Inactive [MECH] DropChest v0.8.3 - Chests that absorb dropped items [1.1-R3]

Discussion in 'Inactive/Unsupported Plugins' started by narrowtux, Feb 9, 2011.

  1. Offline

    narrowtux

    DropChest - Chests that absorb dropped items
    Version 0.8.2
    [​IMG]
    Important! When migrating from 0.6 to any above version, you have to move the DropChest.txt from server/plugins/DropChest.txt to server/plugins/DropChest/DropChest.txt
    This is because I have to follow the Bukkit plugin saves guidelines.

    This plugin automatically adds dropped items to near chests. That is very useful for automatic farming and monster traps that gather loot.
    Features
    • automatically suck dropped items that are near a chest to that chest
    • customizable warning if the chest is nearly full
    • list your DropChests and watch how much percent is still free
    • Permissions
    • Filter
    • Storage Minecart support
    • Dispenser and Furnace support
    • Item information
    • Chest protection
    • Automatic Owner tracking
    • Double-Chest support
    Download

    DropChest.jar
    GitHub Project (Source Download)
    Download development version

    Donate, if you want to support me ;)

    Video



    Usage
    Commands
    Show commands (open)

    To add a chest to the "watchlist", type
    Code:
    /dropchest add [radius]
    After that, rightclick the chest that you want to add. Radius is the radius in which the Chest should suck items. Default value is 2.

    To remove a chest from the "watchlist", just type
    Code:
    /dropchest remove chestid
    where chestid is the number of the chest that you get when you call /dropchest list

    You can list the chests that are on the watchlist via
    Code:
    /dropchest list
    You can adjust the radius of a chest via
    Code:
    /dropchest setradius chestid radius
    You can check which id and radius the Chest in front of you has:
    Code:
    /dropchest which
    after that, rightclick on the Chest to get information about it.
    If you are sitting in front of the console, or don't want to rightclick, you can use
    Code:
    /dropchest info chest
    It will generate the same output as /dc which.

    You can teleport to a chest via
    Code:
    /dropchest tp chestid
    where chestid is the ID of the dropchest

    You can set the name of a DropChest via
    Code:
    /dropchest setname {chestid} {newname}
    The name is displayed in chest is full warnings, and in the DropChest list!

    If you migrate from 0.6 to 0.7, you can set the owner of a dropchest by typing:
    Code:
    /dropchest setowner {chest} {newowner}
    You can protect a chest by typing
    Code:
    /dropchest protect {chest} {on|off}
    You can always use /dc instead of /dropchest if you are lazy.

    Another very helpful command is /dcitem:
    Code:
    /dcitem [NAME|id]
    
    This can be used to obtain the name of an item by it's id or get an id of the item-name.
    This doesn't work with all names, though.

    Use the new command /chestinfo {name|id} to get info about what's inside the chest.
    Omit the argument and rightclick on any chest to get info about that.
    Example:
    Code:
    >/dcitem 4
    4 is COBBLESTONE
    >/dcitem cobblestone
    COBBLESTONE is 4
    

    Show Configuration (open)

    You can configure DropChest by pasting the contents of the following block to plugins/DropChest/dropchest.cfg
    Code:
    #Should the dropchest drop items when it gets a redstone signal?
    droponredstone=true
    #How long should the dropchest not suck items after it has dropped them
    waitafterdrop=10
    #Should users be able to protect chests like in LWC?
    usercanprotectchest=true
    #Which is the default radius if you omit the radius argument in /dropchest add?
    defaultradius=2
    #Which should be the maximum radius for players that have not dropchest.setBig and aren't ops?
    fallbackradius=15
    #At which fill-status should the chest warn you?
    warnfillstatus=90
    #Which message should appear as warning?
    #You can use this variables (example):
    # $owner : the owner of the chest (narrowtux)
    # $name  : the name of the chest (my superduper mobtower chest/#42)
    # $fill  : The fill status, in percent (81)
    warnmessage=$owner, your chest $name is nearly full($fill%).
    

    Filter / Storage Minecarts
    Show Filter/Storage Minecarts (open)

    Filters have changed in version 0.6. There are now 3 seperate filters that are for sucking items, pulling items from passing minecarts and pushing them to passing minecarts.
    You can now set the filters by either using commands or using the interactive mode. Let me show you the interactive mode first:
    to begin, type
    Code:
    /dropchest filter {suck|push|pull}
    Note: choose one of suck, push or pull, please (for example /dropchest filter suck)
    Then you will enter the interactive mode. In this mode you can edit the selected filter by hitting the chest with the desired item in your hand.
    To edit another filter, type the above command again.
    To finish your filter, type
    Code:
    /dropchest filter finish
    Commands mode:
    Code:
    /dropchest filter {suck|push|pull} {chestid} {itemid|itemtype|clear}
    Call the filter-command like above, as second argument, use the chest-ID, and as third argument, either type the item-ID, the name of the item (as they appear here: org.bukkit.Material) or type clear to clear this filter.
    Please note! The suck filter acts different from the Pull/Push-Filter when it's empty. When the suck-filter is empty, the chest will suck every item. When a Pull/Push filter is empty, it won't take or give any items to a passing minecart.

