Inactive [MECH/DEV] ItemCraft 1.6.6 - Support for client mods in Bukkit [1060/1000]

Discussion in 'Inactive/Unsupported Plugins' started by asdaarg, May 3, 2011.

  1. Offline

    asdaarg

    ItemCraft
    Version:1.6.6
    [​IMG]

    Description:

    ItemCraft is a Bukkit mod that allows adding new item and block types, crafting and furnace recipes, and custom tree generators and more. Using a Modloader and SettingsGUI interface it allows subplugins known as ICPlugins to be loaded to support client mods. ICPlugins can be created by translating a client mod using the ICTranslator ICplugin. Using a ModloaderMP interface (ported by krnlyng/liar) it allows porting multiplayer mods to bukkit.

    Features:
    • Add more Block types
    • Add more Item types
    • Add more Entity types
    • Add more TileEntity types
    • Add more Crafting recipes
    • Add more Smelting recipes
    • Add more Tree generators
    • Ported ModLoader interface
    • Ported ModLoaderMP interface
    • Fake GUIAPI Settings interface
    • Startup file for configuring plugins and making simple blocks and items

    Installation & Usage:
    • Back up your world(s). Just in case.
    • ItemCraft.jar goes in same folder as craftbukkit
    • IC plugins go into ItemCraft/ICPlugins folder under craftbukkit. (folder is autocreated the first time)
    • uncomment (remove #) in front of all plugins you want to use in plugins.ics (autocreated in ItemCraft/ICScript)
    • Make sure you have the recommended version of craftbukkit in the title - since this is a mod of that version in particular.
    • Delete/rename the META-INF folder inside craftbukkit-0.0.1-SNAPSHOT.jar (Use some decent zip program (e.g. 7zip) that can do it.)
    • All players on the server needs to have the client mods installed
    • If you use the 16 bit entity id packet mod (in case you use new entites (only ICMCreatures need it)), All players need (flan's unofficial) ModLoaderMP client mod
    • All players also need the 16 bit entity id packet mod (overwrites a ModLoaderMP's class so make sure ModLoaderMP is installed first) in case you use new entites (only ICMCreatures need it) If decide not to use the packet mod, you can turn it off putting this in your startup file: false setEntityIDPacketMod
    • Sometimes you get block/item ID conflicts, between plugins. You then need to set the conflicting ids in the startup script using setID command: example. They have to be set before the plugin that uses them is loaded. Note also that there is typically a props file on the clientside you have to edit the ids on to be the same as well.
    • To start:
      • Windows:
        Code:
        java -Xmx1024M -Xms1024M -cp ItemCraft.jar;craftbukkit-0.0.1-SNAPSHOT.jar org.bukkit.craftbukkit.Main
      • Others:
        Code:
        java -Xmx1024M -Xms1024M -cp ItemCraft.jar:craftbukkit-0.0.1-SNAPSHOT.jar org.bukkit.craftbukkit.Main
      IF You do not understand how to install this follow THIS link! Also Try:

      ItemCraft Forum
      ItemCraft Wiki


      Downloads:

      Installation instructions changed since 1.5

      For Minecraft 1.7.3

      Inofficial ItemCraft update by Syrome1.6.6 (#1060)
      ItemCraft 1.6.5 (#1000)
      QwertyPower files (ICSGlass, ICFancyPack addons and more...)
      o4kapuk 16 bit packet mod Does not work without (flan's unofficial) ModLoaderMP client mod.
      ICKSlopes - support for Kaevator SuperSlopes
      ICNTrees - support for Nandonalt's Trees mod. Details regarding use Ignore ScotTools or you will have problems breaking various blocks
      ICFancyPack - support for ChocolateySyrup's FancyPack unofficial update for 1.7.3 mod Details regarding use of potted plants IDs and settings
      User ported mods list maintained by icephantom

      For Minecraft 1.6.6

      ItemCraft 1.4.5
      ItemCraft 1.5.1 (for use with planes)

      ItemCraft 1.3.5 (for CB #818)
      ICSGlass - support for ChocolateySyrup's Stained Glass unofficial update for 1.6.6 mod
      ICFancyPack - support for ChocolateySyrup's FancyPack unofficial update for 1.6.6 mod Details regarding use of potted plants Also be sure to read: Release notes Does not work well and not at all with the newest FancyPack update(v6) Wait until client is stable.
      ICKSlopes - support for Kaevator SuperSlopes
      Usage notes
      ICNTrees - support for Nandonalt's Trees mod. Details regarding use
      ICMCreatures - Support for DrZhark's Mo's Creatures
      16 bit entity id packet mod
      User ported mods list maintained by Asymetrikon


      Dev tools:
      ICJanino
      ICJode
      ICTranslator - How to use

      Other
      Source and old versions


      ICScript documentation

      Frequently Asked Questions

      Tutorial on how to make your own blocks also list of block and item IDs in most popular mods.


      Suggestions of mods to port
      Vote here not in this thread anymore (it gets lost in all the other stuff)

      Reporting errors:
      • Read known issues - don't report those.
      • State the version of CB, ItemCraft and ICPlugin(s) you have problems with
      • If your client crashes, start the client from command line so that you get the error report.
      • Make sure the mod(s) works in SSP First before you report any errors here.
      • You are more likely to get a response if you describe the problem in more detail and do some testing yourself first of under what circumstances it occurs
      • Do not ask for uploads of minecraft.jar.
      • Do not pm me.
      • If you have problems installing, you are likely doing something wrong. Make sure you've followed the instructions exactly, read the FAQ and Wiki. If that doesn't work you can always ask in the thread, while I will likely not reply, there are others who can help you with your problem. But at least try to get it working yourself first.

