Inactive [MECH/DEV] ItemCraft 1.6.6 - Support for client mods in Bukkit [1060/1000]

Discussion in 'Inactive/Unsupported Plugins' started by asdaarg, May 3, 2011.

  1. Offline

    asdaarg

    ItemCraft
    Version:1.6.6
    [​IMG]

    Description:

    ItemCraft is a Bukkit mod that allows adding new item and block types, crafting and furnace recipes, and custom tree generators and more. Using a Modloader and SettingsGUI interface it allows subplugins known as ICPlugins to be loaded to support client mods. ICPlugins can be created by translating a client mod using the ICTranslator ICplugin. Using a ModloaderMP interface (ported by krnlyng/liar) it allows porting multiplayer mods to bukkit.

    Features:
    • Add more Block types
    • Add more Item types
    • Add more Entity types
    • Add more TileEntity types
    • Add more Crafting recipes
    • Add more Smelting recipes
    • Add more Tree generators
    • Ported ModLoader interface
    • Ported ModLoaderMP interface
    • Fake GUIAPI Settings interface
    • Startup file for configuring plugins and making simple blocks and items

    Installation & Usage:
    • Back up your world(s). Just in case.
    • ItemCraft.jar goes in same folder as craftbukkit
    • IC plugins go into ItemCraft/ICPlugins folder under craftbukkit. (folder is autocreated the first time)
    • uncomment (remove #) in front of all plugins you want to use in plugins.ics (autocreated in ItemCraft/ICScript)
    • Make sure you have the recommended version of craftbukkit in the title - since this is a mod of that version in particular.
    • Delete/rename the META-INF folder inside craftbukkit-0.0.1-SNAPSHOT.jar (Use some decent zip program (e.g. 7zip) that can do it.)
    • All players on the server needs to have the client mods installed
    • If you use the 16 bit entity id packet mod (in case you use new entites (only ICMCreatures need it)), All players need (flan's unofficial) ModLoaderMP client mod
    • All players also need the 16 bit entity id packet mod (overwrites a ModLoaderMP's class so make sure ModLoaderMP is installed first) in case you use new entites (only ICMCreatures need it) If decide not to use the packet mod, you can turn it off putting this in your startup file: false setEntityIDPacketMod
    • Sometimes you get block/item ID conflicts, between plugins. You then need to set the conflicting ids in the startup script using setID command: example. They have to be set before the plugin that uses them is loaded. Note also that there is typically a props file on the clientside you have to edit the ids on to be the same as well.
    • To start:
      • Windows:
        Code:
        java -Xmx1024M -Xms1024M -cp ItemCraft.jar;craftbukkit-0.0.1-SNAPSHOT.jar org.bukkit.craftbukkit.Main
      • Others:
        Code:
        java -Xmx1024M -Xms1024M -cp ItemCraft.jar:craftbukkit-0.0.1-SNAPSHOT.jar org.bukkit.craftbukkit.Main
      IF You do not understand how to install this follow THIS link! Also Try:

      ItemCraft Forum
      ItemCraft Wiki


      Downloads:

      Installation instructions changed since 1.5

      For Minecraft 1.7.3

      Inofficial ItemCraft update by Syrome1.6.6 (#1060)
      ItemCraft 1.6.5 (#1000)
      QwertyPower files (ICSGlass, ICFancyPack addons and more...)
      o4kapuk 16 bit packet mod Does not work without (flan's unofficial) ModLoaderMP client mod.
      ICKSlopes - support for Kaevator SuperSlopes
      ICNTrees - support for Nandonalt's Trees mod. Details regarding use Ignore ScotTools or you will have problems breaking various blocks
      ICFancyPack - support for ChocolateySyrup's FancyPack unofficial update for 1.7.3 mod Details regarding use of potted plants IDs and settings
      User ported mods list maintained by icephantom

      For Minecraft 1.6.6

      ItemCraft 1.4.5
      ItemCraft 1.5.1 (for use with planes)

