Inactive [MECH/DEV] ItemCraft 1.6.6 - Support for client mods in Bukkit [1060/1000]

Discussion in 'Inactive/Unsupported Plugins' started by asdaarg, May 3, 2011.

  1. Offline

    asdaarg

    ItemCraft
    Version:1.6.6
    [​IMG]

    Description:

    ItemCraft is a Bukkit mod that allows adding new item and block types, crafting and furnace recipes, and custom tree generators and more. Using a Modloader and SettingsGUI interface it allows subplugins known as ICPlugins to be loaded to support client mods. ICPlugins can be created by translating a client mod using the ICTranslator ICplugin. Using a ModloaderMP interface (ported by krnlyng/liar) it allows porting multiplayer mods to bukkit.

    Features:
    • Add more Block types
    • Add more Item types
    • Add more Entity types
    • Add more TileEntity types
    • Add more Crafting recipes
    • Add more Smelting recipes
    • Add more Tree generators
    • Ported ModLoader interface
    • Ported ModLoaderMP interface
    • Fake GUIAPI Settings interface
    • Startup file for configuring plugins and making simple blocks and items

    Installation & Usage:
    • Back up your world(s). Just in case.
    • ItemCraft.jar goes in same folder as craftbukkit
    • IC plugins go into ItemCraft/ICPlugins folder under craftbukkit. (folder is autocreated the first time)
    • uncomment (remove #) in front of all plugins you want to use in plugins.ics (autocreated in ItemCraft/ICScript)
    • Make sure you have the recommended version of craftbukkit in the title - since this is a mod of that version in particular.
    • Delete/rename the META-INF folder inside craftbukkit-0.0.1-SNAPSHOT.jar (Use some decent zip program (e.g. 7zip) that can do it.)
    • All players on the server needs to have the client mods installed
    • If you use the 16 bit entity id packet mod (in case you use new entites (only ICMCreatures need it)), All players need (flan's unofficial) ModLoaderMP client mod
    • All players also need the 16 bit entity id packet mod (overwrites a ModLoaderMP's class so make sure ModLoaderMP is installed first) in case you use new entites (only ICMCreatures need it) If decide not to use the packet mod, you can turn it off putting this in your startup file: false setEntityIDPacketMod
    • Sometimes you get block/item ID conflicts, between plugins. You then need to set the conflicting ids in the startup script using setID command: example. They have to be set before the plugin that uses them is loaded. Note also that there is typically a props file on the clientside you have to edit the ids on to be the same as well.
    • To start:
      • Windows:
        Code:
        java -Xmx1024M -Xms1024M -cp ItemCraft.jar;craftbukkit-0.0.1-SNAPSHOT.jar org.bukkit.craftbukkit.Main
      • Others:
        Code:
        java -Xmx1024M -Xms1024M -cp ItemCraft.jar:craftbukkit-0.0.1-SNAPSHOT.jar org.bukkit.craftbukkit.Main
      IF You do not understand how to install this follow THIS link! Also Try:

      ItemCraft Forum
      ItemCraft Wiki


      Downloads:

      Installation instructions changed since 1.5

      For Minecraft 1.7.3

      Inofficial ItemCraft update by Syrome1.6.6 (#1060)
      ItemCraft 1.6.5 (#1000)
      QwertyPower files (ICSGlass, ICFancyPack addons and more...)
      o4kapuk 16 bit packet mod Does not work without (flan's unofficial) ModLoaderMP client mod.
      ICKSlopes - support for Kaevator SuperSlopes
      ICNTrees - support for Nandonalt's Trees mod. Details regarding use Ignore ScotTools or you will have problems breaking various blocks
      ICFancyPack - support for ChocolateySyrup's FancyPack unofficial update for 1.7.3 mod Details regarding use of potted plants IDs and settings
      User ported mods list maintained by icephantom

      For Minecraft 1.6.6

      ItemCraft 1.4.5
      ItemCraft 1.5.1 (for use with planes)