      That said, I want to thank all who have helped users with their problems. In particular special thanks to icephantom and Asymetrikon for their big efforts in this. Also a special thanks to xeronut for being generally helpful.

      Changelog: (open)

      ItemCraft:
      v1.6.6
      • Inofficial update by Syrome to support CB #1060 and ModloaderMp v1.7.3v4.
      v1.6.5
      • Added changes by krnlyng/liar to support buildcraft
      v1.6.4
      • Inofficial updated by Qwertypower to support CB #1000
      v1.6.3
      • Fixed Generators not working since ModLoaderMP merged.
      v1.6.2
      • Added option to turn off packet230 being sent to clients: false setPacket230OnLogin
      v1.6.0,1.6.1
      • @QwertyPower's unofficial update to 1.7.2 and 1.7.3.
      v1.5.1
      • Fixed issues with ICPlugins not being able to use ModLoader methods obtained through relection.
      v1.5
      • Merge with @krnlyng/liar's translated vesion of SDK's ModLoaderMP
      v1.4.5
      • Added dummy method RegisterTileEntity to fake modloader.
      v1.4.4
      • Added dummy methods AddArmor and getUniqueSpriteIndex to fake modloader.
      v1.4.3
      • ItemCraft commands are now loaded automatically and can be used in init.ic
      v1.4.2
      • Fixed nonesense message when parsing a string and EOF is found after escape character.
      • Platform independent line breaks of autocreated files
      • added some stuff in the autocreated file
      v1.4.1
      • Fixed unupdated materials.java mod causing problems for other plugins accessing the enum's constants for new block ids 1.6.
      v1.4
      • Removed spam on use command
      • Fixed java method invocation
      • Added javamethod invocation of declared methods
      • Fixed pop removing 2 elements off stack
      • putsetting command, allowing editing settings using new script
      • putvar and getvar commands allowing use of variables in scripts
      • added if command, conditional execution of closures
      • ishidden, isCustomType and getCustomType commands
      • exec command, allowing execution of closures. Acts as function calls.
      • while command, for while-loops, execution of closures.
      • Annotation of non-standard methods allowing correction of semantics during parsing with methods that manually alter type info. (needed for for loops, and various stack commands (such as popall, push, pull,dup, casting, getvar, all that do not have a static type signature) to have any usefulness beyond execution using GUI.
      • added casts
      v1.3.8
      • Fixed setEntityIDPacketMod demanding a this pointer.
      v1.3.7
      • Fixed boolean constants missing.
      v1.3.6
      • Updated to CB #860
      • GUI is now off by default
      v1.3.5
      • Fixed illegal access of Item constructor and other methods
      v1.3.4
      • 16 bit Entity Id Packet mod can now be turned off
      • Added file loading functions that use filename rather than file class for Fileman, for use with Janino
      v1.3.3
      v1.3.2
      • Fixed intellisense being screwy, showing previous context
      • Fixed castability test of primitive types to primitive types being screwy
      • Fixed selected method in context view not being visible (scrolled down/up to).
      v1.3.1
      • Fixed array bounds error
      v1.3
      • added intellisense (context box showing sorted list of all applicable methods in context at cursor position, as well as selecting the one closest matching)
      • added tooltips showing documentation both in command box and in the context (list) box
      • added getmaterial method to get Minecraft's materials
      • added documentation to most methods.
      • removed some obsolete methods
      • renamed some methods
      v1.2.2
      • remove NAME: spam on classloaderlclass, 1,2,3 4.. spam and vs: spam
      • fixed classloaderlclass leaving junk on stack
      • fixed getconstructor (?)
      • fixed right square bracket without left square bracket not resulting in parse error
      • fixed parse to fail due to right bracket not yielding an array type
      v1.2.1
      • removed autocreate double spam
      • ics extension changed to ic (conflicting with korganizer and iCalendar)
      • moved plugins into plugins.ic (since it now doesn't execute "use" until it parsed the whole file, it doesn't
      • recognize ItemCraft functions in init.ic)
      • added setID
      • added back support for old file format using includeold
      • fixed execution of abstract script calling providing arguments in wrong order
      v1.2
      • ICScript is now completely converted into postfix
      • Completely rewritten script parsing and execution code
      • Math functions should work now
      • Scripts Are not executed until fully parsed
      • ICS now support direct invokation of java functions when no ICS function matches a call
      • ICS now support arrays
      • ICS now support closures (for later support for menus, functions, loops, conditionals)
      • Parser produces Abstract code that runs much faster, than when having to parse each time to execute code.
      • Pre 1.0-style startupfile scripts are no longer supported (for now)
      • Warning of Block loss with prompt to quit CB on any error during parsing
      • Warning of Block loss with prompt to quit CB if startup script file was not found and was autocreated. This way you can have it autocreate it safely without having to worry about loss of blocks during upgrade.
      • Detailed error reports during both parsing with line number and column and during execution.
      v1.1
      • added simple math functions
      • added basic string and character functions
      • fixed methods popping more than one element
      v1.0.3
      • fixed dup not duplicating
      • added primitive classes
      • added parsing of primitives as primary commands
      • added parsing of strings as primary commands
      v1.0.2
      • fixed identifier after a string being misparsed
      v1.0.1
      • fixed popup menus not working in windows
      • added methods to get icplugins and their classloaders
      • added methods to get constructors and invoke them
      v1.0
      • Implemented new functional script language ICScript
      • Implemented GUI
      • inclusion of files (so you can split up startupfile in smaller files)
      • loading plugins on the fly
      • executing any script commands on the fly using GUI
      • exploring variables and functions of objects in GUI
      • invoke any functions, private or public, on any class loaded in IC/ICPlugins/minecraft/CB/any bukkit plugins
      • Built in text editor (was going to be for editing java code)
      • Removal of blocks, entities and items, even on the fly
      • Adding new blocks, entities and items on the fly
      • Specify what entities spawn in what biomes and how frequently.
      • Customizable programmable menus per node type in GUI
      • IC now retrieves version number both for plugins and itself automatically and reports it when plugins are loaded