      ItemCraft 1.3.5 (for CB #818)
      ICSGlass - support for ChocolateySyrup's Stained Glass unofficial update for 1.6.6 mod
      ICFancyPack - support for ChocolateySyrup's FancyPack unofficial update for 1.6.6 mod Details regarding use of potted plants Also be sure to read: Release notes Does not work well and not at all with the newest FancyPack update(v6) Wait until client is stable.
      ICKSlopes - support for Kaevator SuperSlopes
      Usage notes
      ICNTrees - support for Nandonalt's Trees mod. Details regarding use
      ICMCreatures - Support for DrZhark's Mo's Creatures
      16 bit entity id packet mod
      User ported mods list maintained by Asymetrikon


      Dev tools:
      ICJanino
      ICJode
      ICTranslator - How to use

      Other
      Source and old versions


      ICScript documentation

      Frequently Asked Questions

      Tutorial on how to make your own blocks also list of block and item IDs in most popular mods.


      Suggestions of mods to port
      Vote here not in this thread anymore (it gets lost in all the other stuff)

      Reporting errors:
      • Read known issues - don't report those.
      • State the version of CB, ItemCraft and ICPlugin(s) you have problems with
      • If your client crashes, start the client from command line so that you get the error report.
      • Make sure the mod(s) works in SSP First before you report any errors here.
      • You are more likely to get a response if you describe the problem in more detail and do some testing yourself first of under what circumstances it occurs
      • Do not ask for uploads of minecraft.jar.
      • Do not pm me.
      • If you have problems installing, you are likely doing something wrong. Make sure you've followed the instructions exactly, read the FAQ and Wiki. If that doesn't work you can always ask in the thread, while I will likely not reply, there are others who can help you with your problem. But at least try to get it working yourself first.

      That said, I want to thank all who have helped users with their problems. In particular special thanks to icephantom and Asymetrikon for their big efforts in this. Also a special thanks to xeronut for being generally helpful.

      Changelog: (open)