    Show Permissions nodes (open)

    You can use these nodes:
    • dropchest - To get the right to use DropChest
    • dropchest.create - To call /dropchest add
    • dropchest.remove - To call /dropchest remove chestid
    • dropchest.radius.set - To set the radius of a Chest to something else than 2
    • dropchest.radius.setBig - To have unlimited radius
    • dropchest.which - To have access to the /dropchest which command
    • dropchest.teleport - To be able to teleport via /dropchest tp chestid
    • dropchest.filter - To set or reset filters
    • dropchest.filter.set - To set filters in interactive mode
    • dropchest.filter.reset - To reset filters in interactive mode (click with nothing in hand)
    • dropchest.list - To have access to /dc list and /dc info
    • dropchest.destroy - To be able to break a dropchest without removing it before.
    • dropchest.protect - To be able to protect a chest
    • dropchest.moderator - To be able to modify a dropchests properties even if you're not the owner. Also, ops and the console can do that.
    You can use these variables:

    • dropchestmaxradius - To adjust the maximum radius for a group or a user
    How to use variables:

    Code:
    users:
      narrowtux:
        info:
          dropchestmaxradius: 1000
    
    This is just an example and this also works with groups!

    Changelog
    Version 0.8.2
    • Fixed the loading issue.
    Version 0.8.1
    • Supports SuperPermissions (when no Permissions plugin was found)
    • Fixed show stopping bugs.
    • Use YAML as persistence storage. You can find the new file at plugins/DropChest/dropchests.yml
    Show Changelog (open)

    Version 0.8
    • Performance improvements
    • Fixed a bug that caused dropchest to eat stacks in storage minecarts (thanks @Tenebria )
    • Implemented per-chest delay (thanks @Gibbers )
    • Made /dc list per player. Use /dc list {pagenum} all to see all showcases (works without all in the console)
    Version 0.7.9
    • Fixed bug where items were lost when a chest/minecart was full on pushing/pulling
    • Little code cleanup
    Version 0.7.8
    • Fixed a bug where, for example, if you had several ItemStacks of 1 block each, only 1 ItemStack would be pulled to the chest or pushed to the MineCart, the others would be deleted.
    • Minecarts can now be over/under DropChests to be handled
    Thanks M-Type!
    Version 0.7.7
    • Double Chest support
    Version 0.7.6

    • Fixed some issues when using a Permissions implementation that is not complete (in this case EssentialsGroupManager as reported by @Kartus )
    Version 0.7.5

    • you can add all items to a filter by using the keyword "all" instead of the material-type
    • you can obtain info about a dropchest without having to rightclick (/dc info {chest}). However, the output is the same as when you would have called /dc which
    Version 0.7.4

    • warnfillstatus=-1 now disables the "chest is full"-warning
    Version 0.7.3

    • Fixed a bug that came with a new Bukkit release
    Version 0.7.2

    • /dc which now says something again, thanks to @Liger_XT5.
    Version 0.7.1

    • Removed debug messages :D
    Version 0.7

    • Configuration added
    • DropChests can drop their contents when a redstone input is present
    • Now, only the owner of a dropchest can adjust it's properties
    • The owner of a dropchest can protect the chest. So other players can't open it.
    • Customizable warning message and fill threshold.
    • Warnings will now be displayed to the owner of a chest, if he is online.
    • And made compatible to Minecraft 1.5_01. Older versions of craftbukkit won't work!
    Version 0.6.9

    • /dc which even more fancy
    • Removed debug message reported by @Reterg
    • Implemented the /item command which tells you what item this id is or vice-versa.
    Version 0.6.8

    • /dc which now looks fancy and shows the filtered items, too.
    Version 0.6.7

    • Added dropchest-id to the /dc which output.
    Version 0.6.6

    • Fixed NullPointerException on startup
    Version 0.6.5

    • Fixed /dc which
    • Refactored some code
    • You can now also use names of dropchests in the commands.
    Version 0.6.4

    • Fixed chunk unload that results in crash
    Version 0.6.3

    • Updated to bukkit-version 602
    • Tried to fix Thread-Exceptions. Breaking DropChests still not fixed, maybe happens later this day ;)
    Version 0.6.2

