Inactive [MECH] FalseBook 0.96alpha - CraftBook for Bukkit,85++ICs, Gates, Minecarts / MC1.4.6

Discussion in 'Inactive/Unsupported Plugins' started by GeMoschen, Mar 5, 2011.

  1. Offline

    GeMoschen

    FalseBook - Your CraftBook for Bukkit
    [​IMG]

    Current version: v0.96alpha
    Minecraft: 1.4.6


    Features:
    Show Spoiler

    • supported Permissionplugins
      • bPermissions
      • bukkitPermissions
      • Essentials GroupManager
      • Permissions
      • PermissionsEx
      • SuperPerms
      • Vault (still in development)
    • uses the syntax of CraftBook for better compatibility
    • implements over 85 Integrated Circuits (ICs)
    • implements [Lift Up] & [Lift Down]
    • toggleable ...
      • ... bridges
        • undestroyable
      • ... doors
        • undestroyable
      • ... gates
        • undestroyable
      • ... areas
    • a lot of fancy features for minecarts
      • collect and deposit items from chests to minecarts
      • make furnaces which refill themselfs with minecarts
      • program carts to take only specific items out of chests
      • craft things out of a chest with a minecart
      • lift up & down for minecarts!
    • chatsystem with different chat-channels to clean up the normal chat
    • toggleable...
      • netherrack (with fire)
      • pumpkins
      • glowstone <-> another block (even if minecraft itself has the glowstonelamp now...)


    Minecart Blocktypes:
    Show Spoiler

    • BenchOut : Iron-Ore
    • Booster 2x : Gold-Ore
    • Booster 8x : Gold-Block
    • Brake-Block 25% :Gravel
    • Brake-Block 50% : Soulsand
    • Burn : Iron-Ore
    • ConstantSpeed-Block : Iron-Block
    • Craft : Iron-Ore
    • Deposit / Collect : Iron-Ore
    • Eject-Block : Coal-Ore
    • Emitter-Block : Lapis Lazuli Ore
    • Reverse-Block : White wool
    • Station-Block : Obsidian
    • Sort-Block : Netherrack
    • Teleport-Block : Lime wool
    • Program-Cart : Lapis Lazuli
    • Programmed Deposit-Block : Blue wool


    Other Features:
    Show Spoiler

    • Bridge (FalseBookBlock.jar)
    • Doors (FalseBookBlock.jar)
    • Gates (FalseBookBlock.jar)
    • Toggle Netherrack Fire (FalseBookExtra.jar)
    • Toggle Pumpkins (FalseBookExtra.jar)
    • Toggle Soulsand to Glowstone and back (my addition) (FalseBookExtra.jar)
    • ToggleAble Areas (Experimental):

      Define the area with the "Wooden Hoe" (use rightclick)
    • /farea <areaname> -> Adds an Area
    • /delfarea <areaname> -> removes an Area
    • /listfarea -> Lists all Areas
    • /fareatoggle <areaname> autosave -> toggles the autosave function of an area. Autosave = save blocks, when toggling the area off.
    • /fareatoggle <areaname> protect -> toggles the protection of an area. ON = Area is only destroyable/buildable to users with permission: falsebook.destroy.blocks
    • /fareaallow <areaname> id[:subid] -> will add/remove the blocktype from the toggleable blocks of this area. Default: all blocks will be toggled.
    • (FalseBookBlock.jar)


    Important Note:
    You must copy ALL jar-Files over the old ones (all files have been changed) !
    The "Package_..."-Files must go into "plugins/FalseBook/ICPlugins/"


    Download:
    Download FalseBook 0.96alpha for Minecraft 1.4.6

    Wiki
    FalseBook Wiki - Work in progress

    YouTube-Channel with Videos
    http://www.youtube.com/user/TheFalsebook

    Donations are welcome if you wish to support me

    [​IMG]
     

    Attached Files:

    cevio, Artem-s86, Dereku and 67 others like this.
  2. Offline

    ShaDooM

    any way to disable that players can destroy the glowstone from the soulsand=>glowstone feature?

    people are farming soulsand (which is way easier to obtain) turn it into glowstone and mine it off...
     
  3. Offline

    Taverne

  4. Offline

    Tomskied

    Is your station sign pointing with the track? Other than that, I don't know what the problem may be, maybe a conflicting plugin?
     
  5. Offline

    jinS

    cauldronrecipe not found [Of course, ejected the glass items] what's this?
     
  6. Offline

    thestriker095

    Just a little bug that should be addressed.
    Monster (hostile human) should be removed from the Mob Spawner IC as it is no longer supported by Bukkit and throws errors. http://www.djgemo.de/IC-Wiki/MC1200.html
     
  7. Offline

    Pixelkiller

    When this Serverrestart bug become fixed? Everytime i restart the server all my falsebook creations dont work anymore :(
     
  8. Offline

    Manawyrm

    Hey, what is the ICPlugins Folder used for?