      ItemCraft:
      v1.6.6
      • Inofficial update by Syrome to support CB #1060 and ModloaderMp v1.7.3v4.
      v1.6.5
      • Added changes by krnlyng/liar to support buildcraft
      v1.6.4
      • Inofficial updated by Qwertypower to support CB #1000
      v1.6.3
      • Fixed Generators not working since ModLoaderMP merged.
      v1.6.2
      • Added option to turn off packet230 being sent to clients: false setPacket230OnLogin
      v1.6.0,1.6.1
      • @QwertyPower's unofficial update to 1.7.2 and 1.7.3.
      v1.5.1
      • Fixed issues with ICPlugins not being able to use ModLoader methods obtained through relection.
      v1.5
      • Merge with @krnlyng/liar's translated vesion of SDK's ModLoaderMP
      v1.4.5
      • Added dummy method RegisterTileEntity to fake modloader.
      v1.4.4
      • Added dummy methods AddArmor and getUniqueSpriteIndex to fake modloader.
      v1.4.3
      • ItemCraft commands are now loaded automatically and can be used in init.ic
      v1.4.2
      • Fixed nonesense message when parsing a string and EOF is found after escape character.
      • Platform independent line breaks of autocreated files
      • added some stuff in the autocreated file
      v1.4.1
      • Fixed unupdated materials.java mod causing problems for other plugins accessing the enum's constants for new block ids 1.6.
      v1.4
      • Removed spam on use command
      • Fixed java method invocation
      • Added javamethod invocation of declared methods
      • Fixed pop removing 2 elements off stack
      • putsetting command, allowing editing settings using new script
      • putvar and getvar commands allowing use of variables in scripts
      • added if command, conditional execution of closures
      • ishidden, isCustomType and getCustomType commands
      • exec command, allowing execution of closures. Acts as function calls.
      • while command, for while-loops, execution of closures.
      • Annotation of non-standard methods allowing correction of semantics during parsing with methods that manually alter type info. (needed for for loops, and various stack commands (such as popall, push, pull,dup, casting, getvar, all that do not have a static type signature) to have any usefulness beyond execution using GUI.
      • added casts
      v1.3.8
      • Fixed setEntityIDPacketMod demanding a this pointer.
      v1.3.7
      • Fixed boolean constants missing.
      v1.3.6
      • Updated to CB #860
      • GUI is now off by default
      v1.3.5
      • Fixed illegal access of Item constructor and other methods
      v1.3.4
      • 16 bit Entity Id Packet mod can now be turned off
      • Added file loading functions that use filename rather than file class for Fileman, for use with Janino
      v1.3.3
      v1.3.2
      • Fixed intellisense being screwy, showing previous context
      • Fixed castability test of primitive types to primitive types being screwy
      • Fixed selected method in context view not being visible (scrolled down/up to).
      v1.3.1
      • Fixed array bounds error
      v1.3
      • added intellisense (context box showing sorted list of all applicable methods in context at cursor position, as well as selecting the one closest matching)
      • added tooltips showing documentation both in command box and in the context (list) box
      • added getmaterial method to get Minecraft's materials
      • added documentation to most methods.
      • removed some obsolete methods
      • renamed some methods
      v1.2.2
      • remove NAME: spam on classloaderlclass, 1,2,3 4.. spam and vs: spam
      • fixed classloaderlclass leaving junk on stack
      • fixed getconstructor (?)
      • fixed right square bracket without left square bracket not resulting in parse error
      • fixed parse to fail due to right bracket not yielding an array type
      v1.2.1
      • removed autocreate double spam
      • ics extension changed to ic (conflicting with korganizer and iCalendar)
      • moved plugins into plugins.ic (since it now doesn't execute "use" until it parsed the whole file, it doesn't
      • recognize ItemCraft functions in init.ic)
      • added setID
      • added back support for old file format using includeold
      • fixed execution of abstract script calling providing arguments in wrong order
      v1.2
      • ICScript is now completely converted into postfix
      • Completely rewritten script parsing and execution code
      • Math functions should work now
      • Scripts Are not executed until fully parsed
      • ICS now support direct invokation of java functions when no ICS function matches a call
      • ICS now support arrays
      • ICS now support closures (for later support for menus, functions, loops, conditionals)
      • Parser produces Abstract code that runs much faster, than when having to parse each time to execute code.
      • Pre 1.0-style startupfile scripts are no longer supported (for now)
      • Warning of Block loss with prompt to quit CB on any error during parsing
      • Warning of Block loss with prompt to quit CB if startup script file was not found and was autocreated. This way you can have it autocreate it safely without having to worry about loss of blocks during upgrade.
      • Detailed error reports during both parsing with line number and column and during execution.
      v1.1
      • added simple math functions
      • added basic string and character functions
      • fixed methods popping more than one element
      v1.0.3
      • fixed dup not duplicating
      • added primitive classes
      • added parsing of primitives as primary commands
      • added parsing of strings as primary commands
      v1.0.2
      • fixed identifier after a string being misparsed
      v1.0.1
      • fixed popup menus not working in windows
      • added methods to get icplugins and their classloaders
      • added methods to get constructors and invoke them
      v1.0
      • Implemented new functional script language ICScript
      • Implemented GUI
      • inclusion of files (so you can split up startupfile in smaller files)
      • loading plugins on the fly
      • executing any script commands on the fly using GUI
      • exploring variables and functions of objects in GUI
      • invoke any functions, private or public, on any class loaded in IC/ICPlugins/minecraft/CB/any bukkit plugins
      • Built in text editor (was going to be for editing java code)
      • Removal of blocks, entities and items, even on the fly
      • Adding new blocks, entities and items on the fly
      • Specify what entities spawn in what biomes and how frequently.
      • Customizable programmable menus per node type in GUI
      • IC now retrieves version number both for plugins and itself automatically and reports it when plugins are loaded
      v0.8.5
      • fixed mimic having target object mimic itself.
      v0.8.4