      ItemCraft 1.3.5 (for CB #818)
      ICSGlass - support for ChocolateySyrup's Stained Glass unofficial update for 1.6.6 mod
      ICFancyPack - support for ChocolateySyrup's FancyPack unofficial update for 1.6.6 mod Details regarding use of potted plants Also be sure to read: Release notes Does not work well and not at all with the newest FancyPack update(v6) Wait until client is stable.
      ICKSlopes - support for Kaevator SuperSlopes
      Usage notes
      ICNTrees - support for Nandonalt's Trees mod. Details regarding use
      ICMCreatures - Support for DrZhark's Mo's Creatures
      16 bit entity id packet mod
      User ported mods list maintained by Asymetrikon


      Dev tools:
      ICJanino
      ICJode
      ICTranslator - How to use

      Other
      Source and old versions


      ICScript documentation

      Frequently Asked Questions

      Tutorial on how to make your own blocks also list of block and item IDs in most popular mods.


      Suggestions of mods to port
      Vote here not in this thread anymore (it gets lost in all the other stuff)

      Reporting errors:
      • Read known issues - don't report those.
      • State the version of CB, ItemCraft and ICPlugin(s) you have problems with
      • If your client crashes, start the client from command line so that you get the error report.
      • Make sure the mod(s) works in SSP First before you report any errors here.
      • You are more likely to get a response if you describe the problem in more detail and do some testing yourself first of under what circumstances it occurs
      • Do not ask for uploads of minecraft.jar.
      • Do not pm me.
      • If you have problems installing, you are likely doing something wrong. Make sure you've followed the instructions exactly, read the FAQ and Wiki. If that doesn't work you can always ask in the thread, while I will likely not reply, there are others who can help you with your problem. But at least try to get it working yourself first.

      That said, I want to thank all who have helped users with their problems. In particular special thanks to icephantom and Asymetrikon for their big efforts in this. Also a special thanks to xeronut for being generally helpful.

      Changelog: (open)