    • Permissions not required anymore.
    • Thread-Safe. No more ConcurrentModificationCheck Exceptions!
    Version 0.6.1

    • Fixed loading issues. You have to move your old DropChest.txt to the folder DropChest/ in your plugin directory!
    Version 0.6

    • Seperate filters for sucking, pushing to minecarts, pulling from minecarts
    • Multiple users can add dropchests at the same time now!
    • Added a name to the DropChests
    • Fixed Minecraft 1.3-Bug (method net.minecraft.server.Entity.q() was not available any more)
    I'm working on extended furnace handling, that fuels automatically go to the fuel slot and so on. This is still buggy so I didn't released it, it comes in the next version.


    Version 0.5.1
    • Multiworld works now
    • Paginated /dc list
    • Persistent DropChest IDs
    Version 0.5

    • Added support for Storage Minecarts
    • Added support for Dispensers and Furnaces
    Version 0.4.2

    • Fixed bug that Tearlow described.
    Version 0.4.1

    • Fixed loading bug when migration from versions 0.3 or below
    Version 0.4

    • Added filters.
    Version 0.3.1

    • Multiple world support
    • Since the Craftbukkit version from feb, 13 at 12:00 CET, Chests that are destroyed by Players are rebuilt
    • Worked around NullPointerException when Permissions is not loaded properly
    • Files now hosted on github ;) that non-members also can download DropChest
    Version 0.3

    • Permissions support.
    • Configure the maximum radius for each single user or group (via Permissions)
    • Fixes bug with unhandled Exception in the EntityWatcher-Timer.
    • /dropchest can be called via /dc for short
    • /dropchest without arguments just lists the commands that the user can execute, as well as his maximum radius.
    • Oh, and I corrected the Pythagoras formula for radius calculation. Shame on me...
    Version 0.2.3


    This is quite a huge bugfix update. Permissions come next ;)
    • Broken DropChests are now automatically removed from the list
    • changed package name from com.bukkit.narrowtux.DropChest to com.narrowtux.DropChest to prevent not loading issues coming up next monday
    • Added command "which", that allows you to see which id a chest has and if it is already a dropchest.
    • Linked against the most recent versions of Bukkit and Craftbukkit. The Bukkit guys have fixed a lot of bugs that affected this plugin. In my tests, there were no more nullPointerExceptions or similar errors. Also, DropChest now also works on very fresh placed Chests
    • And a currently constant maximum radius of 20 blocks
    Version 0.2.2

    • DropChest are now removed when you call /dropchest remove chestid
    • DropChest now have a minimum radius of 2
    • Fixed some saving issues
    Version 0.2.1

    • Fixed a problem where the radius has not been saved
    Version 0.2

    • Added a radius
    Version 0.1

    • First Release of DropChest
     
  2. Offline

    maetthew

    Or check if there is a farm nearby with things growing within 2-3 blocks of the DropChest and just ignore that.. I don't know if you like can determine age of a certain item? Are all spawned items unique? If so you probably can exclude just recently farmed items. That would be a better solution imo. If you blacklisted items they of course wouldn't be absorbed if dropped by human.

    Another thing, does anyone know how this works with 818? It seems like a must-have plugin :)

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 8, 2016
  3. Offline

    narrowtux

    It's only possible to determine how long the specific item has been in the world, but this is resetted of course, when the player picks it up and drops it again.
    Also, a farm-detection for this would be too much an overkill ;) So I will implement the blacklist and this should be enough ;)
    Works.
     
  4. Offline

    Icemelt

    It would also be nice if this were reversed. pickuponredstone=true
     
  5. Offline

    Kartus

    server.log saying this dropchest 0.7.7:
    Code:
    2011-06-12 09:50:23 [INFO] THEY FIXED MINECARTS :) Please tell narrowtux!
     
  6. Offline

    bk1138

    If this works with 818, you should update the topic so you don't get moved to INACTIVE :)

    Anyone tried it with 860?
     
  7. Offline

    eastonch

    can you please add that blacklist function please?
     
  8. Offline

    narrowtux

    It's already updated ;) Didn't try it yet with 860, but it should work with it also, bc there haven't been so much changes to the api.
     
  9. Offline

    Kartus

    can youplease fix the "warning dc full" messages, so only owner of dc will receive messages or that i can disable all warning-full-messages?

    at the moment all players receive this messages on my server.
     
  10. Offline

    Dark_Arc

    it would be amazing if you know how like dispensers can shoot arrows at each other? Have u considered making it so the dispensers can recycle the arrows? Like dispenser A shoots at dispenser B and Dispenser B absorbs Dispenser A's arrows. That would be EPIC. Could stop alot of server lag 2 because all server lag I've seen from traps like this is caused by way to many arrows stuck in the wall.