    Thanks,
    Tobias
     
  9. Offline

    Wiinick

    Database for data-values needs to be updated. Potions dont work but 44:3 does. but 373:8193 doesnt work

    Probably cuz u have a toggle area that contains a button/lever/redstone/etc delete this and it should works on next reload.

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: Jul 17, 2016
  10. Offline

    DaEgo

    i thinks its a problem with ur config ?
    mine works all after restart

    what exact is ur problem dude ?

    Gemoschen ich brauch noch die antwort bitte auf das gate lift etc problem
    die user haben dazu auch keine rechte

    meld dich endlich mal bitte

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: Jul 17, 2016
  11. Offline

    GileraGFR

    I have the same problem on my server and I'm also on someone else's server that has this issue.

    The minecart comes to a halt as it should but then the button does nothing - i did the same as the video but also tried wiring the redstone to the obsidian just for the sake of trying anything.

    Can we have a collaboration of what plugins we have because i really could do with nailing this problem, or if anyone has any ideas of what plugin could be causing this issue I'd be very glad to hear your input.

    I can't seem to get cart chest dispensers/deposit working either which I assume must be related, I thought it was down to LWC but i disabled chest & sign protection for when they're created but no difference.

    I know falsebook works because my toggled detection doors work a treat, i have screenshots of how i have it setup and prompts i got when creating the sign etc and my server is accessible if someone wants to test something.

    Any help would be appreciated as this plugin I couldn't do without.



    [EDIT] : OK just read about the problem with McMMO, gonna use a different block for
    station.

    [EDIT2] : It doesn't matter what i change the ID of the station block to, my station block will not send a cart onwards when mcMMO is active, any ideas anyone?
     
  12. Offline

    monir

    Code:
    MaxBridgeLength=20
    MaxBridgeSideWidth=5
    MaxDoorSideWidth=5
    Dosent work for me anymoore why does the bridge just open 3 blocks wide in middle if i do a 5 bridge sidewith?
     
  13. Offline

    DaEgo

    somebody know the actual permissions for gates doors and lifts ?
    the other does not work for groupmanager anymore
     
  14. Offline

    codereaper

    I have looked and not found the answer 2 problems the permissions do not work in group manager every thing is up to date. We have 100 slot server and cannot op for any reason. everything works but only for op with the exception of mc9999. If there are updated permissions plz link me as the one on this page do not function. Before the comment is made (yes the syntax and lay out of the yml is correct been doing this awhile) We have many user groups one of then is dedicated to false book and in game animations,traps ect.... plz help need answer thank you
     
  15. Offline

    Fujikatoma

    If i try to increase the "MaxBridgeLength" it wont work :/
     
  16. Offline

    Wiinick

    The problem is datavalues not working for the dispenser IC. And any other IC that handles items. Potions aren't in there.
     
  17. Offline

    JoneKone

    Currently you can get apples inside worldguard protected area... This should be fixet...

    Just hit the leaf enough times "continuously" and it will drop inf apples..
     
  18. Offline

    DaEgo

    is that possible with [door up] and [door down] ?

    i whised this where my biggest problem lol

    GeMoschen, gates doors bridges, permissions ?
    bitte antworte endlich mal

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: Jul 17, 2016
  19. Offline

    rylinaux

    Hey,

    When I give a group the lift permission (falsebook.blocks.lift) they don't have permission to build them. People with the * permission are able to, so is the permission listed on the page wrong, or am I doing something wrong?

    Thanks,
    ~Ryan
     
  20. Offline

    DaEgo

    no its wrong
    gemoschen change something and does not tell us what he changed
    i dont understand why he no answer,
    ask him some times...

    GeMoschen was ist mit den gates etc permissions bitte ?
    alle leut warten darauf

    The only way to give player permission is (groupmanager for me)
    - falsebook.blocks.*

    but this grant rights to ALL blocks :

    # - falsebook.blocks.lift = allows you to build Lifts
    # - falsebook.blocks.bridge = allows you to build Bridges
    # - falsebook.blocks.cauldron.use = allows you to use cauldrons
    # - falsebook.blocks.door = allows you to build Doors
    # - falsebook.blocks.gate = allows you to build Gates
    # - falsebook.blocks.hiddenswitch = allows you to use hidden switches
    # - falsebook.blocks.hiddenswitch.create = allows you to build & use hidden switches
    # - falsebook.blocks.lightswitch.create = allows you to create lightswitches
    # - falsebook.blocks.lightswitch.use = allows you to use lightswitches
    # - falsebook.blocks.readbooks = allows you to read bookshelfs, when having no Item in Hand
    # - falsebook.blocks.area = allows you to build/edit Toggleable Areas

    this single permissions do NOT WORK !
    - falsebook.blocks.bridge
    or
    - falsebook.blocks.door
    there must be something behind the "- falsebook.blocks.???" that we dont know


    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: Jul 17, 2016
  21. Offline

    York

    The permissions are working fine on my server (using PEX)
    Also adding usable blocks to the door and bridge config works aslong as you add them to the config files inside the'World' folders inside the Falsebook folder. Dont add them to the config inside the Falsebook folder itself as it doesnt work.
     