      ItemCraft:
      v1.6.6
      • Inofficial update by Syrome to support CB #1060 and ModloaderMp v1.7.3v4.
      v1.6.5
      • Added changes by krnlyng/liar to support buildcraft
      v1.6.4
      • Inofficial updated by Qwertypower to support CB #1000
      v1.6.3
      • Fixed Generators not working since ModLoaderMP merged.
      v1.6.2
      • Added option to turn off packet230 being sent to clients: false setPacket230OnLogin
      v1.6.0,1.6.1
      • @QwertyPower's unofficial update to 1.7.2 and 1.7.3.
      v1.5.1
      • Fixed issues with ICPlugins not being able to use ModLoader methods obtained through relection.
      v1.5
      • Merge with @krnlyng/liar's translated vesion of SDK's ModLoaderMP
      v1.4.5
      • Added dummy method RegisterTileEntity to fake modloader.
      v1.4.4
      • Added dummy methods AddArmor and getUniqueSpriteIndex to fake modloader.
      v1.4.3
      • ItemCraft commands are now loaded automatically and can be used in init.ic
      v1.4.2
      • Fixed nonesense message when parsing a string and EOF is found after escape character.
      • Platform independent line breaks of autocreated files
      • added some stuff in the autocreated file
      v1.4.1
      • Fixed unupdated materials.java mod causing problems for other plugins accessing the enum's constants for new block ids 1.6.
      v1.4
      • Removed spam on use command
      • Fixed java method invocation
      • Added javamethod invocation of declared methods
      • Fixed pop removing 2 elements off stack
      • putsetting command, allowing editing settings using new script
      • putvar and getvar commands allowing use of variables in scripts
      • added if command, conditional execution of closures
      • ishidden, isCustomType and getCustomType commands
      • exec command, allowing execution of closures. Acts as function calls.
      • while command, for while-loops, execution of closures.
      • Annotation of non-standard methods allowing correction of semantics during parsing with methods that manually alter type info. (needed for for loops, and various stack commands (such as popall, push, pull,dup, casting, getvar, all that do not have a static type signature) to have any usefulness beyond execution using GUI.
      • added casts
      v1.3.8
      • Fixed setEntityIDPacketMod demanding a this pointer.
      v1.3.7
      • Fixed boolean constants missing.
      v1.3.6
      • Updated to CB #860
      • GUI is now off by default
      v1.3.5
      • Fixed illegal access of Item constructor and other methods
      v1.3.4
      • 16 bit Entity Id Packet mod can now be turned off
      • Added file loading functions that use filename rather than file class for Fileman, for use with Janino
      v1.3.3
      v1.3.2
      • Fixed intellisense being screwy, showing previous context
      • Fixed castability test of primitive types to primitive types being screwy
      • Fixed selected method in context view not being visible (scrolled down/up to).
      v1.3.1
      • Fixed array bounds error
      v1.3
      • added intellisense (context box showing sorted list of all applicable methods in context at cursor position, as well as selecting the one closest matching)
      • added tooltips showing documentation both in command box and in the context (list) box
      • added getmaterial method to get Minecraft's materials
      • added documentation to most methods.
      • removed some obsolete methods
      • renamed some methods
      v1.2.2
      • remove NAME: spam on classloaderlclass, 1,2,3 4.. spam and vs: spam
      • fixed classloaderlclass leaving junk on stack
      • fixed getconstructor (?)
      • fixed right square bracket without left square bracket not resulting in parse error
      • fixed parse to fail due to right bracket not yielding an array type
      v1.2.1
      • removed autocreate double spam
      • ics extension changed to ic (conflicting with korganizer and iCalendar)
      • moved plugins into plugins.ic (since it now doesn't execute "use" until it parsed the whole file, it doesn't
      • recognize ItemCraft functions in init.ic)
      • added setID
      • added back support for old file format using includeold
      • fixed execution of abstract script calling providing arguments in wrong order
      v1.2
      • ICScript is now completely converted into postfix
      • Completely rewritten script parsing and execution code
      • Math functions should work now
      • Scripts Are not executed until fully parsed
      • ICS now support direct invokation of java functions when no ICS function matches a call
      • ICS now support arrays
      • ICS now support closures (for later support for menus, functions, loops, conditionals)
      • Parser produces Abstract code that runs much faster, than when having to parse each time to execute code.
      • Pre 1.0-style startupfile scripts are no longer supported (for now)
      • Warning of Block loss with prompt to quit CB on any error during parsing
      • Warning of Block loss with prompt to quit CB if startup script file was not found and was autocreated. This way you can have it autocreate it safely without having to worry about loss of blocks during upgrade.
      • Detailed error reports during both parsing with line number and column and during execution.
      v1.1
      • added simple math functions
      • added basic string and character functions
      • fixed methods popping more than one element
      v1.0.3
      • fixed dup not duplicating
      • added primitive classes
      • added parsing of primitives as primary commands
      • added parsing of strings as primary commands
      v1.0.2
      • fixed identifier after a string being misparsed
      v1.0.1
      • fixed popup menus not working in windows
      • added methods to get icplugins and their classloaders
      • added methods to get constructors and invoke them
      v1.0
      • Implemented new functional script language ICScript
      • Implemented GUI
      • inclusion of files (so you can split up startupfile in smaller files)
      • loading plugins on the fly
      • executing any script commands on the fly using GUI
      • exploring variables and functions of objects in GUI
      • invoke any functions, private or public, on any class loaded in IC/ICPlugins/minecraft/CB/any bukkit plugins
      • Built in text editor (was going to be for editing java code)
      • Removal of blocks, entities and items, even on the fly
      • Adding new blocks, entities and items on the fly
      • Specify what entities spawn in what biomes and how frequently.
      • Customizable programmable menus per node type in GUI
      • IC now retrieves version number both for plugins and itself automatically and reports it when plugins are loaded
      v0.8.5
      • fixed mimic having target object mimic itself.
      v0.8.4