    I tried it works jst fine :)

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 8, 2016
  11. Offline

    s1ck3st


    Hello narrowtux! Are there any news on that issue or wip?

    thx-a-lot :)
     
  12. Offline

    narrowtux

    Currently not, I'm very commited to a special server plugin (just for one custom server, more details later), which is currently not done. When I completed that, I'll put some love into the rest of my plugins.
     
  13. Offline

    s1ck3st

    <3
     
  14. Offline

    nubpro

    I wonder does it work absorbing items into player inventory?
    I was thinking about this plugin.
     
  15. Offline

    narrowtux

    No, it absorbs items into chests inventories.
     
  16. Offline

    nubpro

    I mean is there anyways it can absorb items into player's inventory?
     
  17. Offline

    narrowtux

    I don't understand what you mean, because Minecraft absorbs the items by default?
     
  18. Offline

    nubpro

    Just a example:
    /absorb
    - Absorbing the whole items which drop out from anywhere in the map's.
    Understand now?
     
  19. Offline

    narrowtux

    Yes. That's not possible with DropChest at the moment.
    Could add it, though
     
  20. Offline

    nubpro

    I am just just requesting/ asking...
    Could give me a hand on this?
     
  21. Offline

    Zalastax

    I want to make an automatic storage/warehouse with minecarts. But that ain't possible if it always push objects to all minecarts passing.
    I would really like the option pushonredstone.
    Also I think a stack push is needed so that I could have 10 pushes each time a minecart goes by. It should be a filter for each minecart.

    Right now I will probably need some repeater that sends 10 pulses to the right chest and makes it drop items for a minecart chest to pick up.

    Please tell me if you need help, I don't know java but I can help by writing the code in speaked/general form.
     
  22. Offline

    nope

    errors out in cb 860 for me:

    [SEVERE] Could not load 'plugins\DropChest.jar' in folder 'plugins':
    java.util.zip.ZipException: error in opening zip file
    at java.util.zip.ZipFile.open(Native Method)
    at java.util.zip.ZipFile.<init>(Unknown Source)
    at java.util.jar.JarFile.<init>(Unknown Source)
    at java.util.jar.JarFile.<init>(Unknown Source)
    at org.bukkit.plugin.java.JavaPluginLoader.loadPlugin(JavaPluginLoader.java:59)
    at org.bukkit.plugin.SimplePluginManager.loadPlugin(SimplePluginManager.java:194)
    at org.bukkit.plugin.SimplePluginManager.loadPlugins(SimplePluginManager.java:117)
    at org.bukkit.craftbukkit.CraftServer.loadPlugins(CraftServer.java:109)
    at net.minecraft.server.MinecraftServer.e(MinecraftServer.java:232)
    at net.minecraft.server.MinecraftServer.a(MinecraftServer.java:219)
    at net.minecraft.server.MinecraftServer.init(MinecraftServer.java:146)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:283)
    at net.minecraft.server.ThreadServerApplication.run(SourceFile:422)
     
  23. Offline

    narrowtux

    Try to download it again ;)
     
  24. Offline

    Malber

    Hey, as far as I can read from your description, it should be possible to use the "storage mincarts" as well. But this does not seem to work for me, why is this? :)
     
  25. Offline

    narrowtux

    DropChests can push or pull items from storage minecarts.
    Storage minecarts itself don't pickup items.
     
  26. Offline

    Zalastax

    Is it possible to make it only push while powered?
    I would really need that for my future warehouse.
    You already made drop on power so why don't you add push on power too?
    If you have time it would be really nice to be able to set push or drop on power for each individual chest.
     
  27. Offline

    narrowtux

    That's what I planned, providing different minecart actions, e.g. drop, push, pull, absorb.
    The actions can be set per-chest, so you've got the maximum freedom to design your warehouse or whatever you need.
     
  28. Offline

    Zalastax

    But still it won't be possible to have different actions based on if a chest is powered or not?
    I don't want to set te chest every time, I want a button that powers the chests with diamonds when I push my "Get :Diamond button". When the diamond chests are powered they will push diamonds to all minecarts with chests.
     
  29. Offline

    Dark_Arc

    So can you make them absorb fired arrows, you never answered my earlier post?
     
  30. Offline

    narrowtux

    That's possible, I forgot about that, sorry.
     
  31. Offline

    Zalastax

    Please answer this:
    Can you make normal chests do different things depending on if they are powered or not?
    I want my chests to pull stuff when they are unpowered and push stuff when they are powered?
    It could be set for all chests globally in the settings file, or preferably individually for each chest.
     

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