      v0.8.5
      • fixed mimic having target object mimic itself.
      v0.8.4
      • fixed invokation on wrong object when interacting with mimiced block
      v0.8.3
      • fixed setint setting a string and not an int
      v0.8.2
      • fixed case sensitivity of block parameters
      • fixed some other bugs related to block parameters
      • no more commas assigning multiple values in block parameters (because I'm lazy)
      v0.8.1
      • Mobs that are unspawnable don't crash the server anymore
      v0.8
      • Added new startupfile commands: blocks and entites
      • Added new startupfile commands: setbool, setint, setfloat, setdouble, that allows changing the settings of mods that use GUIAPI (nandonalt trees and mo's creatures)
      v0.7.5
      • fixed various bugs with craft command in startup script
      v0.7.4
      • removed debug spam on id command
      • fixed comments causing "unknown commands" in startup file
      • cleaned up unnecessary stuff from error report
      • fixed skip skipping over the next line too
      v0.7.3
      • Implemented modloader removespawn (could that have anything to do with the watermob problem?)
      • fixed unknown command spam on empty lines
      • fixed some bugs with craft command in startup file manager.
      v0.7.2
      • Fixed kicked when horse throws you off because of accessing protected field
      v0.7.1
      • Fixed problems adding recipes, tile entites, entites using API.
      • added items command for debug purposes
      • added a copy of spawncreatures to the mod, no idea if that will solve the issue with sharks crashing server.
      v0.7
      • Mimic feature of block allows block to mimic other blocks, fully or in some respect (useful to customize blocks beyond the fixed values from startup file)
      • back to start from craftbukkit folder; its no longer a plugin
      • IC plugins go into ICPlugin folder now in craftbukkit folder. These are to avoid problems caused by plugins being reloaded by CB
      • usedefaults on by default
      • fix item 0 is not valid item spam
      • implemented Modloader getUniqueEntityId,RegisterEntityID,setPrivateValue
      • implemented various SettingsGUI widgets facades, and SettingFloat, SettingsMulti
      • script pauses when error occurs to avoid startup with wrong settings
      v0.6.1
      • Items are also registered as dummy, to avoid error spam by other plugins
      v0.6
      • Modloader world generator interface for normal type worlds implemented
      • Barebones fake GUIAPI interface that loads default settings (might add ability to modify options through startup later)
      • Added fix for blocks not having dummy material in ICFancyPack that inherit the Block class directly
      • Dummy id changed to 255
      v0.5
      • Added support for Entities in API
      • Added support for adding mobs to biome spawnlist in API
      • Added support for adding tilentities in API
      • Added fake modloader for to interface with translated mod plugins
      v0.4.4
      • Added more detailed output when plugin loading fails.
      v0.4.3
      • Backward incompatible update to 766
      v0.4.2
      • Added ability to set data on input items in crafting recipe
      • Added ability to comment in startup file with #
      • Added more error handling.
      v0.4.1
      • Fixed unable to craft out of nonblocks
      • Added more error handling
      • Partial support for GUIs
      v0.4.0
      • Mod for custom tree generation
      • Custom Tree generation API
      • Custom Tree generation startup file instructions:tree,treebiome and biometreedensity
      v0.3.5
      • Added mod of org.bukkit.Material to accomodate new block types, should reduce at least some errors other plugins have.
      v0.3.3
      • Fixed Item id being offset by 256
      • Fixed startup script created Blocks not being added to item list
      • Added more error handling
      v0.3.2
      • Fixed ItemCraft not starting because of spaces in the path on windows machines
      v0.3.1
      • Fixed regexp error on windows when starting as plugin
      • More error handling added
      • Fixed freeze when adding new block properties using startup script
      v0.3
      • Now doubles as plugin, so you can start it as a plugin rather than a mod
      • Startup file autocreation
      • loud startup file instruction- prints out more info at startup
      • a whole lot more error handling
      • fixed bug not being able to load any other plugin that KSlopes.jar (what am I thinking)
      v0.2
      • Most if not all simple constant Block properties now definable from the startup file.
      • Better error handling
      • More complete Block API
      • Syntax correction
      v0.1
      • Initial Release
      KSlopes:
      v0.1.3
      • Made compatible with IC 1.0
      v0.1.2
      • Syntax correction
      • More information on startup
      v0.1.1
      • Fixed slopes and corners dropped having wrong data.
      v0.1
      • Initial Release
      ICFancyPack:
      v0.3.2
      • Introduced options to change settings and IDs
      v0.3.1
      • Disabled new bookshelves
      v0.3
      • Updated for 1.7.3
      v0.2.5
      • Fixed another NPE on startup
      v0.2.4
      • Fixed NPE on startup
      v0.2.3
      • Updated to unofficial version of 1.6.6
      v0.2.2
      • changed class path for flower, cactus and reed
      v0.2.1
      • Fixed not able to place in potted plants
      • Fixed blockcycler interaction
      v0.2
      • Added potted plants
      v0.1
      • Initial Release
      ICNTrees
      v0.1.4
      • Updated to 1.7.3
      v0.1.3
      • Fixed static construction of objects problem
      • Fixed no tree generation
      v0.1.2
      • updated to 1.6.6
      v0.1.1
      • fixed clicking on bananacake blocks, fruit leaves
      • fixed using fertilizing
      • fixed activating banana cake
      v0.1
      • Initial Release
      ICMCreatures
      v0.1.2
      • Updated to 1.6.6
      v0.1.1
      • Made everything public and even added a public ()V constructor in water mob class (no idea if that will solve it though)
      • Says its loaded on startup when its loaded
      v0.1
      • Initial Release
      16 Bit Entity ID Packet Mod
      v0.2
      • Supports both 16 bit and 8 bit servers
      v0.1
      • Initial Release
      ICSGlass
      v0.1.1
      • Fixed conflict with glass bug
      v0.1
      • Initial Release
      ICTranslator
      v0.1.4
      • Fixed no output on windows machines.
      v0.1.3
      • More informative about files to translate not being found.
      v0.1.2
      • Made it tolerate there being no file separator at the end of retroSource.
      • Removed some spam.
      v0.1.1
      • Added checks that make sure you have all the necessary maps specified, when you translate.
      v0.1
      • Initial Release
      KSlopes:
      v0.1.1
      • Update to 1.7.3
      v0.1
      • Initial Release