      • fixed invokation on wrong object when interacting with mimiced block
      v0.8.3
      • fixed setint setting a string and not an int
      v0.8.2
      • fixed case sensitivity of block parameters
      • fixed some other bugs related to block parameters
      • no more commas assigning multiple values in block parameters (because I'm lazy)
      v0.8.1
      • Mobs that are unspawnable don't crash the server anymore
      v0.8
      • Added new startupfile commands: blocks and entites
      • Added new startupfile commands: setbool, setint, setfloat, setdouble, that allows changing the settings of mods that use GUIAPI (nandonalt trees and mo's creatures)
      v0.7.5
      • fixed various bugs with craft command in startup script
      v0.7.4
      • removed debug spam on id command
      • fixed comments causing "unknown commands" in startup file
      • cleaned up unnecessary stuff from error report
      • fixed skip skipping over the next line too
      v0.7.3
      • Implemented modloader removespawn (could that have anything to do with the watermob problem?)
      • fixed unknown command spam on empty lines
      • fixed some bugs with craft command in startup file manager.
      v0.7.2
      • Fixed kicked when horse throws you off because of accessing protected field
      v0.7.1
      • Fixed problems adding recipes, tile entites, entites using API.
      • added items command for debug purposes
      • added a copy of spawncreatures to the mod, no idea if that will solve the issue with sharks crashing server.
      v0.7
      • Mimic feature of block allows block to mimic other blocks, fully or in some respect (useful to customize blocks beyond the fixed values from startup file)
      • back to start from craftbukkit folder; its no longer a plugin
      • IC plugins go into ICPlugin folder now in craftbukkit folder. These are to avoid problems caused by plugins being reloaded by CB
      • usedefaults on by default
      • fix item 0 is not valid item spam
      • implemented Modloader getUniqueEntityId,RegisterEntityID,setPrivateValue
      • implemented various SettingsGUI widgets facades, and SettingFloat, SettingsMulti
      • script pauses when error occurs to avoid startup with wrong settings
      v0.6.1
      • Items are also registered as dummy, to avoid error spam by other plugins
      v0.6
      • Modloader world generator interface for normal type worlds implemented
      • Barebones fake GUIAPI interface that loads default settings (might add ability to modify options through startup later)
      • Added fix for blocks not having dummy material in ICFancyPack that inherit the Block class directly
      • Dummy id changed to 255
      v0.5
      • Added support for Entities in API
      • Added support for adding mobs to biome spawnlist in API
      • Added support for adding tilentities in API
      • Added fake modloader for to interface with translated mod plugins
      v0.4.4
      • Added more detailed output when plugin loading fails.
      v0.4.3
      • Backward incompatible update to 766
      v0.4.2
      • Added ability to set data on input items in crafting recipe
      • Added ability to comment in startup file with #
      • Added more error handling.
      v0.4.1
      • Fixed unable to craft out of nonblocks
      • Added more error handling
      • Partial support for GUIs
      v0.4.0
      • Mod for custom tree generation
      • Custom Tree generation API
      • Custom Tree generation startup file instructions:tree,treebiome and biometreedensity
      v0.3.5
      • Added mod of org.bukkit.Material to accomodate new block types, should reduce at least some errors other plugins have.
      v0.3.3
      • Fixed Item id being offset by 256
      • Fixed startup script created Blocks not being added to item list
      • Added more error handling
      v0.3.2
      • Fixed ItemCraft not starting because of spaces in the path on windows machines
      v0.3.1
      • Fixed regexp error on windows when starting as plugin
      • More error handling added
      • Fixed freeze when adding new block properties using startup script
      v0.3
      • Now doubles as plugin, so you can start it as a plugin rather than a mod
      • Startup file autocreation
      • loud startup file instruction- prints out more info at startup
      • a whole lot more error handling
      • fixed bug not being able to load any other plugin that KSlopes.jar (what am I thinking)
      v0.2
      • Most if not all simple constant Block properties now definable from the startup file.
      • Better error handling
      • More complete Block API
      • Syntax correction
      v0.1
      • Initial Release
      KSlopes:
      v0.1.3
      • Made compatible with IC 1.0
      v0.1.2
      • Syntax correction
      • More information on startup
      v0.1.1
      • Fixed slopes and corners dropped having wrong data.
      v0.1
      • Initial Release
      ICFancyPack:
      v0.3.2
      • Introduced options to change settings and IDs
      v0.3.1
      • Disabled new bookshelves
      v0.3
      • Updated for 1.7.3
      v0.2.5
      • Fixed another NPE on startup
      v0.2.4
      • Fixed NPE on startup
      v0.2.3
      • Updated to unofficial version of 1.6.6
      v0.2.2
      • changed class path for flower, cactus and reed
      v0.2.1
      • Fixed not able to place in potted plants
      • Fixed blockcycler interaction
      v0.2
      • Added potted plants
      v0.1
      • Initial Release
      ICNTrees
      v0.1.4
      • Updated to 1.7.3
      v0.1.3
      • Fixed static construction of objects problem
      • Fixed no tree generation
      v0.1.2
      • updated to 1.6.6
      v0.1.1
      • fixed clicking on bananacake blocks, fruit leaves
      • fixed using fertilizing
      • fixed activating banana cake
      v0.1
      • Initial Release
      ICMCreatures
      v0.1.2
      • Updated to 1.6.6
      v0.1.1
      • Made everything public and even added a public ()V constructor in water mob class (no idea if that will solve it though)
      • Says its loaded on startup when its loaded
      v0.1
      • Initial Release
      16 Bit Entity ID Packet Mod
      v0.2
      • Supports both 16 bit and 8 bit servers
      v0.1
      • Initial Release
      ICSGlass
      v0.1.1
      • Fixed conflict with glass bug
      v0.1
      • Initial Release
      ICTranslator
      v0.1.4
      • Fixed no output on windows machines.
      v0.1.3
      • More informative about files to translate not being found.
      v0.1.2
      • Made it tolerate there being no file separator at the end of retroSource.
      • Removed some spam.
      v0.1.1
      • Added checks that make sure you have all the necessary maps specified, when you translate.
      v0.1
      • Initial Release
      KSlopes:
      v0.1.1
      • Update to 1.7.3
      v0.1
      • Initial Release

