Inactive [MECH] FalseBook 0.96alpha - CraftBook for Bukkit,85++ICs, Gates, Minecarts / MC1.4.6

Discussion in 'Inactive/Unsupported Plugins' started by GeMoschen, Mar 5, 2011.

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    FalseBook - Your CraftBook for Bukkit

    Current version: v0.96alpha
    Minecraft: 1.4.6

    Show Spoiler

    • supported Permissionplugins
      • bPermissions
      • bukkitPermissions
      • Essentials GroupManager
      • Permissions
      • PermissionsEx
      • SuperPerms
      • Vault (still in development)
    • uses the syntax of CraftBook for better compatibility
    • implements over 85 Integrated Circuits (ICs)
    • implements [Lift Up] & [Lift Down]
    • toggleable ...
      • ... bridges
        • undestroyable
      • ... doors
        • undestroyable
      • ... gates
        • undestroyable
      • ... areas
    • a lot of fancy features for minecarts
      • collect and deposit items from chests to minecarts
      • make furnaces which refill themselfs with minecarts
      • program carts to take only specific items out of chests
      • craft things out of a chest with a minecart
      • lift up & down for minecarts!
    • chatsystem with different chat-channels to clean up the normal chat
    • toggleable...
      • netherrack (with fire)
      • pumpkins
      • glowstone <-> another block (even if minecraft itself has the glowstonelamp now...)

    Minecart Blocktypes:
    Show Spoiler

    • BenchOut : Iron-Ore
    • Booster 2x : Gold-Ore
    • Booster 8x : Gold-Block
    • Brake-Block 25% :Gravel
    • Brake-Block 50% : Soulsand
    • Burn : Iron-Ore
    • ConstantSpeed-Block : Iron-Block
    • Craft : Iron-Ore
    • Deposit / Collect : Iron-Ore
    • Eject-Block : Coal-Ore
    • Emitter-Block : Lapis Lazuli Ore
    • Reverse-Block : White wool
    • Station-Block : Obsidian
    • Sort-Block : Netherrack
    • Teleport-Block : Lime wool
    • Program-Cart : Lapis Lazuli
    • Programmed Deposit-Block : Blue wool

    Other Features:
    Show Spoiler

    • Bridge (FalseBookBlock.jar)
    • Doors (FalseBookBlock.jar)
    • Gates (FalseBookBlock.jar)
    • Toggle Netherrack Fire (FalseBookExtra.jar)
    • Toggle Pumpkins (FalseBookExtra.jar)
    • Toggle Soulsand to Glowstone and back (my addition) (FalseBookExtra.jar)
    • ToggleAble Areas (Experimental):

      Define the area with the "Wooden Hoe" (use rightclick)
    • /farea <areaname> -> Adds an Area
    • /delfarea <areaname> -> removes an Area
    • /listfarea -> Lists all Areas
    • /fareatoggle <areaname> autosave -> toggles the autosave function of an area. Autosave = save blocks, when toggling the area off.
    • /fareatoggle <areaname> protect -> toggles the protection of an area. ON = Area is only destroyable/buildable to users with permission: falsebook.destroy.blocks
    • /fareaallow <areaname> id[:subid] -> will add/remove the blocktype from the toggleable blocks of this area. Default: all blocks will be toggled.
    • (FalseBookBlock.jar)

    Important Note:
    You must copy ALL jar-Files over the old ones (all files have been changed) !
    The "Package_..."-Files must go into "plugins/FalseBook/ICPlugins/"

    Download FalseBook 0.96alpha for Minecraft 1.4.6

    FalseBook Wiki - Work in progress

    YouTube-Channel with Videos

    Donations are welcome if you wish to support me


    Attached Files:

    cevio, Artem-s86, Dereku and 67 others like this.
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    I've been having some troubles adding recipes to the cauldrons, some work and some don't. Here's my config:

    redstone;265*1,263*4;1*331 X
    grass;1*3,1*296,1*295;1*2 V
    iron;8*263,5*4;1*265:1 V
    ironreverse;1*266;1*265:1 X
    gold;5*265,8*331;1*266:1 V
    goldreverse;1*264;5*266:1 X
    diamond;4*348,5*266;1*264:1 X
    obsidian;1*326,1*327;2*325:1,1*49:1 V

    I tested them before adding the V or X of course. The ones with X's didn't work. Can someone help me reformat it and make it work?
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    exact same problem for me.

    collect/dispense doesnt work, and it wont start on powered in teh station
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    Our problem was resolved by switching the "load unloaded chunks" option in the config files to "true".
    This seems like it might be a potential error? But I just thought I would check.

    Best of luck,
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    Help ?
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    Hi i have a problem with Falsebook.
    i can't make bridges that are bigger than 3 blocks. I changed the settings to 7 but still the same problem.
    Anyone knows what the problem is?
    Thanks in advance!
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  8. I suggest implementing signcolours into this plugin as there's no such active plugin present time.
    && => &
    &0-f => §0-f
    &r => §randint(0,f)
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    Why it's "alpha"? When become it Beta or higher?
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    Why is this important? It works very well. Better than some other software that changed from beta to release and have still enough bugs to be alpha. ;-)
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    To make a 5 wide bridge you need:

    each line is blocks in a direction, I believe top is left, bottom is right, the center block is zero.
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    The next version will check for an cancelled event.