      Donate (Not necessary but appreciated)
     
  2. Offline

    Imm0rt41

    can this allow a player with, say, clay men to use and make those clay men in the server?
     
  3. Offline

    radarwolf

    That would be nice, but also inviceble in your inventory? I can see mine in my inventory but when i throw it i can't

    I'll also have a look on it (as far what i know about it)
     
  4. Offline

    artiiiii

    Извините я не знаю английский.Могу ли я спросить на русском языке?

    Мой run.dat пишет invalid or corrupt jarfile D:/serv/Craftbukkit-0.0.1-snapshot.jar

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: Dec 14, 2016
  5. Offline

    radarwolf

    dude talk english

    OK, i tested some things out and i guess i know the problem. I put in the entity ID's becuse i tought maybe that was the problem. And i think it is! This is my properties file:

    Code:
    #Balkon's WeaponMod 1.7.3 v6.1.0
    #Properties file.
    #This file may be freely shared form server to client.
    #Set the following values to "true" to use them in your game,
    #and "false" if you don't want them.
    #If you disable the knife, you disable the bayonet too.
    
    spear=true
    halberd=true
    battleaxe=true
    warhammer=true
    knife=true
    javelin=true
    musket=true
    crossbow=true
    blowgun=true
    dynamite=true
    flail=true
    firerod=true
    
    #Entity ID's
    #Leave 0 for free entity id's and less conflicts with other mods.
    
    spear-entity=247
    knife-entity=248
    flail-entity=249
    dynamite-entity=250
    javelin-entity=251
    bullet-entity=252
    dart-entity=253
    bolt-entity=254
    
    #Item ID's
    #Leave 0 for free item id's and less conflicts with other mods.
    #The highest item id that is used by vanilla Minecraft is 102, so start with 103.
    
    #Spear
    wood-spear-id=145
    stone-spear-id=104
    iron-spear-id=105
    diamond-spear-id=106
    gold-spear-id=107
    
    #Halberd
    wood-halberd-id=108
    stone-halberd-id=109
    iron-halberd-id=110
    diamond-halberd-id=111
    gold-halberd-id=112
    
    #Battleaxe
    wood-battleaxe-id=113
    stone-battleaxe-id=114
    iron-battleaxe-id=115
    diamond-battleaxe-id=116
    gold-battleaxe-id=117
    
    #Warhammer
    wood-warhammer-id=118
    stone-warhammer-id=119
    iron-warhammer-id=120
    diamond-warhammer-id=121
    gold-warhammer-id=122
    
    #Knife
    wood-knife-id=123
    stone-knife-id=124
    iron-knife-id=125
    diamond-knife-id=126
    gold-knife-id=127
    
    #Flail
    wood-flail-id=128
    stone-flail-id=129
    iron-flail-id=130
    diamond-flail-id=131
    gold-flail-id=132
    
    #Javelin
    javelin-id=133
    
    #Musket
    musket-id=134
    musketbayonet-id=135
    woodpart-id=136
    ironpart-id=137
    bullet-id=138
    
    #Crossbow
    crossbow-id=139
    bolt-id=140
    
    #Blowgun
    blowgun-id=141
    dart-id=142
    
    #Dynamite
    dynamite-id=143
    
    #Fire Rod
    firerod-id=144
    When i try to give me something with /give radarwolf 141 1, it doesnt work! It says there is no item ID!