      Donate (Not necessary but appreciated)
     
  2. Offline

    dual★moon

    Things are looking pretty good but trees are still pretty screwy. Breaking leaf blocks cause them to lag horribly and respawn, and cutting down NTrees does the same thing.
     
    Jimmy likes this.
  3. Offline

    sinkir

    Code:
    01:39:01 [GRAVE] java.lang.VerifyError: (class: net/minecraft/server/EntityCustomWM, method: c_ signature: ()V) Bad access to protected data
    01:39:01 [GRAVE]     at net.minecraft.server.EntitySharkEgg.p_(EntitySharkEgg.java:66)
    01:39:01 [GRAVE]     at net.minecraft.server.World.entityJoinedWorld(World.java:1009)
    01:39:01 [GRAVE]     at net.minecraft.server.WorldServer.entityJoinedWorld(WorldServer.java:53)
    01:39:01 [GRAVE]     at net.minecraft.server.World.playerJoinedWorld(World.java:991)
    01:39:01 [GRAVE]     at net.minecraft.server.World.cleanUp(World.java:968)
    01:39:01 [GRAVE]     at net.minecraft.server.MinecraftServer.h(MinecraftServer.java:370)
    01:39:01 [GRAVE]     at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:288)
    01:39:01 [GRAVE]     at net.minecraft.server.ThreadServerApplication.run(SourceFile:394)
    01:39:01 [GRAVE] Unexpected exception
    java.lang.VerifyError: (class: net/minecraft/server/EntityCustomWM, method: c_ signature: ()V) Bad access to protected data
        at net.minecraft.server.EntitySharkEgg.p_(EntitySharkEgg.java:66)
        at net.minecraft.server.World.entityJoinedWorld(World.java:1009)
        at net.minecraft.server.WorldServer.entityJoinedWorld(WorldServer.java:53)
        at net.minecraft.server.World.playerJoinedWorld(World.java:991)
        at net.minecraft.server.World.cleanUp(World.java:968)
        at net.minecraft.server.MinecraftServer.h(MinecraftServer.java:370)
        at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:288)
        at net.minecraft.server.ThreadServerApplication.run(SourceFile:394)
    