      • fixed invokation on wrong object when interacting with mimiced block
      v0.8.3
      • fixed setint setting a string and not an int
      v0.8.2
      • fixed case sensitivity of block parameters
      • fixed some other bugs related to block parameters
      • no more commas assigning multiple values in block parameters (because I'm lazy)
      v0.8.1
      • Mobs that are unspawnable don't crash the server anymore
      v0.8
      • Added new startupfile commands: blocks and entites
      • Added new startupfile commands: setbool, setint, setfloat, setdouble, that allows changing the settings of mods that use GUIAPI (nandonalt trees and mo's creatures)
      v0.7.5
      • fixed various bugs with craft command in startup script
      v0.7.4
      • removed debug spam on id command
      • fixed comments causing "unknown commands" in startup file
      • cleaned up unnecessary stuff from error report
      • fixed skip skipping over the next line too
      v0.7.3
      • Implemented modloader removespawn (could that have anything to do with the watermob problem?)
      • fixed unknown command spam on empty lines
      • fixed some bugs with craft command in startup file manager.
      v0.7.2
      • Fixed kicked when horse throws you off because of accessing protected field
      v0.7.1
      • Fixed problems adding recipes, tile entites, entites using API.
      • added items command for debug purposes
      • added a copy of spawncreatures to the mod, no idea if that will solve the issue with sharks crashing server.
      v0.7
      • Mimic feature of block allows block to mimic other blocks, fully or in some respect (useful to customize blocks beyond the fixed values from startup file)
      • back to start from craftbukkit folder; its no longer a plugin
      • IC plugins go into ICPlugin folder now in craftbukkit folder. These are to avoid problems caused by plugins being reloaded by CB
      • usedefaults on by default
      • fix item 0 is not valid item spam
      • implemented Modloader getUniqueEntityId,RegisterEntityID,setPrivateValue
      • implemented various SettingsGUI widgets facades, and SettingFloat, SettingsMulti
      • script pauses when error occurs to avoid startup with wrong settings
      v0.6.1
      • Items are also registered as dummy, to avoid error spam by other plugins
      v0.6
      • Modloader world generator interface for normal type worlds implemented
      • Barebones fake GUIAPI interface that loads default settings (might add ability to modify options through startup later)
      • Added fix for blocks not having dummy material in ICFancyPack that inherit the Block class directly
      • Dummy id changed to 255
      v0.5
      • Added support for Entities in API
      • Added support for adding mobs to biome spawnlist in API
      • Added support for adding tilentities in API
      • Added fake modloader for to interface with translated mod plugins
      v0.4.4
      • Added more detailed output when plugin loading fails.
      v0.4.3
      • Backward incompatible update to 766
      v0.4.2
      • Added ability to set data on input items in crafting recipe
      • Added ability to comment in startup file with #
      • Added more error handling.
      v0.4.1
      • Fixed unable to craft out of nonblocks
      • Added more error handling
      • Partial support for GUIs
      v0.4.0
      • Mod for custom tree generation
      • Custom Tree generation API
      • Custom Tree generation startup file instructions:tree,treebiome and biometreedensity
      v0.3.5
      • Added mod of org.bukkit.Material to accomodate new block types, should reduce at least some errors other plugins have.
      v0.3.3
      • Fixed Item id being offset by 256
      • Fixed startup script created Blocks not being added to item list
      • Added more error handling
      v0.3.2
      • Fixed ItemCraft not starting because of spaces in the path on windows machines
      v0.3.1
      • Fixed regexp error on windows when starting as plugin
      • More error handling added
      • Fixed freeze when adding new block properties using startup script
      v0.3
      • Now doubles as plugin, so you can start it as a plugin rather than a mod
      • Startup file autocreation
      • loud startup file instruction- prints out more info at startup
      • a whole lot more error handling
      • fixed bug not being able to load any other plugin that KSlopes.jar (what am I thinking)
      v0.2
      • Most if not all simple constant Block properties now definable from the startup file.
      • Better error handling
      • More complete Block API
      • Syntax correction
      v0.1
      • Initial Release
      KSlopes:
      v0.1.3
      • Made compatible with IC 1.0
      v0.1.2
      • Syntax correction
      • More information on startup
      v0.1.1
      • Fixed slopes and corners dropped having wrong data.
      v0.1
      • Initial Release
      ICFancyPack:
      v0.3.2
      • Introduced options to change settings and IDs
      v0.3.1
      • Disabled new bookshelves
      v0.3
      • Updated for 1.7.3
      v0.2.5
      • Fixed another NPE on startup
      v0.2.4
      • Fixed NPE on startup
      v0.2.3
      • Updated to unofficial version of 1.6.6
      v0.2.2
      • changed class path for flower, cactus and reed
      v0.2.1
      • Fixed not able to place in potted plants
      • Fixed blockcycler interaction
      v0.2
      • Added potted plants
      v0.1
      • Initial Release
      ICNTrees
      v0.1.4
      • Updated to 1.7.3
      v0.1.3
      • Fixed static construction of objects problem
      • Fixed no tree generation
      v0.1.2
      • updated to 1.6.6
      v0.1.1
      • fixed clicking on bananacake blocks, fruit leaves
      • fixed using fertilizing
      • fixed activating banana cake
      v0.1
      • Initial Release
      ICMCreatures
      v0.1.2
      • Updated to 1.6.6
      v0.1.1
      • Made everything public and even added a public ()V constructor in water mob class (no idea if that will solve it though)
      • Says its loaded on startup when its loaded
      v0.1
      • Initial Release
      16 Bit Entity ID Packet Mod
      v0.2
      • Supports both 16 bit and 8 bit servers
      v0.1
      • Initial Release
      ICSGlass
      v0.1.1
      • Fixed conflict with glass bug
      v0.1
      • Initial Release
      ICTranslator
      v0.1.4
      • Fixed no output on windows machines.
      v0.1.3
      • More informative about files to translate not being found.
      v0.1.2
      • Made it tolerate there being no file separator at the end of retroSource.
      • Removed some spam.
      v0.1.1
      • Added checks that make sure you have all the necessary maps specified, when you translate.
      v0.1
      • Initial Release
      KSlopes:
      v0.1.1
      • Update to 1.7.3
      v0.1
      • Initial Release