    And when i try to give me something from the entity list "spear-entity=247" So i type: /give radarwolf 247 1, It says the same! So the server can't track the item ID's! So when someone uses the world can't register that item 247 is getting thrown or damaged. So when you use your spear to cut down a block, then its damged. Then you log-out and in again, and then it aint damaged anymore! Like when you throw it and pick it up again it ain't damaged.

    How we gonna fix this?

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: Dec 14, 2016
  6. Offline

    artiiiii

    ok

    My run.dat writes an incorrect or damaged jarfile D: / serv/Craftbukkit-0.0.1-snapshot.jar

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: Dec 14, 2016
  7. Offline

    radarwolf

    Wich OS you are using?
     
  8. Offline

    artiiiii

    Windows 7 32bit
     
  9. Offline

    radarwolf

    Then you have a wrong start file it needs to be run.bat not run.dat!
     
  10. Offline

    malta108

    Work timber mod and soccer mod?
     
  11. Offline

    radarwolf

    If there is no one who posted in the ported list, then no
     
  12. Offline

    malta108

    that can be fixed?
     
  13. Offline

    Effigylord

    I don't mean to whine and moan but I'm feeling a little frustrated. I have over 70 plugins all manually configured and working side by side on my server but when I try to install Itemcraft something goes wrong. I get a white screen on spoutcraft and now a "no such method" error on the server when running the run.bat file. I'm 99% sure I installed it correctly atleast once as I've tried several different times over the last five days. I made sure I had the latest of everything, (CB 1060, the latest modloader, modloadermp, and 16bit packet mod; modloadmp server and the unofficially updated Itemcraft). Not sure how to post my error log like everyone else but any help would be appreciated. Thanks in advance.
     
  14. Offline

    artiiiii

    He called run.bat I was wrong
     
  15. Offline

    radarwolf

    You can translate it if you want, you can find a link on top of this page!
     
  16. Offline

    Bombs

    I'm getting the same error as you, when I throw the spear it doesn't appear, but if it hits a unit it does damage and if I pass where it probably is I can get the item again. Another problem I'm having is when I try to put Mo'Creature with Balkon's Weapon, but probably my fault, I will try it again.
     
  17. Offline

    Eclipse54

    on my server, whenever I try to craft anything from fancy pack, the image flickers then goes away, but on single player it works fine... why?
     
  18. Offline

    mikey69

    i really need help on this one if get's done this server would be the shit i'm working on it as well good luck guys
    FIXED THE LINKS GUY'S.. IT'S WASN'T SHOWING DOWNLOAD .. YOU GUY'S ARE ALL GOOD TO RETRY DOWNLOADING: 8/24/11 AT 1:34 PM
    Client Install (buildcraft only):
    Wipe your minecraft files and start fresh
    download MCPatcher:
    http://dl.dropbox.com/u/6629339/minecraft/BC mods/mcpatcher-2.1.0_02.exe
    download the required mod files:
    http://dl.dropbox.com/u/6629339/minecraft/BC mods/1)TooManyItems2011_07_01.zip (optional)
    http://dl.dropbox.com/u/6629339/minecraft/BC mods/2)buildcraft-client-A-core-2.0.1.zip
    http://dl.dropbox.com/u/6629339/minecraft/BC mods/3)buildcraft-client-B-builders-2.0.1.zip
    http://dl.dropbox.com/u/6629339/minecraft/BC mods/4)buildcraft-client-B-energy-2.0.1.zip
    http://dl.dropbox.com/u/6629339/minecraft/BC mods/5)buildcraft-client-B-factory-2.0.1.zip
    http://dl.dropbox.com/u/6629339/minecraft/BC mods/6)buildcraft-client-B-transport-2.0.1.zip
    http://dl.dropbox.com/u/6629339/minecraft/BC mods/7)minecraftforge-client-1.0.4.zip
    http://dl.dropbox.com/u/6629339/minecraft/BC mods/8)ModLoader.zip
    http://dl.dropbox.com/u/6629339/minecraft/BC mods/9)ModLoaderMp 1.7.3 Unofficial v2.zip
    and this part was from a good guy.. a friend.. user name for credit is OLDJOLLYSANTA THANK YOU :)

    link for test server beta v1 link: <Edit by Moderator: Redacted mediafire url>

    PS: for people who wanna fix my file and use it and reply back to me that's cool be ill still keep you guy's updated here's my .minecraft file's so download both and play with it see if you guys can help me out on this thank you
    http://download987.mediafire.com/g9pf6jshbogg/27zjww2y8q0b6bl/.minecraft.rar
     