    
    server crash
     
  4. Offline

    Arcaian

    @asdaarg, could you please help with this ?
     
  5. Offline

    xSpaStix

    I have the latest version installed with CB#766 and it seems to be working correctly, but I've been unable to use most of the items from Nandonalt's Trees. They show up in my inventory, and I can craft with them, but I can't place palm saplings or vines, and fertilizer doesn't work. And I planted saplings for the other trees, but they never grow into real trees.
    I'm pretty sure everything is installed correctly, since I've seen vines and trees generated. I just can't place them. Would this be an issue with my client, craftbukkit, itemcraft, or nandonalt's trees?
     
  6. Offline

    Jimmy

    It's still 766 cause it works for me.. :confused:

    Um. actually, you need to wait for some time for the saplings to grow. It kinda sucks since bone meal doesn't work with the new saplings. Try placing a palm sapling on sand :). My cherry blossom tree grew!! Looks cool.
     
  7. Offline

    CuZnDragon

    Version 0.8.3 seems to be working a bit. Though the spawn rate is really bad. During a sunrise, sunset, sunrise cycle all I saw spawn were two horses which disappeared after about 5 min., three chickens, and one fox. I was in an area that usually has a huge spawn of the pigs, sheep, cows and chickens. So not sure what needs to be adjusted to get the normal spawn rates back up.

    Edit: Played for a bit more and a one cow and pig showed up. But one note to make is that I am using Glimmar's 32x texture pack. The cow came up with the Glimmar cow skin but the pig reverted to the default instead of the texture Glimmar pig skin.
     
  8. Offline

    xSpaStix

    Oh god, sand. I don't know why I didn't think of that. It seems to be working now. My cherry blossoms still haven't grown, but I my palm tree grew.
    Great work asdaarg!
     
  9. Offline

    Jimmy

    Cherry Blossoms take time.. They look really good though. :cool:
     
  10. Offline

    Arcaian

    I sorta knew it was still 766, but was just trying anything I could think of.
    Any reason why it wouldn't be working ? I'm on Windows 7 , 64-bit
     
  11. Offline

    srthd

    put the files out of the item craft into the actual server jar have to open the plugin with winrar to get the files and it should work. it did for me
     
  12. Offline

    Jimmy

    I would get a clean copy of craftbukkit v766 and use that. Delete the meta-inf now if there is one and drag the ICPlugins folder and Itemcraft.jar over. See if it works! :cool:
     
  13. Offline

    Arcaian

    Tried that like 3 times, nothing. If the META-INF folder is there, ItemCraft does nothing, if it isn't there, bukkit won't start up.
     
  14. Can you please port SDKGuns and IndustrialCraft and MoreCreeps & Weirdos and BuildCraft please
    thx for this awesome plugin
     
  15. Offline

    Manbeast77

    Ok, so I had a bit of a problem. I updated to the newest itemcraft, put it in the same directory as craftbukkit, made a new folder called ICPlugins and put that in the same directory and ran it. What I got was nothing. I tried moving the ICPlugins to the plugins folder and still got nothing. All it really did was delete all of the KSlope stuff I had done in the chunk I was in. Where exactly do the plugins need to go? The description of putting them under craftbukkit is a bit vague. I also never got an ICPlugins folder generated so that could also be an issue. I was forced to revert to an older version of IC to get everything back.
     