      Donate (Not necessary but appreciated)
     
  2. Offline

    Lollage

    Ah, I got the spawning of mobs fixed. But is there any way to make the water mobs ( dolphins and stuff) spawn?
    That would be cool.
     
  3. Offline

    asdaarg

    With mo's creatures yes. You can set the spawn difficulty too high or frequency to 0.

    Not until anyone figures out why "Bad access to protected data" trying to spawn it

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 14, 2016
  4. Offline

    PureObsidian

    Can anyone help?? (again)? I'm on a mac, i unzipped the craftbukkit .jar, i deleted the Meta-inf folder, i put itemcraft in, i made it back into a jar, i changed the server-launch command to the one sepecified on the plugin page, i put itemcraft in the plugins and server folder, and i'm getting this error:
    Code:
    Exception in thread "main" java.lang.NoClassDefFoundError: org/bukkit/craftbukkit/Main
    Caused by: java.lang.ClassNotFoundException: org.bukkit.craftbukkit.Main
        at java.net.URLClassLoader$1.run(URLClassLoader.java:202)
        at java.security.AccessController.doPrivileged(Native Method)
        at java.net.URLClassLoader.findClass(URLClassLoader.java:190)
        at java.lang.ClassLoader.loadClass(ClassLoader.java:307)
        at sun.misc.Launcher$AppClassLoader.loadClass(Launcher.java:301)
        at java.lang.ClassLoader.loadClass(ClassLoader.java:248)
    logout
    
    [Process completed]
    
    What am i doing wrong?????????
    Please reply!!!!!!!!!!!!!!
     
  5. Offline

    Jimmy

    Horses work now? ;D (riding)
     
  6. Did ogres and wraiths spawn ?
     
  7. Offline

    TeddyTN

    Hello,
    on my Server only works the standart mod.
    How can i load other mods with the server?
    Any example startup file or something?
    (Want to run mobs, tree & FancyMod too)

    Thank you
     
  8. Offline

    mindspider

    That fixed the EntityCustomWM error, but now there's a new one.