    Last edited by a moderator: Dec 14, 2016
  19. Offline

    Deva5tat0r

    Here are my two error reports I got: http://pastebin.com/AgHSJkRM and http://pastebin.com/P1rkG1wZ. These are the mods in the order I installed them. Client mods: Modloader, ModloaderMP v2, 16-bit entity modloaderMP, Audio Mod, GuiAPI http://www.minecraftforum.net/topic/91544-173jul-8-lahwrans-mods-zanminimap-0105-aether-blocks/, PlayerAPI v1 http://www.minecraftforum.net/topic...-guns-vehicles-playerapi-moods-mputils-teams/, ShockAhPI r6 http://www.minecraftforum.net/topic/78064-173-shockahs-mods/, turbomodelthingy http://www.minecraftforum.net/topic...thread-for-mods-by-gary/page__hl__turbo model , ZanMinimap from the GuiAPI link, TMI http://www.minecraftforum.net/topic/140684-173-toomanyitems-in-game-invedit-july-1/ , Elevator and Sponges http://www.minecraftforum.net/topic/212211-173-exanadus-mods-sponges-elevator/page__hl__elevator , Portal Gun v5 http://www.minecraftforum.net/topic/199391-v173-portal-gun-v5-coop-guns-bacon-gun-and-smp/ , Backpack r4 from the ShockAhPI link, Boomerang http://www.minecraftforum.net/topic/437546-173-mods-revival-peronixs-mods-updated/ , ID Resolver Standard Edition http://www.minecraftforum.net/topic/366377-173id-resolver-update-2/ , Lightning Sword r4 from the ShockAhPI link, Millenaire http://www.minecraftforum.net/topic...-npc-village-124-building-plans-improvements/, More Trees http://www.minecraftforum.net/topic/113054-166-173nandonalts-mods-coraltreesa-lot-more/ , Pokemobs http://www.minecraftforum.net/topic/519098-173-the-official-pokemobs-v032/ , Recipe Book from the Modloader site, Teams from the PlayerAPI link, MoCreatures http://www.minecraftforum.net/topic/81771-v173-mo-creatures-v2122-with-kitties-mice-and-rats/ , and Super Slopes http://www.minecraftforum.net/topic...-ceiling-stairs-and-hedges-new-wooden-frames/. I have Millenaire, More Trees and Super Slopes turned off in the modloader config. Server mods: ICKSlopes v2.2, ICNTrees, and ICMoCreatures v2.12.2 all from the user ported mods, playerapi and teams http://www.minecraftforum.net/topic/382599-173-modloadermp-for-craftbukkit-and-canary/ , and Portal Gun v5 which comes with the Portal Gun client download. I have Slopes and Trees commented out.
     
  20. Offline

    Eclipse54

    ON my server, whenver I try to craft something from fancypack, the item flickers then goes away, and sometimes turns into a block of fire that crashes my game when I click on it...
    fancy pack works fine on single player
    SOMEONE PLEASE RESPOND!!!
     
  21. Offline

    Tuttu

    Do you have set the same IDs for blocks and items on your client and your server ?
     
  22. Offline

    mikey69

    download my .minecraft and you can add more from there if you want sorry i'm busy with that file you going to download ..nothing worng just my server clint lool hope it help and ill get back to u in a lil kk if you have skpye download it and team v if you want to...
     
  23. Offline

    radarwolf

    Ehm someone is telling me to remove the META INF folder in the itemcraft.jar so then it should work! But where is the itemcraft.jar in the test server?
     
  24. Offline

    ShiftyCZ

    What is that mod at picture at ship with curved blocks ?? :eek: :)
     
  25. Offline

    Tuttu

    It has been made with Slopes from Kaevator's Super Slopes. :)
     
  26. Offline

    okami35

    Hello, I translated many simple mods (new item/tools/block), but now, i have a mod wich creates a new fire immune armor. In solo the mod runs perfectly, but in bukkit, I can create the armor but i'm not fire immune.
    this is my mod_element class:

    Code:
    package net.minecraft.src;
    
    import net.minecraft.client.Minecraft;
    
    public class mod_element extends BaseMod{
    
        public static Item elmtwater;
        public static Item elmtfire;
        public static Item elmtwind;
        public static Item swordfire;
        public static Item arrowfire;
        public static Item firebow;
        public static Item fireplastron;
        public static Item pick;
    
        public mod_element() {
            ModLoader.SetInGameHook(this, true, false);
    
            elmtwater = (new Item(150)).setIconIndex(ModLoader.addOverride("/gui/items.png", "/poignee.png")).setItemName("Elément d'eau");
            elmtfire = (new Item(151)).setIconIndex(ModLoader.addOverride("/gui/items.png", "/poignee.png")).setItemName("Elément de Feu");
            elmtwind = (new Item(152)).setIconIndex(ModLoader.addOverride("/gui/items.png", "/poignee.png")).setItemName("Elément d'air");
            swordfire = (new item_swordfire(153)).setIconIndex(ModLoader.addOverride("/gui/items.png", "/lapilazulsword.png")).setItemName("épée de feu");
            //firebow = (new item_firebow(154)).setIconIndex(ModLoader.addOverride("/gui/items.png", "/poignee.png")).setItemName("Arc de Feu");
            firebow = (new item_firebow(154)).setIconCoord(5, 1).setItemName("Arc de Feu");
            arrowfire = (new Item(155)).setIconCoord(5, 2).setItemName("fire arrow");
            fireplastron = (new ItemArmor(157, 5, 4, 1)).setIconCoord(1, 1).setItemName("plastron test");
            pick = (new item_pick(158, EnumToolMaterial.GOLD)).setIconCoord(3, 6).setItemName("pickaxeTest");
    