  16. Offline

    Arcaian

    Same thing as you, except I found out that I didn't delete META-INF in the craftbukkit.jar. When I did, it said that the .jar was corrupted :/. Except it never worked for me on the old version :/.
     
  17. Offline

    jimhead

    Trying to get ICMcreatures to work, ive modded the client and followed the instructions from the OP, but uppon trying to join the server the client gives and error about a string value too high or below 0, or the client just crashes.

    error report:
    First attempted loggin:
    Code:
    java.io.IOException: Received string length longer than maximum allowed (8192 >
    64)
            at jo.a(SourceFile:189)
            at sz.a(SourceFile:226)
            at it.a(SourceFile:47)
            at jo.a(SourceFile:142)
            at og.c(SourceFile:164)
            at og.c(SourceFile:9)
            at vz.run(SourceFile:69)
     
    
    Second Attempt
    Code:
    java.io.IOException: Received string length is less than zero! Weird string!
            at jo.a(SourceFile:192)
            at sz.a(SourceFile:226)
            at it.a(SourceFile:47)
            at jo.a(SourceFile:142)
            at og.c(SourceFile:164)
            at og.c(SourceFile:9)
            at vz.run(SourceFile:69)
    Skipping Entity with id 0
    java.lang.NullPointerException
            at mg.a(SourceFile:371)
            at it.a(SourceFile:62)
            at og.a(SourceFile:239)
            at mg.a(SourceFile:50)
            at uq.g(uq.java:23)
            at net.minecraft.client.Minecraft.j(SourceFile:1165)
            at net.minecraft.client.Minecraft.run(SourceFile:694)
            at java.lang.Thread.run(Unknown Source)
    Stopping!
      
    Server side error report:
    Code:
     16:44:20 [INFO] jameswise [/192.168.0.1:56639] logged in with entity id 110
    16:44:20 [INFO] jameswise lost connection: disconnect.endOfStream
    17:08:56 [INFO] Player564 [/192.168.0.1:56880] logged in with entity id 119
    17:08:56 [SEVERE] java.net.SocketException: Software caused connection abort: so
    cket write error
    17:08:56 [SEVERE]       at java.net.SocketOutputStream.socketWrite0(Native Metho
    d)
    17:08:56 [SEVERE]       at java.net.SocketOutputStream.socketWrite(Unknown Sourc
    e)
    17:08:56 [SEVERE]       at java.net.SocketOutputStream.write(Unknown Source)
    17:08:56 [SEVERE]       at java.io.DataOutputStream.write(Unknown Source)
    17:08:56 [SEVERE]       at net.minecraft.server.Packet.a(Packet.java:120)
    17:08:56 [SEVERE]       at net.minecraft.server.NetworkManager.e(NetworkManager.
    java:96)
    17:08:56 [SEVERE]       at net.minecraft.server.NetworkManager.d(NetworkManager.
    java:231)
    17:08:56 [SEVERE]       at net.minecraft.server.NetworkWriterThread.run(SourceFi
    le:90)
    17:08:56 [INFO] Connection reset
    
    Can anyone help?

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 14, 2016
  18. Offline

    Lead2Life

    Have you installed the 16-bit package in your minecraft.jar ?
    I had the same issue because I didn't install it
     
  19. Offline

    FlawlezZ

    What can I do if i does not have access to / with Putty?
    Gameserver, Full FTP Access, McMyAdmin
     
  20. Offline

    Lead2Life

    At the moment you can't change the value for mo'creatures, right? Because I get <- missing arguments for all settings
    Show Spoiler