    I'll think about this! Thanks for the suggestion! :)

    I'm still working on the next release which will be finished this week!

    I'll test those recipes and will fix it if there is a problem. Thanks :)
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    Could you add the opposite of /fareatoggle <name> autosave? I want an area to be toggle able, destroyable and then toggle able to it's original state again.

    edit.: toggle able? Not sure if that's right, my spellchecker wants to write toggle able... :confused:
  14. We using mcmmo as the same time as we are using falsebook and have never the problem.
    The problem is since MC1.0 because before it worked perfekt together
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    i added id´s 101 and 113 to the Gate config but ingame he keeps saying "No gate Found"

    is this my fault or error in the plugin?
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    Does the IC work if the chunk is unloaded? Ir what is if no player is at the server? Will the chunks with IC's (ransmitter, receiver etc) work?

    I've got a strange RAM usage...Sometimes my server has @ 4 players 800 MB RAM, sometimes 1300 MB ...
    I think anywhere is a memory leak...
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    Can we hope to see soon Falsebook, one of the best plugin, on bukkit dev?
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    Hello Geomeschen,
    a friend of me created some custom MCs like Player Detection in a Worldguard area, some TextMCs with player detection and Mob spawner with multiplte Strings and amounts. If you want us to release them and implent them into your next version, feel free to pm me.


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    Many many wonderful bugs

    stop pawning your bugs and report them!

    Self Trickeret IC's will stop working when enougfhggf ppl are in the same place... Clock Trickered ic's stops working after 20 ppl are in that place..
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    I am using falsebook 0.91 but I am having a problem with the in game cauldrons where if users try to fill a water bottle from the cauldron, they have to log out and back in again to make it appear in their inventory after it disappears when they right click the cauldron with it.

    I am also having another problem with bridges where I have made the maximum length 50 but if I make a bridge that is longer than 20, it just says no bridge found. I have a similar problem with the maximum bridge width.
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    Does this not support superperms? Everyone besides OP are not allowed to make elevators despite having the node. Permissions 2 support was removed from bPermissions 2.x since it is supposed to disappear anyway. Please update to support superperms.
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    Sure, you Can.

    FalseBook has a PluginLoader.
  23. I am going to run further tests on this to make sure that it is the case, but from what I have tried of the minecart system that falsebook impliments, it is incompatible with the "standard" system of redstone activated powered rails. When attempting to use powered rails, they do not provide an acceleration. Is there a way to allow falsebook minecarts to work in conjunction with standard minecarts? This is because our world is very old and now has a mixture of the two systems, it would be great if both would work together.
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    May I ask... What is FalseBookChat.jar for?


    Could you add a safety feature. On some servers, Glowstone > Soulsand.
    So a user can just change a bunch of soulsand to glowstone (one of falsebooks features) and then mine the glowstone.

    You could do this by saying if Glowstone is powered by Redstone, drop soulsand.

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
    Last edited by a moderator: Jul 17, 2016
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    I will release the sourcecode somewhere around 1.0 (which I said here sometime earlier), because I'm currently rewriting nearly all parts of FalseBook. So it would make no sense to publish the source now.
    But as said one or two posts below you:
    I've implemented an API for ICs (triggered and selftriggered) that works like the Plugin-API from Bukkit. I will put some examples with the source into the next release and I'll also document the API with a Java-DOC. :)

    The "maxBridgeLength"-Bug will hopefully be fixed with the next release since I have rewritten the worldsettings because of the bugs. This counts also for the bridgeWidth and all other settings.

    The cauldronBug is also fixed in the next release :)

    I noticed that problem too. I will try to change the bevahiour of carts, so that they also work with native cartsystems :)

    This is already added and will be released with the next update :)
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    When do you think the next FB Version is coming out? On my server there has FB 0.91 a memory leak. If FaleBookIC is enabled, many chunks were not unloaded. With ~3 Players i have sometime over 1,9 GB. And sometime with 15 Players the same. But if I disable FBIC I have ~ 450 MB @3Players and ~950 MB with 15 Players.
    Using over 560 IC's, the most of it transmitter, receiver and p-detection.

    A lot of attractions are broken since i've removed FBIC :(

    How many IC's have your minestar server :)
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    There is a problem with the last version of bPermissions (2.7). Falsebook permissions don't work anymore
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    That's because this does not support superperms.

    Please update to support superperms, I have yet to see any confirmation by you that superperms will be done.
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    How about world edit support for the command sender? Then we could use /replacenear. Problem is, that you have to enter a radius and it seems like falsebook doesnt check the coordinates of the ic. :O
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    When will that be coming? I also have some cool aesthetic ideas for bridges.
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    Is This Updating for 1.1.0

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