            ModLoader.AddName(elmtwater, "Elément d'eau");
            ModLoader.AddName(elmtfire, "Elément de Feu");
            ModLoader.AddName(elmtwind, "Elément d'air");
            ModLoader.AddName(swordfire, "épée de feu");
            ModLoader.AddName(firebow, "Arc de Feu");
            ModLoader.AddName(arrowfire, "fire arrow");
            ModLoader.AddName(fireplastron, "plastron test");
            ModLoader.AddName(pick, "pickaxeTest");
    
            addRecipe();
        }
    
        public void addRecipe() {
            ModLoader.AddRecipe(new ItemStack(elmtwater, 10), new Object[] {"XXX", "XYX", "XXX", Character.valueOf('X'), Item.bucketWater, Character.valueOf('Y'), Block.blockDiamond});
            ModLoader.AddRecipe(new ItemStack(elmtfire, 10), new Object[] {"XXX", "XYX", "XXX", Character.valueOf('X'), Item.bucketLava, Character.valueOf('Y'), Block.blockDiamond});
            ModLoader.AddRecipe(new ItemStack(elmtwater, 10), new Object[] {"XXX", "XYX", "XXX", Character.valueOf('X'), Item.bucketEmpty, Character.valueOf('Y'), Block.blockDiamond});
            ModLoader.AddRecipe(new ItemStack(swordfire, 1), new Object[] {" X ", " Y ", Character.valueOf('Y'), Item.swordDiamond, Character.valueOf('X'), elmtfire});
            ModLoader.AddRecipe(new ItemStack(firebow, 1), new Object[] {" X ", " Y ", Character.valueOf('Y'), Item.bow, Character.valueOf('X'), elmtfire});
            ModLoader.AddRecipe(new ItemStack(arrowfire, 25), new Object[] {" X ", " Y ", Character.valueOf('Y'), Item.arrow, Character.valueOf('X'), elmtfire});
            ModLoader.AddRecipe(new ItemStack(fireplastron, 1), new Object[] {" X ", " Y ", Character.valueOf('Y'), Block.cobblestone, Character.valueOf('X'), Block.dirt});
            ModLoader.AddRecipe(new ItemStack(pick, 1), new Object[] {" X ", " X ", Character.valueOf('X'), Block.dirt});
    
        }
    
        public boolean OnTickInGame(Minecraft minecraft)
        {
    
                 minecraft = ModLoader.getMinecraftInstance();
                ItemStack Armurehelmet = minecraft.thePlayer.inventory.armorInventory[3];
                ItemStack Armureleggins = minecraft.thePlayer.inventory.armorInventory[1];
                ItemStack Armurefoot = minecraft.thePlayer.inventory.armorInventory[0];
                ItemStack Armurebreastplate = minecraft.thePlayer.inventory.armorInventory[2];
                 minecraft.thePlayer.isImmuneToFire = false;
    
                 if(Armurebreastplate != null && Armurebreastplate.itemID == fireplastron.shiftedIndex) {
                     minecraft.thePlayer.isImmuneToFire = true;
                 }
                 else
                     minecraft.thePlayer.isImmuneToFire = false;
    
                 return true;
        }
    
        @Override
        public String Version() {
            // TODO Auto-generated method stub
            return null;
        }
    
    }
    
    and the same code translated by ItemCraft:

    Code:
    package net.minecraft.server;
    // Decompiled by Jad v1.5.8g. Copyright 2001 Pavel Kouznetsov.
    // Jad home page: http://www.kpdus.com/jad.html
    // Decompiler options: packimports(3) braces deadcode
    import com.asdaarg.bukkit.itemcraft.ItemCraft;
    import minecraft.client.Minecraft;
    
    public class mod_element extends BaseMod
    {
    
        public mod_element()
        {
            ModLoader.SetInGameHook(this, true, false);
            Pield_101519_elmtwater = (new Item(150)).b/*setIconIndex*/(ModLoader.addOverride("/gui/items.png", "/poignee.png")).a/*setItemName*/("El\351ment d'eau");
            Pield_101516_elmtfire = (new Item(151)).b/*setIconIndex*/(ModLoader.addOverride("/gui/items.png", "/poignee.png")).a/*setItemName*/("El\351ment de Feu");
            Pield_101514_elmtwind = (new Item(152)).b/*setIconIndex*/(ModLoader.addOverride("/gui/items.png", "/poignee.png")).a/*setItemName*/("El\351ment d'air");
            Pield_101515_swordfire = (new item_swordfire(153)).b/*setIconIndex*/(ModLoader.addOverride("/gui/items.png", "/lapilazulsword.png")).a/*setItemName*/("\351p\351e de feu");
            Pield_101513_firebow = (new item_firebow(154)).a/*setIconCoord*/(5, 1).a/*setItemName*/("Arc de Feu");
            Pield_101518_arrowfire = (new Item(155)).a/*setIconCoord*/(5, 2).a/*setItemName*/("fire arrow");
            Pield_101512_fireplastron = (new ItemArmor(157, 5, 4, 1)).a/*setIconCoord*/(1, 1).a/*setItemName*/("plastron test");
            Pield_101517_pick = (new item_pick(158, EnumToolMaterial.GOLD)).a/*setIconCoord*/(3, 6).a/*setItemName*/("pickaxeTest");
            ModLoader.AddName(Pield_101519_elmtwater, "El\351ment d'eau");
            ModLoader.AddName(Pield_101516_elmtfire, "El\351ment de Feu");
            ModLoader.AddName(Pield_101514_elmtwind, "El\351ment d'air");
            ModLoader.AddName(Pield_101515_swordfire, "\351p\351e de feu");
            ModLoader.AddName(Pield_101513_firebow, "Arc de Feu");
            ModLoader.AddName(Pield_101518_arrowfire, "fire arrow");
            ModLoader.AddName(Pield_101512_fireplastron, "plastron test");
            ModLoader.AddName(Pield_101517_pick, "pickaxeTest");
            addRecipe();
        }
    