    MobsSpawnLimit, 70, 1, 1, 1000
    AnimalsSpawnLimit, 30, 1, 1, 1000
    WaterMobSpawnLimit, 30, 1, 1, 1000
    FreqHorse, 8, 0, 1, 10
    EasyHorseBreeding, false
    PegasusSpawningP, 1, 1, 1, 3
    FreqBird, 6, 0, 1, 10
    FreqBunny, 10, 0, 1, 10
    FreqDuck, 7, 0, 1, 10
    HuntersAttackHorses, true
    HuntersDestroyDrops, true
    FreqLion, 2, 0, 1, 10
    FreqBear, 2, 0, 1, 10
    FreqPBear, 2, 0, 1, 10
    FreqBoar, 3, 0, 1, 10
    FreqFox, 5, 0, 1, 10
    FreqOgre, 6, 0, 1, 10
    ogreSpawnDifficulty, 1
    and so on
     
  21. Can any other experienced developer assist with the spawning ?
     
  22. Offline

    jimhead

    Yeah that was it, i had it installed incorrectly, thanks works fine now
     
  23. BUMP
     
  24. Offline

    Arcaian

    What had you done wrong ?
     
  25. Offline

    MasterFenrir

    I got Mo' Creatures working with 8.1 I believe (can not check it right now, I am on my laptop), no water mobs though.
    But I am not here to complain about that or something. This is a really Great job and you are working hard to release new versions. That is very admirable.
    Though, the only problem is, it is sometimes a bit vague, your descriptions I mean.

    When I downloaded the 16 bit mod, the readme.txt said to put it in 'Minecraft.jar/asdaarg', which suggests to make a folder in the Minecraft.jar called 'asdaarg'. Though, you just have to place the two .class files into the minecraft.jar.

    For everyone who can't get it to work, I'll just type here how I did it.

    First, I installed modloader, manually. Everything manually, the .jar got corrupted when I used the modinstaller recommended by the maker of Mo' Creatures. Delete the folder META-INF. On the page of Mo' Creatures, download Audiomod and GUIapi, install both manually, just as modloader. Then install Mo' Creatures.
    After that, you install the 16 bit package, just the two .class files directly into the minecraft.jar.

    Do not patch the game with the HD-Patcher, for some reason the Mo' Creatures mod stops functioning. At least, that was the case with me.

    Then, place Itemcraft.jar in the same folder as craftbukkitsnapshot.jar, yeah, I don't know the exact name, you get it.
    Make a folder called ICPlugins, place ICMCreatures.jar there, change the startup.txt (If there isn't one, make one) with the text:

    Code:
    config usedefaults
    plugin ICMCreatures.jar

    Save it.

    Go to the craftbukkit.jar, open it in WinRar just as you did with minecraft.jar,
    and delete the META-INF there as well.
    Now you're almost done. All you have to do is change the run.bat file in notepad.
    Sadly, I don't really know how to, it was done for me.
    And I can not acces mine as well right now, since, as said, I am on my laptop.

    This is how I got it to work, I can not guarantee this will work for everyone else, though.
    But I do hope it will work, of course.

    Now is my own question, what do I have to do to alter the spawn rate of the animals? That is a bit vague.
     
    FlawlezZ likes this.
  26. Offline

    asdaarg

    To set the spawn rates, look at this post. I've updated with some comments and link to example.

    I'm going to add some options so you can adjust spawnrates and spawn types per biome

    Regarding the horse issue, I'm going to leave it til after 1.6 comes out. I'll be concentrating more on the moment on things that I don't have to redo after 1.6.
     
    dobby64 likes this.
  27. Offline

    dobby64

    asdaarg Can you give me a server to upload your ItemCraft
     
  28. Offline

    themadcrafter

  29. Offline

    dobby64

     
  30. Offline

    jimhead

    the text file said to put the class files from the 16-bit package inside a folder in the .jar file, but it just needed to be dropped straight in the .jar
     
  31. Offline

    TeddyTN

    Can someone plz upload a working Minecraft.jar with the client mods.
    My Client is always crashing.

    Plz Plz Plz :(
     

Share This Page