    Code:
    22:00:38 [SEVERE] java.lang.VerifyError: (class: net/minecraft/server/EntityDolphin, method: findTarget signature: ()Lnet/minecraft/server/Entity;) Bad access to protected data
    22:00:38 [SEVERE]     at java.lang.Class.getDeclaredConstructors0(Native Method)
    22:00:38 [SEVERE]     at java.lang.Class.privateGetDeclaredConstructors(Class.java:2406)
    22:00:38 [SEVERE]     at java.lang.Class.getConstructor0(Class.java:2716)
    22:00:38 [SEVERE]     at java.lang.Class.getConstructor(Class.java:1674)
    22:00:38 [SEVERE]     at net.minecraft.server.SpawnerCreature.spawnEntities(SpawnerCreature.java:121)
    22:00:38 [SEVERE]     at net.minecraft.server.World.doTick(World.java:1446)
    22:00:38 [SEVERE]     at net.minecraft.server.MinecraftServer.h(MinecraftServer.java:364)
    22:00:38 [SEVERE]     at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:288)
    22:00:38 [SEVERE]     at net.minecraft.server.ThreadServerApplication.run(SourceFile:394)
    22:00:38 [SEVERE] Unexpected exception
    java.lang.VerifyError: (class: net/minecraft/server/EntityDolphin, method: findTarget signature: ()Lnet/minecraft/server/Entity;) Bad access to protected data
        at java.lang.Class.getDeclaredConstructors0(Native Method)
        at java.lang.Class.privateGetDeclaredConstructors(Class.java:2406)
        at java.lang.Class.getConstructor0(Class.java:2716)
        at java.lang.Class.getConstructor(Class.java:1674)
        at net.minecraft.server.SpawnerCreature.spawnEntities(SpawnerCreature.java:121)
        at net.minecraft.server.World.doTick(World.java:1446)
        at net.minecraft.server.MinecraftServer.h(MinecraftServer.java:364)
        at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:288)
        at net.minecraft.server.ThreadServerApplication.run(SourceFile:394)
    
    These errors are happening when a user logs in. Before that, it appears to be running fine. Also, when a user logs in, they're permanently falling in the void, no land will load.


    SOLVED
    When I moved EntityCustom I get an EntityDolphin error, when I move EntityDolphin, I get an EntityShark error. So I just moved all files from /net/minecraft/server in ICMCreatures.jar to /net/minecraft/server in craftbukkit and now the server runs without crashing. I hope this helps.
     
  9. Offline

    asdaarg

    So you've got the dolphins and sharks spawning now?
     
  10. Offline

    mindspider

    I haven't seen water mobs yet, but I will look. It did stop the crashing, though. I thought you mentioned in an earlier post that you stopped them spawning.
     
  11. Offline

    asdaarg

    It will only stop those that would otherwise crash it. So for you they should actually be spawning. If you put "loud" in your startup file, it will tell you if there are any mobs that failed to spawn.
     
  12. Offline

    mindspider

    I'll try that now. I just tried running the fix with version 0.1 of ICMCreatures and water mobs spawned but sat at the bottom of the water doing nothing.
     
  13. Offline

    CuZnDragon

    I updated to 0.8.1 and changed the startup.txt to use the setint, setfloat, and setbool depending on the first value and removed the others as per your example.

    16:44:07 [INFO] ItemCraft 0.8.1
    16:44:07 [INFO] KSlopes 0.1.2: 45/45 blocks and 225/225 recipes added.
    16:44:07 [INFO] ICMCreatures 0.1.1

    Now when some users log on the continually fall through the void without landing anywhere. And after the server is running for a while with someone on it gets the below error. Also nothing again spawns normal or mo'creatures.

    Removing ICMCreatures.jar of course clears up the problems.

