config for the world ?? says "no gate found" ?? running on 0.93.1alpha ,1.2.3 #2098 on linux.

    Just tried with another gate using iron fence and it says it moved but nothin happened, replaced
    with wooden fence and presto, but iron fence wont work
  23. Try writing the object-id of the gate in the third line.
    That worked for me (see page before)
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    did u allow redstone in config ?
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    Yes I do Im not sure why It doesnt work though.
  26. Did you add the object-id of your gate-item in third line?
    Without it, it only works for wooden fences!
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    found a old config post in a different board
    falsebook.blocks.lift did i test and it works

    -> falsebook.anyic => allows you to build all ICs
    -> => xxx is the IC-Name, i.e. falsebook.ic.mc1201 allows you to build dispensers
    -> falsebook.blocks.* => allows you to build Bridges/Doors/Gates/Lifts/Toggleable Areas/Hidden Switches
    -> falsebook.blocks.lift => allows you to build Lifts
    -> falsebook.blocks.bridge => allows you to build Bridges
    -> falsebook.blocks.cauldron.use => allows you to use cauldrons
    -> falsebook.blocks.door => allows you to build Doors
    -> falsebook.blocks.gate => allows you to build Gates
    -> falsebook.blocks.hiddenswitch => allows you to use hidden switches
    -> falsebook.blocks.hiddenswitch.create => allows you to build & use hidden switches
    -> falsebook.blocks.lightswitch.create => allows you to create lightswitches
    -> falsebook.blocks.lightswitch.use => allows you to use lightswitches
    -> falsebook.blocks.readbooks => allows you to read bookshelfs, when having no Item in Hand
    -> falsebook.destroy.blocks => allows you to destroy blocks of bridges/gates/doors
    -> falsebook.blocks.area => allows you to build/edit Toggleable Areas
    -> falsebook.ic.standard
    -> MC1000
    -> MC1001
    -> MC1017
    -> MC1018
    -> MC1020
    -> MC1025
    -> MC1111
    -> MC2020
    -> MC2100
    -> MC2101
    -> MC3000
    -> MC3001
    -> MC3002
    -> MC3003
    -> MC3020
    -> MC3021
    -> MC3030
    -> MC3031
    -> MC3033
    -> MC3034
    -> MC3036
    -> MC3040
    -> MC3101
    -> MC4000
    -> MC4010
    -> MC4100
    -> MC4110
    -> MC4200
    -> falsebook.ic.detection
    -> MC1230
    -> MC1260
    -> MC1261
    -> MC1262
    -> MC1263
    -> MC1270
    -> MC1271
    -> MC1272
    -> falsebook.ic.worldedit
    -> MC1200
    -> MC1201
    -> MC1205
    -> MC1206
    -> MC1207
    -> MC1210
    -> MC1211
    -> MC1220
    -> MC1231
    -> MC1232
    -> MC1240
    -> MC1241
    -> MC1510
    -> MC1511
    -> MC3231
    -> falsebook.ic.selftriggered
    -> MC0020
    -> MC0111
    -> MC0230
    -> MC0232
    -> MC0260
    -> MC0261
    -> MC0262
    -> MC0263
    -> MC0270
    -> MC0271
    -> MC0272
    -> MC0420
    -> MC1110
    -> falsebook.cart.*
    -> falsebook.cart.booster2x
    -> falsebook.cart.booster8x
    -> falsebook.cart.brake25x
    -> falsebook.cart.brake50x
    -> falsebook.cart.station
    -> falsebook.cart.collectanddeposit
    -> falsebook.cart.eject
    -> falsebook.cart.sort
    -> falsebook.cart.emitter
    -> falsebook.cart.reverse
    -> falsebook.cart.constantspeed
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    To just repost it and let you know the new address of the FalseBook Wiki we started to help you

    we will try to update and increase the contend as soon as possible

    if you want to contribute something, you write me a message
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    Yes, please. I have uninstalled the blocks module for the first time in probably a year because of this bug. We're trying to play the game on hard difficulty, and 10% apple drops is much too much.

    Thanks :)
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    yes that worked, just daft that it works for wood but not iron . why not scan for the selected id's in the config.
    Anyway thank you :)
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    Is there a full list of permission nodes somewhere? I'm unable to find any specific nodes for Minecart control blocks and ICs. If you could point me in the right direction, that would be great. Also, I tried looking on the wiki, but I only found nodes for the FalsebookBlocks permissions. Eg falsebook.blocks.*

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