  22. Offline

    rylinaux

    @GeMoschen

    Could you be so kind as to tell use what the individual node for a lift is, seeing as how the current one doesn't work :p
     
  23. Offline

    VcSaJen

    For example,
    Code:
    SET BLOCK
    [MC1207]
    118:3-118:0
    1
    
    Result: Line 3 is not valid. Usage: BlockIDOn[:SubID][-BlockIDOff[:SubID]]
    Code:
    SET BLOCK
    [MC1207]
    9:0-9:2
    1
    
    Code:
    SET BLOCK
    [MC1207]
    78:1-78:2
    1
    
    And other.
    (for [MC1210], [MC1211] too)
     
  24. Offline

    NolanSyKinsley

    With the update to mc 1.0.0 glowstone was changed to a glass block type from a stone block type, so this means redstone/lever/buttons will not be able to be place directly on glowstone anymore. You can still run redstone to it/under it to turn it on/off, just not on it.
     
  25. Offline

    DELTAq

    [mc1200]
    Monster
    ___________________________

    java.lang.IllegalArgumentException: Cannot spawn an entity for org.bukkit.entity.Monster
    at org.bukkit.craftbukkit.CraftWorld.spawn(CraftWorld.java:824)
    at org.bukkit.craftbukkit.CraftWorld.spawn(CraftWorld.java:655)
    at org.bukkit.craftbukkit.CraftWorld.spawnCreature(CraftWorld.java:323)
    at com.bukkit.gemo.FalseBook.IC.ICs.worldedit.MC1200.Execute(MC1200.java:84)
    at com.bukkit.gemo.FalseBook.IC.ExecutionEvents.ICExecutionEvent.Execute(ICExecutionEvent.java:20)
    at com.bukkit.gemo.FalseBook.IC.ExecutionEvents.ICRunningTask.run(ICRunningTask.java:31)
    at org.bukkit.craftbukkit.scheduler.CraftScheduler.mainThreadHeartbeat(CraftScheduler.java:137)
    at net.minecraft.server.MinecraftServer.w(MinecraftServer.java:499)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:431)
    at net.minecraft.server.ThreadServerApplication.run(SourceFile:457)
    _______________________________________
    bukkit #1597 (ModloaderMP, Forge, kaevator)
     
  26. Offline

    pjt0620

    I have found a bug with bridges protection, when a player creates a 1 big bridge they are able to use sticky pistons to remove blocks from the bridge. (is it possible to add a min bridge length also)
     
  27. Offline

    Neero

    Hi :) Great work on the mod! Any plans on adding mc1202?
     
  28. Offline

    Azorius

    Perhaps someone here can help me. I've been trying to get Iron bars and Nether fences to work as potential gates but have been unable to do so. I've been reading the forums here and many people suggest putting the ID number on third line. When I do so it tells me that it's not a valid block type for the fence. I've edited the only file that has anything to do with gates. FalseBookBlock.properties and changed the gate part to look like this AllowedGateBlocks=85,101,113

    If I do not enter in a ID on the third line the sign places fine but says that it can't find any gates. If I add the ID's onto the third line it tells me again how the blocks are not allowable for gates. So I'm confused, is there another place I'm supposed to edit to make it show which blocks work?
     
  29. Offline

    CelticChristoph

    Quick question I've got. Hoping someone else has ran into this and has a quick resolution for it. :oops:

    The server I help moderate recently switched over to Falsebook from Craftbook.

    So far everything is fantastic and running smooth, with one exception.

    Self-triggered IC's are not working. They are enabled in the config, and when you post the sign it acts like its working properly, filling in the name line and giving the chat message to confirm.

    However, they just do nothing, at all? And no errors are given. Their clock-triggered counterparts work just fine. So I know the IC stuff is all working.

    I'm left pretty baffled to be honest. Hoping someone might have an answer.

    Thanks in advance!
    Celtic
     
  30. Offline

    Fujikatoma

    Help ?.?
     
  31. Offline

    GimmeCookie

    Could you please add Faction support, so that only a specific Faction can oben doors, Gates etc?
     

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