    Code:
    16:44:29 [SEVERE] java.lang.ClassCastException: java.lang.String cannot be cast to java.lang.Integer
    16:44:29 [SEVERE]     at net.minecraft.server.SettingInt.get(SettingInt.java:16)
    16:44:29 [SEVERE]     at net.minecraft.server.EntityHorse.d(EntityHorse.java:853)
    16:44:29 [SEVERE]     at net.minecraft.server.SpawnerCreature.spawnEntities(SpawnerCreature.java:131)
    16:44:29 [SEVERE]     at net.minecraft.server.World.doTick(World.java:1446)
    16:44:29 [SEVERE]     at net.minecraft.server.MinecraftServer.h(MinecraftServer.java:364)
    16:44:29 [SEVERE]     at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:288)
    16:44:29 [SEVERE]     at net.minecraft.server.ThreadServerApplication.run(SourceFile:394)
    16:44:29 [SEVERE] Unexpected exception
    java.lang.ClassCastException: java.lang.String cannot be cast to java.lang.Integer
        at net.minecraft.server.SettingInt.get(SettingInt.java:16)
        at net.minecraft.server.EntityHorse.d(EntityHorse.java:853)
        at net.minecraft.server.SpawnerCreature.spawnEntities(SpawnerCreature.java:131)
        at net.minecraft.server.World.doTick(World.java:1446)
        at net.minecraft.server.MinecraftServer.h(MinecraftServer.java:364)
        at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:288)
        at net.minecraft.server.ThreadServerApplication.run(SourceFile:394)
    
     
  14. Offline

    mindspider

    Okay. Just tried it with the latest version. The same problem occurs. Water mobs spawn but sit at the bottom of the water doing nothing. I still hear the mob sounds. If I try to ride it, it will shoot upwards, out of the water 1-2 blocks before going back to the bottom and repeating until it kicks me off. Non-water mobs appear to be working flawlessly. Also, I don't get anything about mobs failing to spawn.

    Image of the dolphin: http://i.imgur.com/qksqC.png
     
  15. Offline

    GrindGod

    i have tried o.72 with the 16 bit mod.. crashed always..
    so now i am running my server on the 0.62 version and all is fine..

    i will not upgrade cause its to much work ... i know for sure it will crash and i have too spent a lot of time finding out why.. seems like things got complicated with the client mod:(
     
  16. Offline

    asdaarg

    How does your startup file look like?

    I'll have to investigate it later.

    If its the client crashing, you can get the error report by starting from commandline

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 14, 2016
  17. Offline

    mindspider

    Also, If I keep getting on the dolphin, it will let me ride it, but then I start losing health. I'm either being attacked by a mob somehow or the server thinks I'm drowning. Judging by the health loss, I'd guess drowning is most likely.
     
  18. Offline

    Juze

    @asdaarg : Please fix your changelog (missing spoiler tags).
     
  19. Offline

    Sunscale.

    i have a problem with Mo' Creatures that they dont spawn and when i try to craft a item from the mod like a sugar lumb it shows up like in a half sec and the it disappears
     
  20. Offline

    asdaarg

    I added spoiler tags now, didn't know it was required.

    put entities at the bottom of your startup file. If it doesn't list the creatures there then they didn't get registered for some reason.

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 14, 2016
  21. Offline

    Lead2Life

    Hey I want to create a new block and took an example startup file from one of the repliers here.
    It looks like:
    Material WOOD
    Block 34
    DataDropped=34
    IdDropped=34
    QuantityDropped=1
    Opaque=false
    BlockBounds=0,0,0,0,0,0
    LightValue=10
    Now when I start server it says: DataDropped=34 <- missing arguments
    What did I forget?
    It would be great when you create example blocks, so that everyone can create them :)
     
  22. Offline

    asdaarg

    Its a bug in the new startup file manager. Will be fixed in short.
     
  23. Offline

    CuZnDragon

    Remove the #'s and that is how it was when the error was happening.