        public void ItemCraftInit(MinecraftServer ms) { }
    
        public void addRecipe()
        {
            ModLoader.AddRecipe(new ItemStack(Pield_101519_elmtwater, 10), new Object[] {
                "XXX", "XYX", "XXX", Character.valueOf('X'), Item.WATER_BUCKET/*bucketWater*/, Character.valueOf('Y'), Block.DIAMOND_BLOCK/*blockDiamond*/
            });
            ModLoader.AddRecipe(new ItemStack(Pield_101516_elmtfire, 10), new Object[] {
                "XXX", "XYX", "XXX", Character.valueOf('X'), Item.LAVA_BUCKET/*bucketLava*/, Character.valueOf('Y'), Block.DIAMOND_BLOCK/*blockDiamond*/
            });
            ModLoader.AddRecipe(new ItemStack(Pield_101519_elmtwater, 10), new Object[] {
                "XXX", "XYX", "XXX", Character.valueOf('X'), Item.BUCKET/*bucketEmpty*/, Character.valueOf('Y'), Block.DIAMOND_BLOCK/*blockDiamond*/
            });
            ModLoader.AddRecipe(new ItemStack(Pield_101515_swordfire, 1), new Object[] {
                " X ", " Y ", Character.valueOf('Y'), Item.DIAMOND_SWORD/*swordDiamond*/, Character.valueOf('X'), Pield_101516_elmtfire
            });
            ModLoader.AddRecipe(new ItemStack(Pield_101513_firebow, 1), new Object[] {
                " X ", " Y ", Character.valueOf('Y'), Item.BOW/*bow*/, Character.valueOf('X'), Pield_101516_elmtfire
            });
            ModLoader.AddRecipe(new ItemStack(Pield_101518_arrowfire, 25), new Object[] {
                " X ", " Y ", Character.valueOf('Y'), Item.ARROW/*arrow*/, Character.valueOf('X'), Pield_101516_elmtfire
            });
            ModLoader.AddRecipe(new ItemStack(Pield_101512_fireplastron, 1), new Object[] {
                " X ", " Y ", Character.valueOf('Y'), Block.COBBLESTONE/*cobblestone*/, Character.valueOf('X'), Block.DIRT/*dirt*/
            });
            ModLoader.AddRecipe(new ItemStack(Pield_101517_pick, 1), new Object[] {
                " X ", " X ", Character.valueOf('X'), Block.DIRT/*dirt*/
            });
        }
    
        public boolean OnTickInGame(Minecraft minecraft)
        {
            minecraft = ModLoader.getMinecraftServerInstance();
            ItemStack itemstack = minecraft.R_thePlayer.inventory/*inventory*/.armor/*armorInventory*/[3];
            ItemStack itemstack1 = minecraft.R_thePlayer.inventory/*inventory*/.armor/*armorInventory*/[1];
            ItemStack itemstack2 = minecraft.R_thePlayer.inventory/*inventory*/.armor/*armorInventory*/[0];
            ItemStack itemstack3 = minecraft.R_thePlayer.inventory/*inventory*/.armor/*armorInventory*/[2];
            minecraft.R_thePlayer.fireProof/*isImmuneToFire*/ = false;
            if(itemstack3 != null && itemstack3.id/*itemID*/ == Pield_101512_fireplastron.id/*shiftedIndex*/)
            {
                minecraft.R_thePlayer.fireProof/*isImmuneToFire*/ = true;
            } else
            {
                minecraft.R_thePlayer.fireProof/*isImmuneToFire*/ = false;
            }
            return true;
        }
    
        public String Version()
        {
            return null;
        }
    
        public static Item Pield_101519_elmtwater;
        public static Item Pield_101516_elmtfire;
        public static Item Pield_101514_elmtwind;
        public static Item Pield_101515_swordfire;
        public static Item Pield_101518_arrowfire;
        public static Item Pield_101513_firebow;
        public static Item Pield_101512_fireplastron;
        public static Item Pield_101517_pick;
    }
    
    I have an error with the import minecraft.client.Minecraft;
    And so, an error on the type Minecraft: public boolean OnTickInGame(Minecraft minecraft)

    Do you have any ideas?

    Thank you in advance
     
  27. Offline

    hammerzaine

    before i put in the itemcraft and moloadermp onto my server i could at least log in locally. now that i have them installed it wotn let me log in at all.. telling me disconnected:EndOFStream. i am running it on ubunut
     
  28. Offline

    Nightduty

    Plz Update The Mo' Creatures !!!!!!!!
     
  29. Offline

    Syrome

    Try this: uncomment the import and change the other line to
    Code:
    public void OnTickInGame(MinecraftServer minecraft)
    Where do you install ModloaderMP? You don't have to install it because it is included in ItemCraft.

    Because you wrote this, no one will update it faster. Just wait for it!
     
  30. Offline

    radarwolf

    What is ubunut?
     
  31. Offline

    Nightduty

    xD nvm i already got mo' creatures on my server :D !!

    Thx
     

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