    Code:
    config usedefaults
    plugin KSlopes.jar
    #plugin ICMCreatures.jar
    
    
    #setint MobsSpawnLimit 70
    #setint AnimalsSpawnLimit 30
    #setint WaterMobSpawnLimit 30
    #setint FreqHorse 8
    #setbool EasyHorseBreeding false
    #setint PegasusSpawningP 1
    #setint FreqBird 6
    #setint FreqBunny 10
    #setint FreqDuck 7
    #setbool HuntersAttackHorses true
    #setbool HuntersDestroyDrops true
    #setint FreqLion 2
    #setint FreqBear 2
    #setint FreqPBear 2
    #setint FreqBoar 3
    #setint FreqFox 5
    #setint FreqOgre 6
    #setint ogreSpawnDifficulty 1
    #setfloat OgreStrength 2.5
    #setint FreqFOgre 2
    #setint FireOgreSpawnDifficulty 2
    #setfloat FireOgreStrength 2.0
    #setint FreqCOgre 3
    #setint CaveOgreSpawnDifficulty 1
    #setfloat CaveOgreStrength 3
    #setint FreqWereWolf 6
    #setint wereSpawnDifficulty 1
    #setint FreqWraith 5
    #setint wraithSpawnDifficulty 1
    #setint FreqFWraith 2
    #setint flameWraithSpawnDifficulty 2
    #setint FreqWildWolf 8
    #setint FreqShark 3
    #setint sharkSpawnDifficulty 1
    #setint FreqSquid 0
    #setint FreqDolphin 6
    #setbool DolphinsAttackSharks true
    #setint FreqFishy 10
    #setbool SpawnPiranhas true
    
     
  24. Offline

    PureObsidian

    still not getting any help here
     
  25. Offline

    sinkir

    I try it , and i LOVE :D

    Question :

    How to have item like this whis a /give cmd

    [​IMG]
     
  26. Offline

    Lead2Life

    Can anyone say me how to create own Items? Or show me a guide cause I don't see one..
    I only can read that I must write "item <id>" and that can't be all^^ Maybe you add a description and an example file? Would be great! Also I'm impressed how much time you spend in this forum asdaarg ;) Keep it up.
     
  27. Offline

    Manbeast77

    Hi again, I'm finally going to ask for a plugin myself. If you could there are two that I have been testing on SSP that I'd kinda like to have, but have known ID conflict with KSlopes. The first is Millenaire @
    Code:
    http://www.minecraftforum.net/topic/227822-15-01-millenaire-npc-village-056-fixes/
    And the second is chewy's metals @
    Code:
    http://www.minecraftforum.net/topic/260761-15-01-chewys-metals-ores-v14/page__hl__chewy
     
  28. Offline

    Arcaian

    Still having troubles, can't get it to work. If I try running it with this command :
    Code:
    @ECHO OFF
    SET BINDIR=%~dp0
    CD /D "%BINDIR%"
    "%ProgramFiles%\Java\jre6\bin\java.exe" -Xincgc -Xmx1G -cp ItemCraft.jar -jar craftbukkit-0.0.1-SNAPSHOT.jar
    PAUSE
    Then the server will boot up but won't be able to see ItemCraft.jar (if the META-INF folder is not deleted in craftbukkit-0.0.1-SNAPSHOT.jar, if it is then it thinks that craftbukkit-0.0.1-SNAPSHOT.jar is corrupted).
    If I use:
    Code:
    java -Xmx1024M -Xms1024M -cp ItemCraft.jar;craftbukkit-0.0.1-SNAPSHOT.jar org.bukkit
    With or without the META-INF folder deleted, the server won't start.
    The main problem is that when I delete META-INF, the server thinks the .jar file is corrupted and won't start. If I don't it just will ignore ItemCraft and will act normally.
    I tried with CB 766 as the title said, then changed to CB786 or whatever the latest build is, just in case he forgot to update it.
     
  29. Offline

    Jimmy

    Does horse riding work for anyone? o-e.... I NEED TO KNOW NAOO!! It's so awesome D: I found a few unicorns and one pegasus but they kicked me off into the air and I got kicked from the server LOL.
     
  30. Offline

    asdaarg

    Items can currently only be created using the API. I could add some startup file options as well.
     
  31. Offline

    PureObsidian

    CAN SOMEONE PLEASE HELP ME?????
     

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